LCOV - code coverage report
Current view: top level - canvas/source/vcl - spritecanvashelper.hxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 0 10 0.0 %
Date: 2015-06-13 12:38:46 Functions: 0 4 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_CANVAS_SOURCE_VCL_SPRITECANVASHELPER_HXX
      21             : #define INCLUDED_CANVAS_SOURCE_VCL_SPRITECANVASHELPER_HXX
      22             : 
      23             : #include <com/sun/star/rendering/XSpriteCanvas.hpp>
      24             : #include <com/sun/star/rendering/XIntegerBitmap.hpp>
      25             : 
      26             : #include <vcl/vclptr.hxx>
      27             : #include <vcl/virdev.hxx>
      28             : 
      29             : #include <canvas/spriteredrawmanager.hxx>
      30             : #include <canvas/elapsedtime.hxx>
      31             : #include <canvas/vclwrapper.hxx>
      32             : #include "canvashelper.hxx"
      33             : #include "impltools.hxx"
      34             : 
      35             : 
      36             : namespace vclcanvas
      37             : {
      38             :     class SpriteCanvas;
      39             : 
      40             :     class SpriteCanvasHelper : public CanvasHelper
      41             :     {
      42             :     public:
      43             :         SpriteCanvasHelper();
      44             :         ~SpriteCanvasHelper();
      45             : 
      46             :         void init( const OutDevProviderSharedPtr& rOutDev,
      47             :                    SpriteCanvas&                  rOwningSpriteCanvas,
      48             :                    ::canvas::SpriteRedrawManager& rManager,
      49             :                    bool                           bProtect,
      50             :                    bool                           bHaveAlpha );
      51             : 
      52             :         /// Dispose all internal references
      53             :         void disposing();
      54             : 
      55             :         // XSpriteCanvas
      56             :         ::com::sun::star::uno::Reference<
      57             :               ::com::sun::star::rendering::XAnimatedSprite >        createSpriteFromAnimation(
      58             :                 const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation );
      59             : 
      60             :         ::com::sun::star::uno::Reference<
      61             :               ::com::sun::star::rendering::XAnimatedSprite >        createSpriteFromBitmaps(
      62             :                 const ::com::sun::star::uno::Sequence<
      63             :                       ::com::sun::star::uno::Reference<
      64             :                             ::com::sun::star::rendering::XBitmap > >& animationBitmaps,
      65             :                 sal_Int8                                              interpolationMode );
      66             : 
      67             :         ::com::sun::star::uno::Reference<
      68             :               ::com::sun::star::rendering::XCustomSprite >      createCustomSprite(
      69             :                 const ::com::sun::star::geometry::RealSize2D& spriteSize );
      70             : 
      71             :         ::com::sun::star::uno::Reference<
      72             :               ::com::sun::star::rendering::XSprite >                createClonedSprite(
      73             :                 const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original );
      74             : 
      75             :         /** Actually perform the screen update
      76             : 
      77             :             @param bUpdateAll
      78             :             sal_True, if everything must be updated, not only changed
      79             :             sprites
      80             : 
      81             :             @param io_bSurfaceDirty
      82             :             In/out parameter, whether backbuffer surface is dirty (if
      83             :             yes, we're performing a full update, anyway)
      84             :          */
      85             :         bool updateScreen( bool bUpdateAll,
      86             :                            bool&    io_bSurfaceDirty );
      87             : 
      88             :         // SpriteRedrawManager functor calls
      89             : 
      90             : 
      91             :         /** Gets called for simple background repaints
      92             :          */
      93             :         void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect );
      94             : 
      95             :         /** Gets called when area can be handled by scrolling.
      96             : 
      97             :             Called method must copy screen content from rMoveStart to
      98             :             rMoveEnd, and restore the background in the uncovered
      99             :             areas.
     100             : 
     101             :             @param rMoveStart
     102             :             Source rect of the scroll
     103             : 
     104             :             @param rMoveEnd
     105             :             Dest rect of the scroll
     106             : 
     107             :             @param rUpdateArea
     108             :             All info necessary, should rMoveStart be partially or
     109             :             fully outside the outdev
     110             :          */
     111             :         void scrollUpdate( const ::basegfx::B2DRange&                           rMoveStart,
     112             :                            const ::basegfx::B2DRange&                           rMoveEnd,
     113             :                            const ::canvas::SpriteRedrawManager::UpdateArea&     rUpdateArea );
     114             : 
     115             :         void opaqueUpdate( const ::basegfx::B2DRange&                          rTotalArea,
     116             :                            const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
     117             : 
     118             :         void genericUpdate( const ::basegfx::B2DRange&                          rTotalArea,
     119             :                             const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
     120             : 
     121           0 :         ::com::sun::star::uno::Any isUnsafeScrolling() const
     122             :         {
     123           0 :             return ::com::sun::star::uno::makeAny(mbIsUnsafeScrolling);
     124             :         }
     125           0 :         void enableUnsafeScrolling( const ::com::sun::star::uno::Any& rAny )
     126             :         {
     127           0 :             mbIsUnsafeScrolling = rAny.get<bool>();
     128           0 :         }
     129             : 
     130           0 :         ::com::sun::star::uno::Any isSpriteBounds() const
     131             :         {
     132           0 :             return ::com::sun::star::uno::makeAny(mbShowSpriteBounds);
     133             :         }
     134           0 :         void enableSpriteBounds( const ::com::sun::star::uno::Any& rAny )
     135             :         {
     136           0 :             mbShowSpriteBounds = rAny.get<bool>();
     137           0 :         }
     138             : 
     139             :     private:
     140             :         void renderFrameCounter( OutputDevice& rOutDev );
     141             :         void renderSpriteCount( OutputDevice& rOutDev );
     142             :         void renderMemUsage( OutputDevice& rOutDev );
     143             : 
     144             :         /// Set from the SpriteCanvas: instance coordinating sprite redraw
     145             :         ::canvas::SpriteRedrawManager*                  mpRedrawManager;
     146             : 
     147             :         /// Set from the init method. used to generate sprites
     148             :         SpriteCanvas*                                   mpOwningSpriteCanvas;
     149             : 
     150             :         /** Background compositing surface.
     151             : 
     152             :             Typically, sprites will be composited in the background,
     153             :             before pushing them to screen. This happens here.
     154             :          */
     155             :         VclPtr< VirtualDevice > maVDev;
     156             : 
     157             :         /// For the frame counter timings
     158             :         ::canvas::tools::ElapsedTime                    maLastUpdate;
     159             : 
     160             :         /// When true, canvas displays debug info on each frame
     161             :         bool                                            mbShowFrameInfo;
     162             : 
     163             :         /// When true, canvas creates all new sprites with red lines in the corners
     164             :         bool                                            mbShowSpriteBounds;
     165             : 
     166             :         /// When true, canvas uses the scroll optimization (direct scrolls in front buffer)
     167             :         bool                                            mbIsUnsafeScrolling;
     168             :     };
     169             : }
     170             : 
     171             : #endif // INCLUDED_CANVAS_SOURCE_VCL_SPRITECANVASHELPER_HXX
     172             : 
     173             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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