LCOV - code coverage report
Current view: top level - libreoffice/canvas/source/vcl - spritecanvashelper.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 11 0.0 %
Date: 2012-12-27 Functions: 0 5 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef _VCLCANVAS_SPRITECANVASHELPER_HXX_
      21             : #define _VCLCANVAS_SPRITECANVASHELPER_HXX_
      22             : 
      23             : #include <com/sun/star/rendering/XSpriteCanvas.hpp>
      24             : #include <com/sun/star/rendering/XIntegerBitmap.hpp>
      25             : 
      26             : #include <vcl/virdev.hxx>
      27             : 
      28             : #include <canvas/spriteredrawmanager.hxx>
      29             : #include <canvas/elapsedtime.hxx>
      30             : #include <canvas/vclwrapper.hxx>
      31             : #include "canvashelper.hxx"
      32             : #include "impltools.hxx"
      33             : 
      34             : 
      35             : namespace vclcanvas
      36             : {
      37             :     class SpriteCanvas;
      38             : 
      39           0 :     class SpriteCanvasHelper : public CanvasHelper
      40             :     {
      41             :     public:
      42             :         SpriteCanvasHelper();
      43             : 
      44             :         void init( const OutDevProviderSharedPtr& rOutDev,
      45             :                    SpriteCanvas&                  rOwningSpriteCanvas,
      46             :                    ::canvas::SpriteRedrawManager& rManager,
      47             :                    bool                           bProtect,
      48             :                    bool                           bHaveAlpha );
      49             : 
      50             :         /// Dispose all internal references
      51             :         void disposing();
      52             : 
      53             :         // XSpriteCanvas
      54             :         ::com::sun::star::uno::Reference<
      55             :               ::com::sun::star::rendering::XAnimatedSprite >        createSpriteFromAnimation(
      56             :                 const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation );
      57             : 
      58             :         ::com::sun::star::uno::Reference<
      59             :               ::com::sun::star::rendering::XAnimatedSprite >        createSpriteFromBitmaps(
      60             :                 const ::com::sun::star::uno::Sequence<
      61             :                       ::com::sun::star::uno::Reference<
      62             :                             ::com::sun::star::rendering::XBitmap > >& animationBitmaps,
      63             :                 sal_Int8                                              interpolationMode );
      64             : 
      65             :         ::com::sun::star::uno::Reference<
      66             :               ::com::sun::star::rendering::XCustomSprite >      createCustomSprite(
      67             :                 const ::com::sun::star::geometry::RealSize2D& spriteSize );
      68             : 
      69             :         ::com::sun::star::uno::Reference<
      70             :               ::com::sun::star::rendering::XSprite >                createClonedSprite(
      71             :                 const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original );
      72             : 
      73             :         /** Actually perform the screen update
      74             : 
      75             :             @param bUpdateAll
      76             :             sal_True, if everything must be updated, not only changed
      77             :             sprites
      78             : 
      79             :             @param io_bSurfaceDirty
      80             :             In/out parameter, whether backbuffer surface is dirty (if
      81             :             yes, we're performing a full update, anyway)
      82             :          */
      83             :         sal_Bool updateScreen( sal_Bool bUpdateAll,
      84             :                                bool&    io_bSurfaceDirty );
      85             : 
      86             :         // SpriteRedrawManager functor calls
      87             :         // -------------------------------------------------
      88             : 
      89             :         /** Gets called for simple background repaints
      90             :          */
      91             :         void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect );
      92             : 
      93             :         /** Gets called when area can be handled by scrolling.
      94             : 
      95             :             Called method must copy screen content from rMoveStart to
      96             :             rMoveEnd, and restore the background in the uncovered
      97             :             areas.
      98             : 
      99             :             @param rMoveStart
     100             :             Source rect of the scroll
     101             : 
     102             :             @param rMoveEnd
     103             :             Dest rect of the scroll
     104             : 
     105             :             @param rUpdateArea
     106             :             All info necessary, should rMoveStart be partially or
     107             :             fully outside the outdev
     108             :          */
     109             :         void scrollUpdate( const ::basegfx::B2DRange&                           rMoveStart,
     110             :                            const ::basegfx::B2DRange&                           rMoveEnd,
     111             :                            const ::canvas::SpriteRedrawManager::UpdateArea&     rUpdateArea );
     112             : 
     113             :         void opaqueUpdate( const ::basegfx::B2DRange&                          rTotalArea,
     114             :                            const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
     115             : 
     116             :         void genericUpdate( const ::basegfx::B2DRange&                          rTotalArea,
     117             :                             const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
     118             : 
     119           0 :         ::com::sun::star::uno::Any isUnsafeScrolling() const
     120             :         {
     121           0 :             return ::com::sun::star::uno::makeAny(mbIsUnsafeScrolling);
     122             :         }
     123           0 :         void enableUnsafeScrolling( const ::com::sun::star::uno::Any& rAny )
     124             :         {
     125           0 :             mbIsUnsafeScrolling = rAny.get<bool>();
     126           0 :         }
     127             : 
     128           0 :         ::com::sun::star::uno::Any isSpriteBounds() const
     129             :         {
     130           0 :             return ::com::sun::star::uno::makeAny(mbShowSpriteBounds);
     131             :         }
     132           0 :         void enableSpriteBounds( const ::com::sun::star::uno::Any& rAny )
     133             :         {
     134           0 :             mbShowSpriteBounds = rAny.get<bool>();
     135           0 :         }
     136             : 
     137             :     private:
     138             :         void renderFrameCounter( OutputDevice& rOutDev );
     139             :         void renderSpriteCount( OutputDevice& rOutDev );
     140             :         void renderMemUsage( OutputDevice& rOutDev );
     141             : 
     142             :         /// Set from the SpriteCanvas: instance coordinating sprite redraw
     143             :         ::canvas::SpriteRedrawManager*                  mpRedrawManager;
     144             : 
     145             :         /// Set from the init method. used to generate sprites
     146             :         SpriteCanvas*                                   mpOwningSpriteCanvas;
     147             : 
     148             :         /** Background compositing surface.
     149             : 
     150             :             Typically, sprites will be composited in the background,
     151             :             before pushing them to screen. This happens here.
     152             :          */
     153             :         ::canvas::vcltools::VCLObject< VirtualDevice >  maVDev;
     154             : 
     155             :         /// For the frame counter timings
     156             :         ::canvas::tools::ElapsedTime                    maLastUpdate;
     157             : 
     158             :         /// When true, canvas displays debug info on each frame
     159             :         bool                                            mbShowFrameInfo;
     160             : 
     161             :         /// When true, canvas creates all new sprites with red lines in the corners
     162             :         bool                                            mbShowSpriteBounds;
     163             : 
     164             :         /// When true, canvas uses the scroll optimization (direct scrolls in front buffer)
     165             :         bool                                            mbIsUnsafeScrolling;
     166             :     };
     167             : }
     168             : 
     169             : #endif /* _VCLCANVAS_SPRITECANVASHELPER_HXX_ */
     170             : 
     171             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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