Contents

# Shading

Sets the shading and shadow options for the selected 3D object.

Shading

To access this command...

Open the context menu of the 3D object, choose 3D Effects - Shading tab.

## Shading

Specify the type of shading to apply to the selected 3D object.

### Mode

Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.

## Shadow

Adds or removes a shadow from the selected 3D object.

3D Shadowing On/Off

### Surface angle

Enter an angle from 0 to 90 degrees for casting the shadow.

## Camera

Set the camera options for the selected 3D object.

### Distance

Enter the distance to leave between the camera and the center of the selected object.

### Focal length

Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens.

### Apply

Click here to apply the properties shown in the dialog to the selected object.

Apply

### Update

Click here to view in the dialog all the properties of the selected object.

Update

### Preview Field

Displays a preview of the current selection.

### Convert to 3-D

Use this icon to convert a selected 2D object to a 3D object. You can also select several 2D objects and convert them to one single 3D object. To convert a group of 2D objects to 3D, you must first ungroup the selected objects.

Convert to 3-D

### Convert to Rotation Object

Click here to convert a selected 2D object to a 3D rotation object. You can also select several 2D objects and convert them to one single 3D rotation object. To convert a group of 2D objects to 3D, you must first ungroup the selected objects.

Convert to Rotation Object

### Perspective On/Off

Click here to turn the perspective view on or off.

Perspective On/Off