LCOV - code coverage report
Current view: top level - canvas/source/vcl - impltools.cxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 173 0.0 %
Date: 2014-04-14 Functions: 0 8 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <canvas/debug.hxx>
      22             : #include <tools/diagnose_ex.h>
      23             : 
      24             : #include <rtl/math.hxx>
      25             : 
      26             : #include <com/sun/star/geometry/RealSize2D.hpp>
      27             : #include <com/sun/star/geometry/RealPoint2D.hpp>
      28             : #include <com/sun/star/geometry/RealRectangle2D.hpp>
      29             : #include <com/sun/star/rendering/RenderState.hpp>
      30             : #include <com/sun/star/rendering/XCanvas.hpp>
      31             : #include <com/sun/star/rendering/XBitmap.hpp>
      32             : #include <com/sun/star/rendering/XPolyPolygon2D.hpp>
      33             : #include <com/sun/star/geometry/RealBezierSegment2D.hpp>
      34             : #include <com/sun/star/rendering/XIntegerBitmap.hpp>
      35             : 
      36             : #include <vcl/salbtype.hxx>
      37             : #include <vcl/bmpacc.hxx>
      38             : #include <vcl/bitmapex.hxx>
      39             : #include <vcl/metric.hxx>
      40             : #include <vcl/canvastools.hxx>
      41             : 
      42             : #include <basegfx/point/b2dpoint.hxx>
      43             : #include <basegfx/tuple/b2dtuple.hxx>
      44             : #include <basegfx/polygon/b2dpolygontools.hxx>
      45             : #include <basegfx/range/b2drectangle.hxx>
      46             : #include <basegfx/matrix/b2dhommatrix.hxx>
      47             : #include <basegfx/tools/canvastools.hxx>
      48             : #include <basegfx/numeric/ftools.hxx>
      49             : 
      50             : #include <canvas/canvastools.hxx>
      51             : #include <o3tl/compat_functional.hxx>
      52             : 
      53             : #include "impltools.hxx"
      54             : #include "canvasbitmap.hxx"
      55             : 
      56             : #include <numeric>
      57             : 
      58             : 
      59             : using namespace ::com::sun::star;
      60             : 
      61             : namespace vclcanvas
      62             : {
      63             :     namespace tools
      64             :     {
      65           0 :         ::BitmapEx bitmapExFromXBitmap( const uno::Reference< rendering::XBitmap >& xBitmap )
      66             :         {
      67             :             // TODO(F3): CanvasCustomSprite should also be tunnelled
      68             :             // through (also implements XIntegerBitmap interface)
      69           0 :             CanvasBitmap* pBitmapImpl = dynamic_cast< CanvasBitmap* >( xBitmap.get() );
      70             : 
      71           0 :             if( pBitmapImpl )
      72             :             {
      73           0 :                 return pBitmapImpl->getBitmap();
      74             :             }
      75             :             else
      76             :             {
      77           0 :                 SpriteCanvas* pCanvasImpl = dynamic_cast< SpriteCanvas* >( xBitmap.get() );
      78           0 :                 if( pCanvasImpl && pCanvasImpl->getBackBuffer() )
      79             :                 {
      80             :                     // TODO(F3): mind the plain Canvas impl. Consolidate with CWS canvas05
      81           0 :                     const ::OutputDevice& rDev( pCanvasImpl->getBackBuffer()->getOutDev() );
      82           0 :                     const ::Point aEmptyPoint;
      83             :                     return rDev.GetBitmapEx( aEmptyPoint,
      84           0 :                                              rDev.GetOutputSizePixel() );
      85             :                 }
      86             : 
      87             :                 // TODO(F2): add support for floating point bitmap formats
      88             :                 uno::Reference< rendering::XIntegerReadOnlyBitmap > xIntBmp(
      89           0 :                     xBitmap, uno::UNO_QUERY_THROW );
      90             : 
      91           0 :                 ::BitmapEx aBmpEx = ::vcl::unotools::bitmapExFromXBitmap( xIntBmp );
      92           0 :                 if( !!aBmpEx )
      93           0 :                     return aBmpEx;
      94             : 
      95             :                 // TODO(F1): extract pixel from XBitmap interface
      96           0 :                 ENSURE_OR_THROW( false,
      97           0 :                                   "bitmapExFromXBitmap(): could not extract bitmap" );
      98             :             }
      99             : 
     100             :             return ::BitmapEx();
     101             :         }
     102             : 
     103           0 :         bool setupFontTransform( ::Point&                       o_rPoint,
     104             :                                  ::Font&                        io_rVCLFont,
     105             :                                  const rendering::ViewState&    rViewState,
     106             :                                  const rendering::RenderState&  rRenderState,
     107             :                                  ::OutputDevice&                rOutDev )
     108             :         {
     109           0 :             ::basegfx::B2DHomMatrix aMatrix;
     110             : 
     111             :             ::canvas::tools::mergeViewAndRenderTransform(aMatrix,
     112             :                                                          rViewState,
     113           0 :                                                          rRenderState);
     114             : 
     115           0 :             ::basegfx::B2DTuple aScale;
     116           0 :             ::basegfx::B2DTuple aTranslate;
     117             :             double nRotate, nShearX;
     118             : 
     119           0 :             aMatrix.decompose( aScale, aTranslate, nRotate, nShearX );
     120             : 
     121             :             // query font metric _before_ tampering with width and height
     122           0 :             if( !::rtl::math::approxEqual(aScale.getX(), aScale.getY()) )
     123             :             {
     124             :                 // retrieve true font width
     125           0 :                 const sal_Int32 nFontWidth( rOutDev.GetFontMetric( io_rVCLFont ).GetWidth() );
     126             : 
     127           0 :                 const sal_Int32 nScaledFontWidth( ::basegfx::fround(nFontWidth * aScale.getX()) );
     128             : 
     129           0 :                 if( !nScaledFontWidth )
     130             :                 {
     131             :                     // scale is smaller than one pixel - disable text
     132             :                     // output altogether
     133           0 :                     return false;
     134             :                 }
     135             : 
     136           0 :                 io_rVCLFont.SetWidth( nScaledFontWidth );
     137             :             }
     138             : 
     139           0 :             if( !::rtl::math::approxEqual(aScale.getY(), 1.0) )
     140             :             {
     141           0 :                 const sal_Int32 nFontHeight( io_rVCLFont.GetHeight() );
     142           0 :                 io_rVCLFont.SetHeight( ::basegfx::fround(nFontHeight * aScale.getY()) );
     143             :             }
     144             : 
     145           0 :             io_rVCLFont.SetOrientation( static_cast< short >( ::basegfx::fround(-fmod(nRotate, 2*M_PI)*(1800.0/M_PI)) ) );
     146             : 
     147             :             // TODO(F2): Missing functionality in VCL: shearing
     148           0 :             o_rPoint.X() = ::basegfx::fround(aTranslate.getX());
     149           0 :             o_rPoint.Y() = ::basegfx::fround(aTranslate.getY());
     150             : 
     151           0 :             return true;
     152             :         }
     153             : 
     154           0 :         bool isRectangle( const PolyPolygon& rPolyPoly )
     155             :         {
     156             :             // exclude some cheap cases first
     157           0 :             if( rPolyPoly.Count() != 1 )
     158           0 :                 return false;
     159             : 
     160           0 :             const ::Polygon& rPoly( rPolyPoly[0] );
     161             : 
     162           0 :             sal_uInt16 nCount( rPoly.GetSize() );
     163           0 :             if( nCount < 4 )
     164           0 :                 return false;
     165             : 
     166             :             // delegate to basegfx
     167           0 :             return ::basegfx::tools::isRectangle( rPoly.getB2DPolygon() );
     168             :         }
     169             : 
     170             : 
     171             :         // VCL-Canvas related
     172             : 
     173             : 
     174           0 :         ::Point mapRealPoint2D( const geometry::RealPoint2D&    rPoint,
     175             :                                 const rendering::ViewState&     rViewState,
     176             :                                 const rendering::RenderState&   rRenderState )
     177             :         {
     178           0 :             ::basegfx::B2DPoint aPoint( ::basegfx::unotools::b2DPointFromRealPoint2D(rPoint) );
     179             : 
     180           0 :             ::basegfx::B2DHomMatrix aMatrix;
     181             :             aPoint *= ::canvas::tools::mergeViewAndRenderTransform(aMatrix,
     182             :                                                                    rViewState,
     183           0 :                                                                    rRenderState);
     184             : 
     185           0 :             return ::vcl::unotools::pointFromB2DPoint( aPoint );
     186             :         }
     187             : 
     188           0 :         ::PolyPolygon mapPolyPolygon( const ::basegfx::B2DPolyPolygon&  rPoly,
     189             :                                       const rendering::ViewState&       rViewState,
     190             :                                       const rendering::RenderState&     rRenderState )
     191             :         {
     192           0 :             ::basegfx::B2DHomMatrix aMatrix;
     193             :             ::canvas::tools::mergeViewAndRenderTransform(aMatrix,
     194             :                                                          rViewState,
     195           0 :                                                          rRenderState);
     196             : 
     197           0 :             ::basegfx::B2DPolyPolygon aTemp( rPoly );
     198             : 
     199           0 :             aTemp.transform( aMatrix );
     200             : 
     201           0 :             return ::PolyPolygon( aTemp );
     202             :         }
     203             : 
     204           0 :         ::BitmapEx transformBitmap( const BitmapEx&                 rBitmap,
     205             :                                     const ::basegfx::B2DHomMatrix&  rTransform,
     206             :                                     const uno::Sequence< double >&  rDeviceColor,
     207             :                                     ModulationMode                  eModulationMode )
     208             :         {
     209             :             SAL_INFO( "canvas.vcl", "::vclcanvas::tools::transformBitmap()" );
     210             :             SAL_INFO( "canvas.vcl", "::vclcanvas::tools::transformBitmap: 0x" << std::hex << &rBitmap );
     211             : 
     212             :             // calc transformation and size of bitmap to be
     213             :             // generated. Note, that the translational components are
     214             :             // deleted from the transformation; this can be handled by
     215             :             // an offset when painting the bitmap
     216           0 :             const Size                  aBmpSize( rBitmap.GetSizePixel() );
     217           0 :             ::basegfx::B2DRectangle     aDestRect;
     218             : 
     219           0 :             bool bCopyBack( false );
     220             : 
     221             :             // calc effective transformation for bitmap
     222             :             const ::basegfx::B2DRectangle aSrcRect( 0, 0,
     223           0 :                                                     aBmpSize.Width(),
     224           0 :                                                     aBmpSize.Height() );
     225             :             ::canvas::tools::calcTransformedRectBounds( aDestRect,
     226             :                                                         aSrcRect,
     227           0 :                                                         rTransform );
     228             : 
     229             :             // re-center bitmap, such that it's left, top border is
     230             :             // aligned with (0,0). The method takes the given
     231             :             // rectangle, and calculates a transformation that maps
     232             :             // this rectangle unscaled to the origin.
     233           0 :             ::basegfx::B2DHomMatrix aLocalTransform;
     234             :             ::canvas::tools::calcRectToOriginTransform( aLocalTransform,
     235             :                                                         aSrcRect,
     236           0 :                                                         rTransform );
     237             : 
     238           0 :             const bool bModulateColors( eModulationMode == MODULATE_WITH_DEVICECOLOR &&
     239           0 :                                         rDeviceColor.getLength() > 2 );
     240           0 :             const double nRedModulation( bModulateColors ? rDeviceColor[0] : 1.0 );
     241           0 :             const double nGreenModulation( bModulateColors ? rDeviceColor[1] : 1.0 );
     242           0 :             const double nBlueModulation( bModulateColors ? rDeviceColor[2] : 1.0 );
     243           0 :             const double nAlphaModulation( bModulateColors && rDeviceColor.getLength() > 3 ?
     244           0 :                                            rDeviceColor[3] : 1.0 );
     245             : 
     246           0 :             Bitmap aSrcBitmap( rBitmap.GetBitmap() );
     247           0 :             Bitmap aSrcAlpha;
     248             : 
     249             :             // differentiate mask and alpha channel (on-off
     250             :             // vs. multi-level transparency)
     251           0 :             if( rBitmap.IsTransparent() )
     252             :             {
     253           0 :                 if( rBitmap.IsAlpha() )
     254           0 :                     aSrcAlpha = rBitmap.GetAlpha().GetBitmap();
     255             :                 else
     256           0 :                     aSrcAlpha = rBitmap.GetMask();
     257             :             }
     258             : 
     259           0 :             Bitmap::ScopedReadAccess pReadAccess( aSrcBitmap );
     260           0 :             Bitmap::ScopedReadAccess pAlphaReadAccess( rBitmap.IsTransparent() ?
     261             :                                                      aSrcAlpha.AcquireReadAccess() :
     262             :                                                      (BitmapReadAccess*)NULL,
     263           0 :                                                      aSrcAlpha );
     264             : 
     265           0 :             if( pReadAccess.get() == NULL ||
     266           0 :                 (pAlphaReadAccess.get() == NULL && rBitmap.IsTransparent()) )
     267             :             {
     268             :                 // TODO(E2): Error handling!
     269           0 :                 ENSURE_OR_THROW( false,
     270             :                                   "transformBitmap(): could not access source bitmap" );
     271             :             }
     272             : 
     273             :             // mapping table, to translate pAlphaReadAccess' pixel
     274             :             // values into destination alpha values (needed e.g. for
     275             :             // paletted 1-bit masks).
     276             :             sal_uInt8 aAlphaMap[256];
     277             : 
     278           0 :             if( rBitmap.IsTransparent() )
     279             :             {
     280           0 :                 if( rBitmap.IsAlpha() )
     281             :                 {
     282             :                     // source already has alpha channel - 1:1 mapping,
     283             :                     // i.e. aAlphaMap[0]=0,...,aAlphaMap[255]=255.
     284           0 :                     ::o3tl::iota( aAlphaMap, &aAlphaMap[256], 0 );
     285             :                 }
     286             :                 else
     287             :                 {
     288             :                     // mask transparency - determine used palette colors
     289           0 :                     const BitmapColor& rCol0( pAlphaReadAccess->GetPaletteColor( 0 ) );
     290           0 :                     const BitmapColor& rCol1( pAlphaReadAccess->GetPaletteColor( 1 ) );
     291             : 
     292             :                     // shortcut for true luminance calculation
     293             :                     // (assumes that palette is grey-level)
     294           0 :                     aAlphaMap[0] = rCol0.GetRed();
     295           0 :                     aAlphaMap[1] = rCol1.GetRed();
     296             :                 }
     297             :             }
     298             :             // else: mapping table is not used
     299             : 
     300             :             const Size aDestBmpSize( ::basegfx::fround( aDestRect.getWidth() ),
     301           0 :                                      ::basegfx::fround( aDestRect.getHeight() ) );
     302             : 
     303           0 :             if( aDestBmpSize.Width() == 0 || aDestBmpSize.Height() == 0 )
     304           0 :                 return BitmapEx();
     305             : 
     306           0 :             Bitmap aDstBitmap( aDestBmpSize, aSrcBitmap.GetBitCount(), &pReadAccess->GetPalette() );
     307           0 :             Bitmap aDstAlpha( AlphaMask( aDestBmpSize ).GetBitmap() );
     308             : 
     309             :             {
     310             :                 // just to be on the safe side: let the
     311             :                 // ScopedAccessors get destructed before
     312             :                 // copy-constructing the resulting bitmap. This will
     313             :                 // rule out the possibility that cached accessor data
     314             :                 // is not yet written back.
     315           0 :                 Bitmap::ScopedWriteAccess pWriteAccess( aDstBitmap );
     316           0 :                 Bitmap::ScopedWriteAccess pAlphaWriteAccess( aDstAlpha );
     317             : 
     318             : 
     319           0 :                 if( pWriteAccess.get() != NULL &&
     320           0 :                     pAlphaWriteAccess.get() != NULL &&
     321           0 :                     rTransform.isInvertible() )
     322             :                 {
     323             :                     // we're doing inverse mapping here, i.e. mapping
     324             :                     // points from the destination bitmap back to the
     325             :                     // source
     326           0 :                     ::basegfx::B2DHomMatrix aTransform( aLocalTransform );
     327           0 :                     aTransform.invert();
     328             : 
     329             :                     // for the time being, always read as ARGB
     330           0 :                     for( int y=0; y<aDestBmpSize.Height(); ++y )
     331             :                     {
     332           0 :                         if( bModulateColors )
     333             :                         {
     334             :                             // TODO(P2): Have different branches for
     335             :                             // alpha-only modulation (color
     336             :                             // modulations eq. 1.0)
     337             : 
     338             :                             // modulate all color channels with given
     339             :                             // values
     340             : 
     341             :                             // differentiate mask and alpha channel (on-off
     342             :                             // vs. multi-level transparency)
     343           0 :                             if( rBitmap.IsTransparent() )
     344             :                             {
     345             :                                 // Handling alpha and mask just the same...
     346           0 :                                 for( int x=0; x<aDestBmpSize.Width(); ++x )
     347             :                                 {
     348           0 :                                     ::basegfx::B2DPoint aPoint(x,y);
     349           0 :                                     aPoint *= aTransform;
     350             : 
     351           0 :                                     const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
     352           0 :                                     const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
     353           0 :                                     if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
     354           0 :                                         nSrcY < 0 || nSrcY >= aBmpSize.Height() )
     355             :                                     {
     356           0 :                                         pAlphaWriteAccess->SetPixel( y, x, BitmapColor(255) );
     357             :                                     }
     358             :                                     else
     359             :                                     {
     360             :                                         // modulate alpha with
     361             :                                         // nAlphaModulation. This is a
     362             :                                         // little bit verbose, formula
     363             :                                         // is 255 - (255-pixAlpha)*nAlphaModulation
     364             :                                         // (invert 'alpha' pixel value,
     365             :                                         // to get the standard alpha
     366             :                                         // channel behaviour)
     367           0 :                                         const sal_uInt8 cMappedAlphaIdx = aAlphaMap[ pAlphaReadAccess->GetPixelIndex( nSrcY, nSrcX ) ];
     368           0 :                                         const sal_uInt8 cModulatedAlphaIdx = 255U - static_cast<sal_uInt8>( nAlphaModulation* (255U - cMappedAlphaIdx) + .5 );
     369           0 :                                         pAlphaWriteAccess->SetPixelIndex( y, x, cModulatedAlphaIdx );
     370           0 :                                         BitmapColor aColor( pReadAccess->GetPixel( nSrcY, nSrcX ) );
     371             : 
     372             :                                         aColor.SetRed(
     373             :                                             static_cast<sal_uInt8>(
     374           0 :                                                 nRedModulation *
     375           0 :                                                 aColor.GetRed() + .5 ));
     376             :                                         aColor.SetGreen(
     377             :                                             static_cast<sal_uInt8>(
     378           0 :                                                 nGreenModulation *
     379           0 :                                                 aColor.GetGreen() + .5 ));
     380             :                                         aColor.SetBlue(
     381             :                                             static_cast<sal_uInt8>(
     382           0 :                                                 nBlueModulation *
     383           0 :                                                 aColor.GetBlue() + .5 ));
     384             : 
     385             :                                         pWriteAccess->SetPixel( y, x,
     386           0 :                                                                 aColor );
     387             :                                     }
     388           0 :                                 }
     389             :                             }
     390             :                             else
     391             :                             {
     392           0 :                                 for( int x=0; x<aDestBmpSize.Width(); ++x )
     393             :                                 {
     394           0 :                                     ::basegfx::B2DPoint aPoint(x,y);
     395           0 :                                     aPoint *= aTransform;
     396             : 
     397           0 :                                     const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
     398           0 :                                     const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
     399           0 :                                     if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
     400           0 :                                         nSrcY < 0 || nSrcY >= aBmpSize.Height() )
     401             :                                     {
     402           0 :                                         pAlphaWriteAccess->SetPixel( y, x, BitmapColor(255) );
     403             :                                     }
     404             :                                     else
     405             :                                     {
     406             :                                         // modulate alpha with
     407             :                                         // nAlphaModulation. This is a
     408             :                                         // little bit verbose, formula
     409             :                                         // is 255 - 255*nAlphaModulation
     410             :                                         // (invert 'alpha' pixel value,
     411             :                                         // to get the standard alpha
     412             :                                         // channel behaviour)
     413             :                                         pAlphaWriteAccess->SetPixel( y, x,
     414             :                                                                      BitmapColor(
     415             :                                                                          255U -
     416             :                                                                          static_cast<sal_uInt8>(
     417           0 :                                                                              nAlphaModulation*255.0
     418           0 :                                                                              + .5 ) ) );
     419             : 
     420             :                                         BitmapColor aColor( pReadAccess->GetPixel( nSrcY,
     421           0 :                                                                                    nSrcX ) );
     422             : 
     423             :                                         aColor.SetRed(
     424             :                                             static_cast<sal_uInt8>(
     425           0 :                                                 nRedModulation *
     426           0 :                                                 aColor.GetRed() + .5 ));
     427             :                                         aColor.SetGreen(
     428             :                                             static_cast<sal_uInt8>(
     429           0 :                                                 nGreenModulation *
     430           0 :                                                 aColor.GetGreen() + .5 ));
     431             :                                         aColor.SetBlue(
     432             :                                             static_cast<sal_uInt8>(
     433           0 :                                                 nBlueModulation *
     434           0 :                                                 aColor.GetBlue() + .5 ));
     435             : 
     436             :                                         pWriteAccess->SetPixel( y, x,
     437           0 :                                                                 aColor );
     438             :                                     }
     439           0 :                                 }
     440             :                             }
     441             :                         }
     442             :                         else
     443             :                         {
     444             :                             // differentiate mask and alpha channel (on-off
     445             :                             // vs. multi-level transparency)
     446           0 :                             if( rBitmap.IsTransparent() )
     447             :                             {
     448             :                                 // Handling alpha and mask just the same...
     449           0 :                                 for( int x=0; x<aDestBmpSize.Width(); ++x )
     450             :                                 {
     451           0 :                                     ::basegfx::B2DPoint aPoint(x,y);
     452           0 :                                     aPoint *= aTransform;
     453             : 
     454           0 :                                     const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
     455           0 :                                     const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
     456           0 :                                     if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
     457           0 :                                         nSrcY < 0 || nSrcY >= aBmpSize.Height() )
     458             :                                     {
     459           0 :                                         pAlphaWriteAccess->SetPixelIndex( y, x, 255 );
     460             :                                     }
     461             :                                     else
     462             :                                     {
     463           0 :                                         const sal_uInt8 cAlphaIdx = pAlphaReadAccess->GetPixelIndex( nSrcY, nSrcX );
     464           0 :                                         pAlphaWriteAccess->SetPixelIndex( y, x, aAlphaMap[ cAlphaIdx ] );
     465           0 :                                         pWriteAccess->SetPixel( y, x, pReadAccess->GetPixel( nSrcY, nSrcX ) );
     466             :                                     }
     467           0 :                                 }
     468             :                             }
     469             :                             else
     470             :                             {
     471           0 :                                 for( int x=0; x<aDestBmpSize.Width(); ++x )
     472             :                                 {
     473           0 :                                     ::basegfx::B2DPoint aPoint(x,y);
     474           0 :                                     aPoint *= aTransform;
     475             : 
     476           0 :                                     const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
     477           0 :                                     const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
     478           0 :                                     if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
     479           0 :                                         nSrcY < 0 || nSrcY >= aBmpSize.Height() )
     480             :                                     {
     481           0 :                                         pAlphaWriteAccess->SetPixel( y, x, BitmapColor(255) );
     482             :                                     }
     483             :                                     else
     484             :                                     {
     485           0 :                                         pAlphaWriteAccess->SetPixel( y, x, BitmapColor(0) );
     486             :                                         pWriteAccess->SetPixel( y, x, pReadAccess->GetPixel( nSrcY,
     487           0 :                                                                                              nSrcX ) );
     488             :                                     }
     489           0 :                                 }
     490             :                             }
     491             :                         }
     492             :                     }
     493             : 
     494           0 :                     bCopyBack = true;
     495             :                 }
     496             :                 else
     497             :                 {
     498             :                     // TODO(E2): Error handling!
     499           0 :                     ENSURE_OR_THROW( false,
     500             :                                       "transformBitmap(): could not access bitmap" );
     501           0 :                 }
     502             :             }
     503             : 
     504           0 :             if( bCopyBack )
     505           0 :                 return BitmapEx( aDstBitmap, AlphaMask( aDstAlpha ) );
     506             :             else
     507           0 :                 return BitmapEx();
     508             :         }
     509             :     }
     510           0 : }
     511             : 
     512             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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