LCOV - code coverage report
Current view: top level - drawinglayer/source/attribute - sdrlightattribute3d.cxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 30 0.0 %
Date: 2014-04-14 Functions: 0 15 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
      21             : #include <basegfx/color/bcolor.hxx>
      22             : #include <basegfx/vector/b3dvector.hxx>
      23             : #include <rtl/instance.hxx>
      24             : 
      25             : 
      26             : 
      27             : namespace drawinglayer
      28             : {
      29             :     namespace attribute
      30             :     {
      31           0 :         class ImpSdr3DLightAttribute
      32             :         {
      33             :         public:
      34             :             // 3D light attribute definitions
      35             :             basegfx::BColor                         maColor;
      36             :             basegfx::B3DVector                      maDirection;
      37             : 
      38             :             // bitfield
      39             :             bool                                    mbSpecular : 1;
      40             : 
      41           0 :             ImpSdr3DLightAttribute(
      42             :                 const basegfx::BColor& rColor,
      43             :                 const basegfx::B3DVector& rDirection,
      44             :                 bool bSpecular)
      45             :             :   maColor(rColor),
      46             :                 maDirection(rDirection),
      47           0 :                 mbSpecular(bSpecular)
      48             :             {
      49           0 :             }
      50             : 
      51             :             // data read access
      52           0 :             const basegfx::BColor& getColor() const { return maColor; }
      53           0 :             const basegfx::B3DVector& getDirection() const { return maDirection; }
      54           0 :             bool getSpecular() const { return mbSpecular; }
      55             : 
      56           0 :             bool operator==(const ImpSdr3DLightAttribute& rCandidate) const
      57             :             {
      58           0 :                 return (getColor() == rCandidate.getColor()
      59           0 :                     && getDirection() == rCandidate.getDirection()
      60           0 :                     && getSpecular() == rCandidate.getSpecular());
      61             :             }
      62             :         };
      63             : 
      64             :         namespace
      65             :         {
      66             :             struct theGlobalDefault :
      67             :                 public rtl::Static< Sdr3DLightAttribute::ImplType, theGlobalDefault > {};
      68             :         }
      69             : 
      70           0 :         Sdr3DLightAttribute::Sdr3DLightAttribute(
      71             :             const basegfx::BColor& rColor,
      72             :             const basegfx::B3DVector& rDirection,
      73             :             bool bSpecular)
      74             :         :   mpSdr3DLightAttribute(ImpSdr3DLightAttribute(
      75           0 :                 rColor, rDirection, bSpecular))
      76             :         {
      77           0 :         }
      78             : 
      79           0 :         Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate)
      80           0 :         :   mpSdr3DLightAttribute(rCandidate.mpSdr3DLightAttribute)
      81             :         {
      82           0 :         }
      83             : 
      84           0 :         Sdr3DLightAttribute::~Sdr3DLightAttribute()
      85             :         {
      86           0 :         }
      87             : 
      88           0 :         Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute& rCandidate)
      89             :         {
      90           0 :             mpSdr3DLightAttribute = rCandidate.mpSdr3DLightAttribute;
      91           0 :             return *this;
      92             :         }
      93             : 
      94           0 :         bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const
      95             :         {
      96           0 :             return rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute;
      97             :         }
      98             : 
      99           0 :         const basegfx::BColor& Sdr3DLightAttribute::getColor() const
     100             :         {
     101           0 :             return mpSdr3DLightAttribute->getColor();
     102             :         }
     103             : 
     104           0 :         const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const
     105             :         {
     106           0 :             return mpSdr3DLightAttribute->getDirection();
     107             :         }
     108             : 
     109           0 :         bool Sdr3DLightAttribute::getSpecular() const
     110             :         {
     111           0 :             return mpSdr3DLightAttribute->getSpecular();
     112             :         }
     113             : 
     114             :     } // end of namespace attribute
     115             : } // end of namespace drawinglayer
     116             : 
     117             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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