LCOV - code coverage report
Current view: top level - vcl/inc - salgdiimpl.hxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 1 1 100.0 %
Date: 2015-06-13 12:38:46 Functions: 1 1 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_VCL_INC_SALGDIIMPL_HXX
      21             : #define INCLUDED_VCL_INC_SALGDIIMPL_HXX
      22             : 
      23             : #include <vcl/dllapi.h>
      24             : 
      25             : #include <rtl/ustring.hxx>
      26             : 
      27             : #include <tools/solar.h>
      28             : 
      29             : #include <vcl/salgtype.hxx>
      30             : #include <vcl/region.hxx>
      31             : #include <vcl/salnativewidgets.hxx>
      32             : 
      33             : #include <com/sun/star/drawing/LineCap.hpp>
      34             : 
      35             : class SalGraphics;
      36             : class SalBitmap;
      37             : class SalFrame;
      38             : class Gradient;
      39             : class SalVirtualDevice;
      40             : 
      41         208 : class VCL_PLUGIN_PUBLIC SalGraphicsImpl
      42             : {
      43             : public:
      44             : 
      45             :     virtual ~SalGraphicsImpl();
      46             : 
      47             :     virtual void Init() = 0;
      48             : 
      49             :     virtual void freeResources() = 0;
      50             : 
      51             :     virtual bool setClipRegion( const vcl::Region& ) = 0;
      52             :     //
      53             :     // get the depth of the device
      54             :     virtual sal_uInt16 GetBitCount() const = 0;
      55             : 
      56             :     // get the width of the device
      57             :     virtual long GetGraphicsWidth() const = 0;
      58             : 
      59             :     // set the clip region to empty
      60             :     virtual void ResetClipRegion() = 0;
      61             : 
      62             :     // set the line color to transparent (= don't draw lines)
      63             : 
      64             :     virtual void SetLineColor() = 0;
      65             : 
      66             :     // set the line color to a specific color
      67             :     virtual void SetLineColor( SalColor nSalColor ) = 0;
      68             : 
      69             :     // set the fill color to transparent (= don't fill)
      70             :     virtual void SetFillColor() = 0;
      71             : 
      72             :     // set the fill color to a specific color, shapes will be
      73             :     // filled accordingly
      74             :     virtual void SetFillColor( SalColor nSalColor ) = 0;
      75             : 
      76             :     // enable/disable XOR drawing
      77             :     virtual void SetXORMode( bool bSet, bool bInvertOnly ) = 0;
      78             : 
      79             :     // set line color for raster operations
      80             :     virtual void SetROPLineColor( SalROPColor nROPColor ) = 0;
      81             : 
      82             :     // set fill color for raster operations
      83             :     virtual void SetROPFillColor( SalROPColor nROPColor ) = 0;
      84             : 
      85             :     // draw --> LineColor and FillColor and RasterOp and ClipRegion
      86             :     virtual void drawPixel( long nX, long nY ) = 0;
      87             :     virtual void drawPixel( long nX, long nY, SalColor nSalColor ) = 0;
      88             : 
      89             :     virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) = 0;
      90             : 
      91             :     virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) = 0;
      92             : 
      93             :     virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) = 0;
      94             : 
      95             :     virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) = 0;
      96             : 
      97             :     virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) = 0;
      98             :     virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ) = 0;
      99             : 
     100             :     virtual bool drawPolyLine(
     101             :                 const ::basegfx::B2DPolygon&,
     102             :                 double fTransparency,
     103             :                 const ::basegfx::B2DVector& rLineWidths,
     104             :                 basegfx::B2DLineJoin,
     105             :                 com::sun::star::drawing::LineCap) = 0;
     106             : 
     107             :     virtual bool drawPolyLineBezier(
     108             :                 sal_uInt32 nPoints,
     109             :                 const SalPoint* pPtAry,
     110             :                 const sal_uInt8* pFlgAry ) = 0;
     111             : 
     112             :     virtual bool drawPolygonBezier(
     113             :                 sal_uInt32 nPoints,
     114             :                 const SalPoint* pPtAry,
     115             :                 const sal_uInt8* pFlgAry ) = 0;
     116             : 
     117             :     virtual bool drawPolyPolygonBezier(
     118             :                 sal_uInt32 nPoly,
     119             :                 const sal_uInt32* pPoints,
     120             :                 const SalPoint* const* pPtAry,
     121             :                 const sal_uInt8* const* pFlgAry ) = 0;
     122             : 
     123             :     // CopyArea --> No RasterOp, but ClipRegion
     124             :     virtual void copyArea(
     125             :                 long nDestX, long nDestY,
     126             :                 long nSrcX, long nSrcY,
     127             :                 long nSrcWidth, long nSrcHeight,
     128             :                 sal_uInt16 nFlags ) = 0;
     129             : 
     130             :     // CopyBits and DrawBitmap --> RasterOp and ClipRegion
     131             :     // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
     132             :     virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) = 0;
     133             : 
     134             :     virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) = 0;
     135             : 
     136             :     virtual void drawBitmap(
     137             :                 const SalTwoRect& rPosAry,
     138             :                 const SalBitmap& rSalBitmap,
     139             :                 SalColor nTransparentColor ) = 0;
     140             : 
     141             :     virtual void drawBitmap(
     142             :                 const SalTwoRect& rPosAry,
     143             :                 const SalBitmap& rSalBitmap,
     144             :                 const SalBitmap& rMaskBitmap ) = 0;
     145             : 
     146             :     virtual void drawMask(
     147             :                 const SalTwoRect& rPosAry,
     148             :                 const SalBitmap& rSalBitmap,
     149             :                 SalColor nMaskColor ) = 0;
     150             : 
     151             :     virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) = 0;
     152             : 
     153             :     virtual SalColor getPixel( long nX, long nY ) = 0;
     154             : 
     155             :     // invert --> ClipRegion (only Windows or VirDevs)
     156             :     virtual void invert(
     157             :                 long nX, long nY,
     158             :                 long nWidth, long nHeight,
     159             :                 SalInvert nFlags) = 0;
     160             : 
     161             :     virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) = 0;
     162             : 
     163             :     virtual bool drawEPS(
     164             :                 long nX, long nY,
     165             :                 long nWidth, long nHeight,
     166             :                 void* pPtr,
     167             :                 sal_uLong nSize ) = 0;
     168             : 
     169             :     virtual bool blendBitmap(
     170             :                 const SalTwoRect&,
     171             :                 const SalBitmap& rBitmap ) = 0;
     172             : 
     173             :     virtual bool blendAlphaBitmap(
     174             :                 const SalTwoRect&,
     175             :                 const SalBitmap& rSrcBitmap,
     176             :                 const SalBitmap& rMaskBitmap,
     177             :                 const SalBitmap& rAlphaBitmap ) = 0;
     178             : 
     179             :     /** Render bitmap with alpha channel
     180             : 
     181             :         @param rSourceBitmap
     182             :         Source bitmap to blit
     183             : 
     184             :         @param rAlphaBitmap
     185             :         Alpha channel to use for blitting
     186             : 
     187             :         @return true, if the operation succeeded, and false
     188             :         otherwise. In this case, clients should try to emulate alpha
     189             :         compositing themselves
     190             :      */
     191             :     virtual bool drawAlphaBitmap(
     192             :                 const SalTwoRect&,
     193             :                 const SalBitmap& rSourceBitmap,
     194             :                 const SalBitmap& rAlphaBitmap ) = 0;
     195             : 
     196             :     /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */
     197             :     virtual bool drawTransformedBitmap(
     198             :                 const basegfx::B2DPoint& rNull,
     199             :                 const basegfx::B2DPoint& rX,
     200             :                 const basegfx::B2DPoint& rY,
     201             :                 const SalBitmap& rSourceBitmap,
     202             :                 const SalBitmap* pAlphaBitmap) = 0;
     203             : 
     204             :     /** Render solid rectangle with given transparency
     205             : 
     206             :         @param nTransparency
     207             :         Transparency value (0-255) to use. 0 blits and opaque, 255 a
     208             :         fully transparent rectangle
     209             :      */
     210             :     virtual bool drawAlphaRect(
     211             :                     long nX, long nY,
     212             :                     long nWidth, long nHeight,
     213             :                     sal_uInt8 nTransparency ) = 0;
     214             : 
     215             :     virtual bool drawGradient(const tools::PolyPolygon& rPolygon, const Gradient& rGradient) = 0;
     216             : 
     217             :     virtual void beginPaint() = 0;
     218             :     virtual void endPaint() = 0;
     219             : };
     220             : 
     221             : #endif
     222             : 
     223             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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