LCOV - code coverage report
Current view: top level - sd/source/ui/func - fucon3d.cxx (source / functions) Hit Total Coverage
Test: commit 10e77ab3ff6f4314137acd6e2702a6e5c1ce1fae Lines: 1 213 0.5 %
Date: 2014-11-03 Functions: 2 19 10.5 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include "fucon3d.hxx"
      21             : #include <vcl/waitobj.hxx>
      22             : 
      23             : #include <svx/svxids.hrc>
      24             : #include <svl/aeitem.hxx>
      25             : #include <sfx2/app.hxx>
      26             : #include <sfx2/dispatch.hxx>
      27             : #include <sfx2/viewfrm.hxx>
      28             : #include <tools/poly.hxx>
      29             : 
      30             : #include <math.h>
      31             : #include <svx/globl3d.hxx>
      32             : #include <svx/scene3d.hxx>
      33             : #include <svx/sphere3d.hxx>
      34             : #include <svx/cube3d.hxx>
      35             : #include <svx/lathe3d.hxx>
      36             : #include <svx/camera3d.hxx>
      37             : 
      38             : #include "app.hrc"
      39             : #include "res_bmp.hrc"
      40             : #include "View.hxx"
      41             : #include "Window.hxx"
      42             : #include "ViewShell.hxx"
      43             : #include "drawdoc.hxx"
      44             : #include "ViewShellBase.hxx"
      45             : #include "ToolBarManager.hxx"
      46             : #include <svx/svx3ditems.hxx>
      47             : 
      48             : #include <svx/polysc3d.hxx>
      49             : #include <basegfx/polygon/b2dpolygontools.hxx>
      50             : 
      51             : namespace sd {
      52             : 
      53           0 : TYPEINIT1( FuConstruct3dObject, FuConstruct );
      54             : 
      55           0 : FuConstruct3dObject::FuConstruct3dObject (
      56             :     ViewShell*  pViewSh,
      57             :     ::sd::Window*       pWin,
      58             :     ::sd::View*         pView,
      59             :     SdDrawDocument* pDoc,
      60             :     SfxRequest&     rReq)
      61           0 :     : FuConstruct(pViewSh, pWin, pView, pDoc, rReq)
      62             : {
      63           0 : }
      64             : 
      65           0 : rtl::Reference<FuPoor> FuConstruct3dObject::Create( ViewShell* pViewSh, ::sd::Window* pWin, ::sd::View* pView, SdDrawDocument* pDoc, SfxRequest& rReq, bool bPermanent )
      66             : {
      67             :     FuConstruct3dObject* pFunc;
      68           0 :     rtl::Reference<FuPoor> xFunc( pFunc = new FuConstruct3dObject( pViewSh, pWin, pView, pDoc, rReq ) );
      69           0 :     xFunc->DoExecute(rReq);
      70           0 :     pFunc->SetPermanent(bPermanent);
      71           0 :     return xFunc;
      72             : }
      73             : 
      74           0 : void FuConstruct3dObject::DoExecute( SfxRequest& rReq )
      75             : {
      76           0 :     FuConstruct::DoExecute( rReq );
      77           0 :     mpViewShell->GetViewShellBase().GetToolBarManager()->SetToolBar(
      78             :         ToolBarManager::TBG_FUNCTION,
      79           0 :         ToolBarManager::msDrawingObjectToolBar);
      80           0 : }
      81             : 
      82           0 : E3dCompoundObject* FuConstruct3dObject::ImpCreateBasic3DShape()
      83             : {
      84           0 :     E3dCompoundObject* p3DObj = NULL;
      85             : 
      86           0 :     switch (nSlotId)
      87             :     {
      88             :         default:
      89             :         case SID_3D_CUBE:
      90             :         {
      91             :             p3DObj = new E3dCubeObj(
      92           0 :                 mpView->Get3DDefaultAttributes(),
      93             :                 ::basegfx::B3DPoint(-2500, -2500, -2500),
      94           0 :                 ::basegfx::B3DVector(5000, 5000, 5000));
      95           0 :             break;
      96             :         }
      97             : 
      98             :         case SID_3D_SPHERE:
      99             :         {
     100             :             p3DObj = new E3dSphereObj(
     101           0 :                 mpView->Get3DDefaultAttributes(),
     102             :                 ::basegfx::B3DPoint(0, 0, 0),
     103           0 :                 ::basegfx::B3DVector(5000, 5000, 5000));
     104           0 :             break;
     105             :         }
     106             : 
     107             :         case SID_3D_SHELL:
     108             :         {
     109           0 :             XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, false);
     110           0 :             aXPoly.Scale(5.0, 5.0);
     111             : 
     112           0 :             ::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
     113           0 :             if(aB2DPolygon.areControlPointsUsed())
     114             :             {
     115           0 :                 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
     116             :             }
     117           0 :             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
     118             : 
     119             :             /* this is an open object, therefore it has to be handled double-
     120             :                sided by default */
     121           0 :             p3DObj->SetMergedItem(makeSvx3DDoubleSidedItem(true));
     122           0 :             break;
     123             :         }
     124             : 
     125             :         case SID_3D_HALF_SPHERE:
     126             :         {
     127           0 :             XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, false);
     128           0 :             aXPoly.Scale(5.0, 5.0);
     129             : 
     130           0 :             aXPoly.Insert(0, Point (2400*5, 1250*5), XPOLY_NORMAL);
     131           0 :             aXPoly.Insert(0, Point (2000*5, 1250*5), XPOLY_NORMAL);
     132           0 :             aXPoly.Insert(0, Point (1500*5, 1250*5), XPOLY_NORMAL);
     133           0 :             aXPoly.Insert(0, Point (1000*5, 1250*5), XPOLY_NORMAL);
     134           0 :             aXPoly.Insert(0, Point (500*5, 1250*5), XPOLY_NORMAL);
     135           0 :             aXPoly.Insert(0, Point (250*5, 1250*5), XPOLY_NORMAL);
     136           0 :             aXPoly.Insert(0, Point (50*5, 1250*5), XPOLY_NORMAL);
     137           0 :             aXPoly.Insert(0, Point (0*5, 1250*5), XPOLY_NORMAL);
     138             : 
     139           0 :             ::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
     140           0 :             if(aB2DPolygon.areControlPointsUsed())
     141             :             {
     142           0 :                 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
     143             :             }
     144           0 :             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
     145           0 :             break;
     146             :         }
     147             : 
     148             :         case SID_3D_TORUS:
     149             :         {
     150           0 :             ::basegfx::B2DPolygon aB2DPolygon(::basegfx::tools::createPolygonFromCircle(::basegfx::B2DPoint(1000.0, 0.0), 500.0));
     151           0 :             if(aB2DPolygon.areControlPointsUsed())
     152             :             {
     153           0 :                 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
     154             :             }
     155           0 :             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
     156           0 :             break;
     157             :         }
     158             : 
     159             :         case SID_3D_CYLINDER:
     160             :         {
     161           0 :             ::basegfx::B2DPolygon aInnerPoly;
     162             : 
     163           0 :             aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
     164           0 :             aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
     165           0 :             aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
     166           0 :             aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
     167           0 :             aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
     168           0 :             aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
     169           0 :             aInnerPoly.append(::basegfx::B2DPoint(450*5, 1000*5));
     170           0 :             aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
     171           0 :             aInnerPoly.append(::basegfx::B2DPoint(500*5, -1000*5));
     172           0 :             aInnerPoly.append(::basegfx::B2DPoint(450*5, -1000*5));
     173           0 :             aInnerPoly.append(::basegfx::B2DPoint(400*5, -1000*5));
     174           0 :             aInnerPoly.append(::basegfx::B2DPoint(300*5, -1000*5));
     175           0 :             aInnerPoly.append(::basegfx::B2DPoint(200*5, -1000*5));
     176           0 :             aInnerPoly.append(::basegfx::B2DPoint(100*5, -1000*5));
     177           0 :             aInnerPoly.append(::basegfx::B2DPoint(50*5, -1000*5));
     178           0 :             aInnerPoly.append(::basegfx::B2DPoint(0*5, -1000*5));
     179           0 :             aInnerPoly.setClosed(true);
     180             : 
     181           0 :             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
     182           0 :             break;
     183             :         }
     184             : 
     185             :         case SID_3D_CONE:
     186             :         {
     187           0 :             ::basegfx::B2DPolygon aInnerPoly;
     188             : 
     189           0 :             aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
     190           0 :             aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
     191           0 :             aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
     192           0 :             aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
     193           0 :             aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
     194           0 :             aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
     195           0 :             aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
     196           0 :             aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
     197           0 :             aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
     198           0 :             aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
     199           0 :             aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
     200           0 :             aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
     201           0 :             aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
     202           0 :             aInnerPoly.append(::basegfx::B2DPoint(0*5, 1000*5));
     203           0 :             aInnerPoly.setClosed(true);
     204             : 
     205           0 :             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
     206           0 :             break;
     207             :         }
     208             : 
     209             :         case SID_3D_PYRAMID:
     210             :         {
     211           0 :             ::basegfx::B2DPolygon aInnerPoly;
     212             : 
     213           0 :             aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
     214           0 :             aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
     215           0 :             aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
     216           0 :             aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
     217           0 :             aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
     218           0 :             aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
     219           0 :             aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
     220           0 :             aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
     221           0 :             aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
     222           0 :             aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
     223           0 :             aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
     224           0 :             aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
     225           0 :             aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
     226           0 :             aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
     227           0 :             aInnerPoly.setClosed(true);
     228             : 
     229           0 :             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
     230           0 :             p3DObj->SetMergedItem(makeSvx3DHorizontalSegmentsItem(4));
     231           0 :             break;
     232             :         }
     233             :     }
     234             : 
     235           0 :     return p3DObj;
     236             : }
     237             : 
     238           0 : void FuConstruct3dObject::ImpPrepareBasic3DShape(E3dCompoundObject* p3DObj, E3dScene *pScene)
     239             : {
     240           0 :     Camera3D &aCamera  = (Camera3D&) pScene->GetCamera ();
     241             : 
     242             :     // get transformed BoundVolume of the new object
     243           0 :     basegfx::B3DRange aBoundVol;
     244           0 :     basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
     245           0 :     aObjVol.transform(p3DObj->GetTransform());
     246           0 :     aBoundVol.expand(aObjVol);
     247           0 :     double fDeepth(aBoundVol.getDepth());
     248             : 
     249           0 :     aCamera.SetPRP(::basegfx::B3DPoint(0.0, 0.0, 1000.0));
     250           0 :     aCamera.SetPosition(::basegfx::B3DPoint(0.0, 0.0, mpView->GetDefaultCamPosZ() + fDeepth / 2));
     251           0 :     aCamera.SetFocalLength(mpView->GetDefaultCamFocal());
     252           0 :     pScene->SetCamera(aCamera);
     253           0 :     basegfx::B3DHomMatrix aTransformation;
     254             : 
     255           0 :     switch (nSlotId)
     256             :     {
     257             :         case SID_3D_CUBE:
     258             :         {
     259           0 :             aTransformation.rotate(DEG2RAD(20), 0.0, 0.0);
     260             :         }
     261           0 :         break;
     262             : 
     263             :         case SID_3D_SPHERE:
     264             :         {
     265             :         }
     266           0 :         break;
     267             : 
     268             :         case SID_3D_SHELL:
     269             :         case SID_3D_HALF_SPHERE:
     270             :         {
     271           0 :             aTransformation.rotate(DEG2RAD(200), 0.0, 0.0);
     272             :         }
     273           0 :         break;
     274             : 
     275             :         case SID_3D_CYLINDER:
     276             :         case SID_3D_CONE:
     277             :         case SID_3D_PYRAMID:
     278             :         {
     279             :         }
     280           0 :         break;
     281             : 
     282             :         case SID_3D_TORUS:
     283             :         {
     284           0 :             aTransformation.rotate(DEG2RAD(90), 0.0, 0.0);
     285             :         }
     286           0 :         break;
     287             : 
     288             :         default:
     289             :         {
     290             :         }
     291           0 :         break;
     292             :     }
     293             : 
     294           0 :     pScene->SetTransform(aTransformation * pScene->GetTransform());
     295             : 
     296           0 :     SfxItemSet aAttr (mpViewShell->GetPool());
     297           0 :     pScene->SetMergedItemSetAndBroadcast(aAttr);
     298           0 : }
     299             : 
     300           0 : bool FuConstruct3dObject::MouseButtonDown(const MouseEvent& rMEvt)
     301             : {
     302           0 :     bool bReturn = FuConstruct::MouseButtonDown(rMEvt);
     303             : 
     304           0 :     if ( rMEvt.IsLeft() && !mpView->IsAction() )
     305             :     {
     306           0 :         Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
     307             : 
     308           0 :         mpWindow->CaptureMouse();
     309           0 :         sal_uInt16 nDrgLog = sal_uInt16 ( mpWindow->PixelToLogic(Size(DRGPIX,0)).Width() );
     310             : 
     311           0 :         E3dCompoundObject* p3DObj = NULL;
     312             : 
     313           0 :         WaitObject aWait( (vcl::Window*)mpViewShell->GetActiveWindow() );
     314             : 
     315           0 :         p3DObj = ImpCreateBasic3DShape();
     316           0 :         E3dScene* pScene = mpView->SetCurrent3DObj(p3DObj);
     317             : 
     318           0 :         ImpPrepareBasic3DShape(p3DObj, pScene);
     319           0 :         bReturn = mpView->BegCreatePreparedObject(aPnt, nDrgLog, pScene);
     320             : 
     321           0 :         SdrObject* pObj = mpView->GetCreateObj();
     322             : 
     323           0 :         if (pObj)
     324             :         {
     325           0 :             SfxItemSet aAttr(mpDoc->GetPool());
     326           0 :             SetStyleSheet(aAttr, pObj);
     327             : 
     328             :             // extract LineStyle
     329           0 :             aAttr.Put(XLineStyleItem (XLINE_NONE));
     330             : 
     331           0 :             pObj->SetMergedItemSet(aAttr);
     332           0 :         }
     333             :     }
     334             : 
     335           0 :     return bReturn;
     336             : }
     337             : 
     338           0 : bool FuConstruct3dObject::MouseMove(const MouseEvent& rMEvt)
     339             : {
     340           0 :     return FuConstruct::MouseMove(rMEvt);
     341             : }
     342             : 
     343           0 : bool FuConstruct3dObject::MouseButtonUp(const MouseEvent& rMEvt)
     344             : {
     345           0 :     bool bReturn = false;
     346             : 
     347           0 :     if ( mpView->IsCreateObj() && rMEvt.IsLeft() )
     348             :     {
     349           0 :         mpView->EndCreateObj(SDRCREATE_FORCEEND);
     350           0 :         bReturn = true;
     351             :     }
     352             : 
     353           0 :     bReturn = FuConstruct::MouseButtonUp(rMEvt) || bReturn;
     354             : 
     355           0 :     if (!bPermanent)
     356           0 :         mpViewShell->GetViewFrame()->GetDispatcher()->Execute(SID_OBJECT_SELECT, SfxCallMode::ASYNCHRON);
     357             : 
     358           0 :     return bReturn;
     359             : }
     360             : 
     361             : /**
     362             :  * Process keyboard input
     363             :  * @returns sal_True if a KeyEvent is being processed, sal_False otherwise
     364             :  */
     365           0 : bool FuConstruct3dObject::KeyInput(const KeyEvent& rKEvt)
     366             : {
     367           0 :     return FuConstruct::KeyInput(rKEvt);
     368             : }
     369             : 
     370           0 : void FuConstruct3dObject::Activate()
     371             : {
     372           0 :     mpView->SetCurrentObj(OBJ_NONE);
     373             : 
     374           0 :     FuConstruct::Activate();
     375           0 : }
     376             : 
     377           0 : void FuConstruct3dObject::Deactivate()
     378             : {
     379           0 :     FuConstruct::Deactivate();
     380           0 : }
     381             : 
     382           0 : SdrObject* FuConstruct3dObject::CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle)
     383             : {
     384             : 
     385           0 :     E3dCompoundObject* p3DObj = ImpCreateBasic3DShape();
     386             : 
     387             :     // E3dView::SetCurrent3DObj part
     388             :     // get transformed BoundVolume of the object
     389           0 :     basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
     390           0 :     aObjVol.transform(p3DObj->GetTransform());
     391           0 :     basegfx::B3DRange aVolume(aObjVol);
     392           0 :     double fW(aVolume.getWidth());
     393           0 :     double fH(aVolume.getHeight());
     394           0 :     Rectangle a3DRect(0, 0, (long)fW, (long)fH);
     395           0 :     E3dScene* pScene = new E3dPolyScene(mpView->Get3DDefaultAttributes());
     396             : 
     397             :     // copied code from E3dView::InitScene
     398           0 :     double fCamZ(aVolume.getMaxZ() + ((fW + fH) / 4.0));
     399           0 :     Camera3D aCam(pScene->GetCamera());
     400           0 :     aCam.SetAutoAdjustProjection(false);
     401           0 :     aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
     402           0 :     ::basegfx::B3DPoint aLookAt;
     403           0 :     double fDefaultCamPosZ = mpView->GetDefaultCamPosZ();
     404           0 :     ::basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
     405           0 :     aCam.SetPosAndLookAt(aCamPos, aLookAt);
     406           0 :     aCam.SetFocalLength(mpView->GetDefaultCamFocal());
     407           0 :     aCam.SetDefaults(::basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, mpView->GetDefaultCamFocal());
     408           0 :     pScene->SetCamera(aCam);
     409             : 
     410           0 :     pScene->Insert3DObj(p3DObj);
     411           0 :     pScene->NbcSetSnapRect(a3DRect);
     412           0 :     pScene->SetModel(mpDoc);
     413             : 
     414           0 :     ImpPrepareBasic3DShape(p3DObj, pScene);
     415             : 
     416           0 :     SfxItemSet aAttr(mpDoc->GetPool());
     417           0 :     SetStyleSheet(aAttr, p3DObj);
     418           0 :     aAttr.Put(XLineStyleItem (XLINE_NONE));
     419           0 :     p3DObj->SetMergedItemSet(aAttr);
     420             : 
     421             :     // make object interactive at once
     422           0 :     pScene->SetRectsDirty();
     423             : 
     424             :     // Take care of restrictions for the rectangle
     425           0 :     Rectangle aRect(rRectangle);
     426             : 
     427           0 :     switch(nID)
     428             :     {
     429             :         case SID_3D_CUBE:
     430             :         case SID_3D_SPHERE:
     431             :         case SID_3D_TORUS:
     432             :         {
     433             :             // force quadratic
     434           0 :             ImpForceQuadratic(aRect);
     435           0 :             break;
     436             :         }
     437             : 
     438             :         case SID_3D_SHELL:
     439             :         case SID_3D_HALF_SPHERE:
     440             :         {
     441             :             // force horizontal layout
     442           0 :             break;
     443             :         }
     444             : 
     445             :         case SID_3D_CYLINDER:
     446             :         case SID_3D_CONE:
     447             :         case SID_3D_PYRAMID:
     448             :         {
     449             :             // force vertical layout
     450           0 :             break;
     451             :         }
     452             :     }
     453             : 
     454             :     // use changed rectangle, not original one
     455           0 :     pScene->SetLogicRect(aRect);
     456             : 
     457           0 :     return pScene;
     458             : }
     459             : 
     460         114 : } // end of namespace sd
     461             : 
     462             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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