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Date: 2014-11-03 Functions: 0 9 0.0 %
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       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : #ifndef INCLUDED_SVTOOLS_WIZARDMACHINE_HXX
      20             : #define INCLUDED_SVTOOLS_WIZARDMACHINE_HXX
      21             : 
      22             : #include <svtools/svtdllapi.h>
      23             : #include <svtools/wizdlg.hxx>
      24             : #include <vcl/button.hxx>
      25             : #include <vcl/tabpage.hxx>
      26             : 
      27             : class Bitmap;
      28             : 
      29             : namespace svt
      30             : {
      31             : 
      32             : 
      33             : // wizard buttons
      34             : #define WZB_NONE                0x0000
      35             : #define WZB_NEXT                0x0001
      36             : #define WZB_PREVIOUS            0x0002
      37             : #define WZB_FINISH              0x0004
      38             : #define WZB_CANCEL              0x0008
      39             : #define WZB_HELP                0x0010
      40             : 
      41             : // wizard states
      42             : #define WZS_INVALID_STATE       ((WizardState)-1)
      43             : 
      44             : 
      45             :     //= WizardTypes
      46             : 
      47           0 :     struct WizardTypes
      48             :     {
      49             :         typedef sal_Int16  WizardState;
      50             :         enum CommitPageReason
      51             :         {
      52             :             eTravelForward,         // traveling forward (maybe with skipping pages)
      53             :             eTravelBackward,        // traveling backward (maybe with skipping pages)
      54             :             eFinish,                // the wizard is about to be finished
      55             :             eValidate               // the data should be validated only, no traveling wll happen
      56             :         };
      57             :     };
      58             : 
      59           0 :     class SAL_NO_VTABLE IWizardPageController
      60             :     {
      61             :     public:
      62             : 
      63             :         // This methods  behave somewhat different than ActivatePage/DeactivatePage
      64             :         // The latter are handled by the base class itself whenever changing the pages is in the offing,
      65             :         // i.e., when it's already decided which page is the next.
      66             :         // We may have situations where the next page depends on the state of the current, which needs
      67             :         // to be committed for this.
      68             :         // So initializePage and commitPage are designated to initialitzing/committing data on the page.
      69             :         virtual void        initializePage() = 0;
      70             :         virtual bool        commitPage( WizardTypes::CommitPageReason _eReason ) = 0;
      71             : 
      72             :         /** determines whether or not it is allowed to advance to a next page
      73             : 
      74             :             You should make this dependent on the current state of the page only, not on
      75             :             states on other pages of the whole dialog.
      76             : 
      77             :             The default implementation always returns <TRUE/>.
      78             :         */
      79             :         virtual bool    canAdvance() const = 0;
      80             : 
      81             :     protected:
      82           0 :         ~IWizardPageController() {}
      83             :     };
      84             : 
      85             : 
      86             :     //= OWizardPage
      87             : 
      88             :     class OWizardMachine;
      89             :     struct WizardPageImplData;
      90             : 
      91             :     class SVT_DLLPUBLIC OWizardPage : public TabPage, public IWizardPageController
      92             :     {
      93             :     private:
      94             :         WizardPageImplData*     m_pImpl;
      95             : 
      96             :     public:
      97             :         /** @param _pParent
      98             :                 if the OWizardPage is used in an OWizardMachine, this parameter
      99             :                 must be the OWizardMachine (which is derived from Window)
     100             :          */
     101             :         OWizardPage(vcl::Window *pParent, const OString& rID, const OUString& rUIXMLDescription);
     102             :         virtual ~OWizardPage();
     103             : 
     104             :         // IWizardPageController overridables
     105             :         virtual void        initializePage() SAL_OVERRIDE;
     106             :         virtual bool        commitPage( WizardTypes::CommitPageReason _eReason ) SAL_OVERRIDE;
     107             :         virtual bool        canAdvance() const SAL_OVERRIDE;
     108             : 
     109             :     protected:
     110             :         // TabPage overridables
     111             :         virtual void    ActivatePage() SAL_OVERRIDE;
     112             : 
     113             :         /** updates the travel-related UI elements of the OWizardMachine we live in (if any)
     114             : 
     115             :             If the parent of the tab page is a OWizardMachine, then updateTravelUI at this instance
     116             :             is called. Otherwise, nothing happens.
     117             :         */
     118             :         void    updateDialogTravelUI();
     119             :     };
     120             : 
     121             : 
     122             :     //= OWizardMachine
     123             : 
     124             :     struct WizardMachineImplData;
     125             :     /** implements some kind of finite automata, where the states of the automata exactly correlate
     126             :         with tab pages.
     127             : 
     128             :         That is, the machine can have up to n states, where at each point in time exactly one state is
     129             :         the current one. A state being current is represented as one of n tab pages being displayed
     130             :         currently.
     131             : 
     132             :         The class handles the UI for traveling between the states (e.g. it administrates the <em>Next</em> and
     133             :         <em>Previous</em> buttons which you usually find in a wizard.
     134             : 
     135             :         Derived classes have to implement the travel logic by overriding <member>determineNextState</member>,
     136             :         which has to determine the state which follows the current state. Since this may depend
     137             :         on the actual data presented in the wizard (e.g. checkboxes checked, or something like this),
     138             :         they can implement non-linear traveling this way.
     139             :     */
     140             : 
     141             :     class SVT_DLLPUBLIC OWizardMachine : public WizardDialog, public WizardTypes
     142             :     {
     143             :     private:
     144             :         // restrict access to some aspects of our base class
     145           0 :         SVT_DLLPRIVATE void             AddPage( TabPage* pPage ) { WizardDialog::AddPage(pPage); }
     146             :         SVT_DLLPRIVATE void             RemovePage( TabPage* pPage ) { WizardDialog::RemovePage(pPage); }
     147           0 :         SVT_DLLPRIVATE void             SetPage( sal_uInt16 nLevel, TabPage* pPage ) { WizardDialog::SetPage(nLevel, pPage); }
     148             :         //  TabPage*            GetPage( sal_uInt16 nLevel ) const { return WizardDialog::GetPage(nLevel); }
     149             :         // TODO: probably the complete page handling (next, previous etc.) should be prohibited ...
     150             : 
     151             :         // IMPORTANT:
     152             :         // traveling pages should not be done by calling these base class member, some mechanisms of this class
     153             :         // here (e.g. committing page data) depend on having full control over page traveling.
     154             :         // So use the travelXXX methods if you need to travel
     155             : 
     156             :     protected:
     157             :         OKButton*       m_pFinish;
     158             :         CancelButton*   m_pCancel;
     159             :         PushButton*     m_pNextPage;
     160             :         PushButton*     m_pPrevPage;
     161             :         HelpButton*     m_pHelp;
     162             : 
     163             :     private:
     164             :         WizardMachineImplData*
     165             :                         m_pImpl;
     166             :             // hold members in this structure to allow keeping compatible when members are added
     167             : 
     168             :         SVT_DLLPRIVATE void addButtons(vcl::Window* _pParent, sal_uInt32 _nButtonFlags);
     169             : 
     170             :     public:
     171             :         /** ctor
     172             : 
     173             :             For the button flags, use any combination of the WZB_* flags.
     174             :         */
     175             :         OWizardMachine(vcl::Window* _pParent, const WinBits i_nStyle, sal_uInt32 _nButtonFlags );
     176             :         OWizardMachine(vcl::Window* _pParent, sal_uInt32 _nButtonFlags );
     177             :         virtual ~OWizardMachine();
     178             : 
     179             :         /// enable (or disable) buttons
     180             :         void    enableButtons(sal_uInt32 _nWizardButtonFlags, bool _bEnable);
     181             :         /// set the default style for a button
     182             :         void    defaultButton(sal_uInt32 _nWizardButtonFlags);
     183             :         /// set the default style for a button
     184             :         void    defaultButton(PushButton* _pNewDefButton);
     185             : 
     186             :         /// set the base of the title to use - the title of the current page is appended
     187             :         void            setTitleBase(const OUString& _rTitleBase);
     188             : 
     189             :         /// determines whether there is a next state to which we can advance
     190             :         virtual bool    canAdvance() const;
     191             : 
     192             :         /** updates the user interface which deals with traveling in the wizard
     193             : 
     194             :             The default implementation simply checks whether both the current page and the wizard
     195             :             itself allow to advance to the next state (<code>canAdvance</code>), and enables the "Next"
     196             :             button if and only if this is the case.
     197             :         */
     198             :         virtual void    updateTravelUI();
     199             : 
     200             :     protected:
     201             :         // WizardDialog overridables
     202             :         virtual void        ActivatePage() SAL_OVERRIDE;
     203             :         virtual long        DeactivatePage() SAL_OVERRIDE;
     204             : 
     205             :         // our own overridables
     206             : 
     207             :         /// to override to create new pages
     208             :         virtual TabPage*    createPage(WizardState _nState) = 0;
     209             : 
     210             :         /// will be called when a new page is about to be displayed
     211             :         virtual void        enterState(WizardState _nState);
     212             : 
     213             :         /** will be called when the current state is about to be left for the given reason
     214             : 
     215             :             The base implementation in this class will simply call <member>OWizardPage::commitPage</member>
     216             :             for the current page, and return whatever this call returns.
     217             : 
     218             :             @param _eReason
     219             :                 The reason why the state is to be left.
     220             :             @return
     221             :                 <TRUE/> if and only if the page is allowed to be left
     222             :         */
     223             :         virtual bool        prepareLeaveCurrentState( CommitPageReason _eReason );
     224             : 
     225             :         /** will be called when the given state is left
     226             : 
     227             :             This is the very last possibility for derived classes to veto the deactivation
     228             :             of a page.
     229             : 
     230             :             @todo Normally, we would not need the return value here - derived classes now have
     231             :             the possibility to veto page deactivations in <member>prepareLeaveCurrentState</member>. However,
     232             :             changing this return type is too incompatible at the moment ...
     233             : 
     234             :             @return
     235             :                 <TRUE/> if and only if the page is allowed to be left
     236             :         */
     237             :         virtual bool        leaveState( WizardState _nState );
     238             : 
     239             :         /** determine the next state to travel from the given one
     240             : 
     241             :             The default behaviour is linear traveling, overwrite this to change it
     242             : 
     243             :             Return WZS_INVALID_STATE to prevent traveling.
     244             :         */
     245             :         virtual WizardState determineNextState( WizardState _nCurrentState ) const;
     246             : 
     247             :         /** called when the finish button is pressed
     248             :             <p>By default, only the base class' Finish method (which is not virtual) is called</p>
     249             :         */
     250             :         virtual bool        onFinish();
     251             : 
     252             :         /// travel to the next state
     253             :         bool                travelNext();
     254             : 
     255             :         /// travel to the previous state
     256             :         bool                travelPrevious();
     257             : 
     258             :         /** enables the automatic enabled/disabled state of the "Next" button
     259             : 
     260             :             If this is <TRUE/>, then upon entering a new state, the "Next" button will automatically be
     261             :             enabled if and only if determineNextState does not return WZS_INVALID_STATE.
     262             :         */
     263             :         void                enableAutomaticNextButtonState( bool _bEnable = true );
     264             :         bool                isAutomaticNextButtonStateEnabled() const;
     265             : 
     266             :         /** removes a page from the history. Should be called when the page is being disabled
     267             :         */
     268             :         void                removePageFromHistory( WizardState nToRemove );
     269             : 
     270             :         /** skip a state
     271             : 
     272             :             The method behaves as if from the current state, <arg>_nSteps</arg> <method>travelNext</method>s were
     273             :             called, but without actually creating or displaying the \EDntermediate pages. Only the
     274             :             (<arg>_nSteps</arg> + 1)th page is created.
     275             : 
     276             :             The skipped states appear in the state history, so <method>travelPrevious</method> will make use of them.
     277             : 
     278             :             A very essential precondition for using this method is that your <method>determineNextState</method>
     279             :             method is able to determine the next state without actually having the page of the current state.
     280             : 
     281             :             @return
     282             :                 <TRUE/> if and only if traveling was successful
     283             : 
     284             :             @see skipUntil
     285             :             @see skipBackwardUntil
     286             :         */
     287             :         bool                    skip( sal_Int32 _nSteps = 1 );
     288             : 
     289             :         /** skips one or more states, until a given state is reached
     290             : 
     291             :             The method behaves as if from the current state, <method>travelNext</method>s were called
     292             :             successively, until <arg>_nTargetState</arg> is reached, but without actually creating or
     293             :             displaying the \EDntermediate pages.
     294             : 
     295             :             The skipped states appear in the state history, so <method>travelPrevious</method> will make use of them.
     296             : 
     297             :             @return
     298             :                 <TRUE/> if and only if traveling was successful
     299             : 
     300             :             @see skip
     301             :             @see skipBackwardUntil
     302             :         */
     303             :         bool                    skipUntil( WizardState _nTargetState );
     304             : 
     305             :         /** moves back one or more states, until a given state is reached
     306             : 
     307             :             This method allows traveling backwards more than one state without actually showing the intermediate
     308             :             states.
     309             : 
     310             :             For instance, if you want to travel two steps backward at a time, you could used
     311             :             two travelPrevious calls, but this would <em>show</em> both pages, which is not necessary,
     312             :             since you're interested in the target page only. Using <member>skipBackwardUntil</member> reliefs
     313             :             you from this.
     314             : 
     315             :             @return
     316             :                 <TRUE/> if and only if traveling was successful
     317             : 
     318             :             @see skipUntil
     319             :             @see skip
     320             :         */
     321             :         bool                    skipBackwardUntil( WizardState _nTargetState );
     322             : 
     323             :         /** returns the current state of the machine
     324             : 
     325             :             Vulgo, this is the identifier of the current tab page :)
     326             :         */
     327           0 :         WizardState             getCurrentState() const { return WizardDialog::GetCurLevel(); }
     328             : 
     329             :         virtual IWizardPageController*
     330             :                                 getPageController( TabPage* _pCurrentPage ) const;
     331             : 
     332             :         /** retrieves a copy of the state history, i.e. all states we already visited
     333             :         */
     334             :         void    getStateHistory( ::std::vector< WizardState >& _out_rHistory );
     335             : 
     336             :     public:
     337           0 :         class AccessGuard { friend class WizardTravelSuspension; private: AccessGuard() { } };
     338             : 
     339             :         void suspendTraveling( AccessGuard );
     340             :         void resumeTraveling( AccessGuard );
     341             :         bool isTravelingSuspended() const;
     342             : 
     343             :     protected:
     344             :         TabPage* GetOrCreatePage( const WizardState i_nState );
     345             : 
     346             :     private:
     347             :        // long OnNextPage( PushButton* );
     348             :         DECL_DLLPRIVATE_LINK(OnNextPage, void*);
     349             :         DECL_DLLPRIVATE_LINK(OnPrevPage, void*);
     350             :         DECL_DLLPRIVATE_LINK(OnFinish, void*);
     351             : 
     352             :         SVT_DLLPRIVATE void     implResetDefault(vcl::Window* _pWindow);
     353             :         SVT_DLLPRIVATE void     implUpdateTitle();
     354             :         SVT_DLLPRIVATE void     implConstruct( const sal_uInt32 _nButtonFlags );
     355             :     };
     356             : 
     357             :     /// helper class to temporarily suspend any traveling in the wizard
     358             :     class WizardTravelSuspension
     359             :     {
     360             :     public:
     361           0 :         WizardTravelSuspension( OWizardMachine& _rWizard )
     362           0 :             :m_rWizard( _rWizard )
     363             :         {
     364           0 :             m_rWizard.suspendTraveling( OWizardMachine::AccessGuard() );
     365           0 :         }
     366             : 
     367           0 :         ~WizardTravelSuspension()
     368             :         {
     369           0 :             m_rWizard.resumeTraveling( OWizardMachine::AccessGuard() );
     370           0 :         }
     371             : 
     372             :     private:
     373             :         OWizardMachine& m_rWizard;
     374             :     };
     375             : 
     376             : 
     377             : }   // namespace svt
     378             : 
     379             : 
     380             : #endif // INCLUDED_SVTOOLS_WIZARDMACHINE_HXX
     381             : 
     382             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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