LCOV - code coverage report
Current view: top level - sw/source/core/bastyp - swregion.cxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 72 80 90.0 %
Date: 2015-06-13 12:38:46 Functions: 6 7 85.7 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include "swrect.hxx"
      21             : #include "swregion.hxx"
      22             : #include "swtypes.hxx"
      23             : 
      24       46190 : SwRegionRects::SwRegionRects( const SwRect &rStartRect, sal_uInt16 nInit ) :
      25             :     SwRects(),
      26       46190 :     aOrigin( rStartRect )
      27             : {
      28       46190 :     reserve(nInit);
      29       46190 :     push_back( aOrigin );
      30       46190 : }
      31             : 
      32             : // If <rDel> is true then this Rect will be overwritten by <rRect> at
      33             : // position <nPos>. Otherwise <rRect> is attached at the end.
      34       47901 : inline void SwRegionRects::InsertRect( const SwRect &rRect,
      35             :                                        const sal_uInt16 nPos, bool &rDel )
      36             : {
      37       47901 :     if( rDel )
      38             :     {
      39       27978 :         (*this)[nPos] = rRect;
      40       27978 :         rDel = false;
      41             :     }
      42             :     else
      43             :     {
      44       19923 :         push_back( rRect );
      45             :     }
      46       47901 : }
      47             : 
      48           0 : void SwRegionRects::operator+=( const SwRect &rRect )
      49             : {
      50           0 :     bool f = false;
      51           0 :     InsertRect( rRect, 0, f );
      52           0 : }
      53             : 
      54             : /** Delete all overlaps of the Rects in array with the given <rRect>
      55             : 
      56             :     To do so, all existing rectangles have to be either split or deleted.
      57             : 
      58             :     @param rRect rectangle with the area that should be deleted
      59             : */
      60       51900 : void SwRegionRects::operator-=( const SwRect &rRect )
      61             : {
      62       51900 :     sal_uInt16 nMax = size();
      63      197620 :     for ( sal_uInt16 i = 0; i < nMax; ++i )
      64             :     {
      65      145720 :         if ( rRect.IsOver( (*this)[i] ) )
      66             :         {
      67       36429 :             SwRect aTmp( (*this)[i] );
      68       36429 :             SwRect aInter( aTmp );
      69       36429 :             aInter._Intersection( rRect );
      70             : 
      71             :             // The first Rect that should be inserted takes position of i.
      72             :             // This avoids one Delete() call.
      73       36429 :             bool bDel = true;
      74             : 
      75             :             // now split; only those rectangles should be left over that are in
      76             :             // the "old" but not in the "new" area; hence, not in intersection.
      77             :             long nTmp;
      78       36429 :             if ( 0 < (nTmp = aInter.Top() - aTmp.Top()) )
      79             :             {
      80       12356 :                 const long nOldVal = aTmp.Height();
      81       12356 :                 aTmp.Height(nTmp);
      82       12356 :                 InsertRect( aTmp, i, bDel );
      83       12356 :                 aTmp.Height( nOldVal );
      84             :             }
      85             : 
      86       36429 :             aTmp.Top( aInter.Top() + aInter.Height() );
      87       36429 :             if ( aTmp.Height() > 0 )
      88       11837 :                 InsertRect( aTmp, i, bDel );
      89             : 
      90       36429 :             aTmp.Top( aInter.Top() );
      91       36429 :             aTmp.Bottom( aInter.Bottom() );
      92       36429 :             if ( 0 < (nTmp = aInter.Left() - aTmp.Left()) )
      93             :             {
      94       12942 :                 const long nOldVal = aTmp.Width();
      95       12942 :                 aTmp.Width( nTmp );
      96       12942 :                 InsertRect( aTmp, i, bDel );
      97       12942 :                 aTmp.Width( nOldVal );
      98             :             }
      99             : 
     100       36429 :             aTmp.Left( aInter.Left() + aInter.Width() ); //+1?
     101       36429 :             if ( aTmp.Width() > 0 )
     102       10766 :                 InsertRect( aTmp, i, bDel );
     103             : 
     104       36429 :             if( bDel )
     105             :             {
     106        8451 :                 erase( begin() + i );
     107        8451 :                 --i;     // so that we don't forget any
     108        8451 :                 --nMax;  // so that we don't check too much
     109             :             }
     110             :         }
     111             :     }
     112       51900 : }
     113             : 
     114             : /** invert current rectangle
     115             : 
     116             :     Change the shape, such that holes with be areas and areas are holes now.
     117             : 
     118             :     Note: If no rects were removed, then the shape is identical to the original
     119             :           shape. As a result, it will be a NULL-SRectangle after inverting.
     120             : */
     121        4827 : void SwRegionRects::Invert()
     122             : {
     123             :     // not very elegant and fast, but efficient:
     124             :     // Create a new region and remove all areas that are left over. Afterwards
     125             :     // copy all values.
     126             : 
     127             :     // To avoid unnecessary memory requirements, create a "useful" initial size:
     128             :     // Number of rectangles in this area * 2 + 2 for the special case of a
     129             :     // single hole (so four Rects in the inverse case).
     130        4827 :     SwRegionRects aInvRegion( aOrigin, size()*2+2 );
     131       21361 :     for( const_iterator it = begin(); it != end(); ++it )
     132       16534 :         aInvRegion -= *it;
     133             : 
     134             :     // overwrite all existing
     135        4827 :     swap( aInvRegion );
     136        4827 : }
     137             : 
     138       29348 : inline SwTwips CalcArea( const SwRect &rRect )
     139             : {
     140       29348 :     return rRect.Width() * rRect.Height();
     141             : }
     142             : 
     143             : // combine all adjacent rectangles
     144        3819 : void SwRegionRects::Compress( bool bFuzzy )
     145             : {
     146       14349 :     for (size_type i = 0; i < size(); )
     147             :     {
     148        6711 :         bool bRestart(false);
     149       12565 :         for ( size_type j = i+1; j < size(); ++j )
     150             :         {
     151             :             // If one rectangle contains a second completely than the latter
     152             :             // does not need to be stored and can be deleted
     153        7603 :             if ( (*this)[i].IsInside( (*this)[j] ) )
     154             :             {
     155         266 :                 erase( begin() + j );
     156         266 :                 --j;
     157             :             }
     158        7337 :             else if ( (*this)[j].IsInside( (*this)[i] ) )
     159             :             {
     160           0 :                 (*this)[i] = (*this)[j];
     161           0 :                 erase( begin() + j );
     162           0 :                 bRestart = true;
     163           0 :                 break;
     164             :             }
     165             :             else
     166             :             {
     167             :                 // If two rectangles have the same area of their union minus the
     168             :                 // intersection then one of them can be deleted.
     169             :                 // For combining as much as possible (and for having less single
     170             :                 // paints), the area of the union can be a little bit larger:
     171             :                 // ( 9622 * 141.5 = 1361513 ~= a quarter (1/4) centimeter wider
     172             :                 // than the width of a A4 page
     173        7337 :                 const long nFuzzy = bFuzzy ? 1361513 : 0;
     174        7337 :                 SwRect aUnion( (*this)[i] );
     175        7337 :                 aUnion.Union( (*this)[j] );
     176        7337 :                 SwRect aInter( (*this)[i] );
     177        7337 :                 aInter.Intersection( (*this)[j] );
     178       22011 :                 if ( (::CalcArea( (*this)[i] ) +
     179       14674 :                       ::CalcArea( (*this)[j] ) + nFuzzy) >=
     180        7337 :                      (::CalcArea( aUnion ) - CalcArea( aInter )) )
     181             :                 {
     182        1749 :                     (*this)[i] = aUnion;
     183        1749 :                     erase( begin() + j );
     184        1749 :                     bRestart = true;
     185        1749 :                     break;
     186             :                 }
     187             :             }
     188             :         }
     189        6711 :         i = (bRestart) ? 0 : i+1;
     190             :     }
     191        3819 : }
     192             : 
     193             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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