LCOV - code coverage report
Current view: top level - libreoffice/vcl/source/helper - canvastools.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 7 264 2.7 %
Date: 2012-12-27 Functions: 2 36 5.6 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <rtl/logfile.hxx>
      22             : #include <cppuhelper/compbase1.hxx>
      23             : 
      24             : #include <com/sun/star/geometry/RealSize2D.hpp>
      25             : #include <com/sun/star/geometry/RealPoint2D.hpp>
      26             : #include <com/sun/star/geometry/RealRectangle2D.hpp>
      27             : #include <com/sun/star/geometry/IntegerSize2D.hpp>
      28             : #include <com/sun/star/geometry/IntegerPoint2D.hpp>
      29             : #include <com/sun/star/geometry/IntegerRectangle2D.hpp>
      30             : #include <com/sun/star/geometry/RealBezierSegment2D.hpp>
      31             : 
      32             : #include <com/sun/star/rendering/ColorSpaceType.hpp>
      33             : #include <com/sun/star/rendering/RenderingIntent.hpp>
      34             : #include <com/sun/star/rendering/XGraphicDevice.hpp>
      35             : #include <com/sun/star/rendering/XBitmap.hpp>
      36             : #include <com/sun/star/rendering/XPolyPolygon2D.hpp>
      37             : #include <com/sun/star/rendering/IntegerBitmapLayout.hpp>
      38             : #include <com/sun/star/rendering/XIntegerBitmap.hpp>
      39             : #include <com/sun/star/rendering/ColorComponentTag.hpp>
      40             : 
      41             : #include <basegfx/matrix/b2dhommatrix.hxx>
      42             : #include <basegfx/vector/b2dsize.hxx>
      43             : #include <basegfx/point/b2dpoint.hxx>
      44             : #include <basegfx/range/b2drectangle.hxx>
      45             : #include <basegfx/vector/b2isize.hxx>
      46             : #include <basegfx/point/b2ipoint.hxx>
      47             : #include <basegfx/range/b2irectangle.hxx>
      48             : 
      49             : // #i79917#
      50             : #include <basegfx/polygon/b2dpolygon.hxx>
      51             : #include <basegfx/tools/canvastools.hxx>
      52             : #include <basegfx/polygon/b2dpolypolygon.hxx>
      53             : 
      54             : #include <tools/poly.hxx>
      55             : #include <tools/diagnose_ex.h>
      56             : #include <rtl/uuid.h>
      57             : 
      58             : #include <vcl/salbtype.hxx>
      59             : #include <vcl/bmpacc.hxx>
      60             : #include <vcl/bitmapex.hxx>
      61             : 
      62             : #include <canvasbitmap.hxx>
      63             : #include <vcl/canvastools.hxx>
      64             : #include <boost/unordered_map.hpp>
      65             : 
      66             : 
      67             : using namespace ::com::sun::star;
      68             : 
      69             : namespace vcl
      70             : {
      71             :     namespace unotools
      72             :     {
      73           0 :         uno::Reference< rendering::XBitmap > xBitmapFromBitmapEx( const uno::Reference< rendering::XGraphicDevice >&    /*xGraphicDevice*/,
      74             :                                                                   const ::BitmapEx&                                     inputBitmap )
      75             :         {
      76             :             RTL_LOGFILE_CONTEXT( aLog, "::vcl::unotools::xBitmapFromBitmapEx()" );
      77             : 
      78           0 :             return new vcl::unotools::VclCanvasBitmap( inputBitmap );
      79             :         }
      80             : 
      81             :         namespace
      82             :         {
      83           0 :             inline bool operator==( const rendering::IntegerBitmapLayout& rLHS,
      84             :                                     const rendering::IntegerBitmapLayout& rRHS )
      85             :             {
      86             :                 return
      87             :                     rLHS.ScanLineBytes       == rRHS.ScanLineBytes &&
      88             :                     rLHS.ScanLineStride      == rRHS.ScanLineStride &&
      89             :                     rLHS.PlaneStride         == rRHS.PlaneStride &&
      90           0 :                     rLHS.ColorSpace          == rRHS.ColorSpace &&
      91           0 :                     rLHS.Palette             == rRHS.Palette &&
      92           0 :                     rLHS.IsMsbFirst          == rRHS.IsMsbFirst;
      93             :             }
      94             : 
      95           0 :             bool readBmp( sal_Int32                                                  nWidth,
      96             :                           sal_Int32                                                  nHeight,
      97             :                           const rendering::IntegerBitmapLayout&                      rLayout,
      98             :                           const uno::Reference< rendering::XIntegerReadOnlyBitmap >& xInputBitmap,
      99             :                           Bitmap::ScopedWriteAccess&                                   rWriteAcc,
     100             :                           Bitmap::ScopedWriteAccess&                                   rAlphaAcc )
     101             :             {
     102           0 :                 rendering::IntegerBitmapLayout      aCurrLayout;
     103           0 :                 geometry::IntegerRectangle2D        aRect;
     104           0 :                 uno::Sequence<sal_Int8>             aPixelData;
     105           0 :                 uno::Sequence<rendering::RGBColor>  aRGBColors;
     106           0 :                 uno::Sequence<rendering::ARGBColor> aARGBColors;
     107             : 
     108           0 :                 for( aRect.Y1=0; aRect.Y1<nHeight; ++aRect.Y1 )
     109             :                 {
     110           0 :                     aRect.X1 = 0; aRect.X2 = nWidth; aRect.Y2 = aRect.Y1+1;
     111             :                     try
     112             :                     {
     113           0 :                         aPixelData = xInputBitmap->getData(aCurrLayout,aRect);
     114             :                     }
     115           0 :                     catch( rendering::VolatileContentDestroyedException& )
     116             :                     {
     117             :                         // re-read bmp from the start
     118           0 :                         return false;
     119             :                     }
     120           0 :                     if( !(aCurrLayout == rLayout) )
     121           0 :                         return false; // re-read bmp from the start
     122             : 
     123           0 :                     if( rAlphaAcc.get() )
     124             :                     {
     125             :                         // read ARGB color
     126           0 :                         aARGBColors = rLayout.ColorSpace->convertIntegerToARGB(aPixelData);
     127             : 
     128           0 :                         if( rWriteAcc->HasPalette() )
     129             :                         {
     130           0 :                             for( sal_Int32 x=0; x<nWidth; ++x )
     131             :                             {
     132           0 :                                 const rendering::ARGBColor& rColor=aARGBColors[x];
     133             :                                 rWriteAcc->SetPixel( aRect.Y1, x,
     134           0 :                                                      (sal_uInt8)rWriteAcc->GetBestPaletteIndex(
     135           0 :                                                          BitmapColor( toByteColor(rColor.Red),
     136           0 :                                                                       toByteColor(rColor.Green),
     137           0 :                                                                       toByteColor(rColor.Blue))) );
     138             :                                 rAlphaAcc->SetPixel( aRect.Y1, x,
     139           0 :                                                      BitmapColor( 255 - toByteColor(rColor.Alpha) ));
     140             :                             }
     141             :                         }
     142             :                         else
     143             :                         {
     144           0 :                             for( sal_Int32 x=0; x<nWidth; ++x )
     145             :                             {
     146           0 :                                 const rendering::ARGBColor& rColor=aARGBColors[x];
     147             :                                 rWriteAcc->SetPixel( aRect.Y1, x,
     148           0 :                                                      BitmapColor( toByteColor(rColor.Red),
     149           0 :                                                                   toByteColor(rColor.Green),
     150           0 :                                                                   toByteColor(rColor.Blue) ));
     151             :                                 rAlphaAcc->SetPixel( aRect.Y1, x,
     152           0 :                                                      BitmapColor( 255 - toByteColor(rColor.Alpha) ));
     153             :                             }
     154             :                         }
     155             :                     }
     156             :                     else
     157             :                     {
     158             :                         // read RGB color
     159           0 :                         aRGBColors = rLayout.ColorSpace->convertIntegerToRGB(aPixelData);
     160           0 :                         if( rWriteAcc->HasPalette() )
     161             :                         {
     162           0 :                             for( sal_Int32 x=0; x<nWidth; ++x )
     163             :                             {
     164           0 :                                 const rendering::RGBColor& rColor=aRGBColors[x];
     165             :                                 rWriteAcc->SetPixel( aRect.Y1, x,
     166           0 :                                                      (sal_uInt8)rWriteAcc->GetBestPaletteIndex(
     167           0 :                                                          BitmapColor( toByteColor(rColor.Red),
     168           0 :                                                                       toByteColor(rColor.Green),
     169           0 :                                                                       toByteColor(rColor.Blue))) );
     170             :                             }
     171             :                         }
     172             :                         else
     173             :                         {
     174           0 :                             for( sal_Int32 x=0; x<nWidth; ++x )
     175             :                             {
     176           0 :                                 const rendering::RGBColor& rColor=aRGBColors[x];
     177             :                                 rWriteAcc->SetPixel( aRect.Y1, x,
     178           0 :                                                      BitmapColor( toByteColor(rColor.Red),
     179           0 :                                                                   toByteColor(rColor.Green),
     180           0 :                                                                   toByteColor(rColor.Blue) ));
     181             :                             }
     182             :                         }
     183             :                     }
     184             :                 }
     185             : 
     186           0 :                 return true;
     187             :             }
     188             :         }
     189             : 
     190           0 :         ::BitmapEx VCL_DLLPUBLIC bitmapExFromXBitmap( const uno::Reference< rendering::XIntegerReadOnlyBitmap >& xInputBitmap )
     191             :         {
     192             :             RTL_LOGFILE_CONTEXT( aLog, "::vcl::unotools::bitmapExFromXBitmap()" );
     193             : 
     194           0 :             if( !xInputBitmap.is() )
     195           0 :                 return ::BitmapEx();
     196             : 
     197             :             // tunnel directly for known implementation
     198             :             // ----------------------------------------------------------------
     199           0 :             VclCanvasBitmap* pImplBitmap = dynamic_cast<VclCanvasBitmap*>(xInputBitmap.get());
     200           0 :             if( pImplBitmap )
     201           0 :                 return pImplBitmap->getBitmapEx();
     202             : 
     203             :             // retrieve data via UNO interface
     204             :             // ----------------------------------------------------------------
     205             : 
     206             :             // volatile bitmaps are a bit more complicated to read
     207             :             // from..
     208             :             uno::Reference<rendering::XVolatileBitmap> xVolatileBitmap(
     209           0 :                 xInputBitmap, uno::UNO_QUERY);
     210             : 
     211             :             // loop a few times, until successfully read (for XVolatileBitmap)
     212           0 :             for( int i=0; i<10; ++i )
     213             :             {
     214           0 :                 sal_Int32 nDepth=0;
     215           0 :                 sal_Int32 nAlphaDepth=0;
     216             :                 const rendering::IntegerBitmapLayout aLayout(
     217           0 :                     xInputBitmap->getMemoryLayout());
     218             : 
     219             :                 OSL_ENSURE(aLayout.ColorSpace.is(),
     220             :                            "Cannot convert image without color space!");
     221           0 :                 if( !aLayout.ColorSpace.is() )
     222           0 :                     return ::BitmapEx();
     223             : 
     224           0 :                 nDepth = aLayout.ColorSpace->getBitsPerPixel();
     225             : 
     226           0 :                 if( xInputBitmap->hasAlpha() )
     227             :                 {
     228             :                     // determine alpha channel depth
     229             :                     const uno::Sequence<sal_Int8> aTags(
     230           0 :                         aLayout.ColorSpace->getComponentTags() );
     231             :                     const uno::Sequence<sal_Int32> aDepths(
     232           0 :                         aLayout.ColorSpace->getComponentBitCounts() );
     233           0 :                     const sal_Int8* pStart(aTags.getConstArray());
     234           0 :                     const sal_Size  nLen(aTags.getLength());
     235           0 :                     const sal_Int8* pEnd(pStart+nLen);
     236             : 
     237             :                     const std::ptrdiff_t nAlphaIndex =
     238             :                         std::find(pStart,pEnd,
     239           0 :                                   rendering::ColorComponentTag::ALPHA) - pStart;
     240             : 
     241           0 :                     if( nAlphaIndex < sal::static_int_cast<std::ptrdiff_t>(nLen) )
     242             :                     {
     243           0 :                         nAlphaDepth = aLayout.ColorSpace->getComponentBitCounts()[nAlphaIndex] > 1 ? 8 : 1;
     244           0 :                         nDepth -= nAlphaDepth;
     245           0 :                     }
     246             :                 }
     247             : 
     248           0 :                 BitmapPalette aPalette;
     249           0 :                 if( aLayout.Palette.is() )
     250             :                 {
     251             :                     uno::Reference< rendering::XColorSpace > xPaletteColorSpace(
     252           0 :                         aLayout.Palette->getColorSpace());
     253           0 :                     ENSURE_OR_THROW(xPaletteColorSpace.is(),
     254             :                                     "Palette without color space");
     255             : 
     256           0 :                     const sal_Int32 nEntryCount( aLayout.Palette->getNumberOfEntries() );
     257           0 :                     if( nEntryCount <= 256 )
     258             :                     {
     259           0 :                         if( nEntryCount <= 2 )
     260           0 :                             nDepth = 1;
     261             :                         else
     262           0 :                             nDepth = 8;
     263             : 
     264             :                         const sal_uInt16 nPaletteEntries(
     265             :                             sal::static_int_cast<sal_uInt16>(
     266           0 :                                 std::min(sal_Int32(255), nEntryCount)));
     267             : 
     268             :                         // copy palette entries
     269           0 :                         aPalette.SetEntryCount(nPaletteEntries);
     270           0 :                         uno::Reference<rendering::XBitmapPalette> xPalette( aLayout.Palette );
     271           0 :                         uno::Reference<rendering::XColorSpace>    xPalColorSpace( xPalette->getColorSpace() );
     272             : 
     273           0 :                         uno::Sequence<double> aPaletteEntry;
     274           0 :                         for( sal_uInt16 j=0; j<nPaletteEntries; ++j )
     275             :                         {
     276           0 :                             if( !xPalette->getIndex(aPaletteEntry,j) &&
     277             :                                 nAlphaDepth == 0 )
     278             :                             {
     279           0 :                                 nAlphaDepth = 1;
     280             :                             }
     281           0 :                             uno::Sequence<rendering::RGBColor> aColors=xPalColorSpace->convertToRGB(aPaletteEntry);
     282           0 :                             ENSURE_OR_THROW(aColors.getLength() == 1,
     283             :                                             "Palette returned more or less than one entry");
     284           0 :                             const rendering::RGBColor& rColor=aColors[0];
     285           0 :                             aPalette[j] = BitmapColor(toByteColor(rColor.Red),
     286           0 :                                                       toByteColor(rColor.Green),
     287           0 :                                                       toByteColor(rColor.Blue));
     288           0 :                         }
     289           0 :                     }
     290             :                 }
     291             : 
     292             :                 const ::Size aPixelSize(
     293           0 :                     sizeFromIntegerSize2D(xInputBitmap->getSize()));
     294             : 
     295             :                 // normalize bitcount
     296             :                 nDepth =
     297             :                     ( nDepth <= 1 ) ? 1 :
     298             :                     ( nDepth <= 4 ) ? 4 :
     299           0 :                     ( nDepth <= 8 ) ? 8 : 24;
     300             : 
     301             :                 ::Bitmap aBitmap( aPixelSize,
     302           0 :                                   sal::static_int_cast<sal_uInt16>(nDepth),
     303           0 :                                   aLayout.Palette.is() ? &aPalette : NULL );
     304           0 :                 ::Bitmap aAlpha;
     305           0 :                 if( nAlphaDepth )
     306             :                     aAlpha = ::Bitmap( aPixelSize,
     307           0 :                                        sal::static_int_cast<sal_uInt16>(nAlphaDepth),
     308             :                                        &::Bitmap::GetGreyPalette(
     309           0 :                                            sal::static_int_cast<sal_uInt16>(1L << nAlphaDepth)) );
     310             : 
     311             :                 { // limit scoped access
     312           0 :                     Bitmap::ScopedWriteAccess pWriteAccess( aBitmap );
     313             :                     Bitmap::ScopedWriteAccess pAlphaWriteAccess( nAlphaDepth ? aAlpha.AcquireWriteAccess() : NULL,
     314           0 :                                                                aAlpha );
     315             : 
     316           0 :                     ENSURE_OR_THROW(pWriteAccess.get() != NULL,
     317             :                                     "Cannot get write access to bitmap");
     318             : 
     319           0 :                     const sal_Int32 nWidth(aPixelSize.Width());
     320           0 :                     const sal_Int32 nHeight(aPixelSize.Height());
     321             : 
     322           0 :                     if( !readBmp(nWidth,nHeight,aLayout,xInputBitmap,
     323           0 :                                  pWriteAccess,pAlphaWriteAccess) )
     324           0 :                         continue;
     325             :                 } // limit scoped access
     326             : 
     327           0 :                 if( nAlphaDepth )
     328             :                     return ::BitmapEx( aBitmap,
     329           0 :                                        AlphaMask( aAlpha ) );
     330             :                 else
     331           0 :                     return ::BitmapEx( aBitmap );
     332           0 :             }
     333             : 
     334             :             // failed to read data 10 times - bail out
     335           0 :             return ::BitmapEx();
     336             :         }
     337             : 
     338             :         //---------------------------------------------------------------------------------------
     339             : 
     340           0 :         geometry::RealSize2D size2DFromSize( const Size& rSize )
     341             :         {
     342           0 :             return geometry::RealSize2D( rSize.Width(),
     343           0 :                                          rSize.Height() );
     344             :         }
     345             : 
     346           0 :         Size sizeFromRealSize2D( const geometry::RealSize2D& rSize )
     347             :         {
     348             :             return Size( static_cast<long>(rSize.Width + .5),
     349           0 :                          static_cast<long>(rSize.Height + .5) );
     350             :         }
     351             : 
     352           0 :         ::Size sizeFromB2DSize( const ::basegfx::B2DVector& rVec )
     353             :         {
     354             :             return ::Size( FRound( rVec.getX() ),
     355           0 :                            FRound( rVec.getY() ) );
     356             :         }
     357             : 
     358           0 :         ::Point pointFromB2DPoint( const ::basegfx::B2DPoint& rPoint )
     359             :         {
     360             :             return ::Point( FRound( rPoint.getX() ),
     361           0 :                             FRound( rPoint.getY() ) );
     362             :         }
     363             : 
     364           8 :         ::Rectangle rectangleFromB2DRectangle( const ::basegfx::B2DRange& rRect )
     365             :         {
     366             :             return ::Rectangle( FRound( rRect.getMinX() ),
     367             :                                 FRound( rRect.getMinY() ),
     368             :                                 FRound( rRect.getMaxX() ),
     369           8 :                                 FRound( rRect.getMaxY() ) );
     370             :         }
     371             : 
     372           0 :         Point pointFromB2IPoint( const ::basegfx::B2IPoint& rPoint )
     373             :         {
     374             :             return ::Point( rPoint.getX(),
     375           0 :                             rPoint.getY() );
     376             :         }
     377             : 
     378           0 :         Rectangle rectangleFromB2IRectangle( const ::basegfx::B2IRange& rRect )
     379             :         {
     380             :             return ::Rectangle( rRect.getMinX(),
     381             :                                 rRect.getMinY(),
     382             :                                 rRect.getMaxX(),
     383           0 :                                 rRect.getMaxY() );
     384             :         }
     385             : 
     386           0 :         ::basegfx::B2DVector b2DSizeFromSize( const ::Size& rSize )
     387             :         {
     388           0 :             return ::basegfx::B2DVector( rSize.Width(),
     389           0 :                                          rSize.Height() );
     390             :         }
     391             : 
     392           0 :         ::basegfx::B2DPoint b2DPointFromPoint( const ::Point& rPoint )
     393             :         {
     394           0 :             return ::basegfx::B2DPoint( rPoint.X(),
     395           0 :                                         rPoint.Y() );
     396             :         }
     397             : 
     398           3 :         ::basegfx::B2DRange b2DRectangleFromRectangle( const ::Rectangle& rRect )
     399             :         {
     400           3 :             return ::basegfx::B2DRange( rRect.Left(),
     401           3 :                                         rRect.Top(),
     402           3 :                                         rRect.Right(),
     403          12 :                                         rRect.Bottom() );
     404             :         }
     405             : 
     406           0 :         geometry::IntegerSize2D integerSize2DFromSize( const Size& rSize )
     407             :         {
     408           0 :             return geometry::IntegerSize2D( rSize.Width(),
     409           0 :                                             rSize.Height() );
     410             :         }
     411             : 
     412           0 :         Size sizeFromIntegerSize2D( const geometry::IntegerSize2D& rSize )
     413             :         {
     414             :             return Size( rSize.Width,
     415           0 :                          rSize.Height );
     416             :         }
     417             : 
     418           0 :         Point pointFromIntegerPoint2D( const geometry::IntegerPoint2D& rPoint )
     419             :         {
     420             :             return Point( rPoint.X,
     421           0 :                           rPoint.Y );
     422             :         }
     423             : 
     424           0 :         Rectangle rectangleFromIntegerRectangle2D( const geometry::IntegerRectangle2D& rRectangle )
     425             :         {
     426             :             return Rectangle( rRectangle.X1, rRectangle.Y1,
     427           0 :                               rRectangle.X2, rRectangle.Y2 );
     428             :         }
     429             : 
     430             :         namespace
     431             :         {
     432           0 :             class StandardColorSpace : public cppu::WeakImplHelper1< com::sun::star::rendering::XColorSpace >
     433             :             {
     434             :             private:
     435             :                 uno::Sequence< sal_Int8 > m_aComponentTags;
     436             : 
     437           0 :                 virtual ::sal_Int8 SAL_CALL getType(  ) throw (uno::RuntimeException)
     438             :                 {
     439           0 :                     return rendering::ColorSpaceType::RGB;
     440             :                 }
     441           0 :                 virtual uno::Sequence< ::sal_Int8 > SAL_CALL getComponentTags(  ) throw (uno::RuntimeException)
     442             :                 {
     443           0 :                     return m_aComponentTags;
     444             :                 }
     445           0 :                 virtual ::sal_Int8 SAL_CALL getRenderingIntent(  ) throw (uno::RuntimeException)
     446             :                 {
     447           0 :                     return rendering::RenderingIntent::PERCEPTUAL;
     448             :                 }
     449           0 :                 virtual uno::Sequence< beans::PropertyValue > SAL_CALL getProperties(  ) throw (uno::RuntimeException)
     450             :                 {
     451           0 :                     return uno::Sequence< beans::PropertyValue >();
     452             :                 }
     453           0 :                 virtual uno::Sequence< double > SAL_CALL convertColorSpace( const uno::Sequence< double >& deviceColor,
     454             :                                                                             const uno::Reference< rendering::XColorSpace >& targetColorSpace ) throw (lang::IllegalArgumentException,
     455             :                                                                                                                                                       uno::RuntimeException)
     456             :                 {
     457             :                     // TODO(P3): if we know anything about target
     458             :                     // colorspace, this can be greatly sped up
     459             :                     uno::Sequence<rendering::ARGBColor> aIntermediate(
     460           0 :                         convertToARGB(deviceColor));
     461           0 :                     return targetColorSpace->convertFromARGB(aIntermediate);
     462             :                 }
     463           0 :                 virtual uno::Sequence< rendering::RGBColor > SAL_CALL convertToRGB( const uno::Sequence< double >& deviceColor ) throw (lang::IllegalArgumentException, uno::RuntimeException)
     464             :                 {
     465           0 :                     const double*  pIn( deviceColor.getConstArray() );
     466           0 :                     const sal_Size nLen( deviceColor.getLength() );
     467           0 :                     ENSURE_ARG_OR_THROW2(nLen%4==0,
     468             :                                          "number of channels no multiple of 4",
     469             :                                          static_cast<rendering::XColorSpace*>(this), 0);
     470             : 
     471           0 :                     uno::Sequence< rendering::RGBColor > aRes(nLen/4);
     472           0 :                     rendering::RGBColor* pOut( aRes.getArray() );
     473           0 :                     for( sal_Size i=0; i<nLen; i+=4 )
     474             :                     {
     475           0 :                         *pOut++ = rendering::RGBColor(pIn[0],pIn[1],pIn[2]);
     476           0 :                         pIn += 4;
     477             :                     }
     478           0 :                     return aRes;
     479             :                 }
     480           0 :                 virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToARGB( const uno::Sequence< double >& deviceColor ) throw (lang::IllegalArgumentException, uno::RuntimeException)
     481             :                 {
     482           0 :                     const double*  pIn( deviceColor.getConstArray() );
     483           0 :                     const sal_Size nLen( deviceColor.getLength() );
     484           0 :                     ENSURE_ARG_OR_THROW2(nLen%4==0,
     485             :                                          "number of channels no multiple of 4",
     486             :                                          static_cast<rendering::XColorSpace*>(this), 0);
     487             : 
     488           0 :                     uno::Sequence< rendering::ARGBColor > aRes(nLen/4);
     489           0 :                     rendering::ARGBColor* pOut( aRes.getArray() );
     490           0 :                     for( sal_Size i=0; i<nLen; i+=4 )
     491             :                     {
     492           0 :                         *pOut++ = rendering::ARGBColor(pIn[3],pIn[0],pIn[1],pIn[2]);
     493           0 :                         pIn += 4;
     494             :                     }
     495           0 :                     return aRes;
     496             :                 }
     497           0 :                 virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToPARGB( const uno::Sequence< double >& deviceColor ) throw (lang::IllegalArgumentException, uno::RuntimeException)
     498             :                 {
     499           0 :                     const double*  pIn( deviceColor.getConstArray() );
     500           0 :                     const sal_Size nLen( deviceColor.getLength() );
     501           0 :                     ENSURE_ARG_OR_THROW2(nLen%4==0,
     502             :                                          "number of channels no multiple of 4",
     503             :                                          static_cast<rendering::XColorSpace*>(this), 0);
     504             : 
     505           0 :                     uno::Sequence< rendering::ARGBColor > aRes(nLen/4);
     506           0 :                     rendering::ARGBColor* pOut( aRes.getArray() );
     507           0 :                     for( sal_Size i=0; i<nLen; i+=4 )
     508             :                     {
     509           0 :                         *pOut++ = rendering::ARGBColor(pIn[3],pIn[3]*pIn[0],pIn[3]*pIn[1],pIn[3]*pIn[2]);
     510           0 :                         pIn += 4;
     511             :                     }
     512           0 :                     return aRes;
     513             :                 }
     514           0 :                 virtual uno::Sequence< double > SAL_CALL convertFromRGB( const uno::Sequence< rendering::RGBColor >& rgbColor ) throw (lang::IllegalArgumentException, uno::RuntimeException)
     515             :                 {
     516           0 :                     const rendering::RGBColor* pIn( rgbColor.getConstArray() );
     517           0 :                     const sal_Size             nLen( rgbColor.getLength() );
     518             : 
     519           0 :                     uno::Sequence< double > aRes(nLen*4);
     520           0 :                     double* pColors=aRes.getArray();
     521           0 :                     for( sal_Size i=0; i<nLen; ++i )
     522             :                     {
     523           0 :                         *pColors++ = pIn->Red;
     524           0 :                         *pColors++ = pIn->Green;
     525           0 :                         *pColors++ = pIn->Blue;
     526           0 :                         *pColors++ = 1.0;
     527           0 :                         ++pIn;
     528             :                     }
     529           0 :                     return aRes;
     530             :                 }
     531           0 :                 virtual uno::Sequence< double > SAL_CALL convertFromARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) throw (lang::IllegalArgumentException, uno::RuntimeException)
     532             :                 {
     533           0 :                     const rendering::ARGBColor* pIn( rgbColor.getConstArray() );
     534           0 :                     const sal_Size              nLen( rgbColor.getLength() );
     535             : 
     536           0 :                     uno::Sequence< double > aRes(nLen*4);
     537           0 :                     double* pColors=aRes.getArray();
     538           0 :                     for( sal_Size i=0; i<nLen; ++i )
     539             :                     {
     540           0 :                         *pColors++ = pIn->Red;
     541           0 :                         *pColors++ = pIn->Green;
     542           0 :                         *pColors++ = pIn->Blue;
     543           0 :                         *pColors++ = pIn->Alpha;
     544           0 :                         ++pIn;
     545             :                     }
     546           0 :                     return aRes;
     547             :                 }
     548           0 :                 virtual uno::Sequence< double > SAL_CALL convertFromPARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) throw (lang::IllegalArgumentException, uno::RuntimeException)
     549             :                 {
     550           0 :                     const rendering::ARGBColor* pIn( rgbColor.getConstArray() );
     551           0 :                     const sal_Size              nLen( rgbColor.getLength() );
     552             : 
     553           0 :                     uno::Sequence< double > aRes(nLen*4);
     554           0 :                     double* pColors=aRes.getArray();
     555           0 :                     for( sal_Size i=0; i<nLen; ++i )
     556             :                     {
     557           0 :                         *pColors++ = pIn->Red/pIn->Alpha;
     558           0 :                         *pColors++ = pIn->Green/pIn->Alpha;
     559           0 :                         *pColors++ = pIn->Blue/pIn->Alpha;
     560           0 :                         *pColors++ = pIn->Alpha;
     561           0 :                         ++pIn;
     562             :                     }
     563           0 :                     return aRes;
     564             :                 }
     565             : 
     566             :             public:
     567           0 :                 StandardColorSpace() : m_aComponentTags(4)
     568             :                 {
     569           0 :                     sal_Int8* pTags = m_aComponentTags.getArray();
     570           0 :                     pTags[0] = rendering::ColorComponentTag::RGB_RED;
     571           0 :                     pTags[1] = rendering::ColorComponentTag::RGB_GREEN;
     572           0 :                     pTags[2] = rendering::ColorComponentTag::RGB_BLUE;
     573           0 :                     pTags[3] = rendering::ColorComponentTag::ALPHA;
     574           0 :                 }
     575             :             };
     576             :         }
     577             : 
     578           0 :         uno::Reference<rendering::XColorSpace> VCL_DLLPUBLIC createStandardColorSpace()
     579             :         {
     580           0 :             return new StandardColorSpace();
     581             :         }
     582             : 
     583             :         //---------------------------------------------------------------------------------------
     584             : 
     585           0 :         Color stdColorSpaceSequenceToColor( const uno::Sequence< double >& rColor        )
     586             :         {
     587           0 :             ENSURE_ARG_OR_THROW( rColor.getLength() == 4,
     588             :                                  "color must have 4 channels" );
     589             : 
     590           0 :             Color aColor;
     591             : 
     592           0 :             aColor.SetRed  ( toByteColor(rColor[0]) );
     593           0 :             aColor.SetGreen( toByteColor(rColor[1]) );
     594           0 :             aColor.SetBlue ( toByteColor(rColor[2]) );
     595             :             // VCL's notion of alpha is different from the rest of the world's
     596           0 :             aColor.SetTransparency( 255 - toByteColor(rColor[3]) );
     597             : 
     598           0 :             return aColor;
     599             :         }
     600             : 
     601           0 :         uno::Sequence< double > VCL_DLLPUBLIC colorToDoubleSequence(
     602             :             const Color&                                    rColor,
     603             :             const uno::Reference< rendering::XColorSpace >& xColorSpace )
     604             :         {
     605           0 :             uno::Sequence<rendering::ARGBColor> aSeq(1);
     606           0 :             aSeq[0] = rendering::ARGBColor(
     607           0 :                     1.0-toDoubleColor(rColor.GetTransparency()),
     608           0 :                     toDoubleColor(rColor.GetRed()),
     609           0 :                     toDoubleColor(rColor.GetGreen()),
     610           0 :                     toDoubleColor(rColor.GetBlue()) );
     611             : 
     612           0 :             return xColorSpace->convertFromARGB(aSeq);
     613             :         }
     614             : 
     615           0 :         Color VCL_DLLPUBLIC doubleSequenceToColor(
     616             :             const uno::Sequence< double >                   rColor,
     617             :             const uno::Reference< rendering::XColorSpace >& xColorSpace )
     618             :         {
     619             :             const rendering::ARGBColor aARGBColor(
     620           0 :                 xColorSpace->convertToARGB(rColor)[0]);
     621             : 
     622           0 :             return Color( 255-toByteColor(aARGBColor.Alpha),
     623           0 :                           toByteColor(aARGBColor.Red),
     624           0 :                           toByteColor(aARGBColor.Green),
     625           0 :                           toByteColor(aARGBColor.Blue) );
     626             :         }
     627             : 
     628             :         //---------------------------------------------------------------------------------------
     629             : 
     630             :     } // namespace vcltools
     631             : 
     632             : } // namespace canvas
     633             : 
     634             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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