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Current view: top level - libreoffice/solver/unxlngi6.pro/inc/basegfx/tools - gradienttools.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 1 40 2.5 %
Date: 2012-12-27 Functions: 2 8 25.0 %
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       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef _BGFX_TOOLS_GRADIENTTOOLS_HXX
      21             : #define _BGFX_TOOLS_GRADIENTTOOLS_HXX
      22             : 
      23             : #include <basegfx/point/b2dpoint.hxx>
      24             : #include <basegfx/range/b2drange.hxx>
      25             : #include <basegfx/vector/b2dvector.hxx>
      26             : #include <basegfx/matrix/b2dhommatrix.hxx>
      27             : #include <basegfx/numeric/ftools.hxx>
      28             : #include <basegfx/basegfxdllapi.h>
      29             : 
      30             : #include <vector>
      31             : #include <algorithm>
      32             : 
      33             : namespace basegfx
      34             : {
      35             :     /** Gradient definition as used in ODF 1.2
      36             : 
      37             :         This struct collects all data necessary for rendering ODF
      38             :         1.2-compatible gradients. Use the createXXXODFGradientInfo()
      39             :         methods below for initializing from ODF attributes.
      40             :      */
      41           6 :     struct BASEGFX_DLLPUBLIC ODFGradientInfo
      42             :     {
      43             :         /** transformation mapping from [0,1]^2 texture coordinate
      44             :            space to [0,1]^2 shape coordinate space
      45             :          */
      46             :         B2DHomMatrix maTextureTransform;
      47             : 
      48             :         /** transformation mapping from [0,1]^2 shape coordinate space
      49             :            to [0,1]^2 texture coordinate space. This is the
      50             :            transformation commonly used to create gradients from a
      51             :            scanline rasterizer (put shape u/v coordinates into it, get
      52             :            texture s/t coordinates out of it)
      53             :          */
      54             :         B2DHomMatrix maBackTextureTransform;
      55             : 
      56             :         /** Aspect ratio of the gradient. Only used in drawinglayer
      57             :            for generating nested gradient polygons currently. Already
      58             :            catered for in the transformations above.
      59             :          */
      60             :         double       mfAspectRatio;
      61             : 
      62             :         /** Requested gradient steps to render. See the
      63             :            implementations of the getXXXGradientAlpha() methods below,
      64             :            the semantic differs slightly for the different gradient
      65             :            types.
      66             :          */
      67             :         sal_uInt32   mnSteps;
      68             :     };
      69             : 
      70             :     namespace tools
      71             :     {
      72             :         /** Create matrix for ODF's linear gradient definition
      73             : 
      74             :             Note that odf linear gradients are varying in y direction.
      75             : 
      76             :             @param o_rGradientInfo
      77             :             Receives the calculated texture transformation matrix (for
      78             :             use with standard [0,1]x[0,1] texture coordinates)
      79             : 
      80             :             @param rTargetArea
      81             :             Output area, needed for aspect ratio calculations and
      82             :             texture transformation
      83             : 
      84             :             @param nSteps
      85             :             Number of gradient steps (from ODF)
      86             : 
      87             :             @param fBorder
      88             :             Width of gradient border (from ODF)
      89             : 
      90             :             @param fAngle
      91             :             Gradient angle (from ODF)
      92             :          */
      93             :         BASEGFX_DLLPUBLIC ODFGradientInfo& createLinearODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
      94             :                                                      const B2DRange&  rTargetArea,
      95             :                                                      sal_uInt32       nSteps,
      96             :                                                      double           fBorder,
      97             :                                                      double           fAngle);
      98             : 
      99             :         /** Calculate linear gradient blend value
     100             : 
     101             :             This method generates you the lerp alpha value for
     102             :             blending linearly between gradient start and end color,
     103             :             according to the formula (startCol*(1.0-alpha) + endCol*alpha)
     104             : 
     105             :             @param rUV
     106             :             Current uv coordinate. Values outside [0,1] will be
     107             :             clamped. Assumes gradient color varies along the y axis.
     108             : 
     109             :             @param rGradInfo
     110             :             Gradient info, for transformation and number of steps
     111             :          */
     112           0 :         inline double getLinearGradientAlpha(const B2DPoint&        rUV,
     113             :                                              const ODFGradientInfo& rGradInfo )
     114             :         {
     115           0 :             const B2DPoint aCoor(rGradInfo.maBackTextureTransform * rUV);
     116           0 :             const double t(clamp(aCoor.getY(), 0.0, 1.0));
     117           0 :             const sal_uInt32 nSteps(rGradInfo.mnSteps);
     118             : 
     119           0 :             if(nSteps > 2L && nSteps < 128L)
     120           0 :                 return floor(t * nSteps) / double(nSteps + 1L);
     121             : 
     122           0 :             return t;
     123             :         }
     124             : 
     125             :         /** Create matrix for ODF's axial gradient definition
     126             : 
     127             :             Note that odf axial gradients are varying in y
     128             :             direction. Note further that you can map the axial
     129             :             gradient to a linear gradient (in case you want or need to
     130             :             avoid an extra gradient renderer), by using
     131             :             createLinearODFGradientInfo() instead, shifting the
     132             :             resulting texture transformation by 0.5 to the top and
     133             :             appending the same stop colors again, but mirrored.
     134             : 
     135             :             @param o_rGradientInfo
     136             :             Receives the calculated texture transformation matrix (for
     137             :             use with standard [0,1]x[0,1] texture coordinates)
     138             : 
     139             :             @param rTargetArea
     140             :             Output area, needed for aspect ratio calculations and
     141             :             texture transformation
     142             : 
     143             :             @param nSteps
     144             :             Number of gradient steps (from ODF)
     145             : 
     146             :             @param fBorder
     147             :             Width of gradient border (from ODF)
     148             : 
     149             :             @param fAngle
     150             :             Gradient angle (from ODF)
     151             :          */
     152             :         BASEGFX_DLLPUBLIC ODFGradientInfo& createAxialODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
     153             :                                                     const B2DRange&  rTargetArea,
     154             :                                                     sal_uInt32       nSteps,
     155             :                                                     double           fBorder,
     156             :                                                     double           fAngle);
     157             : 
     158             :         /** Calculate axial gradient blend value
     159             : 
     160             :             This method generates you the lerp alpha value for
     161             :             blending linearly between gradient start and end color,
     162             :             according to the formula (startCol*(1.0-alpha) + endCol*alpha)
     163             : 
     164             :             @param rUV
     165             :             Current uv coordinate. Values outside [0,1] will be
     166             :             clamped. Assumes gradient color varies along the y axis.
     167             : 
     168             :             @param rGradInfo
     169             :             Gradient info, for transformation and number of steps
     170             :          */
     171           0 :         inline double getAxialGradientAlpha(const B2DPoint&        rUV,
     172             :                                             const ODFGradientInfo& rGradInfo )
     173             :         {
     174           0 :             const B2DPoint   aCoor(rGradInfo.maBackTextureTransform * rUV);
     175           0 :             const double     t(clamp(fabs(aCoor.getY()), 0.0, 1.0));
     176           0 :             const sal_uInt32 nSteps(rGradInfo.mnSteps);
     177           0 :             const double     fInternalSteps((nSteps * 2L) - 1L);
     178             : 
     179           0 :             if(nSteps > 2L && nSteps < 128L)
     180           0 :                 return floor(((t * fInternalSteps) + 1.0) / 2.0) / double(nSteps - 1L);
     181             : 
     182           0 :             return t;
     183             :         }
     184             : 
     185             :         /** Create matrix for ODF's radial gradient definition
     186             : 
     187             :             @param o_rGradientInfo
     188             :             Receives the calculated texture transformation matrix (for
     189             :             use with standard [0,1]x[0,1] texture coordinates)
     190             : 
     191             :             @param rTargetArea
     192             :             Output area, needed for aspect ratio calculations and
     193             :             texture transformation
     194             : 
     195             :             @param rOffset
     196             :             Gradient offset value (from ODF)
     197             : 
     198             :             @param nSteps
     199             :             Number of gradient steps (from ODF)
     200             : 
     201             :             @param fBorder
     202             :             Width of gradient border (from ODF)
     203             : 
     204             :             @param fAngle
     205             :             Gradient angle (from ODF)
     206             :          */
     207             :         BASEGFX_DLLPUBLIC ODFGradientInfo& createRadialODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
     208             :                                                      const B2DRange&  rTargetArea,
     209             :                                                      const B2DVector& rOffset,
     210             :                                                      sal_uInt32       nSteps,
     211             :                                                      double           fBorder);
     212             : 
     213             :         /** Calculate radial gradient blend value
     214             : 
     215             :             This method generates you the lerp alpha value for
     216             :             blending linearly between gradient start and end color,
     217             :             according to the formula (startCol*(1.0-alpha) + endCol*alpha)
     218             : 
     219             :             @param rUV
     220             :             Current uv coordinate. Values outside [0,1] will be
     221             :             clamped.
     222             : 
     223             :             @param rGradInfo
     224             :             Gradient info, for transformation and number of steps
     225             :          */
     226           0 :         inline double getRadialGradientAlpha(const B2DPoint&        rUV,
     227             :                                              const ODFGradientInfo& rGradInfo )
     228             :         {
     229           0 :             const B2DPoint aCoor(rGradInfo.maBackTextureTransform * rUV);
     230             :             const double   fDist(
     231           0 :                 clamp(aCoor.getX() * aCoor.getX() + aCoor.getY() * aCoor.getY(),
     232             :                       0.0,
     233           0 :                       1.0));
     234             : 
     235           0 :             const double t(1.0 - sqrt(fDist));
     236           0 :             const sal_uInt32 nSteps(rGradInfo.mnSteps);
     237             : 
     238           0 :             if(nSteps > 2L && nSteps < 128L)
     239           0 :                 return floor(t * nSteps) / double(nSteps - 1L);
     240             : 
     241           0 :             return t;
     242             :         }
     243             : 
     244             :         /** Create matrix for ODF's elliptical gradient definition
     245             : 
     246             :             @param o_rGradientInfo
     247             :             Receives the calculated texture transformation matrix (for
     248             :             use with standard [0,1]x[0,1] texture coordinates)
     249             : 
     250             :             @param rTargetArea
     251             :             Output area, needed for aspect ratio calculations and
     252             :             texture transformation
     253             : 
     254             :             @param rOffset
     255             :             Gradient offset value (from ODF)
     256             : 
     257             :             @param nSteps
     258             :             Number of gradient steps (from ODF)
     259             : 
     260             :             @param fBorder
     261             :             Width of gradient border (from ODF)
     262             : 
     263             :             @param fAngle
     264             :             Gradient angle (from ODF)
     265             :          */
     266             :         BASEGFX_DLLPUBLIC ODFGradientInfo& createEllipticalODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
     267             :                                                          const B2DRange&  rTargetArea,
     268             :                                                          const B2DVector& rOffset,
     269             :                                                          sal_uInt32       nSteps,
     270             :                                                          double           fBorder,
     271             :                                                          double           fAngle);
     272             : 
     273             :         /** Calculate elliptical gradient blend value
     274             : 
     275             :             This method generates you the lerp alpha value for
     276             :             blending linearly between gradient start and end color,
     277             :             according to the formula (startCol*(1.0-alpha) + endCol*alpha)
     278             : 
     279             :             @param rUV
     280             :             Current uv coordinate. Values outside [0,1] will be
     281             :             clamped.
     282             : 
     283             :             @param rGradInfo
     284             :             Gradient info, for transformation and number of steps
     285             :          */
     286           0 :         inline double getEllipticalGradientAlpha(const B2DPoint&        rUV,
     287             :                                                  const ODFGradientInfo& rGradInfo )
     288             :         {
     289           0 :             return getRadialGradientAlpha(rUV,rGradInfo); // only matrix setup differs
     290             :         }
     291             : 
     292             :         /** Create matrix for ODF's square gradient definition
     293             : 
     294             :             @param o_rGradientInfo
     295             :             Receives the calculated texture transformation matrix (for
     296             :             use with standard [0,1]x[0,1] texture coordinates)
     297             : 
     298             :             @param rTargetArea
     299             :             Output area, needed for aspect ratio calculations and
     300             :             texture transformation
     301             : 
     302             :             @param rOffset
     303             :             Gradient offset value (from ODF)
     304             : 
     305             :             @param nSteps
     306             :             Number of gradient steps (from ODF)
     307             : 
     308             :             @param fBorder
     309             :             Width of gradient border (from ODF)
     310             : 
     311             :             @param fAngle
     312             :             Gradient angle (from ODF)
     313             :          */
     314             :         BASEGFX_DLLPUBLIC ODFGradientInfo& createSquareODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
     315             :                                                      const B2DRange&  rTargetArea,
     316             :                                                      const B2DVector& rOffset,
     317             :                                                      sal_uInt32       nSteps,
     318             :                                                      double           fBorder,
     319             :                                                      double           fAngle);
     320             : 
     321             :         /** Calculate square gradient blend value
     322             : 
     323             :             This method generates you the lerp alpha value for
     324             :             blending linearly between gradient start and end color,
     325             :             according to the formula (startCol*(1.0-alpha) + endCol*alpha)
     326             : 
     327             :             @param rUV
     328             :             Current uv coordinate. Values outside [0,1] will be
     329             :             clamped.
     330             : 
     331             :             @param rGradInfo
     332             :             Gradient info, for transformation and number of steps
     333             :          */
     334           0 :         inline double getSquareGradientAlpha(const B2DPoint&        rUV,
     335             :                                              const ODFGradientInfo& rGradInfo )
     336             :         {
     337           0 :             const B2DPoint aCoor(rGradInfo.maBackTextureTransform * rUV);
     338           0 :             const double   fAbsX(fabs(aCoor.getX()));
     339           0 :             const double   fAbsY(fabs(aCoor.getY()));
     340             : 
     341           0 :             if(fTools::moreOrEqual(fAbsX, 1.0) || fTools::moreOrEqual(fAbsY, 1.0))
     342           0 :                 return 0.0;
     343             : 
     344           0 :             const double t(1.0 - (fAbsX > fAbsY ? fAbsX : fAbsY));
     345           0 :             const sal_uInt32 nSteps(rGradInfo.mnSteps);
     346             : 
     347           0 :             if(nSteps > 2L && nSteps < 128L)
     348           0 :                 return floor(t * nSteps) / double(nSteps - 1L);
     349             : 
     350           0 :             return t;
     351             :         }
     352             : 
     353             :         /** Create matrix for ODF's rectangular gradient definition
     354             : 
     355             :             @param o_rGradientInfo
     356             :             Receives the calculated texture transformation matrix (for
     357             :             use with standard [0,1]x[0,1] texture coordinates)
     358             : 
     359             :             @param rTargetArea
     360             :             Output area, needed for aspect ratio calculations and
     361             :             texture transformation
     362             : 
     363             :             @param rOffset
     364             :             Gradient offset value (from ODF)
     365             : 
     366             :             @param nSteps
     367             :             Number of gradient steps (from ODF)
     368             : 
     369             :             @param fBorder
     370             :             Width of gradient border (from ODF)
     371             : 
     372             :             @param fAngle
     373             :             Gradient angle (from ODF)
     374             :          */
     375             :         BASEGFX_DLLPUBLIC ODFGradientInfo& createRectangularODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
     376             :                                                           const B2DRange&  rTargetArea,
     377             :                                                           const B2DVector& rOffset,
     378             :                                                           sal_uInt32       nSteps,
     379             :                                                           double           fBorder,
     380             :                                                           double           fAngle);
     381             : 
     382             :         /** Calculate rectangular gradient blend value
     383             : 
     384             :             This method generates you the lerp alpha value for
     385             :             blending linearly between gradient start and end color,
     386             :             according to the formula (startCol*(1.0-alpha) + endCol*alpha)
     387             : 
     388             :             @param rUV
     389             :             Current uv coordinate. Values outside [0,1] will be
     390             :             clamped.
     391             : 
     392             :             @param rGradInfo
     393             :             Gradient info, for transformation and number of steps
     394             :          */
     395           0 :         inline double getRectangularGradientAlpha(const B2DPoint&        rUV,
     396             :                                                   const ODFGradientInfo& rGradInfo )
     397             :         {
     398           0 :             return getSquareGradientAlpha(rUV, rGradInfo); // only matrix setup differs
     399             :         }
     400             :     }
     401             : }
     402             : 
     403             : #endif
     404             : 
     405             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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