LCOV - code coverage report
Current view: top level - vcl/source/helper - canvastools.cxx (source / functions) Hit Total Coverage
Test: commit 0e63ca4fde4e446f346e35849c756a30ca294aab Lines: 147 276 53.3 %
Date: 2014-04-11 Functions: 16 37 43.2 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <cppuhelper/compbase1.hxx>
      21             : 
      22             : #include <com/sun/star/geometry/RealSize2D.hpp>
      23             : #include <com/sun/star/geometry/RealPoint2D.hpp>
      24             : #include <com/sun/star/geometry/RealRectangle2D.hpp>
      25             : #include <com/sun/star/geometry/IntegerSize2D.hpp>
      26             : #include <com/sun/star/geometry/IntegerPoint2D.hpp>
      27             : #include <com/sun/star/geometry/IntegerRectangle2D.hpp>
      28             : #include <com/sun/star/geometry/RealBezierSegment2D.hpp>
      29             : 
      30             : #include <com/sun/star/rendering/ColorSpaceType.hpp>
      31             : #include <com/sun/star/rendering/RenderingIntent.hpp>
      32             : #include <com/sun/star/rendering/XGraphicDevice.hpp>
      33             : #include <com/sun/star/rendering/XBitmap.hpp>
      34             : #include <com/sun/star/rendering/XPolyPolygon2D.hpp>
      35             : #include <com/sun/star/rendering/IntegerBitmapLayout.hpp>
      36             : #include <com/sun/star/rendering/XIntegerBitmap.hpp>
      37             : #include <com/sun/star/rendering/ColorComponentTag.hpp>
      38             : 
      39             : #include <basegfx/matrix/b2dhommatrix.hxx>
      40             : #include <basegfx/vector/b2dsize.hxx>
      41             : #include <basegfx/point/b2dpoint.hxx>
      42             : #include <basegfx/range/b2drectangle.hxx>
      43             : #include <basegfx/vector/b2isize.hxx>
      44             : #include <basegfx/point/b2ipoint.hxx>
      45             : #include <basegfx/range/b2irectangle.hxx>
      46             : 
      47             : // #i79917#
      48             : #include <basegfx/polygon/b2dpolygon.hxx>
      49             : #include <basegfx/tools/canvastools.hxx>
      50             : #include <basegfx/polygon/b2dpolypolygon.hxx>
      51             : 
      52             : #include <tools/poly.hxx>
      53             : #include <tools/diagnose_ex.h>
      54             : #include <rtl/uuid.h>
      55             : 
      56             : #include <vcl/salbtype.hxx>
      57             : #include <vcl/bmpacc.hxx>
      58             : #include <vcl/bitmapex.hxx>
      59             : 
      60             : #include <canvasbitmap.hxx>
      61             : #include <vcl/canvastools.hxx>
      62             : #include <boost/unordered_map.hpp>
      63             : 
      64             : using namespace ::com::sun::star;
      65             : 
      66             : namespace vcl
      67             : {
      68             :     namespace unotools
      69             :     {
      70         302 :         uno::Reference< rendering::XBitmap > xBitmapFromBitmapEx( const uno::Reference< rendering::XGraphicDevice >&    /*xGraphicDevice*/,
      71             :                                                                   const ::BitmapEx&                                     inputBitmap )
      72             :         {
      73             :             SAL_INFO( "vcl.helper", "::vcl::unotools::xBitmapFromBitmapEx()" );
      74             : 
      75         302 :             return new vcl::unotools::VclCanvasBitmap( inputBitmap );
      76             :         }
      77             : 
      78             :         namespace
      79             :         {
      80          20 :             inline bool operator==( const rendering::IntegerBitmapLayout& rLHS,
      81             :                                     const rendering::IntegerBitmapLayout& rRHS )
      82             :             {
      83             :                 return
      84          40 :                     rLHS.ScanLineBytes       == rRHS.ScanLineBytes &&
      85          40 :                     rLHS.ScanLineStride      == rRHS.ScanLineStride &&
      86          40 :                     rLHS.PlaneStride         == rRHS.PlaneStride &&
      87          40 :                     rLHS.ColorSpace          == rRHS.ColorSpace &&
      88          60 :                     rLHS.Palette             == rRHS.Palette &&
      89          40 :                     rLHS.IsMsbFirst          == rRHS.IsMsbFirst;
      90             :             }
      91             : 
      92           2 :             bool readBmp( sal_Int32                                                  nWidth,
      93             :                           sal_Int32                                                  nHeight,
      94             :                           const rendering::IntegerBitmapLayout&                      rLayout,
      95             :                           const uno::Reference< rendering::XIntegerReadOnlyBitmap >& xInputBitmap,
      96             :                           Bitmap::ScopedWriteAccess&                                   rWriteAcc,
      97             :                           Bitmap::ScopedWriteAccess&                                   rAlphaAcc )
      98             :             {
      99           2 :                 rendering::IntegerBitmapLayout      aCurrLayout;
     100           2 :                 geometry::IntegerRectangle2D        aRect;
     101           4 :                 uno::Sequence<sal_Int8>             aPixelData;
     102           4 :                 uno::Sequence<rendering::RGBColor>  aRGBColors;
     103           4 :                 uno::Sequence<rendering::ARGBColor> aARGBColors;
     104             : 
     105          22 :                 for( aRect.Y1=0; aRect.Y1<nHeight; ++aRect.Y1 )
     106             :                 {
     107          20 :                     aRect.X1 = 0; aRect.X2 = nWidth; aRect.Y2 = aRect.Y1+1;
     108             :                     try
     109             :                     {
     110          20 :                         aPixelData = xInputBitmap->getData(aCurrLayout,aRect);
     111             :                     }
     112           0 :                     catch( rendering::VolatileContentDestroyedException& )
     113             :                     {
     114             :                         // re-read bmp from the start
     115           0 :                         return false;
     116             :                     }
     117          20 :                     if( !(aCurrLayout == rLayout) )
     118           0 :                         return false; // re-read bmp from the start
     119             : 
     120          20 :                     if( rAlphaAcc.get() )
     121             :                     {
     122             :                         // read ARGB color
     123          10 :                         aARGBColors = rLayout.ColorSpace->convertIntegerToARGB(aPixelData);
     124             : 
     125          10 :                         if( rWriteAcc->HasPalette() )
     126             :                         {
     127           0 :                             for( sal_Int32 x=0; x<nWidth; ++x )
     128             :                             {
     129           0 :                                 const rendering::ARGBColor& rColor=aARGBColors[x];
     130             :                                 rWriteAcc->SetPixelIndex( aRect.Y1, x,
     131           0 :                                                      (sal_uInt8) rWriteAcc->GetBestPaletteIndex(
     132           0 :                                                          BitmapColor( toByteColor(rColor.Red),
     133           0 :                                                                       toByteColor(rColor.Green),
     134           0 :                                                                       toByteColor(rColor.Blue))) );
     135             :                                 rAlphaAcc->SetPixel( aRect.Y1, x,
     136           0 :                                                      BitmapColor( 255 - toByteColor(rColor.Alpha) ));
     137             :                             }
     138             :                         }
     139             :                         else
     140             :                         {
     141         110 :                             for( sal_Int32 x=0; x<nWidth; ++x )
     142             :                             {
     143         100 :                                 const rendering::ARGBColor& rColor=aARGBColors[x];
     144             :                                 rWriteAcc->SetPixel( aRect.Y1, x,
     145         100 :                                                      BitmapColor( toByteColor(rColor.Red),
     146         100 :                                                                   toByteColor(rColor.Green),
     147         300 :                                                                   toByteColor(rColor.Blue) ));
     148             :                                 rAlphaAcc->SetPixel( aRect.Y1, x,
     149         100 :                                                      BitmapColor( 255 - toByteColor(rColor.Alpha) ));
     150             :                             }
     151             :                         }
     152             :                     }
     153             :                     else
     154             :                     {
     155             :                         // read RGB color
     156          10 :                         aRGBColors = rLayout.ColorSpace->convertIntegerToRGB(aPixelData);
     157          10 :                         if( rWriteAcc->HasPalette() )
     158             :                         {
     159         110 :                             for( sal_Int32 x=0; x<nWidth; ++x )
     160             :                             {
     161         100 :                                 const rendering::RGBColor& rColor=aRGBColors[x];
     162             :                                 rWriteAcc->SetPixelIndex( aRect.Y1, x,
     163         100 :                                                      (sal_uInt8) rWriteAcc->GetBestPaletteIndex(
     164         100 :                                                          BitmapColor( toByteColor(rColor.Red),
     165         100 :                                                                       toByteColor(rColor.Green),
     166         400 :                                                                       toByteColor(rColor.Blue))) );
     167             :                             }
     168             :                         }
     169             :                         else
     170             :                         {
     171           0 :                             for( sal_Int32 x=0; x<nWidth; ++x )
     172             :                             {
     173           0 :                                 const rendering::RGBColor& rColor=aRGBColors[x];
     174             :                                 rWriteAcc->SetPixel( aRect.Y1, x,
     175           0 :                                                      BitmapColor( toByteColor(rColor.Red),
     176           0 :                                                                   toByteColor(rColor.Green),
     177           0 :                                                                   toByteColor(rColor.Blue) ));
     178             :                             }
     179             :                         }
     180             :                     }
     181             :                 }
     182             : 
     183           4 :                 return true;
     184             :             }
     185             :         }
     186             : 
     187         304 :         ::BitmapEx VCL_DLLPUBLIC bitmapExFromXBitmap( const uno::Reference< rendering::XIntegerReadOnlyBitmap >& xInputBitmap )
     188             :         {
     189             :             SAL_INFO( "vcl.helper", "::vcl::unotools::bitmapExFromXBitmap()" );
     190             : 
     191         304 :             if( !xInputBitmap.is() )
     192           0 :                 return ::BitmapEx();
     193             : 
     194             :             // tunnel directly for known implementation
     195         304 :             VclCanvasBitmap* pImplBitmap = dynamic_cast<VclCanvasBitmap*>(xInputBitmap.get());
     196         304 :             if( pImplBitmap )
     197         302 :                 return pImplBitmap->getBitmapEx();
     198             : 
     199             :             // retrieve data via UNO interface
     200             : 
     201             :             // volatile bitmaps are a bit more complicated to read
     202             :             // from..
     203             :             uno::Reference<rendering::XVolatileBitmap> xVolatileBitmap(
     204           2 :                 xInputBitmap, uno::UNO_QUERY);
     205             : 
     206             :             // loop a few times, until successfully read (for XVolatileBitmap)
     207           2 :             for( int i=0; i<10; ++i )
     208             :             {
     209           2 :                 sal_Int32 nDepth=0;
     210           2 :                 sal_Int32 nAlphaDepth=0;
     211             :                 const rendering::IntegerBitmapLayout aLayout(
     212           2 :                     xInputBitmap->getMemoryLayout());
     213             : 
     214             :                 OSL_ENSURE(aLayout.ColorSpace.is(),
     215             :                            "Cannot convert image without color space!");
     216           2 :                 if( !aLayout.ColorSpace.is() )
     217           0 :                     return ::BitmapEx();
     218             : 
     219           2 :                 nDepth = aLayout.ColorSpace->getBitsPerPixel();
     220             : 
     221           2 :                 if( xInputBitmap->hasAlpha() )
     222             :                 {
     223             :                     // determine alpha channel depth
     224             :                     const uno::Sequence<sal_Int8> aTags(
     225           1 :                         aLayout.ColorSpace->getComponentTags() );
     226           1 :                     const sal_Int8* pStart(aTags.getConstArray());
     227           1 :                     const sal_Size  nLen(aTags.getLength());
     228           1 :                     const sal_Int8* pEnd(pStart+nLen);
     229             : 
     230             :                     const std::ptrdiff_t nAlphaIndex =
     231             :                         std::find(pStart,pEnd,
     232           1 :                                   rendering::ColorComponentTag::ALPHA) - pStart;
     233             : 
     234           1 :                     if( nAlphaIndex < sal::static_int_cast<std::ptrdiff_t>(nLen) )
     235             :                     {
     236           1 :                         nAlphaDepth = aLayout.ColorSpace->getComponentBitCounts()[nAlphaIndex] > 1 ? 8 : 1;
     237           1 :                         nDepth -= nAlphaDepth;
     238           1 :                     }
     239             :                 }
     240             : 
     241           2 :                 BitmapPalette aPalette;
     242           2 :                 if( aLayout.Palette.is() )
     243             :                 {
     244             :                     uno::Reference< rendering::XColorSpace > xPaletteColorSpace(
     245           1 :                         aLayout.Palette->getColorSpace());
     246           1 :                     ENSURE_OR_THROW(xPaletteColorSpace.is(),
     247             :                                     "Palette without color space");
     248             : 
     249           1 :                     const sal_Int32 nEntryCount( aLayout.Palette->getNumberOfEntries() );
     250           1 :                     if( nEntryCount <= 256 )
     251             :                     {
     252           1 :                         if( nEntryCount <= 2 )
     253           0 :                             nDepth = 1;
     254             :                         else
     255           1 :                             nDepth = 8;
     256             : 
     257             :                         const sal_uInt16 nPaletteEntries(
     258             :                             sal::static_int_cast<sal_uInt16>(
     259           1 :                                 std::min(sal_Int32(255), nEntryCount)));
     260             : 
     261             :                         // copy palette entries
     262           1 :                         aPalette.SetEntryCount(nPaletteEntries);
     263           1 :                         uno::Reference<rendering::XBitmapPalette> xPalette( aLayout.Palette );
     264           2 :                         uno::Reference<rendering::XColorSpace>    xPalColorSpace( xPalette->getColorSpace() );
     265             : 
     266           2 :                         uno::Sequence<double> aPaletteEntry;
     267         256 :                         for( sal_uInt16 j=0; j<nPaletteEntries; ++j )
     268             :                         {
     269         255 :                             if( !xPalette->getIndex(aPaletteEntry,j) &&
     270             :                                 nAlphaDepth == 0 )
     271             :                             {
     272           0 :                                 nAlphaDepth = 1;
     273             :                             }
     274         255 :                             uno::Sequence<rendering::RGBColor> aColors=xPalColorSpace->convertToRGB(aPaletteEntry);
     275         255 :                             ENSURE_OR_THROW(aColors.getLength() == 1,
     276             :                                             "Palette returned more or less than one entry");
     277         255 :                             const rendering::RGBColor& rColor=aColors[0];
     278         765 :                             aPalette[j] = BitmapColor(toByteColor(rColor.Red),
     279         255 :                                                       toByteColor(rColor.Green),
     280         510 :                                                       toByteColor(rColor.Blue));
     281         256 :                         }
     282           1 :                     }
     283             :                 }
     284             : 
     285             :                 const ::Size aPixelSize(
     286           2 :                     sizeFromIntegerSize2D(xInputBitmap->getSize()));
     287             : 
     288             :                 // normalize bitcount
     289             :                 nDepth =
     290             :                     ( nDepth <= 1 ) ? 1 :
     291             :                     ( nDepth <= 4 ) ? 4 :
     292           2 :                     ( nDepth <= 8 ) ? 8 : 24;
     293             : 
     294             :                 ::Bitmap aBitmap( aPixelSize,
     295           2 :                                   sal::static_int_cast<sal_uInt16>(nDepth),
     296           4 :                                   aLayout.Palette.is() ? &aPalette : NULL );
     297           2 :                 ::Bitmap aAlpha;
     298           2 :                 if( nAlphaDepth )
     299           2 :                     aAlpha = ::Bitmap( aPixelSize,
     300           1 :                                        sal::static_int_cast<sal_uInt16>(nAlphaDepth),
     301             :                                        &::Bitmap::GetGreyPalette(
     302           2 :                                            sal::static_int_cast<sal_uInt16>(1L << nAlphaDepth)) );
     303             : 
     304             :                 { // limit scoped access
     305           2 :                     Bitmap::ScopedWriteAccess pWriteAccess( aBitmap );
     306             :                     Bitmap::ScopedWriteAccess pAlphaWriteAccess( nAlphaDepth ? aAlpha.AcquireWriteAccess() : NULL,
     307           4 :                                                                aAlpha );
     308             : 
     309           2 :                     ENSURE_OR_THROW(pWriteAccess.get() != NULL,
     310             :                                     "Cannot get write access to bitmap");
     311             : 
     312           2 :                     const sal_Int32 nWidth(aPixelSize.Width());
     313           2 :                     const sal_Int32 nHeight(aPixelSize.Height());
     314             : 
     315           2 :                     if( !readBmp(nWidth,nHeight,aLayout,xInputBitmap,
     316           2 :                                  pWriteAccess,pAlphaWriteAccess) )
     317           2 :                         continue;
     318             :                 } // limit scoped access
     319             : 
     320           2 :                 if( nAlphaDepth )
     321             :                     return ::BitmapEx( aBitmap,
     322           1 :                                        AlphaMask( aAlpha ) );
     323             :                 else
     324           1 :                     return ::BitmapEx( aBitmap );
     325           0 :             }
     326             : 
     327             :             // failed to read data 10 times - bail out
     328           0 :             return ::BitmapEx();
     329             :         }
     330             : 
     331           0 :         geometry::RealSize2D size2DFromSize( const Size& rSize )
     332             :         {
     333           0 :             return geometry::RealSize2D( rSize.Width(),
     334           0 :                                          rSize.Height() );
     335             :         }
     336             : 
     337          15 :         Size sizeFromRealSize2D( const geometry::RealSize2D& rSize )
     338             :         {
     339          15 :             return Size( static_cast<long>(rSize.Width + .5),
     340          30 :                          static_cast<long>(rSize.Height + .5) );
     341             :         }
     342             : 
     343           0 :         ::Size sizeFromB2DSize( const ::basegfx::B2DVector& rVec )
     344             :         {
     345             :             return ::Size( FRound( rVec.getX() ),
     346           0 :                            FRound( rVec.getY() ) );
     347             :         }
     348             : 
     349           0 :         ::Point pointFromB2DPoint( const ::basegfx::B2DPoint& rPoint )
     350             :         {
     351             :             return ::Point( FRound( rPoint.getX() ),
     352           0 :                             FRound( rPoint.getY() ) );
     353             :         }
     354             : 
     355         160 :         ::Rectangle rectangleFromB2DRectangle( const ::basegfx::B2DRange& rRect )
     356             :         {
     357             :             return ::Rectangle( FRound( rRect.getMinX() ),
     358             :                                 FRound( rRect.getMinY() ),
     359             :                                 FRound( rRect.getMaxX() ),
     360         160 :                                 FRound( rRect.getMaxY() ) );
     361             :         }
     362             : 
     363           0 :         Point pointFromB2IPoint( const ::basegfx::B2IPoint& rPoint )
     364             :         {
     365             :             return ::Point( rPoint.getX(),
     366           0 :                             rPoint.getY() );
     367             :         }
     368             : 
     369           0 :         Rectangle rectangleFromB2IRectangle( const ::basegfx::B2IRange& rRect )
     370             :         {
     371             :             return ::Rectangle( rRect.getMinX(),
     372             :                                 rRect.getMinY(),
     373             :                                 rRect.getMaxX(),
     374           0 :                                 rRect.getMaxY() );
     375             :         }
     376             : 
     377           0 :         ::basegfx::B2DVector b2DSizeFromSize( const ::Size& rSize )
     378             :         {
     379           0 :             return ::basegfx::B2DVector( rSize.Width(),
     380           0 :                                          rSize.Height() );
     381             :         }
     382             : 
     383           0 :         ::basegfx::B2DPoint b2DPointFromPoint( const ::Point& rPoint )
     384             :         {
     385           0 :             return ::basegfx::B2DPoint( rPoint.X(),
     386           0 :                                         rPoint.Y() );
     387             :         }
     388             : 
     389         230 :         ::basegfx::B2DRange b2DRectangleFromRectangle( const ::Rectangle& rRect )
     390             :         {
     391         230 :             return ::basegfx::B2DRange( rRect.Left(),
     392         230 :                                         rRect.Top(),
     393         230 :                                         rRect.Right(),
     394         920 :                                         rRect.Bottom() );
     395             :         }
     396             : 
     397          30 :         geometry::IntegerSize2D integerSize2DFromSize( const Size& rSize )
     398             :         {
     399          30 :             return geometry::IntegerSize2D( rSize.Width(),
     400          60 :                                             rSize.Height() );
     401             :         }
     402             : 
     403           2 :         Size sizeFromIntegerSize2D( const geometry::IntegerSize2D& rSize )
     404             :         {
     405             :             return Size( rSize.Width,
     406           2 :                          rSize.Height );
     407             :         }
     408             : 
     409           0 :         Point pointFromIntegerPoint2D( const geometry::IntegerPoint2D& rPoint )
     410             :         {
     411             :             return Point( rPoint.X,
     412           0 :                           rPoint.Y );
     413             :         }
     414             : 
     415          30 :         Rectangle rectangleFromIntegerRectangle2D( const geometry::IntegerRectangle2D& rRectangle )
     416             :         {
     417             :             return Rectangle( rRectangle.X1, rRectangle.Y1,
     418          30 :                               rRectangle.X2, rRectangle.Y2 );
     419             :         }
     420             : 
     421             :         namespace
     422             :         {
     423           4 :             class StandardColorSpace : public cppu::WeakImplHelper1< com::sun::star::rendering::XColorSpace >
     424             :             {
     425             :             private:
     426             :                 uno::Sequence< sal_Int8 > m_aComponentTags;
     427             : 
     428           0 :                 virtual ::sal_Int8 SAL_CALL getType(  ) throw (uno::RuntimeException, std::exception) SAL_OVERRIDE
     429             :                 {
     430           0 :                     return rendering::ColorSpaceType::RGB;
     431             :                 }
     432           0 :                 virtual uno::Sequence< ::sal_Int8 > SAL_CALL getComponentTags(  ) throw (uno::RuntimeException, std::exception) SAL_OVERRIDE
     433             :                 {
     434           0 :                     return m_aComponentTags;
     435             :                 }
     436           0 :                 virtual ::sal_Int8 SAL_CALL getRenderingIntent(  ) throw (uno::RuntimeException, std::exception) SAL_OVERRIDE
     437             :                 {
     438           0 :                     return rendering::RenderingIntent::PERCEPTUAL;
     439             :                 }
     440           0 :                 virtual uno::Sequence< beans::PropertyValue > SAL_CALL getProperties(  ) throw (uno::RuntimeException, std::exception) SAL_OVERRIDE
     441             :                 {
     442           0 :                     return uno::Sequence< beans::PropertyValue >();
     443             :                 }
     444           0 :                 virtual uno::Sequence< double > SAL_CALL convertColorSpace( const uno::Sequence< double >& deviceColor,
     445             :                                                                             const uno::Reference< rendering::XColorSpace >& targetColorSpace ) throw (lang::IllegalArgumentException,
     446             :                                                                                                                                                       uno::RuntimeException, std::exception) SAL_OVERRIDE
     447             :                 {
     448             :                     // TODO(P3): if we know anything about target
     449             :                     // colorspace, this can be greatly sped up
     450             :                     uno::Sequence<rendering::ARGBColor> aIntermediate(
     451           0 :                         convertToARGB(deviceColor));
     452           0 :                     return targetColorSpace->convertFromARGB(aIntermediate);
     453             :                 }
     454         255 :                 virtual uno::Sequence< rendering::RGBColor > SAL_CALL convertToRGB( const uno::Sequence< double >& deviceColor ) throw (lang::IllegalArgumentException, uno::RuntimeException, std::exception) SAL_OVERRIDE
     455             :                 {
     456         255 :                     const double*  pIn( deviceColor.getConstArray() );
     457         255 :                     const sal_Size nLen( deviceColor.getLength() );
     458         255 :                     ENSURE_ARG_OR_THROW2(nLen%4==0,
     459             :                                          "number of channels no multiple of 4",
     460             :                                          static_cast<rendering::XColorSpace*>(this), 0);
     461             : 
     462         255 :                     uno::Sequence< rendering::RGBColor > aRes(nLen/4);
     463         255 :                     rendering::RGBColor* pOut( aRes.getArray() );
     464         510 :                     for( sal_Size i=0; i<nLen; i+=4 )
     465             :                     {
     466         255 :                         *pOut++ = rendering::RGBColor(pIn[0],pIn[1],pIn[2]);
     467         255 :                         pIn += 4;
     468             :                     }
     469         255 :                     return aRes;
     470             :                 }
     471           0 :                 virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToARGB( const uno::Sequence< double >& deviceColor ) throw (lang::IllegalArgumentException, uno::RuntimeException, std::exception) SAL_OVERRIDE
     472             :                 {
     473           0 :                     const double*  pIn( deviceColor.getConstArray() );
     474           0 :                     const sal_Size nLen( deviceColor.getLength() );
     475           0 :                     ENSURE_ARG_OR_THROW2(nLen%4==0,
     476             :                                          "number of channels no multiple of 4",
     477             :                                          static_cast<rendering::XColorSpace*>(this), 0);
     478             : 
     479           0 :                     uno::Sequence< rendering::ARGBColor > aRes(nLen/4);
     480           0 :                     rendering::ARGBColor* pOut( aRes.getArray() );
     481           0 :                     for( sal_Size i=0; i<nLen; i+=4 )
     482             :                     {
     483           0 :                         *pOut++ = rendering::ARGBColor(pIn[3],pIn[0],pIn[1],pIn[2]);
     484           0 :                         pIn += 4;
     485             :                     }
     486           0 :                     return aRes;
     487             :                 }
     488           0 :                 virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToPARGB( const uno::Sequence< double >& deviceColor ) throw (lang::IllegalArgumentException, uno::RuntimeException, std::exception) SAL_OVERRIDE
     489             :                 {
     490           0 :                     const double*  pIn( deviceColor.getConstArray() );
     491           0 :                     const sal_Size nLen( deviceColor.getLength() );
     492           0 :                     ENSURE_ARG_OR_THROW2(nLen%4==0,
     493             :                                          "number of channels no multiple of 4",
     494             :                                          static_cast<rendering::XColorSpace*>(this), 0);
     495             : 
     496           0 :                     uno::Sequence< rendering::ARGBColor > aRes(nLen/4);
     497           0 :                     rendering::ARGBColor* pOut( aRes.getArray() );
     498           0 :                     for( sal_Size i=0; i<nLen; i+=4 )
     499             :                     {
     500           0 :                         *pOut++ = rendering::ARGBColor(pIn[3],pIn[3]*pIn[0],pIn[3]*pIn[1],pIn[3]*pIn[2]);
     501           0 :                         pIn += 4;
     502             :                     }
     503           0 :                     return aRes;
     504             :                 }
     505           0 :                 virtual uno::Sequence< double > SAL_CALL convertFromRGB( const uno::Sequence< rendering::RGBColor >& rgbColor ) throw (lang::IllegalArgumentException, uno::RuntimeException, std::exception) SAL_OVERRIDE
     506             :                 {
     507           0 :                     const rendering::RGBColor* pIn( rgbColor.getConstArray() );
     508           0 :                     const sal_Size             nLen( rgbColor.getLength() );
     509             : 
     510           0 :                     uno::Sequence< double > aRes(nLen*4);
     511           0 :                     double* pColors=aRes.getArray();
     512           0 :                     for( sal_Size i=0; i<nLen; ++i )
     513             :                     {
     514           0 :                         *pColors++ = pIn->Red;
     515           0 :                         *pColors++ = pIn->Green;
     516           0 :                         *pColors++ = pIn->Blue;
     517           0 :                         *pColors++ = 1.0;
     518           0 :                         ++pIn;
     519             :                     }
     520           0 :                     return aRes;
     521             :                 }
     522           0 :                 virtual uno::Sequence< double > SAL_CALL convertFromARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) throw (lang::IllegalArgumentException, uno::RuntimeException, std::exception) SAL_OVERRIDE
     523             :                 {
     524           0 :                     const rendering::ARGBColor* pIn( rgbColor.getConstArray() );
     525           0 :                     const sal_Size              nLen( rgbColor.getLength() );
     526             : 
     527           0 :                     uno::Sequence< double > aRes(nLen*4);
     528           0 :                     double* pColors=aRes.getArray();
     529           0 :                     for( sal_Size i=0; i<nLen; ++i )
     530             :                     {
     531           0 :                         *pColors++ = pIn->Red;
     532           0 :                         *pColors++ = pIn->Green;
     533           0 :                         *pColors++ = pIn->Blue;
     534           0 :                         *pColors++ = pIn->Alpha;
     535           0 :                         ++pIn;
     536             :                     }
     537           0 :                     return aRes;
     538             :                 }
     539           0 :                 virtual uno::Sequence< double > SAL_CALL convertFromPARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) throw (lang::IllegalArgumentException, uno::RuntimeException, std::exception) SAL_OVERRIDE
     540             :                 {
     541           0 :                     const rendering::ARGBColor* pIn( rgbColor.getConstArray() );
     542           0 :                     const sal_Size              nLen( rgbColor.getLength() );
     543             : 
     544           0 :                     uno::Sequence< double > aRes(nLen*4);
     545           0 :                     double* pColors=aRes.getArray();
     546           0 :                     for( sal_Size i=0; i<nLen; ++i )
     547             :                     {
     548           0 :                         *pColors++ = pIn->Red/pIn->Alpha;
     549           0 :                         *pColors++ = pIn->Green/pIn->Alpha;
     550           0 :                         *pColors++ = pIn->Blue/pIn->Alpha;
     551           0 :                         *pColors++ = pIn->Alpha;
     552           0 :                         ++pIn;
     553             :                     }
     554           0 :                     return aRes;
     555             :                 }
     556             : 
     557             :             public:
     558           2 :                 StandardColorSpace() : m_aComponentTags(4)
     559             :                 {
     560           2 :                     sal_Int8* pTags = m_aComponentTags.getArray();
     561           2 :                     pTags[0] = rendering::ColorComponentTag::RGB_RED;
     562           2 :                     pTags[1] = rendering::ColorComponentTag::RGB_GREEN;
     563           2 :                     pTags[2] = rendering::ColorComponentTag::RGB_BLUE;
     564           2 :                     pTags[3] = rendering::ColorComponentTag::ALPHA;
     565           2 :                 }
     566             :             };
     567             :         }
     568             : 
     569           2 :         uno::Reference<rendering::XColorSpace> VCL_DLLPUBLIC createStandardColorSpace()
     570             :         {
     571           2 :             return new StandardColorSpace();
     572             :         }
     573             : 
     574         255 :         uno::Sequence< double > colorToStdColorSpaceSequence( const Color& rColor )
     575             :         {
     576         255 :             uno::Sequence< double > aRet(4);
     577         255 :             double* pRet = aRet.getArray();
     578             : 
     579         255 :             pRet[0] = toDoubleColor(rColor.GetRed());
     580         255 :             pRet[1] = toDoubleColor(rColor.GetGreen());
     581         255 :             pRet[2] = toDoubleColor(rColor.GetBlue());
     582             : 
     583             :             // VCL's notion of alpha is different from the rest of the world's
     584         255 :             pRet[3] = 1.0 - toDoubleColor(rColor.GetTransparency());
     585             : 
     586         255 :             return aRet;
     587             :         }
     588             : 
     589           0 :         Color stdColorSpaceSequenceToColor( const uno::Sequence< double >& rColor        )
     590             :         {
     591           0 :             ENSURE_ARG_OR_THROW( rColor.getLength() == 4,
     592             :                                  "color must have 4 channels" );
     593             : 
     594           0 :             Color aColor;
     595             : 
     596           0 :             aColor.SetRed  ( toByteColor(rColor[0]) );
     597           0 :             aColor.SetGreen( toByteColor(rColor[1]) );
     598           0 :             aColor.SetBlue ( toByteColor(rColor[2]) );
     599             :             // VCL's notion of alpha is different from the rest of the world's
     600           0 :             aColor.SetTransparency( 255 - toByteColor(rColor[3]) );
     601             : 
     602           0 :             return aColor;
     603             :         }
     604             : 
     605           0 :         uno::Sequence< double > VCL_DLLPUBLIC colorToDoubleSequence(
     606             :             const Color&                                    rColor,
     607             :             const uno::Reference< rendering::XColorSpace >& xColorSpace )
     608             :         {
     609           0 :             uno::Sequence<rendering::ARGBColor> aSeq(1);
     610           0 :             aSeq[0] = rendering::ARGBColor(
     611           0 :                     1.0-toDoubleColor(rColor.GetTransparency()),
     612           0 :                     toDoubleColor(rColor.GetRed()),
     613           0 :                     toDoubleColor(rColor.GetGreen()),
     614           0 :                     toDoubleColor(rColor.GetBlue()) );
     615             : 
     616           0 :             return xColorSpace->convertFromARGB(aSeq);
     617             :         }
     618             : 
     619           0 :         Color VCL_DLLPUBLIC doubleSequenceToColor(
     620             :             const uno::Sequence< double >                   rColor,
     621             :             const uno::Reference< rendering::XColorSpace >& xColorSpace )
     622             :         {
     623             :             const rendering::ARGBColor aARGBColor(
     624           0 :                 xColorSpace->convertToARGB(rColor)[0]);
     625             : 
     626           0 :             return Color( 255-toByteColor(aARGBColor.Alpha),
     627           0 :                           toByteColor(aARGBColor.Red),
     628           0 :                           toByteColor(aARGBColor.Green),
     629           0 :                           toByteColor(aARGBColor.Blue) );
     630             :         }
     631             : 
     632             :     } // namespace vcltools
     633             : 
     634             : } // namespace canvas
     635             : 
     636             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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