Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <basegfx/vector/b3dvector.hxx>
21 : #include <basegfx/matrix/b3dhommatrix.hxx>
22 :
23 :
24 :
25 : namespace basegfx
26 : {
27 0 : B3DVector& B3DVector::normalize()
28 : {
29 0 : double fLen(scalar(*this));
30 :
31 0 : if(!::basegfx::fTools::equalZero(fLen))
32 : {
33 0 : const double fOne(1.0);
34 :
35 0 : if(!::basegfx::fTools::equal(fOne, fLen))
36 : {
37 0 : fLen = sqrt(fLen);
38 :
39 0 : if(!::basegfx::fTools::equalZero(fLen))
40 : {
41 0 : mfX /= fLen;
42 0 : mfY /= fLen;
43 0 : mfZ /= fLen;
44 : }
45 : }
46 : }
47 :
48 0 : return *this;
49 : }
50 :
51 0 : B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const
52 : {
53 0 : B3DVector aNew(*this);
54 0 : aNew = cross(aNew, rNormalizedVec);
55 0 : aNew.normalize();
56 0 : return aNew;
57 : }
58 :
59 0 : B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat )
60 : {
61 0 : const double fTempX( rMat.get(0,0)*mfX + rMat.get(0,1)*mfY + rMat.get(0,2)*mfZ );
62 0 : const double fTempY( rMat.get(1,0)*mfX + rMat.get(1,1)*mfY + rMat.get(1,2)*mfZ );
63 0 : const double fTempZ( rMat.get(2,0)*mfX + rMat.get(2,1)*mfY + rMat.get(2,2)*mfZ );
64 0 : mfX = fTempX;
65 0 : mfY = fTempY;
66 0 : mfZ = fTempZ;
67 :
68 0 : return *this;
69 : }
70 :
71 0 : B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec )
72 : {
73 0 : B3DVector aRes( rVec );
74 0 : return aRes*=rMat;
75 : }
76 :
77 0 : bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB )
78 : {
79 : // i think fastest is to compare relations, need no square or division
80 0 : if(!fTools::equal(rVecA.getX() * rVecB.getY(), rVecA.getY() * rVecB.getX()))
81 0 : return false;
82 :
83 0 : if(!fTools::equal(rVecA.getX() * rVecB.getZ(), rVecA.getZ() * rVecB.getX()))
84 0 : return false;
85 :
86 0 : return (fTools::equal(rVecA.getY() * rVecB.getZ(), rVecA.getZ() * rVecB.getY()));
87 : }
88 :
89 : } // end of namespace basegfx
90 :
91 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|