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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include "BaseGFXHelper.hxx"
21 : #include <com/sun/star/drawing/DoubleSequence.hpp>
22 :
23 : using namespace ::com::sun::star;
24 : using namespace ::com::sun::star::drawing;
25 : using namespace ::basegfx;
26 :
27 : namespace chart
28 : {
29 : namespace BaseGFXHelper
30 : {
31 :
32 0 : ::basegfx::B3DRange getBoundVolume( const drawing::PolyPolygonShape3D& rPolyPoly )
33 : {
34 0 : ::basegfx::B3DRange aRet;
35 :
36 0 : bool bInited = false;
37 0 : sal_Int32 nPolyCount = rPolyPoly.SequenceX.getLength();
38 0 : for(sal_Int32 nPoly = 0; nPoly < nPolyCount; nPoly++)
39 : {
40 0 : sal_Int32 nPointCount = rPolyPoly.SequenceX[nPoly].getLength();
41 0 : for( sal_Int32 nPoint = 0; nPoint < nPointCount; nPoint++)
42 : {
43 0 : if(!bInited)
44 : {
45 : aRet = ::basegfx::B3DRange(::basegfx::B3DTuple(
46 0 : rPolyPoly.SequenceX[nPoly][nPoint]
47 0 : , rPolyPoly.SequenceY[nPoly][nPoint]
48 0 : , rPolyPoly.SequenceZ[nPoly][nPoint]));
49 0 : bInited = true;
50 : }
51 : else
52 : {
53 : aRet.expand( ::basegfx::B3DTuple(
54 0 : rPolyPoly.SequenceX[nPoly][nPoint]
55 0 : , rPolyPoly.SequenceY[nPoly][nPoint]
56 0 : , rPolyPoly.SequenceZ[nPoly][nPoint]));
57 : }
58 : }
59 : }
60 :
61 0 : return aRet;
62 : }
63 :
64 0 : B2IRectangle makeRectangle( const awt::Point& rPos, const awt::Size& rSize )
65 : {
66 0 : return B2IRectangle(rPos.X,rPos.Y,rPos.X+rSize.Width,rPos.Y+rSize.Height);
67 : }
68 :
69 0 : awt::Point B2IRectangleToAWTPoint( const ::basegfx::B2IRectangle& rB2IRectangle )
70 : {
71 0 : return awt::Point( rB2IRectangle.getMinX(), rB2IRectangle.getMinY() );
72 : }
73 :
74 0 : awt::Size B2IRectangleToAWTSize( const ::basegfx::B2IRectangle& rB2IRectangle )
75 : {
76 0 : return awt::Size( static_cast< sal_Int32 >( rB2IRectangle.getWidth()),
77 0 : static_cast< sal_Int32 >( rB2IRectangle.getHeight()));
78 : }
79 :
80 0 : awt::Rectangle B2IRectangleToAWTRectangle(
81 : const ::basegfx::B2IRectangle& rB2IRectangle )
82 : {
83 0 : return awt::Rectangle( rB2IRectangle.getMinX(), rB2IRectangle.getMinY(),
84 0 : static_cast< sal_Int32 >( rB2IRectangle.getWidth()),
85 0 : static_cast< sal_Int32 >( rB2IRectangle.getHeight()));
86 : }
87 :
88 0 : B3DVector Direction3DToB3DVector( const Direction3D& rDirection )
89 : {
90 : return B3DVector(
91 : rDirection.DirectionX
92 : , rDirection.DirectionY
93 : , rDirection.DirectionZ
94 0 : );
95 : }
96 :
97 0 : Direction3D B3DVectorToDirection3D( const B3DVector& rB3DVector )
98 : {
99 : return Direction3D(
100 0 : rB3DVector.getX()
101 0 : , rB3DVector.getY()
102 0 : , rB3DVector.getZ()
103 0 : );
104 : }
105 :
106 0 : B3DVector Position3DToB3DVector( const Position3D& rPosition )
107 : {
108 : return B3DVector(
109 : rPosition.PositionX
110 : , rPosition.PositionY
111 : , rPosition.PositionZ
112 0 : );
113 : }
114 :
115 0 : Position3D B3DVectorToPosition3D( const B3DVector& rB3DVector )
116 : {
117 : return Position3D(
118 0 : rB3DVector.getX()
119 0 : , rB3DVector.getY()
120 0 : , rB3DVector.getZ()
121 0 : );
122 : }
123 :
124 0 : B3DHomMatrix HomogenMatrixToB3DHomMatrix( const HomogenMatrix & rHomogenMatrix )
125 : {
126 0 : B3DHomMatrix aResult;
127 :
128 0 : aResult.set( 0, 0, rHomogenMatrix.Line1.Column1 );
129 0 : aResult.set( 0, 1, rHomogenMatrix.Line1.Column2 );
130 0 : aResult.set( 0, 2, rHomogenMatrix.Line1.Column3 );
131 0 : aResult.set( 0, 3, rHomogenMatrix.Line1.Column4 );
132 :
133 0 : aResult.set( 1, 0, rHomogenMatrix.Line2.Column1 );
134 0 : aResult.set( 1, 1, rHomogenMatrix.Line2.Column2 );
135 0 : aResult.set( 1, 2, rHomogenMatrix.Line2.Column3 );
136 0 : aResult.set( 1, 3, rHomogenMatrix.Line2.Column4 );
137 :
138 0 : aResult.set( 2, 0, rHomogenMatrix.Line3.Column1 );
139 0 : aResult.set( 2, 1, rHomogenMatrix.Line3.Column2 );
140 0 : aResult.set( 2, 2, rHomogenMatrix.Line3.Column3 );
141 0 : aResult.set( 2, 3, rHomogenMatrix.Line3.Column4 );
142 :
143 0 : aResult.set( 3, 0, rHomogenMatrix.Line4.Column1 );
144 0 : aResult.set( 3, 1, rHomogenMatrix.Line4.Column2 );
145 0 : aResult.set( 3, 2, rHomogenMatrix.Line4.Column3 );
146 0 : aResult.set( 3, 3, rHomogenMatrix.Line4.Column4 );
147 :
148 0 : return aResult;
149 : }
150 :
151 0 : HomogenMatrix B3DHomMatrixToHomogenMatrix( const B3DHomMatrix & rB3DMatrix )
152 : {
153 0 : HomogenMatrix aResult;
154 :
155 0 : aResult.Line1.Column1 = rB3DMatrix.get( 0, 0 );
156 0 : aResult.Line1.Column2 = rB3DMatrix.get( 0, 1 );
157 0 : aResult.Line1.Column3 = rB3DMatrix.get( 0, 2 );
158 0 : aResult.Line1.Column4 = rB3DMatrix.get( 0, 3 );
159 :
160 0 : aResult.Line2.Column1 = rB3DMatrix.get( 1, 0 );
161 0 : aResult.Line2.Column2 = rB3DMatrix.get( 1, 1 );
162 0 : aResult.Line2.Column3 = rB3DMatrix.get( 1, 2 );
163 0 : aResult.Line2.Column4 = rB3DMatrix.get( 1, 3 );
164 :
165 0 : aResult.Line3.Column1 = rB3DMatrix.get( 2, 0 );
166 0 : aResult.Line3.Column2 = rB3DMatrix.get( 2, 1 );
167 0 : aResult.Line3.Column3 = rB3DMatrix.get( 2, 2 );
168 0 : aResult.Line3.Column4 = rB3DMatrix.get( 2, 3 );
169 :
170 0 : aResult.Line4.Column1 = rB3DMatrix.get( 3, 0 );
171 0 : aResult.Line4.Column2 = rB3DMatrix.get( 3, 1 );
172 0 : aResult.Line4.Column3 = rB3DMatrix.get( 3, 2 );
173 0 : aResult.Line4.Column4 = rB3DMatrix.get( 3, 3 );
174 :
175 0 : return aResult;
176 : }
177 :
178 0 : B3DTuple GetRotationFromMatrix( const B3DHomMatrix & rB3DMatrix )
179 : {
180 0 : B3DTuple aScale, aTranslation, aRotation, aShearing;
181 0 : rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing );
182 0 : return aRotation;
183 : }
184 :
185 0 : B3DTuple GetScaleFromMatrix( const B3DHomMatrix & rB3DMatrix )
186 : {
187 0 : B3DTuple aScale, aTranslation, aRotation, aShearing;
188 0 : rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing );
189 0 : return aScale;
190 : }
191 :
192 0 : void ReduceToRotationMatrix( ::basegfx::B3DHomMatrix & rB3DMatrix )
193 : {
194 0 : B3DTuple aR( GetRotationFromMatrix( rB3DMatrix ) );
195 0 : ::basegfx::B3DHomMatrix aRotationMatrix;
196 0 : aRotationMatrix.rotate(aR.getX(),aR.getY(),aR.getZ());
197 0 : rB3DMatrix = aRotationMatrix;
198 0 : }
199 :
200 0 : double Deg2Rad( double fDegrees )
201 : {
202 0 : return fDegrees * ( F_PI / 180.0 );
203 : }
204 :
205 0 : double Rad2Deg( double fRadians )
206 : {
207 0 : return fRadians * ( 180.0 / F_PI );
208 : }
209 :
210 : } // namespace BaseGFXHelper
211 : } // namespace chart
212 :
213 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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