LCOV - code coverage report
Current view: top level - svtools/source/dialogs - roadmapwizard.cxx (source / functions) Hit Total Coverage
Test: commit 10e77ab3ff6f4314137acd6e2702a6e5c1ce1fae Lines: 1 258 0.4 %
Date: 2014-11-03 Functions: 2 31 6.5 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <svtools/roadmapwizard.hxx>
      22             : #include <svtools/svtools.hrc>
      23             : #include <svtools/svtresid.hxx>
      24             : #include <roadmap.hxx>
      25             : #include <tools/debug.hxx>
      26             : 
      27             : #include <stdarg.h>
      28             : 
      29             : #include <vector>
      30             : #include <map>
      31             : #include <set>
      32             : 
      33             : 
      34             : namespace svt
      35             : {
      36             : 
      37             : 
      38             :     namespace
      39             :     {
      40             :         typedef ::std::set< WizardTypes::WizardState >          StateSet;
      41             : 
      42             :         typedef ::std::map<
      43             :                     RoadmapWizardTypes::PathId,
      44             :                     RoadmapWizardTypes::WizardPath
      45             :                 >                                               Paths;
      46             : 
      47             :         typedef ::std::map<
      48             :                     WizardTypes::WizardState,
      49             :                     ::std::pair<
      50             :                         OUString,
      51             :                         RoadmapWizardTypes::RoadmapPageFactory
      52             :                     >
      53             :                 >                                               StateDescriptions;
      54             :     }
      55             : 
      56             :     struct RoadmapWizardImpl : public RoadmapWizardTypes
      57             :     {
      58             :         ORoadmap*           pRoadmap;
      59             :         Paths               aPaths;
      60             :         PathId              nActivePath;
      61             :         StateDescriptions   aStateDescriptors;
      62             :         StateSet            aDisabledStates;
      63             :         bool                bActivePathIsDefinite;
      64             : 
      65           0 :         RoadmapWizardImpl()
      66             :             :pRoadmap( NULL )
      67             :             ,nActivePath( -1 )
      68           0 :             ,bActivePathIsDefinite( false )
      69             :         {
      70           0 :         }
      71             : 
      72           0 :         ~RoadmapWizardImpl()
      73           0 :         {
      74           0 :             delete pRoadmap;
      75           0 :         }
      76             : 
      77             :         /// returns the index of the current state in given path, or -1
      78             :         sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath );
      79             :         /// returns the index of the current state in the path with the given id, or -1
      80             :         sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId );
      81             :         /// returns the index of the first state in which the two given paths differ
      82             :         sal_Int32 getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS );
      83             :     };
      84             : 
      85             : 
      86           0 :     sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath )
      87             :     {
      88           0 :         sal_Int32 nStateIndexInPath = 0;
      89           0 :         WizardPath::const_iterator aPathLoop = _rPath.begin();
      90           0 :         for ( ; aPathLoop != _rPath.end(); ++aPathLoop, ++nStateIndexInPath )
      91           0 :             if ( *aPathLoop == _nState )
      92           0 :                 break;
      93           0 :         if ( aPathLoop == _rPath.end() )
      94           0 :             nStateIndexInPath = -1;
      95           0 :         return nStateIndexInPath;
      96             :     }
      97             : 
      98             : 
      99           0 :     sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId )
     100             :     {
     101           0 :         sal_Int32 nStateIndexInPath = -1;
     102           0 :         Paths::const_iterator aPathPos = aPaths.find( _nPathId );
     103           0 :         if ( aPathPos != aPaths.end( ) )
     104           0 :             nStateIndexInPath = getStateIndexInPath( _nState, aPathPos->second );
     105           0 :         return nStateIndexInPath;
     106             :     }
     107             : 
     108             : 
     109           0 :     sal_Int32 RoadmapWizardImpl::getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS )
     110             :     {
     111           0 :         sal_Int32 nMinLength = ::std::min( _rLHS.size(), _rRHS.size() );
     112           0 :         for ( sal_Int32 nCheck = 0; nCheck < nMinLength; ++nCheck )
     113             :         {
     114           0 :             if ( _rLHS[ nCheck ] != _rRHS[ nCheck ] )
     115           0 :                 return nCheck;
     116             :         }
     117           0 :         return nMinLength;
     118             :     }
     119             : 
     120             :     //= RoadmapWizard
     121           0 :     RoadmapWizard::RoadmapWizard( vcl::Window* _pParent, const WinBits i_nStyle, sal_uInt32 _nButtonFlags )
     122             :         :OWizardMachine( _pParent, i_nStyle, _nButtonFlags )
     123           0 :         ,m_pImpl( new RoadmapWizardImpl )
     124             :     {
     125           0 :         impl_construct();
     126           0 :     }
     127             : 
     128           0 :     RoadmapWizard::RoadmapWizard( vcl::Window* _pParent, sal_uInt32 _nButtonFlags )
     129             :         :OWizardMachine( _pParent, _nButtonFlags )
     130           0 :         ,m_pImpl( new RoadmapWizardImpl )
     131             :     {
     132           0 :         impl_construct();
     133           0 :     }
     134             : 
     135           0 :     void RoadmapWizard::impl_construct()
     136             :     {
     137           0 :         SetLeftAlignedButtonCount( 1 );
     138           0 :         SetEmptyViewMargin();
     139             : 
     140           0 :         m_pImpl->pRoadmap = new ORoadmap( this, WB_TABSTOP );
     141           0 :         m_pImpl->pRoadmap->SetText( SVT_RESSTR( STR_WIZDLG_ROADMAP_TITLE ) );
     142           0 :         m_pImpl->pRoadmap->SetPosPixel( Point( 0, 0 ) );
     143           0 :         m_pImpl->pRoadmap->SetItemSelectHdl( LINK( this, RoadmapWizard, OnRoadmapItemSelected ) );
     144             : 
     145           0 :         Size aRoadmapSize =( LogicToPixel( Size( 85, 0 ), MAP_APPFONT ) );
     146           0 :         aRoadmapSize.Height() = GetSizePixel().Height();
     147           0 :         m_pImpl->pRoadmap->SetSizePixel( aRoadmapSize );
     148             : 
     149           0 :         SetViewWindow( m_pImpl->pRoadmap );
     150           0 :         SetViewAlign( WINDOWALIGN_LEFT );
     151           0 :         m_pImpl->pRoadmap->Show();
     152           0 :     }
     153             : 
     154             : 
     155           0 :     RoadmapWizard::~RoadmapWizard()
     156             :     {
     157           0 :         delete m_pImpl;
     158           0 :     }
     159             : 
     160             : 
     161           0 :     void RoadmapWizard::SetRoadmapHelpId( const OString& _rId )
     162             :     {
     163           0 :         m_pImpl->pRoadmap->SetHelpId( _rId );
     164           0 :     }
     165             : 
     166             : 
     167           0 :     void RoadmapWizard::SetRoadmapInteractive( bool _bInteractive )
     168             :     {
     169           0 :         m_pImpl->pRoadmap->SetRoadmapInteractive( _bInteractive );
     170           0 :     }
     171             : 
     172             : 
     173           0 :     void RoadmapWizard::declarePath( PathId _nPathId, const WizardPath& _lWizardStates)
     174             :     {
     175             : 
     176           0 :         m_pImpl->aPaths.insert( Paths::value_type( _nPathId, _lWizardStates ) );
     177             : 
     178           0 :         if ( m_pImpl->aPaths.size() == 1 )
     179             :             // the very first path -> activate it
     180           0 :             activatePath( _nPathId, false );
     181             :         else
     182           0 :             implUpdateRoadmap( );
     183           0 :     }
     184             : 
     185             : 
     186           0 :     void RoadmapWizard::declarePath( PathId _nPathId, WizardState _nFirstState, ... )
     187             :     {
     188             : 
     189             :         DBG_ASSERT( _nFirstState != WZS_INVALID_STATE, "RoadmapWizard::declarePath: there should be at least one state in the path!" );
     190           0 :         if ( _nFirstState == WZS_INVALID_STATE )
     191           0 :             return;
     192             : 
     193           0 :         WizardPath aNewPath;
     194             : 
     195             :         // collect the elements of the path
     196             :         va_list aStateList;
     197           0 :         va_start( aStateList, _nFirstState );
     198             : 
     199           0 :         WizardState nState = _nFirstState;
     200           0 :         while ( nState != WZS_INVALID_STATE )
     201             :         {
     202           0 :             aNewPath.push_back( nState );
     203             :             nState = sal::static_int_cast< WizardState >(
     204           0 :                 va_arg( aStateList, int ));
     205             :         }
     206           0 :         va_end( aStateList );
     207             : 
     208             :         DBG_ASSERT( _nFirstState == 0, "RoadmapWizard::declarePath: first state must be NULL." );
     209             :             // The WizardDialog (our very base class) always starts with a mnCurLevel == 0
     210             : 
     211           0 :         declarePath( _nPathId, aNewPath );
     212             :     }
     213             : 
     214             : 
     215           0 :     void RoadmapWizard::describeState( WizardState _nState, const OUString& _rStateDisplayName, RoadmapPageFactory _pPageFactory )
     216             :     {
     217             :         OSL_ENSURE( m_pImpl->aStateDescriptors.find( _nState ) == m_pImpl->aStateDescriptors.end(),
     218             :             "RoadmapWizard::describeState: there already is a descriptor for this state!" );
     219           0 :         m_pImpl->aStateDescriptors[ _nState ] = StateDescriptions::mapped_type( _rStateDisplayName, _pPageFactory );
     220           0 :     }
     221             : 
     222             : 
     223           0 :     void RoadmapWizard::activatePath( PathId _nPathId, bool _bDecideForIt )
     224             :     {
     225             : 
     226           0 :         if ( ( _nPathId == m_pImpl->nActivePath ) && ( _bDecideForIt == m_pImpl->bActivePathIsDefinite ) )
     227             :             // nothing to do
     228           0 :             return;
     229             : 
     230             :         // does the given path exist?
     231           0 :         Paths::const_iterator aNewPathPos = m_pImpl->aPaths.find( _nPathId );
     232             :         DBG_ASSERT( aNewPathPos != m_pImpl->aPaths.end(), "RoadmapWizard::activate: there is no such path!" );
     233           0 :         if ( aNewPathPos == m_pImpl->aPaths.end() )
     234           0 :             return;
     235             : 
     236             :         // determine the index of the current state in the current path
     237           0 :         sal_Int32 nCurrentStatePathIndex = -1;
     238           0 :         if ( m_pImpl->nActivePath != -1 )
     239           0 :             nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
     240             : 
     241             :         DBG_ASSERT( (sal_Int32)aNewPathPos->second.size() > nCurrentStatePathIndex,
     242             :             "RoadmapWizard::activate: you cannot activate a path which has less states than we've already advanced!" );
     243             :             // If this asserts, this for instance means that we are already in state number, say, 5
     244             :             // of our current path, and the caller tries to activate a path which has less than 5
     245             :             // states
     246           0 :         if ( (sal_Int32)aNewPathPos->second.size() <= nCurrentStatePathIndex )
     247           0 :             return;
     248             : 
     249             :         // assert that the current and the new path are equal, up to nCurrentStatePathIndex
     250           0 :         Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath );
     251           0 :         if ( aActivePathPos != m_pImpl->aPaths.end() )
     252             :         {
     253           0 :             if ( m_pImpl->getFirstDifferentIndex( aActivePathPos->second, aNewPathPos->second ) <= nCurrentStatePathIndex )
     254             :             {
     255             :                 OSL_FAIL( "RoadmapWizard::activate: you cannot activate a path which conflicts with the current one *before* the current state!" );
     256           0 :                 return;
     257             :             }
     258             :         }
     259             : 
     260           0 :         m_pImpl->nActivePath = _nPathId;
     261           0 :         m_pImpl->bActivePathIsDefinite = _bDecideForIt;
     262             : 
     263           0 :         implUpdateRoadmap( );
     264             :     }
     265             : 
     266             : 
     267           0 :     void RoadmapWizard::implUpdateRoadmap( )
     268             :     {
     269             : 
     270             :         DBG_ASSERT( m_pImpl->aPaths.find( m_pImpl->nActivePath ) != m_pImpl->aPaths.end(),
     271             :             "RoadmapWizard::implUpdateRoadmap: there is no such path!" );
     272           0 :         const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
     273             : 
     274           0 :         sal_Int32 nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), rActivePath );
     275             : 
     276             :         // determine up to which index (in the new path) we have to display the items
     277           0 :         RoadmapTypes::ItemIndex nUpperStepBoundary = (RoadmapTypes::ItemIndex)rActivePath.size();
     278           0 :         bool bIncompletePath = false;
     279           0 :         if ( !m_pImpl->bActivePathIsDefinite )
     280             :         {
     281           0 :             for ( Paths::const_iterator aPathPos = m_pImpl->aPaths.begin();
     282           0 :                   aPathPos != m_pImpl->aPaths.end();
     283             :                   ++aPathPos
     284             :                 )
     285             :             {
     286           0 :                 if ( aPathPos->first == m_pImpl->nActivePath )
     287             :                     // it's the path we are just activating -> no need to check anything
     288           0 :                     continue;
     289             :                 // the index from which on both paths differ
     290           0 :                 sal_Int32 nDivergenceIndex = m_pImpl->getFirstDifferentIndex( rActivePath, aPathPos->second );
     291           0 :                 if ( nDivergenceIndex <= nCurrentStatePathIndex )
     292             :                     // they differ in an index which we have already left behind us
     293             :                     // -> this is no conflict anymore
     294           0 :                     continue;
     295             : 
     296             :                 // the path conflicts with our new path -> don't activate the
     297             :                 // *complete* new path, but only up to the step which is unambiguous
     298           0 :                 nUpperStepBoundary = nDivergenceIndex;
     299           0 :                 bIncompletePath = true;
     300             :             }
     301             :         }
     302             : 
     303             :         // can we advance from the current page?
     304           0 :         bool bCurrentPageCanAdvance = true;
     305           0 :         TabPage* pCurrentPage = GetPage( getCurrentState() );
     306           0 :         if ( pCurrentPage )
     307             :         {
     308           0 :             const IWizardPageController* pController = getPageController( GetPage( getCurrentState() ) );
     309             :             OSL_ENSURE( pController != NULL, "RoadmapWizard::implUpdateRoadmap: no controller for the current page!" );
     310           0 :             bCurrentPageCanAdvance = !pController || pController->canAdvance();
     311             :         }
     312             : 
     313             :         // now, we have to remove all items after nCurrentStatePathIndex, and insert the items from the active
     314             :         // path, up to (excluding) nUpperStepBoundary
     315           0 :         RoadmapTypes::ItemIndex nLoopUntil = ::std::max( (RoadmapTypes::ItemIndex)nUpperStepBoundary, m_pImpl->pRoadmap->GetItemCount() );
     316           0 :         for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex )
     317             :         {
     318           0 :             bool bExistentItem = ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() );
     319           0 :             bool bNeedItem = ( nItemIndex < nUpperStepBoundary );
     320             : 
     321           0 :             bool bInsertItem = false;
     322           0 :             if ( bExistentItem )
     323             :             {
     324           0 :                 if ( !bNeedItem )
     325             :                 {
     326           0 :                     while ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() )
     327           0 :                         m_pImpl->pRoadmap->DeleteRoadmapItem( nItemIndex );
     328           0 :                     break;
     329             :                 }
     330             :                 else
     331             :                 {
     332             :                     // there is an item with this index in the roadmap - does it match what is requested by
     333             :                     // the respective state in the active path?
     334           0 :                     RoadmapTypes::ItemId nPresentItemId = m_pImpl->pRoadmap->GetItemID( nItemIndex );
     335           0 :                     WizardState nRequiredState = rActivePath[ nItemIndex ];
     336           0 :                     if ( nPresentItemId != nRequiredState )
     337             :                     {
     338           0 :                         m_pImpl->pRoadmap->DeleteRoadmapItem( nItemIndex );
     339           0 :                         bInsertItem = true;
     340             :                     }
     341             :                 }
     342             :             }
     343             :             else
     344             :             {
     345             :                 DBG_ASSERT( bNeedItem, "RoadmapWizard::implUpdateRoadmap: ehm - none needed, none present - why did the loop not terminate?" );
     346           0 :                 bInsertItem = bNeedItem;
     347             :             }
     348             : 
     349           0 :             WizardState nState( rActivePath[ nItemIndex ] );
     350           0 :             if ( bInsertItem )
     351             :             {
     352             :                 m_pImpl->pRoadmap->InsertRoadmapItem(
     353             :                     nItemIndex,
     354           0 :                     getStateDisplayName( nState ),
     355             :                     nState
     356           0 :                 );
     357             :             }
     358             : 
     359             :             // if the item is *after* the current state, but the current page does not
     360             :             // allow advancing, the disable the state. This relieves derived classes
     361             :             // from disabling all future states just because the current state does not
     362             :             // (yet) allow advancing.
     363           0 :             const bool nUnconditionedDisable = !bCurrentPageCanAdvance && ( nItemIndex > nCurrentStatePathIndex );
     364           0 :             const bool bEnable = !nUnconditionedDisable && ( m_pImpl->aDisabledStates.find( nState ) == m_pImpl->aDisabledStates.end() );
     365             : 
     366           0 :             m_pImpl->pRoadmap->EnableRoadmapItem( m_pImpl->pRoadmap->GetItemID( nItemIndex ), bEnable );
     367             :         }
     368             : 
     369           0 :         m_pImpl->pRoadmap->SetRoadmapComplete( !bIncompletePath );
     370           0 :     }
     371             : 
     372             : 
     373           0 :     WizardTypes::WizardState RoadmapWizard::determineNextState( WizardState _nCurrentState ) const
     374             :     {
     375             : 
     376           0 :         sal_Int32 nCurrentStatePathIndex = -1;
     377             : 
     378           0 :         Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath );
     379           0 :         if ( aActivePathPos != m_pImpl->aPaths.end() )
     380           0 :             nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( _nCurrentState, aActivePathPos->second );
     381             : 
     382             :         DBG_ASSERT( nCurrentStatePathIndex != -1, "RoadmapWizard::determineNextState: ehm - how can we travel if there is no (valid) active path?" );
     383           0 :         if ( nCurrentStatePathIndex == -1 )
     384           0 :             return WZS_INVALID_STATE;
     385             : 
     386           0 :         sal_Int32 nNextStateIndex = nCurrentStatePathIndex + 1;
     387             : 
     388           0 :         while   (   ( nNextStateIndex < (sal_Int32)aActivePathPos->second.size() )
     389           0 :                 &&  ( m_pImpl->aDisabledStates.find( aActivePathPos->second[ nNextStateIndex ] ) != m_pImpl->aDisabledStates.end() )
     390             :                 )
     391             :         {
     392           0 :             ++nNextStateIndex;
     393             :         }
     394             : 
     395           0 :         if ( nNextStateIndex >= (sal_Int32)aActivePathPos->second.size() )
     396             :             // there is no next state in the current path (at least none which is enabled)
     397           0 :             return WZS_INVALID_STATE;
     398             : 
     399           0 :         return aActivePathPos->second[ nNextStateIndex ];
     400             :     }
     401             : 
     402             : 
     403           0 :     bool RoadmapWizard::canAdvance() const
     404             :     {
     405           0 :         if ( !m_pImpl->bActivePathIsDefinite )
     406             :         {
     407             :             // check how many paths are still allowed
     408           0 :             const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
     409           0 :             sal_Int32 nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), rActivePath );
     410             : 
     411           0 :             size_t nPossiblePaths(0);
     412           0 :             for (   Paths::const_iterator aPathPos = m_pImpl->aPaths.begin();
     413           0 :                     aPathPos != m_pImpl->aPaths.end();
     414             :                     ++aPathPos
     415             :                 )
     416             :             {
     417             :                 // the index from which on both paths differ
     418           0 :                 sal_Int32 nDivergenceIndex = m_pImpl->getFirstDifferentIndex( rActivePath, aPathPos->second );
     419             : 
     420           0 :                 if ( nDivergenceIndex > nCurrentStatePathIndex )
     421             :                     // this path is still a possible path
     422           0 :                     nPossiblePaths += 1;
     423             :             }
     424             : 
     425             :             // if we have more than one path which is still possible, then we assume
     426             :             // to always have a next state. Though there might be scenarios where this
     427             :             // is not true, but this is too sophisticated (means not really needed) right now.
     428           0 :             if ( nPossiblePaths > 1 )
     429           0 :                 return true;
     430             :         }
     431             : 
     432           0 :         const WizardPath& rPath = m_pImpl->aPaths[ m_pImpl->nActivePath ];
     433           0 :         if ( *rPath.rbegin() == getCurrentState() )
     434           0 :             return false;
     435             : 
     436           0 :         return true;
     437             :     }
     438             : 
     439             : 
     440           0 :     void RoadmapWizard::updateTravelUI()
     441             :     {
     442           0 :         OWizardMachine::updateTravelUI();
     443             : 
     444             :         // disable the "Previous" button if all states in our history are disabled
     445           0 :         ::std::vector< WizardState > aHistory;
     446           0 :         getStateHistory( aHistory );
     447           0 :         bool bHaveEnabledState = false;
     448           0 :         for (   ::std::vector< WizardState >::const_iterator state = aHistory.begin();
     449           0 :                 state != aHistory.end() && !bHaveEnabledState;
     450             :                 ++state
     451             :             )
     452             :         {
     453           0 :             if ( isStateEnabled( *state ) )
     454           0 :                 bHaveEnabledState = true;
     455             :         }
     456             : 
     457           0 :         enableButtons( WZB_PREVIOUS, bHaveEnabledState );
     458             : 
     459           0 :         implUpdateRoadmap();
     460           0 :     }
     461             : 
     462             : 
     463           0 :     IMPL_LINK_NOARG(RoadmapWizard, OnRoadmapItemSelected)
     464             :     {
     465             : 
     466           0 :         RoadmapTypes::ItemId nCurItemId = m_pImpl->pRoadmap->GetCurrentRoadmapItemID();
     467           0 :         if ( nCurItemId == getCurrentState() )
     468             :             // nothing to do
     469           0 :             return 1L;
     470             : 
     471           0 :         if ( isTravelingSuspended() )
     472           0 :             return 0;
     473             : 
     474           0 :         WizardTravelSuspension aTravelGuard( *this );
     475             : 
     476           0 :         sal_Int32 nCurrentIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
     477           0 :         sal_Int32 nNewIndex     = m_pImpl->getStateIndexInPath( nCurItemId, m_pImpl->nActivePath );
     478             : 
     479             :         DBG_ASSERT( ( nCurrentIndex != -1 ) && ( nNewIndex != -1 ),
     480             :             "RoadmapWizard::OnRoadmapItemSelected: something's wrong here!" );
     481           0 :         if ( ( nCurrentIndex == -1 ) || ( nNewIndex == -1 ) )
     482             :         {
     483           0 :             return 0L;
     484             :         }
     485             : 
     486           0 :         bool bResult = true;
     487           0 :         if ( nNewIndex > nCurrentIndex )
     488             :         {
     489           0 :             bResult = skipUntil( (WizardState)nCurItemId );
     490           0 :             WizardState nTemp = (WizardState)nCurItemId;
     491           0 :             while( nTemp )
     492             :             {
     493           0 :                 if( m_pImpl->aDisabledStates.find( --nTemp ) != m_pImpl->aDisabledStates.end() )
     494           0 :                     removePageFromHistory( nTemp );
     495             :             }
     496             :         }
     497             :         else
     498           0 :             bResult = skipBackwardUntil( (WizardState)nCurItemId );
     499             : 
     500           0 :         if ( !bResult )
     501           0 :             m_pImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() );
     502             : 
     503           0 :         return 1L;
     504             :     }
     505             : 
     506             : 
     507           0 :     void RoadmapWizard::enterState( WizardState _nState )
     508             :     {
     509             : 
     510           0 :         OWizardMachine::enterState( _nState );
     511             : 
     512             :         // synchronize the roadmap
     513           0 :         implUpdateRoadmap( );
     514           0 :         m_pImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() );
     515           0 :     }
     516             : 
     517             : 
     518           0 :     OUString RoadmapWizard::getStateDisplayName( WizardState _nState ) const
     519             :     {
     520           0 :         OUString sDisplayName;
     521             : 
     522           0 :         StateDescriptions::const_iterator pos = m_pImpl->aStateDescriptors.find( _nState );
     523             :         OSL_ENSURE( pos != m_pImpl->aStateDescriptors.end(),
     524             :             "RoadmapWizard::getStateDisplayName: no default implementation available for this state!" );
     525           0 :         if ( pos != m_pImpl->aStateDescriptors.end() )
     526           0 :             sDisplayName = pos->second.first;
     527             : 
     528           0 :         return sDisplayName;
     529             :     }
     530             : 
     531             : 
     532           0 :     TabPage* RoadmapWizard::createPage( WizardState _nState )
     533             :     {
     534           0 :         TabPage* pPage( NULL );
     535             : 
     536           0 :         StateDescriptions::const_iterator pos = m_pImpl->aStateDescriptors.find( _nState );
     537             :         OSL_ENSURE( pos != m_pImpl->aStateDescriptors.end(),
     538             :             "RoadmapWizard::createPage: no default implementation available for this state!" );
     539           0 :         if ( pos != m_pImpl->aStateDescriptors.end() )
     540             :         {
     541           0 :             RoadmapPageFactory pFactory = pos->second.second;
     542           0 :             pPage = (*pFactory)( *this );
     543             :         }
     544             : 
     545           0 :         return pPage;
     546             :     }
     547             : 
     548             : 
     549           0 :     void RoadmapWizard::enableState( WizardState _nState, bool _bEnable )
     550             :     {
     551             : 
     552             :         // remember this (in case the state appears in the roadmap later on)
     553           0 :         if ( _bEnable )
     554           0 :             m_pImpl->aDisabledStates.erase( _nState );
     555             :         else
     556             :         {
     557           0 :             m_pImpl->aDisabledStates.insert( _nState );
     558           0 :             removePageFromHistory( _nState );
     559             :         }
     560             : 
     561             :         // if the state is currently in the roadmap, reflect it's new status
     562           0 :         m_pImpl->pRoadmap->EnableRoadmapItem( (RoadmapTypes::ItemId)_nState, _bEnable );
     563           0 :     }
     564             : 
     565             : 
     566           0 :     bool RoadmapWizard::knowsState( WizardState i_nState ) const
     567             :     {
     568           0 :         for (   Paths::const_iterator path = m_pImpl->aPaths.begin();
     569           0 :                 path != m_pImpl->aPaths.end();
     570             :                 ++path
     571             :             )
     572             :         {
     573           0 :             for (   WizardPath::const_iterator state = path->second.begin();
     574           0 :                     state != path->second.end();
     575             :                     ++state
     576             :                 )
     577             :             {
     578           0 :                 if ( *state == i_nState )
     579           0 :                     return true;
     580             :             }
     581             :         }
     582           0 :         return false;
     583             :     }
     584             : 
     585           0 :     bool RoadmapWizard::isStateEnabled( WizardState _nState ) const
     586             :     {
     587           0 :         return m_pImpl->aDisabledStates.find( _nState ) == m_pImpl->aDisabledStates.end();
     588             :     }
     589             : 
     590           0 :     void RoadmapWizard::updateRoadmapItemLabel( WizardState _nState )
     591             :     {
     592           0 :         const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
     593           0 :         RoadmapTypes::ItemIndex nUpperStepBoundary = (RoadmapTypes::ItemIndex)rActivePath.size();
     594           0 :         RoadmapTypes::ItemIndex nLoopUntil = ::std::max( (RoadmapTypes::ItemIndex)nUpperStepBoundary, m_pImpl->pRoadmap->GetItemCount() );
     595           0 :         sal_Int32 nCurrentStatePathIndex = -1;
     596           0 :         if ( m_pImpl->nActivePath != -1 )
     597           0 :             nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
     598           0 :         for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex )
     599             :         {
     600           0 :             bool bExistentItem = ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() );
     601           0 :             if ( bExistentItem )
     602             :             {
     603             :                 // there is an item with this index in the roadmap - does it match what is requested by
     604             :                 // the respective state in the active path?
     605           0 :                 RoadmapTypes::ItemId nPresentItemId = m_pImpl->pRoadmap->GetItemID( nItemIndex );
     606           0 :                 WizardState nRequiredState = rActivePath[ nItemIndex ];
     607           0 :                 if ( _nState == nRequiredState )
     608             :                 {
     609           0 :                     m_pImpl->pRoadmap->ChangeRoadmapItemLabel( nPresentItemId, getStateDisplayName( nRequiredState ) );
     610           0 :                     break;
     611             :                 }
     612             :             }
     613             :         }
     614           0 :     }
     615             : 
     616             : 
     617        1227 : }   // namespace svt
     618             : 
     619             : 
     620             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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