LCOV - code coverage report
Current view: top level - include/drawinglayer/primitive3d - hatchtextureprimitive3d.hxx (source / functions) Hit Total Coverage
Test: commit 10e77ab3ff6f4314137acd6e2702a6e5c1ce1fae Lines: 4 4 100.0 %
Date: 2014-11-03 Functions: 5 5 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
      21             : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
      22             : 
      23             : #include <drawinglayer/drawinglayerdllapi.h>
      24             : 
      25             : #include <drawinglayer/primitive3d/textureprimitive3d.hxx>
      26             : #include <drawinglayer/attribute/fillhatchattribute.hxx>
      27             : 
      28             : 
      29             : 
      30             : namespace drawinglayer
      31             : {
      32             :     namespace primitive3d
      33             :     {
      34             :         /** HatchTexturePrimitive3D class
      35             : 
      36             :             HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements
      37             :             a decomposition which is complicated enough for buffering. Since the group
      38             :             primitive has no default buffering, it is necessary here to add a local
      39             :             buffering mechanism for the decomposition
      40             :          */
      41           8 :         class DRAWINGLAYER_DLLPUBLIC HatchTexturePrimitive3D : public TexturePrimitive3D
      42             :         {
      43             :         private:
      44             :             /// the hatch definition
      45             :             attribute::FillHatchAttribute                   maHatch;
      46             : 
      47             :             /// the buffered decomposed hatch
      48             :             Primitive3DSequence                             maBuffered3DDecomposition;
      49             : 
      50             :         protected:
      51             :             /// helper: local decomposition
      52             :             Primitive3DSequence impCreate3DDecomposition() const;
      53             : 
      54             :             /// local access methods to maBufferedDecomposition
      55           8 :             const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
      56           4 :             void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; }
      57             : 
      58             :         public:
      59             :             /// constructor
      60             :             HatchTexturePrimitive3D(
      61             :                 const attribute::FillHatchAttribute& rHatch,
      62             :                 const Primitive3DSequence& rChildren,
      63             :                 const basegfx::B2DVector& rTextureSize,
      64             :                 bool bModulate,
      65             :                 bool bFilter);
      66             : 
      67             :             /// data read access
      68          36 :             const attribute::FillHatchAttribute& getHatch() const { return maHatch; }
      69             : 
      70             :             /// compare operator
      71             :             virtual bool operator==(const BasePrimitive3D& rPrimitive) const SAL_OVERRIDE;
      72             : 
      73             :             /// local decomposition.
      74             :             virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE;
      75             : 
      76             :             /// provide unique ID
      77             :             DeclPrimitive3DIDBlock()
      78             :         };
      79             :     } // end of namespace primitive3d
      80             : } // end of namespace drawinglayer
      81             : 
      82             : 
      83             : 
      84             : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
      85             : 
      86             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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