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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include "EnhancedCustomShape3d.hxx"
21 : #include <svx/svdetc.hxx>
22 : #include <svx/svdmodel.hxx>
23 : #include <tools/poly.hxx>
24 : #include <svx/svditer.hxx>
25 : #include <svx/svdobj.hxx>
26 : #include <svx/svdoashp.hxx>
27 : #include <svl/poolitem.hxx>
28 : #include <svl/itemset.hxx>
29 : #include <svx/xfillit0.hxx>
30 : #include <svx/xsflclit.hxx>
31 : #include <svx/xit.hxx>
32 : #include <svx/xbtmpit.hxx>
33 : #include <svx/xflclit.hxx>
34 : #include <svx/svdopath.hxx>
35 : #include <svx/svdogrp.hxx>
36 : #include <svx/svdpage.hxx>
37 : #include <svx/polysc3d.hxx>
38 : #include <svx/svddef.hxx>
39 : #include <svx/svx3ditems.hxx>
40 : #include <svx/extrud3d.hxx>
41 : #include <svx/xflbmtit.hxx>
42 : #include <vcl/svapp.hxx>
43 : #include <svx/xlnclit.hxx>
44 : #include <svx/sdasitm.hxx>
45 : #include <com/sun/star/awt/Point.hpp>
46 : #include <com/sun/star/drawing/Position3D.hpp>
47 : #include <com/sun/star/drawing/Direction3D.hpp>
48 : #include <com/sun/star/drawing/ShadeMode.hpp>
49 : #include <svx/sdr/properties/properties.hxx>
50 : #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
51 : #include <basegfx/polygon/b2dpolypolygontools.hxx>
52 : #include <basegfx/range/b2drange.hxx>
53 : #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
54 : #include <drawinglayer/attribute/sdrlineattribute.hxx>
55 : #include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
56 : #include <svx/xlnwtit.hxx>
57 : #include <svx/xlntrit.hxx>
58 : #include <svx/xfltrit.hxx>
59 :
60 : #define ITEMVALUE(ItemSet,Id,Cast) ((const Cast&)(ItemSet).Get(Id)).GetValue()
61 : using namespace com::sun::star;
62 : using namespace com::sun::star::uno;
63 :
64 : const char aExtrusion[] = "Extrusion";
65 :
66 : namespace {
67 :
68 0 : void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
69 : {
70 0 : ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
71 0 : const OUString sOrigin( "Origin" );
72 0 : Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sOrigin );
73 0 : if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
74 : {
75 0 : rOriginX = 0.50;
76 0 : rOriginY =-0.50;
77 0 : }
78 0 : }
79 :
80 0 : void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
81 : {
82 0 : ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
83 0 : const OUString sRotateAngle( "RotateAngle" );
84 0 : Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sRotateAngle );
85 0 : if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
86 : {
87 0 : rAngleX = 0.0;
88 0 : rAngleY = 0.0;
89 : }
90 0 : rAngleX *= F_PI180;
91 0 : rAngleY *= F_PI180;
92 0 : }
93 :
94 0 : void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
95 : {
96 0 : ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
97 0 : const OUString sSkew( "Skew" );
98 0 : Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sSkew );
99 0 : if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
100 : {
101 0 : rSkewAmount = 50;
102 0 : rSkewAngle = -135;
103 : }
104 0 : rSkewAngle *= F_PI180;
105 0 : }
106 :
107 0 : void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
108 : {
109 0 : ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
110 0 : double fDepth = 0, fFraction = 0;
111 0 : const OUString sDepth( "Depth" );
112 0 : Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sDepth );
113 0 : if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
114 : {
115 0 : rForwardDepth = fDepth * fFraction;
116 0 : rBackwardDepth = fDepth - rForwardDepth;
117 : }
118 : else
119 : {
120 0 : rBackwardDepth = 1270;
121 0 : rForwardDepth = 0;
122 : }
123 0 : if ( pMap )
124 : {
125 0 : double fMap = *pMap;
126 0 : rBackwardDepth *= fMap;
127 0 : rForwardDepth *= fMap;
128 0 : }
129 0 : }
130 :
131 0 : double GetDouble( SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, double fDefault, const double* pMap )
132 : {
133 0 : double fRetValue = fDefault;
134 0 : Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), rPropertyName );
135 0 : if ( pAny )
136 0 : *pAny >>= fRetValue;
137 0 : if ( pMap )
138 0 : fRetValue *= *pMap;
139 0 : return fRetValue;
140 : }
141 :
142 0 : drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
143 : {
144 0 : drawing::ShadeMode eRet( eDefault );
145 0 : const OUString sShadeMode( "ShadeMode" );
146 0 : Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sShadeMode );
147 0 : if ( pAny )
148 0 : *pAny >>= eRet;
149 0 : return eRet;
150 : }
151 :
152 1171 : sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const sal_Bool bDefault )
153 : {
154 1171 : sal_Bool bRetValue = bDefault;
155 1171 : const Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), rPropertyName );
156 1171 : if ( pAny )
157 0 : *pAny >>= bRetValue;
158 1171 : return bRetValue;
159 : }
160 :
161 0 : drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName,
162 : const drawing::Position3D& rDefault, const double* pMap )
163 : {
164 0 : drawing::Position3D aRetValue( rDefault );
165 0 : const Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), rPropertyName );
166 0 : if ( pAny )
167 0 : *pAny >>= aRetValue;
168 0 : if ( pMap )
169 : {
170 0 : aRetValue.PositionX *= *pMap;
171 0 : aRetValue.PositionY *= *pMap;
172 0 : aRetValue.PositionZ *= *pMap;
173 : }
174 0 : return aRetValue;
175 : }
176 :
177 0 : drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const drawing::Direction3D& rDefault )
178 : {
179 0 : drawing::Direction3D aRetValue( rDefault );
180 0 : const Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), rPropertyName );
181 0 : if ( pAny )
182 0 : *pAny >>= aRetValue;
183 0 : return aRetValue;
184 : }
185 :
186 : }
187 :
188 0 : EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
189 0 : : aCenter( pCustomShape->GetSnapRect().Center() )
190 : , eProjectionMode( drawing::ProjectionMode_PARALLEL )
191 0 : , pMap( pM )
192 : {
193 0 : SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
194 0 : const OUString sProjectionMode( "ProjectionMode" );
195 0 : Any* pAny = rGeometryItem.GetPropertyValueByName( OUString(aExtrusion), sProjectionMode );
196 0 : if ( pAny )
197 0 : *pAny >>= eProjectionMode;
198 :
199 0 : if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
200 0 : GetSkew( rGeometryItem, fSkew, fSkewAngle );
201 : else
202 : {
203 0 : fZScreen = 0.0;
204 0 : GetOrigin( rGeometryItem, fOriginX, fOriginY );
205 0 : fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
206 0 : fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
207 :
208 0 : const OUString sViewPoint( "ViewPoint" );
209 0 : drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
210 0 : drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
211 0 : fViewPoint.setX(aViewPoint.PositionX);
212 0 : fViewPoint.setY(aViewPoint.PositionY);
213 0 : fViewPoint.setZ(-aViewPoint.PositionZ);
214 0 : }
215 0 : }
216 :
217 0 : basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
218 : {
219 0 : basegfx::B3DPolygon aRetval;
220 :
221 : sal_uInt32 j;
222 0 : for ( j = 0L; j < rPoly3D.count(); j++ )
223 : {
224 0 : const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
225 0 : double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
226 : aRetval.append(basegfx::B3DPoint(
227 0 : aPoint.getX() + (fDepth * cos( fSkewAngle )),
228 0 : aPoint.getY() - (fDepth * sin( fSkewAngle )),
229 0 : aPoint.getZ()));
230 0 : }
231 :
232 0 : return aRetval;
233 : }
234 :
235 0 : Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
236 : {
237 0 : Point aPoint2D;
238 0 : if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
239 : {
240 0 : aPoint2D.X() = (sal_Int32)rPoint3D.getX();
241 0 : aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
242 : }
243 : else
244 : {
245 0 : double fX = rPoint3D.getX() - fOriginX;
246 0 : double fY = rPoint3D.getY() - fOriginY;
247 0 : double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
248 0 : aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
249 0 : aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
250 : }
251 0 : aPoint2D.Move( aCenter.X(), aCenter.Y() );
252 0 : return aPoint2D;
253 : }
254 :
255 0 : bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
256 : {
257 0 : return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
258 : }
259 :
260 1171 : SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
261 : {
262 1171 : SdrObject* pRet = NULL;
263 1171 : SdrModel* pModel = pCustomShape->GetModel();
264 1171 : SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
265 :
266 1171 : double fMap, *pMap = NULL;
267 1171 : if ( pModel )
268 : {
269 1171 : fMap = 1.0;
270 1171 : Fraction aFraction( pModel->GetScaleFraction() );
271 1171 : if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
272 : {
273 0 : fMap *= aFraction.GetNumerator();
274 0 : fMap /= aFraction.GetDenominator();
275 0 : pMap = &fMap;
276 : }
277 1171 : if ( pModel->GetScaleUnit() != MAP_100TH_MM )
278 : {
279 : DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
280 1167 : fMap *= 1440.0 / 2540.0;
281 1167 : pMap = &fMap;
282 : }
283 : }
284 1171 : if ( GetBool( rGeometryItem, aExtrusion, sal_False ) )
285 : {
286 0 : sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
287 0 : sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
288 0 : Rectangle aSnapRect( pCustomShape->GetLogicRect() );
289 0 : long nObjectRotation = pCustomShape->GetRotateAngle();
290 0 : if ( nObjectRotation )
291 : {
292 0 : double a = ( 36000 - nObjectRotation ) * nPi180;
293 0 : long dx = aSnapRect.Right() - aSnapRect.Left();
294 0 : long dy = aSnapRect.Bottom()- aSnapRect.Top();
295 0 : Point aP( aSnapRect.TopLeft() );
296 0 : RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
297 0 : aSnapRect.Left() = aP.X();
298 0 : aSnapRect.Top() = aP.Y();
299 0 : aSnapRect.Right() = aSnapRect.Left() + dx;
300 0 : aSnapRect.Bottom() = aSnapRect.Top() + dy;
301 : }
302 0 : Point aCenter( aSnapRect.Center() );
303 :
304 0 : SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
305 :
306 : //SJ: vertical writing is not required, by removing this item no outliner is created
307 0 : aSet.ClearItem( SDRATTR_TEXTDIRECTION );
308 :
309 : // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
310 : // created visualisation helper model shape individually. The shadow itself
311 : // will then be rendered from the 3D renderer correctly for the whole 3D scene
312 : // (and thus behind all objects of which the visualisation may be built). So,
313 : // dio NOT remove it from the ItemSet here.
314 : // aSet.ClearItem(SDRATTR_SHADOW);
315 :
316 0 : std::vector< E3dCompoundObject* > aPlaceholderObjectList;
317 :
318 : double fExtrusionBackward, fExtrusionForward;
319 0 : GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
320 0 : double fDepth = fExtrusionBackward - fExtrusionForward;
321 0 : if ( fDepth < 1.0 )
322 0 : fDepth = 1.0;
323 :
324 0 : drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
325 0 : const OUString sProjectionMode( "ProjectionMode" );
326 0 : Any* pAny = rGeometryItem.GetPropertyValueByName( aExtrusion, sProjectionMode );
327 0 : if ( pAny )
328 0 : *pAny >>= eProjectionMode;
329 0 : ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
330 : // pShape2d Convert in scenes which include 3D Objects
331 0 : E3dDefaultAttributes a3DDefaultAttr;
332 0 : a3DDefaultAttr.SetDefaultLatheCharacterMode( true );
333 0 : a3DDefaultAttr.SetDefaultExtrudeCharacterMode( true );
334 :
335 0 : E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
336 :
337 0 : bool bSceneHasObjects ( false );
338 0 : bool bUseTwoFillStyles( false );
339 :
340 0 : drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
341 0 : const OUString aExtrusionColor( "Color" );
342 0 : sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, aExtrusionColor, sal_False );
343 :
344 0 : XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
345 0 : pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
346 0 : aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
347 0 : aSet.Put( Svx3DTextureModeItem( 1 ) );
348 0 : aSet.Put( Svx3DNormalsKindItem( 1 ) );
349 :
350 0 : if ( eShadeMode == drawing::ShadeMode_DRAFT )
351 : {
352 0 : aSet.Put( XLineStyleItem( XLINE_SOLID ) );
353 0 : aSet.Put( XFillStyleItem ( XFILL_NONE ) );
354 0 : aSet.Put( Svx3DDoubleSidedItem( true ) );
355 : }
356 : else
357 : {
358 0 : aSet.Put( XLineStyleItem( XLINE_NONE ) );
359 0 : if ( eFillStyle == XFILL_NONE )
360 0 : aSet.Put( XFillStyleItem( XFILL_SOLID ) );
361 0 : else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
362 0 : bUseTwoFillStyles = true;
363 :
364 : // #116336#
365 : // If shapes are mirrored once (mirroring two times correct geometry again)
366 : // double-sided at the object and two-sided-lighting at the scene need to be set.
367 :
368 : // #i122777# Also use double sided for two fill styles since there several 3d objects get
369 : // created with a depth of 0; one of them is the backside which needs double-sided to
370 : // get visible
371 0 : if(bUseTwoFillStyles || (bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
372 : {
373 0 : aSet.Put( Svx3DDoubleSidedItem( true ) );
374 0 : pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( true ) );
375 : }
376 : }
377 :
378 0 : Rectangle aBoundRect2d;
379 0 : SdrObjListIter aIter( *pShape2d, IM_DEEPNOGROUPS );
380 0 : const bool bMultipleSubObjects(aIter.Count() > 1);
381 :
382 0 : while( aIter.IsMore() )
383 : {
384 0 : const SdrObject* pNext = aIter.Next();
385 0 : bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
386 0 : && (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
387 0 : basegfx::B2DPolyPolygon aPolyPoly;
388 0 : SfxItemSet aLocalSet(aSet);
389 0 : XFillStyle aLocalFillStyle(eFillStyle);
390 :
391 0 : if ( pNext->ISA( SdrPathObj ) )
392 : {
393 0 : const SfxItemSet& rSet = pNext->GetMergedItemSet();
394 0 : bool bNeedToConvertToContour(false);
395 :
396 : // do conversion only for single line objects; for all others a fill and a
397 : // line object get created. When we have fill, we want no line. That line has
398 : // always been there, but since it was never converted to contour, it kept
399 : // invisible (all this 'hidden' logic should be migrated to primitives).
400 0 : if(!bMultipleSubObjects)
401 : {
402 0 : const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
403 :
404 0 : if(XFILL_NONE == eStyle)
405 : {
406 : const drawinglayer::attribute::SdrLineAttribute aLine(
407 0 : drawinglayer::primitive2d::createNewSdrLineAttribute(rSet));
408 :
409 0 : bNeedToConvertToContour = (0.0 < aLine.getWidth() || 0.0 != aLine.getFullDotDashLen());
410 :
411 0 : if(!bNeedToConvertToContour && !aLine.isDefault())
412 : {
413 : const drawinglayer::attribute::SdrLineStartEndAttribute aLineStartEnd(
414 0 : drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet, aLine.getWidth()));
415 :
416 0 : if((aLineStartEnd.getStartWidth() && aLineStartEnd.isStartActive())
417 0 : || (aLineStartEnd.getEndWidth() && aLineStartEnd.isEndActive()))
418 : {
419 0 : bNeedToConvertToContour = true;
420 0 : }
421 0 : }
422 : }
423 : }
424 :
425 0 : if(bNeedToConvertToContour)
426 : {
427 0 : SdrObject* pNewObj = pNext->ConvertToContourObj(const_cast< SdrObject* >(pNext));
428 0 : SdrPathObj* pNewPathObj = dynamic_cast< SdrPathObj* >(pNewObj);
429 :
430 0 : if(pNewPathObj)
431 : {
432 0 : aPolyPoly = pNewPathObj->GetPathPoly();
433 :
434 0 : if(aPolyPoly.isClosed())
435 : {
436 : // correct item properties from line to fill style
437 0 : if(eShadeMode == drawing::ShadeMode_DRAFT)
438 : {
439 : // for draft, create wireframe with fixed line width
440 0 : aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
441 0 : aLocalSet.Put(XLineWidthItem(40));
442 0 : aLocalFillStyle = XFILL_NONE;
443 : }
444 : else
445 : {
446 : // switch from line to fill, copy line attr to fill attr (color, transparence)
447 0 : aLocalSet.Put(XLineWidthItem(0));
448 0 : aLocalSet.Put(XLineStyleItem(XLINE_NONE));
449 0 : aLocalSet.Put(XFillColorItem(OUString(), ((const XLineColorItem&)(aLocalSet.Get(XATTR_LINECOLOR))).GetColorValue()));
450 0 : aLocalSet.Put(XFillStyleItem(XFILL_SOLID));
451 0 : aLocalSet.Put(XFillTransparenceItem(((const XLineTransparenceItem&)(aLocalSet.Get(XATTR_LINETRANSPARENCE))).GetValue()));
452 0 : aLocalFillStyle = XFILL_SOLID;
453 : }
454 : }
455 : else
456 : {
457 : // correct item properties to hairlines
458 0 : aLocalSet.Put(XLineWidthItem(0));
459 0 : aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
460 : }
461 : }
462 :
463 0 : SdrObject::Free(pNewObj);
464 : }
465 : else
466 : {
467 0 : aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly();
468 : }
469 : }
470 : else
471 : {
472 0 : SdrObject* pNewObj = pNext->ConvertToPolyObj( false, false );
473 0 : SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
474 0 : if ( pPath )
475 0 : aPolyPoly = pPath->GetPathPoly();
476 0 : SdrObject::Free( pNewObj );
477 : }
478 :
479 0 : if( aPolyPoly.count() )
480 : {
481 0 : if(aPolyPoly.areControlPointsUsed())
482 : {
483 0 : aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
484 : }
485 :
486 0 : const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
487 0 : const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
488 0 : aBoundRect2d.Union( aBoundRect );
489 :
490 : // #i122777# depth 0 is okay for planes when using double-sided
491 0 : E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 0 : fDepth );
492 :
493 0 : p3DObj->NbcSetLayer( pShape2d->GetLayer() );
494 0 : p3DObj->SetMergedItemSet( aLocalSet );
495 0 : if ( bIsPlaceholderObject )
496 0 : aPlaceholderObjectList.push_back( p3DObj );
497 0 : else if ( bUseTwoFillStyles )
498 : {
499 0 : BitmapEx aFillBmp;
500 0 : sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
501 0 : if ( bFillBmpTile )
502 : {
503 0 : const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
504 0 : aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
505 :
506 : // #i122777# old adaption of FillStyle bitmap size to 5-times the original size; this is not needed
507 : // anymore and was used in old times to male the fill look better when converting to 3D. Removed
508 : // from regular 3D objects for some time, also needs to be removed from CustomShapes
509 :
510 : //Size aLogicalSize = aFillBmp.GetPrefSize();
511 : //if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
512 : // aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
513 : //else
514 : // aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
515 : //aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
516 : //aLogicalSize.Height() *= 5;
517 : //aFillBmp.SetPrefSize( aLogicalSize );
518 : //aFillBmp.SetPrefMapMode( MAP_100TH_MM );
519 : //p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
520 : }
521 : else
522 : {
523 0 : if ( aSnapRect != aBoundRect )
524 : {
525 0 : const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
526 0 : aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
527 0 : Size aBmpSize( aFillBmp.GetSizePixel() );
528 0 : double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
529 0 : double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
530 :
531 0 : Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
532 0 : (sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
533 0 : Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
534 0 : (sal_Int32)( aBmpSize.Height() * fYScale ) );
535 0 : Rectangle aCropRect( aPt, aSize );
536 0 : aFillBmp.Crop( aCropRect );
537 0 : p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp)));
538 : }
539 : }
540 0 : pScene->Insert3DObj( p3DObj );
541 0 : p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
542 0 : p3DObj->NbcSetLayer( pShape2d->GetLayer() );
543 0 : p3DObj->SetMergedItemSet( aLocalSet );
544 0 : if ( bUseExtrusionColor )
545 0 : p3DObj->SetMergedItem( XFillColorItem( "", ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
546 0 : p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
547 0 : p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) );
548 0 : p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) );
549 0 : pScene->Insert3DObj( p3DObj );
550 :
551 : // #i122777# depth 0 is okay for planes when using double-sided
552 0 : p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 0 );
553 :
554 0 : p3DObj->NbcSetLayer( pShape2d->GetLayer() );
555 0 : p3DObj->SetMergedItemSet( aLocalSet );
556 :
557 0 : basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
558 0 : aFrontTransform.translate( 0.0, 0.0, fDepth );
559 0 : p3DObj->NbcSetTransform( aFrontTransform );
560 :
561 0 : if ( ( aLocalFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
562 : {
563 0 : p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp)));
564 0 : }
565 : }
566 0 : else if ( aLocalFillStyle == XFILL_NONE )
567 : {
568 0 : XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
569 0 : p3DObj->SetMergedItem( XFillColorItem( "", rLineColor.GetColorValue() ) );
570 0 : p3DObj->SetMergedItem( Svx3DDoubleSidedItem( true ) );
571 0 : p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) );
572 0 : p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) );
573 : }
574 0 : pScene->Insert3DObj( p3DObj );
575 0 : bSceneHasObjects = true;
576 : }
577 0 : }
578 :
579 0 : if ( bSceneHasObjects ) // is the SdrObject properly converted
580 : {
581 : // then we can change the return value
582 0 : pRet = pScene;
583 :
584 : // Camera settings, Perspective ...
585 0 : Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
586 0 : const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
587 0 : pScene->NbcSetSnapRect( aSnapRect );
588 :
589 : // InitScene replacement
590 0 : double fW = rVolume.getWidth();
591 0 : double fH = rVolume.getHeight();
592 :
593 0 : rCamera.SetAutoAdjustProjection( false );
594 0 : rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
595 0 : basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
596 0 : basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
597 0 : rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
598 0 : rCamera.SetPosAndLookAt( aCamPos, aLookAt );
599 0 : rCamera.SetFocalLength( 1.0 );
600 0 : rCamera.SetProjection( eProjectionType );
601 0 : pScene->SetCamera( rCamera );
602 0 : pScene->SetRectsDirty();
603 :
604 : double fOriginX, fOriginY;
605 0 : GetOrigin( rGeometryItem, fOriginX, fOriginY );
606 0 : fOriginX = fOriginX * aSnapRect.GetWidth();
607 0 : fOriginY = fOriginY * aSnapRect.GetHeight();
608 :
609 0 : basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
610 0 : aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
611 :
612 : double fXRotate, fYRotate;
613 0 : GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
614 0 : double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
615 0 : if ( fZRotate != 0.0 )
616 0 : aNewTransform.rotate( 0.0, 0.0, fZRotate );
617 0 : if ( bIsMirroredX )
618 0 : aNewTransform.scale( -1.0, 1, 1 );
619 0 : if ( bIsMirroredY )
620 0 : aNewTransform.scale( 1, -1.0, 1 );
621 0 : if( fYRotate != 0.0 )
622 0 : aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
623 0 : if( fXRotate != 0.0 )
624 0 : aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
625 0 : if ( eProjectionType == PR_PARALLEL )
626 : {
627 : double fSkew, fAlpha;
628 0 : GetSkew( rGeometryItem, fSkew, fAlpha );
629 0 : if ( fSkew != 0.0 )
630 : {
631 0 : double fInvTanBeta( fSkew / 100.0 );
632 0 : if(fInvTanBeta)
633 : {
634 : aNewTransform.shearXY(
635 0 : fInvTanBeta * cos(fAlpha),
636 0 : fInvTanBeta * sin(fAlpha));
637 : }
638 : }
639 0 : basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
640 0 : basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
641 0 : rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
642 0 : pScene->SetCamera( rCamera );
643 : }
644 : else
645 : {
646 0 : aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
647 : // now set correct camera position
648 0 : const OUString sViewPoint( "ViewPoint" );
649 0 : drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
650 0 : drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
651 0 : double fViewPointX = aViewPoint.PositionX;
652 0 : double fViewPointY = aViewPoint.PositionY;
653 0 : double fViewPointZ = aViewPoint.PositionZ;
654 0 : basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
655 0 : basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
656 0 : rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
657 0 : pScene->SetCamera( rCamera );
658 : }
659 :
660 0 : pScene->NbcSetTransform( aNewTransform );
661 :
662 :
663 : // light
664 :
665 :
666 0 : const OUString sBrightness( "Brightness" );
667 0 : double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
668 :
669 :
670 0 : const OUString sFirstLightDirection( "FirstLightDirection" );
671 0 : drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
672 0 : drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
673 0 : if ( aFirstLightDirection.DirectionZ == 0.0 )
674 0 : aFirstLightDirection.DirectionZ = 1.0;
675 :
676 0 : const OUString sFirstLightLevel( "FirstLightLevel" );
677 0 : double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
678 :
679 0 : const OUString sFirstLightHarsh( "FirstLightHarsh" );
680 0 : /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False );
681 :
682 0 : const OUString sSecondLightDirection( "SecondLightDirection" );
683 0 : drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
684 0 : drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
685 0 : if ( aSecondLightDirection.DirectionZ == 0.0 )
686 0 : aSecondLightDirection.DirectionZ = -1;
687 :
688 0 : const OUString sSecondLightLevel( "SecondLightLevel" );
689 0 : double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
690 :
691 0 : const OUString sSecondLightHarsh( "SecondLightHarsh" );
692 0 : const OUString sLightFace( "LightFace" );
693 0 : /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False );
694 0 : /* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False );
695 :
696 0 : sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
697 0 : if ( nAmbientColor > 255 )
698 0 : nAmbientColor = 255;
699 0 : Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
700 0 : pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
701 :
702 0 : sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
703 0 : basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
704 0 : aSpotLight1.normalize();
705 0 : pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( true ) );
706 0 : Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
707 0 : pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
708 0 : pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
709 :
710 0 : sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
711 0 : basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
712 0 : aSpotLight2.normalize();
713 0 : pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( true ) );
714 0 : Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
715 0 : pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
716 0 : pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
717 :
718 0 : sal_uInt8 nSpotLight3 = 70;
719 0 : basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
720 0 : pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( true ) );
721 0 : Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
722 0 : pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
723 0 : pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
724 :
725 0 : const OUString sSpecularity( "Specularity" );
726 0 : const OUString sMetal( "Metal" );
727 0 : double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
728 0 : sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False );
729 :
730 0 : Color aSpecularCol( 225,225,225 );
731 0 : if ( bMetal )
732 : {
733 0 : aSpecularCol = Color( 200, 200, 200 );
734 0 : fSpecular += 0.15;
735 : }
736 0 : sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
737 0 : if ( nIntensity > 100 )
738 0 : nIntensity = 100;
739 0 : else if ( nIntensity < 0 )
740 0 : nIntensity = 0;
741 0 : nIntensity = 100 - nIntensity;
742 0 : pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
743 0 : pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
744 :
745 0 : pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
746 :
747 : // removing placeholder objects
748 0 : std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
749 0 : while ( aObjectListIter != aPlaceholderObjectList.end() )
750 : {
751 0 : pScene->Remove3DObj( *aObjectListIter );
752 0 : delete *aObjectListIter++;
753 0 : }
754 : }
755 : else
756 0 : delete pScene;
757 : }
758 1171 : return pRet;
759 : }
760 :
761 0 : Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
762 : {
763 0 : SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
764 0 : const Point aCenter( rSnapRect.Center() );
765 : double fExtrusionBackward, fExtrusionForward;
766 0 : GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
767 : sal_uInt32 i;
768 :
769 : // creating initial bound volume ( without rotation. skewing.and camera )
770 0 : basegfx::B3DPolygon aBoundVolume;
771 0 : const Polygon aPolygon( rBoundRect );
772 :
773 0 : for ( i = 0L; i < 4L; i++ )
774 : {
775 0 : aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward));
776 : }
777 :
778 0 : for ( i = 0L; i < 4L; i++ )
779 : {
780 0 : aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
781 : }
782 :
783 0 : const OUString sRotationCenter( "RotationCenter" );
784 0 : drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
785 0 : drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
786 :
787 : double fXRotate, fYRotate;
788 0 : GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
789 0 : double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
790 :
791 : // rotating bound volume
792 0 : basegfx::B3DHomMatrix aMatrix;
793 0 : aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
794 0 : if ( fZRotate != 0.0 )
795 0 : aMatrix.rotate( 0.0, 0.0, fZRotate );
796 0 : if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() )
797 0 : aMatrix.scale( -1.0, 1, 1 );
798 0 : if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() )
799 0 : aMatrix.scale( 1, -1.0, 1 );
800 0 : if( fYRotate != 0.0 )
801 0 : aMatrix.rotate( 0.0, fYRotate, 0.0 );
802 0 : if( fXRotate != 0.0 )
803 0 : aMatrix.rotate( -fXRotate, 0.0, 0.0 );
804 0 : aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
805 0 : aBoundVolume.transform(aMatrix);
806 :
807 0 : Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
808 0 : if ( aTransformation2D.IsParallel() )
809 0 : aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
810 :
811 0 : Polygon aTransformed( 8 );
812 0 : for ( i = 0L; i < 8L; i++ )
813 0 : aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
814 :
815 0 : return aTransformed.GetBoundRect();
816 : }
817 :
818 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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