LCOV - code coverage report
Current view: top level - basegfx/source/vector - b3ivector.cxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 8 0.0 %
Date: 2014-04-14 Functions: 0 2 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <basegfx/vector/b3ivector.hxx>
      21             : #include <basegfx/matrix/b3dhommatrix.hxx>
      22             : 
      23             : namespace basegfx
      24             : {
      25           0 :     B3IVector& B3IVector::operator*=( const B3DHomMatrix& rMat )
      26             :     {
      27           0 :         mnX = fround( rMat.get(0,0)*mnX + rMat.get(0,1)*mnY + rMat.get(0,2)*mnZ );
      28           0 :         mnY = fround( rMat.get(1,0)*mnX + rMat.get(1,1)*mnY + rMat.get(1,2)*mnZ );
      29           0 :         mnZ = fround( rMat.get(2,0)*mnX + rMat.get(2,1)*mnY + rMat.get(2,2)*mnZ );
      30             : 
      31           0 :         return *this;
      32             :     }
      33             : 
      34           0 :     B3IVector operator*( const B3DHomMatrix& rMat, const B3IVector& rVec )
      35             :     {
      36           0 :         B3IVector aRes( rVec );
      37           0 :         return aRes*=rMat;
      38             :     }
      39             : } // end of namespace basegfx
      40             : 
      41             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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