LCOV - code coverage report
Current view: top level - sw/source/core/bastyp - swregion.cxx (source / functions) Hit Total Coverage
Test: commit 0e63ca4fde4e446f346e35849c756a30ca294aab Lines: 70 74 94.6 %
Date: 2014-04-11 Functions: 6 6 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include "swrect.hxx"
      21             : #include "swregion.hxx"
      22             : #include "swtypes.hxx"
      23             : 
      24       29347 : SwRegionRects::SwRegionRects( const SwRect &rStartRect, sal_uInt16 nInit ) :
      25             :     SwRects(),
      26       29347 :     aOrigin( rStartRect )
      27             : {
      28       29347 :     reserve(nInit);
      29       29347 :     push_back( aOrigin );
      30       29347 : }
      31             : 
      32             : // If <rDel> is sal_True then this Rect will be overwritten by <rRect> at
      33             : // position <nPos>. Otherwise <rRect> is attached at the end.
      34       57349 : inline void SwRegionRects::InsertRect( const SwRect &rRect,
      35             :                                        const sal_uInt16 nPos, bool &rDel )
      36             : {
      37       57349 :     if( rDel )
      38             :     {
      39       34180 :         (*this)[nPos] = rRect;
      40       34180 :         rDel = false;
      41             :     }
      42             :     else
      43             :     {
      44       23169 :         push_back( rRect );
      45             :     }
      46       57349 : }
      47             : 
      48             : /** Delete all overlaps of the Rects in array with the given <rRect>
      49             : 
      50             :     To do so, all existing rectangles have to be either split or deleted.
      51             : 
      52             :     @param rRect rectangle with the area that should be deleted
      53             : */
      54       49533 : void SwRegionRects::operator-=( const SwRect &rRect )
      55             : {
      56       49533 :     sal_uInt16 nMax = size();
      57      173792 :     for ( sal_uInt16 i = 0; i < nMax; ++i )
      58             :     {
      59      124259 :         if ( rRect.IsOver( (*this)[i] ) )
      60             :         {
      61       39627 :             SwRect aTmp( (*this)[i] );
      62       39627 :             SwRect aInter( aTmp );
      63       39627 :             aInter._Intersection( rRect );
      64             : 
      65             :             // The first Rect that should be inserted takes position of i.
      66             :             // This avoids one Delete() call.
      67       39627 :             bool bDel = true;
      68             : 
      69             :             // now split; only those rectangles should be left over that are in
      70             :             // the "old" but not in the "new" area; hence, not in intersection.
      71             :             long nTmp;
      72       39627 :             if ( 0 < (nTmp = aInter.Top() - aTmp.Top()) )
      73             :             {
      74       11993 :                 const long nOldVal = aTmp.Height();
      75       11993 :                 aTmp.Height(nTmp);
      76       11993 :                 InsertRect( aTmp, i, bDel );
      77       11993 :                 aTmp.Height( nOldVal );
      78             :             }
      79             : 
      80       39627 :             aTmp.Top( aInter.Top() + aInter.Height() );
      81       39627 :             if ( aTmp.Height() > 0 )
      82       10580 :                 InsertRect( aTmp, i, bDel );
      83             : 
      84       39627 :             aTmp.Top( aInter.Top() );
      85       39627 :             aTmp.Bottom( aInter.Bottom() );
      86       39627 :             if ( 0 < (nTmp = aInter.Left() - aTmp.Left()) )
      87             :             {
      88       18516 :                 const long nOldVal = aTmp.Width();
      89       18516 :                 aTmp.Width( nTmp );
      90       18516 :                 InsertRect( aTmp, i, bDel );
      91       18516 :                 aTmp.Width( nOldVal );
      92             :             }
      93             : 
      94       39627 :             aTmp.Left( aInter.Left() + aInter.Width() ); //+1?
      95       39627 :             if ( aTmp.Width() > 0 )
      96       16260 :                 InsertRect( aTmp, i, bDel );
      97             : 
      98       39627 :             if( bDel )
      99             :             {
     100        5447 :                 erase( begin() + i );
     101        5447 :                 --i;     // so that we don't forget any
     102        5447 :                 --nMax;  // so that we don't check too much
     103             :             }
     104             :         }
     105             :     }
     106       49533 : }
     107             : 
     108             : /** invert current rectangle
     109             : 
     110             :     Change the shape, such that holes with be areas and areas are holes now.
     111             : 
     112             :     Note: If no rects were removed, then the shape is identical to the original
     113             :           shape. As a result, it will be a NULL-SRectangle after inverting.
     114             : */
     115        4281 : void SwRegionRects::Invert()
     116             : {
     117             :     // not very elegant and fast, but efficient:
     118             :     // Create a new region and remove all areas that are left over. Afterwards
     119             :     // copy all values.
     120             : 
     121             :     // To avoid unnecessary memory requirements, create a "useful" initial size:
     122             :     // Number of rectangles in this area * 2 + 2 for the special case of a
     123             :     // single hole (so four Rects in the inverse case).
     124        4281 :     SwRegionRects aInvRegion( aOrigin, size()*2+2 );
     125       22452 :     for( const_iterator it = begin(); it != end(); ++it )
     126       18171 :         aInvRegion -= *it;
     127             : 
     128             :     // overwrite all existing
     129        4281 :     swap( aInvRegion );
     130        4281 : }
     131             : 
     132       32020 : inline SwTwips CalcArea( const SwRect &rRect )
     133             : {
     134       32020 :     return rRect.Width() * rRect.Height();
     135             : }
     136             : 
     137             : // combine all adjacent rectangles
     138        3703 : void SwRegionRects::Compress( bool bFuzzy )
     139             : {
     140       10590 :     for ( size_type i = 0; i < size(); ++i )
     141             :     {
     142       13056 :         for ( size_type j = i+1; j < size(); ++j )
     143             :         {
     144             :             // If one rectangle contains a second completely than the latter
     145             :             // does not need to be stored and can be deleted
     146        8355 :             if ( (*this)[i].IsInside( (*this)[j] ) )
     147             :             {
     148         350 :                 erase( begin() + j );
     149         350 :                 --j;
     150             :             }
     151        8005 :             else if ( (*this)[j].IsInside( (*this)[i] ) )
     152             :             {
     153           0 :                 (*this)[i] = (*this)[j];
     154           0 :                 erase( begin() + j );
     155           0 :                 i = -1;
     156           0 :                 break;
     157             :             }
     158             :             else
     159             :             {
     160             :                 // If two rectangles have the same area of their union minus the
     161             :                 // intersection then one of them can be deleted.
     162             :                 // For combining as much as possible (and for having less single
     163             :                 // paints), the area of the union can be a little bit larger:
     164             :                 // ( 9622 * 141.5 = 1361513 ~= a quarter (1/4) centimeter wider
     165             :                 // than the width of a A4 page
     166        8005 :                 const long nFuzzy = bFuzzy ? 1361513 : 0;
     167        8005 :                 SwRect aUnion( (*this)[i] );
     168        8005 :                 aUnion.Union( (*this)[j] );
     169        8005 :                 SwRect aInter( (*this)[i] );
     170        8005 :                 aInter.Intersection( (*this)[j] );
     171       24015 :                 if ( (::CalcArea( (*this)[i] ) +
     172       16010 :                       ::CalcArea( (*this)[j] ) + nFuzzy) >=
     173        8005 :                      (::CalcArea( aUnion ) - CalcArea( aInter )) )
     174             :                 {
     175        2186 :                     (*this)[i] = aUnion;
     176        2186 :                     erase( begin() + j );
     177        2186 :                     i = -1;
     178        2186 :                     break;
     179             :                 }
     180             :             }
     181             :         }
     182             :     }
     183        3703 : }
     184             : 
     185             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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