LCOV - code coverage report
Current view: top level - libreoffice/basegfx/inc/basegfx/vector - b2ivector.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 8 0.0 %
Date: 2012-12-27 Functions: 0 3 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef _BGFX_VECTOR_B2IVECTOR_HXX
      21             : #define _BGFX_VECTOR_B2IVECTOR_HXX
      22             : 
      23             : #include <basegfx/tuple/b2ituple.hxx>
      24             : #include <basegfx/vector/b2enums.hxx>
      25             : #include <basegfx/basegfxdllapi.h>
      26             : 
      27             : namespace basegfx
      28             : {
      29             :     // predeclaration
      30             :     class B2DHomMatrix;
      31             : 
      32             :     /** Base Point class with two sal_Int32 values
      33             : 
      34             :         This class derives all operators and common handling for
      35             :         a 2D data class from B2ITuple. All necessary extensions
      36             :         which are special for 2D Vectors are added here.
      37             : 
      38             :         @see B2ITuple
      39             :     */
      40             :     class BASEGFX_DLLPUBLIC B2IVector : public ::basegfx::B2ITuple
      41             :     {
      42             :     public:
      43             :         /** Create a 2D Vector
      44             : 
      45             :             The vector is initialized to (0, 0)
      46             :         */
      47             :         B2IVector()
      48             :         :   B2ITuple()
      49             :         {}
      50             : 
      51             :         /** Create a 2D Vector
      52             : 
      53             :             @param nX
      54             :             This parameter is used to initialize the X-coordinate
      55             :             of the 2D Vector.
      56             : 
      57             :             @param nY
      58             :             This parameter is used to initialize the Y-coordinate
      59             :             of the 2D Vector.
      60             :         */
      61           0 :         B2IVector(sal_Int32 nX, sal_Int32 nY)
      62           0 :         :   B2ITuple(nX, nY)
      63           0 :         {}
      64             : 
      65             :         /** Create a copy of a 2D Vector
      66             : 
      67             :             @param rVec
      68             :             The 2D Vector which will be copied.
      69             :         */
      70           0 :         B2IVector(const B2IVector& rVec)
      71           0 :         :   B2ITuple(rVec)
      72           0 :         {}
      73             : 
      74             :         /** constructor with tuple to allow copy-constructing
      75             :             from B2ITuple-based classes
      76             :         */
      77             :         B2IVector(const ::basegfx::B2ITuple& rTuple)
      78             :         :   B2ITuple(rTuple)
      79             :         {}
      80             : 
      81           0 :         ~B2IVector()
      82           0 :         {}
      83             : 
      84             :         /** *=operator to allow usage from B2IVector, too
      85             :         */
      86             :         B2IVector& operator*=( const B2IVector& rPnt )
      87             :         {
      88             :             mnX *= rPnt.mnX;
      89             :             mnY *= rPnt.mnY;
      90             :             return *this;
      91             :         }
      92             : 
      93             :         /** *=operator to allow usage from B2IVector, too
      94             :         */
      95             :         B2IVector& operator*=(sal_Int32 t)
      96             :         {
      97             :             mnX *= t;
      98             :             mnY *= t;
      99             :             return *this;
     100             :         }
     101             : 
     102             :         /** assignment operator to allow assigning the results
     103             :             of B2ITuple calculations
     104             :         */
     105             :         B2IVector& operator=( const ::basegfx::B2ITuple& rVec );
     106             : 
     107             :         /** Set the length of this 2D Vector
     108             : 
     109             :             @param fLen
     110             :             The to be achieved length of the 2D Vector
     111             :         */
     112             :         B2IVector& setLength(double fLen);
     113             : 
     114             :         /** Calculate the Scalar with another 2D Vector
     115             : 
     116             :             @param rVec
     117             :             The second 2D Vector
     118             : 
     119             :             @return
     120             :             The Scalar value of the two involved 2D Vectors
     121             :         */
     122             :         double scalar( const B2IVector& rVec ) const;
     123             : 
     124             :         /** Transform vector by given transformation matrix.
     125             : 
     126             :             Since this is a vector, translational components of the
     127             :             matrix are disregarded.
     128             :         */
     129             :         B2IVector& operator*=( const B2DHomMatrix& rMat );
     130             :     };
     131             : 
     132             :     // external operators
     133             :     //////////////////////////////////////////////////////////////////////////
     134             : 
     135             :     /** Transform vector by given transformation matrix.
     136             : 
     137             :         Since this is a vector, translational components of the
     138             :         matrix are disregarded.
     139             :     */
     140             :     BASEGFX_DLLPUBLIC B2IVector operator*( const B2DHomMatrix& rMat, const B2IVector& rVec );
     141             : 
     142             : } // end of namespace basegfx
     143             : 
     144             : #endif /* _BGFX_VECTOR_B2IVECTOR_HXX */
     145             : 
     146             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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