LCOV - code coverage report
Current view: top level - libreoffice/sw/source/core/objectpositioning - tolayoutanchoredobjectposition.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 84 0.0 %
Date: 2012-12-27 Functions: 0 5 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <tolayoutanchoredobjectposition.hxx>
      21             : #include <anchoredobject.hxx>
      22             : #include <frame.hxx>
      23             : #include <pagefrm.hxx>
      24             : #include <svx/svdobj.hxx>
      25             : #include <frmfmt.hxx>
      26             : #include <fmtanchr.hxx>
      27             : #include <fmtornt.hxx>
      28             : #include <fmtsrnd.hxx>
      29             : #include <IDocumentSettingAccess.hxx>
      30             : #include <frmatr.hxx>
      31             : #include "viewsh.hxx"
      32             : #include "viewopt.hxx"
      33             : #include "rootfrm.hxx"
      34             : #include <editeng/lrspitem.hxx>
      35             : #include <editeng/ulspitem.hxx>
      36             : 
      37             : using namespace objectpositioning;
      38             : using namespace ::com::sun::star;
      39             : 
      40             : 
      41           0 : SwToLayoutAnchoredObjectPosition::SwToLayoutAnchoredObjectPosition( SdrObject& _rDrawObj )
      42             :     : SwAnchoredObjectPosition( _rDrawObj ),
      43             :       maRelPos( Point() ),
      44             :       // #i26791#
      45           0 :       maOffsetToFrmAnchorPos( Point() )
      46           0 : {}
      47             : 
      48           0 : SwToLayoutAnchoredObjectPosition::~SwToLayoutAnchoredObjectPosition()
      49           0 : {}
      50             : 
      51             : /** calculate position for object position type TO_LAYOUT
      52             : 
      53             :     @author OD
      54             : */
      55           0 : void SwToLayoutAnchoredObjectPosition::CalcPosition()
      56             : {
      57           0 :     const SwRect aObjBoundRect( GetAnchoredObj().GetObjRect() );
      58             : 
      59           0 :     SWRECTFN( (&GetAnchorFrm()) );
      60             : 
      61           0 :     const SwFrmFmt& rFrmFmt = GetFrmFmt();
      62           0 :     const SvxLRSpaceItem &rLR = rFrmFmt.GetLRSpace();
      63           0 :     const SvxULSpaceItem &rUL = rFrmFmt.GetULSpace();
      64             : 
      65           0 :     const bool bFlyAtFly = FLY_AT_FLY == rFrmFmt.GetAnchor().GetAnchorId();
      66             : 
      67             :     // determine position.
      68             :     // 'vertical' and 'horizontal' position are calculated separately
      69           0 :     Point aRelPos;
      70             : 
      71             :     // calculate 'vertical' position
      72           0 :     SwFmtVertOrient aVert( rFrmFmt.GetVertOrient() );
      73             :     {
      74             :         // to-frame anchored objects are *only* vertical positioned centered or
      75             :         // bottom, if its wrap mode is 'throught' and its anchor frame has fixed
      76             :         // size. Otherwise, it's positioned top.
      77           0 :         sal_Int16 eVertOrient = aVert.GetVertOrient();
      78           0 :         if ( ( bFlyAtFly &&
      79             :                ( eVertOrient == text::VertOrientation::CENTER ||
      80             :                  eVertOrient == text::VertOrientation::BOTTOM ) &&
      81           0 :              SURROUND_THROUGHT != rFrmFmt.GetSurround().GetSurround() &&
      82           0 :              !GetAnchorFrm().HasFixSize() ) )
      83             :         {
      84           0 :             eVertOrient = text::VertOrientation::TOP;
      85             :         }
      86             :         // #i26791# - get vertical offset to frame anchor position.
      87           0 :         SwTwips nVertOffsetToFrmAnchorPos( 0L );
      88             :         SwTwips nRelPosY =
      89           0 :                 _GetVertRelPos( GetAnchorFrm(), GetAnchorFrm(), eVertOrient,
      90           0 :                                 aVert.GetRelationOrient(), aVert.GetPos(),
      91           0 :                                 rLR, rUL, nVertOffsetToFrmAnchorPos );
      92             : 
      93             : 
      94             :         // keep the calculated relative vertical position - needed for filters
      95             :         // (including the xml-filter)
      96             :         {
      97           0 :             SwTwips nAttrRelPosY = nRelPosY - nVertOffsetToFrmAnchorPos;
      98           0 :             if ( aVert.GetVertOrient() != text::VertOrientation::NONE &&
      99           0 :                  aVert.GetPos() != nAttrRelPosY )
     100             :             {
     101           0 :                 aVert.SetPos( nAttrRelPosY );
     102           0 :                 const_cast<SwFrmFmt&>(rFrmFmt).LockModify();
     103           0 :                 const_cast<SwFrmFmt&>(rFrmFmt).SetFmtAttr( aVert );
     104           0 :                 const_cast<SwFrmFmt&>(rFrmFmt).UnlockModify();
     105             :             }
     106             :         }
     107             : 
     108             :         // determine absolute 'vertical' position, depending on layout-direction
     109             :         // #i26791# - determine offset to 'vertical' frame
     110             :         // anchor position, depending on layout-direction
     111           0 :         if( bVert )
     112             :         {
     113             :             OSL_ENSURE( !bRev, "<SwToLayoutAnchoredObjectPosition::CalcPosition()> - reverse layout set." );
     114             :             //Badaa: 2008-04-18 * Support for Classical Mongolian Script (SCMS) joint with Jiayanmin
     115           0 :             if ( bVertL2R )
     116           0 :                    aRelPos.X() = nRelPosY;
     117             :             else
     118           0 :                    aRelPos.X() = -nRelPosY - aObjBoundRect.Width();
     119           0 :             maOffsetToFrmAnchorPos.X() = nVertOffsetToFrmAnchorPos;
     120             :         }
     121             :         else
     122             :         {
     123           0 :             aRelPos.Y() = nRelPosY;
     124           0 :             maOffsetToFrmAnchorPos.Y() = nVertOffsetToFrmAnchorPos;
     125             :         }
     126             : 
     127             :         // if in online-layout the bottom of to-page anchored object is beyond
     128             :         // the page bottom, the page frame has to grow by growing its body frame.
     129           0 :         const ViewShell *pSh = GetAnchorFrm().getRootFrm()->GetCurrShell();
     130           0 :         if ( !bFlyAtFly && GetAnchorFrm().IsPageFrm() &&
     131           0 :              pSh && pSh->GetViewOptions()->getBrowseMode() )
     132             :         {
     133           0 :             const long nAnchorBottom = GetAnchorFrm().Frm().Bottom();
     134           0 :             const long nBottom = GetAnchorFrm().Frm().Top() +
     135           0 :                                  aRelPos.Y() + aObjBoundRect.Height();
     136           0 :             if ( nAnchorBottom < nBottom )
     137             :             {
     138           0 :                 static_cast<SwPageFrm&>(GetAnchorFrm()).
     139           0 :                         FindBodyCont()->Grow( nBottom - nAnchorBottom );
     140             :             }
     141             :         }
     142             :     } // end of determination of vertical position
     143             : 
     144             :     // calculate 'horizontal' position
     145           0 :     SwFmtHoriOrient aHori( rFrmFmt.GetHoriOrient() );
     146             :     {
     147             :         // consider toggle of horizontal position for even pages.
     148           0 :         const bool bToggle = aHori.IsPosToggle() &&
     149           0 :                              !GetAnchorFrm().FindPageFrm()->OnRightPage();
     150           0 :         sal_Int16 eHoriOrient = aHori.GetHoriOrient();
     151           0 :         sal_Int16 eRelOrient = aHori.GetRelationOrient();
     152             :         // toggle orientation
     153           0 :         _ToggleHoriOrientAndAlign( bToggle, eHoriOrient, eRelOrient );
     154             : 
     155             :         // determine alignment values:
     156             :         // <nWidth>: 'width' of the alignment area
     157             :         // <nOffset>: offset of alignment area, relative to 'left' of
     158             :         //            frame anchor position
     159             :         SwTwips nWidth, nOffset;
     160             :         {
     161             :             bool bDummy; // in this context irrelevant output parameter
     162           0 :             _GetHoriAlignmentValues( GetAnchorFrm(), GetAnchorFrm(),
     163             :                                      eRelOrient, false,
     164           0 :                                      nWidth, nOffset, bDummy );
     165             :         }
     166             : 
     167           0 :         SwTwips nObjWidth = (aObjBoundRect.*fnRect->fnGetWidth)();
     168             : 
     169             :         // determine relative horizontal position
     170             :         SwTwips nRelPosX;
     171           0 :         if ( text::HoriOrientation::NONE == eHoriOrient )
     172             :         {
     173           0 :             if( bToggle ||
     174           0 :                 ( !aHori.IsPosToggle() && GetAnchorFrm().IsRightToLeft() ) )
     175             :             {
     176           0 :                 nRelPosX = nWidth - nObjWidth - aHori.GetPos();
     177             :             }
     178             :             else
     179             :             {
     180           0 :                 nRelPosX = aHori.GetPos();
     181             :             }
     182             :         }
     183           0 :         else if ( text::HoriOrientation::CENTER == eHoriOrient )
     184           0 :             nRelPosX = (nWidth / 2) - (nObjWidth / 2);
     185           0 :         else if ( text::HoriOrientation::RIGHT == eHoriOrient )
     186             :             nRelPosX = nWidth - ( nObjWidth +
     187           0 :                              ( bVert ? rUL.GetLower() : rLR.GetRight() ) );
     188             :         else
     189           0 :             nRelPosX = bVert ? rUL.GetUpper() : rLR.GetLeft();
     190           0 :         nRelPosX += nOffset;
     191             : 
     192             :         // no 'negative' relative horizontal position
     193             :         // OD 06.11.2003 #FollowTextFlowAtFrame# - negative positions allow for
     194             :         // to frame anchored objects.
     195           0 :         if ( !bFlyAtFly && nRelPosX < 0 )
     196             :         {
     197           0 :             nRelPosX = 0;
     198             :         }
     199             : 
     200             :         // determine absolute 'horizontal' position, depending on layout-direction
     201             :         // #i26791# - determine offset to 'horizontal' frame
     202             :         // anchor position, depending on layout-direction
     203             :         //Badaa: 2008-04-18 * Support for Classical Mongolian Script (SCMS) joint with Jiayanmin
     204             :         // --> OD 2009-09-04 #mongolianlayout#
     205           0 :         if( bVert || bVertL2R )
     206             :         {
     207             : 
     208           0 :             aRelPos.Y() = nRelPosX;
     209           0 :             maOffsetToFrmAnchorPos.Y() = nOffset;
     210             :         }
     211             :         else
     212             :         {
     213           0 :             aRelPos.X() = nRelPosX;
     214           0 :             maOffsetToFrmAnchorPos.X() = nOffset;
     215             :         }
     216             : 
     217             :         // keep the calculated relative horizontal position - needed for filters
     218             :         // (including the xml-filter)
     219             :         {
     220           0 :             SwTwips nAttrRelPosX = nRelPosX - nOffset;
     221           0 :             if ( text::HoriOrientation::NONE != aHori.GetHoriOrient() &&
     222           0 :                  aHori.GetPos() != nAttrRelPosX )
     223             :             {
     224           0 :                 aHori.SetPos( nAttrRelPosX );
     225           0 :                 const_cast<SwFrmFmt&>(rFrmFmt).LockModify();
     226           0 :                 const_cast<SwFrmFmt&>(rFrmFmt).SetFmtAttr( aHori );
     227           0 :                 const_cast<SwFrmFmt&>(rFrmFmt).UnlockModify();
     228             :             }
     229             :         }
     230             :     } // end of determination of horizontal position
     231             : 
     232             :     // keep calculate relative position
     233           0 :     maRelPos = aRelPos;
     234           0 : }
     235             : 
     236             : /** calculated relative position for object position
     237             : 
     238             :     @author OD
     239             : */
     240           0 : Point SwToLayoutAnchoredObjectPosition::GetRelPos() const
     241             : {
     242           0 :     return maRelPos;
     243             : }
     244             : 
     245             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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