LCOV - code coverage report
Current view: top level - libreoffice/svx/source/sdr/contact - viewcontactofe3dextrude.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 26 0.0 %
Date: 2012-12-27 Functions: 0 4 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <svx/sdr/contact/viewcontactofe3dextrude.hxx>
      22             : #include <svx/extrud3d.hxx>
      23             : #include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
      24             : #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
      25             : #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
      26             : #include <basegfx/polygon/b2dpolypolygontools.hxx>
      27             : 
      28             : //////////////////////////////////////////////////////////////////////////////
      29             : 
      30             : namespace sdr
      31             : {
      32             :     namespace contact
      33             :     {
      34           0 :         ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj& rExtrude)
      35           0 :         :   ViewContactOfE3d(rExtrude)
      36             :         {
      37           0 :         }
      38             : 
      39           0 :         ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude()
      40             :         {
      41           0 :         }
      42             : 
      43           0 :         drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dExtrude::createViewIndependentPrimitive3DSequence() const
      44             :         {
      45           0 :             drawinglayer::primitive3d::Primitive3DSequence xRetval;
      46           0 :             const SfxItemSet& rItemSet = GetE3dExtrudeObj().GetMergedItemSet();
      47             :             const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
      48           0 :                 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
      49             : 
      50             :             // get extrude geometry
      51           0 :             const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon());
      52             : 
      53             :             // get 3D Object Attributes
      54           0 :             drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
      55             : 
      56             :             // calculate texture size; use size of top/bottom cap to get a perfect mapping
      57             :             // for the caps. The in-between geometry will get a stretched size with a
      58             :             // relative factor size of caps to extrude depth
      59           0 :             const basegfx::B2DRange aRange(basegfx::tools::getRange(aPolyPolygon));
      60           0 :             const basegfx::B2DVector aTextureSize(aRange.getWidth(), aRange.getHeight());
      61             : 
      62             :             // get more data
      63           0 :             const double fDepth((double)GetE3dExtrudeObj().GetExtrudeDepth());
      64           0 :             const double fDiagonal((double)GetE3dExtrudeObj().GetPercentDiagonal() / 100.0);
      65           0 :             const double fBackScale((double)GetE3dExtrudeObj().GetPercentBackScale() / 100.0);
      66           0 :             const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself
      67           0 :             const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back
      68           0 :             const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode());
      69           0 :             const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront());
      70           0 :             const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack());
      71             : 
      72             :             // create primitive and add
      73           0 :             const basegfx::B3DHomMatrix aWorldTransform;
      74             :             const drawinglayer::primitive3d::Primitive3DReference xReference(
      75             :                 new drawinglayer::primitive3d::SdrExtrudePrimitive3D(
      76             :                     aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
      77             :                     aPolyPolygon, fDepth, fDiagonal, fBackScale, bSmoothNormals, true, bSmoothLids,
      78           0 :                     bCharacterMode, bCloseFront, bCloseBack));
      79           0 :             xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
      80             : 
      81             :             // delete 3D Object Attributes
      82           0 :             delete pSdr3DObjectAttribute;
      83             : 
      84           0 :             return xRetval;
      85             :         }
      86             :     } // end of namespace contact
      87             : } // end of namespace sdr
      88             : 
      89             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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