LCOV - code coverage report
Current view: top level - drawinglayer/source/processor3d - zbufferprocessor3d.cxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 319 0.0 %
Date: 2014-04-14 Functions: 0 30 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <drawinglayer/processor3d/zbufferprocessor3d.hxx>
      21             : #include <basegfx/raster/bpixelraster.hxx>
      22             : #include <vcl/bmpacc.hxx>
      23             : #include <basegfx/raster/rasterconvert3d.hxx>
      24             : #include <basegfx/raster/bzpixelraster.hxx>
      25             : #include <drawinglayer/attribute/materialattribute3d.hxx>
      26             : #include <drawinglayer/texture/texture.hxx>
      27             : #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
      28             : #include <drawinglayer/primitive3d/textureprimitive3d.hxx>
      29             : #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
      30             : #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
      31             : #include <drawinglayer/geometry/viewinformation2d.hxx>
      32             : #include <basegfx/polygon/b3dpolygontools.hxx>
      33             : #include <basegfx/polygon/b3dpolypolygontools.hxx>
      34             : #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
      35             : 
      36             : using namespace com::sun::star;
      37             : 
      38             : namespace
      39             : {
      40           0 :     BitmapEx BPixelRasterToBitmapEx(const basegfx::BPixelRaster& rRaster, sal_uInt16 mnAntiAlialize)
      41             :     {
      42           0 :         BitmapEx aRetval;
      43           0 :         const sal_uInt32 nWidth(mnAntiAlialize ? rRaster.getWidth()/mnAntiAlialize : rRaster.getWidth());
      44           0 :         const sal_uInt32 nHeight(mnAntiAlialize ? rRaster.getHeight()/mnAntiAlialize : rRaster.getHeight());
      45             : 
      46           0 :         if(nWidth && nHeight)
      47             :         {
      48           0 :             const Size aDestSize(nWidth, nHeight);
      49           0 :             sal_uInt8 nInitAlpha(255);
      50           0 :             Bitmap aContent(aDestSize, 24);
      51           0 :             AlphaMask aAlpha(aDestSize, &nInitAlpha);
      52           0 :             BitmapWriteAccess* pContent = aContent.AcquireWriteAccess();
      53           0 :             BitmapWriteAccess* pAlpha = aAlpha.AcquireWriteAccess();
      54             : 
      55           0 :             if (pContent && pAlpha)
      56             :             {
      57           0 :                 if(mnAntiAlialize)
      58             :                 {
      59           0 :                     const sal_uInt16 nDivisor(mnAntiAlialize * mnAntiAlialize);
      60             : 
      61           0 :                     for(sal_uInt32 y(0L); y < nHeight; y++)
      62             :                     {
      63           0 :                         for(sal_uInt32 x(0L); x < nWidth; x++)
      64             :                         {
      65           0 :                             sal_uInt16 nRed(0);
      66           0 :                             sal_uInt16 nGreen(0);
      67           0 :                             sal_uInt16 nBlue(0);
      68           0 :                             sal_uInt16 nOpacity(0);
      69           0 :                             sal_uInt32 nIndex(rRaster.getIndexFromXY(x * mnAntiAlialize, y * mnAntiAlialize));
      70             : 
      71           0 :                             for(sal_uInt32 c(0); c < mnAntiAlialize; c++)
      72             :                             {
      73           0 :                                 for(sal_uInt32 d(0); d < mnAntiAlialize; d++)
      74             :                                 {
      75           0 :                                     const basegfx::BPixel& rPixel(rRaster.getBPixel(nIndex++));
      76           0 :                                     nRed = nRed + rPixel.getRed();
      77           0 :                                     nGreen = nGreen + rPixel.getGreen();
      78           0 :                                     nBlue = nBlue + rPixel.getBlue();
      79           0 :                                     nOpacity = nOpacity + rPixel.getOpacity();
      80             :                                 }
      81             : 
      82           0 :                                 nIndex += rRaster.getWidth() - mnAntiAlialize;
      83             :                             }
      84             : 
      85           0 :                             nOpacity = nOpacity / nDivisor;
      86             : 
      87           0 :                             if(nOpacity)
      88             :                             {
      89             :                                 pContent->SetPixel(y, x, BitmapColor(
      90             :                                     (sal_uInt8)(nRed / nDivisor),
      91             :                                     (sal_uInt8)(nGreen / nDivisor),
      92           0 :                                     (sal_uInt8)(nBlue / nDivisor)));
      93           0 :                                 pAlpha->SetPixel(y, x, BitmapColor(255 - (sal_uInt8)nOpacity));
      94             :                             }
      95             :                         }
      96             :                     }
      97             :                 }
      98             :                 else
      99             :                 {
     100           0 :                     sal_uInt32 nIndex(0L);
     101             : 
     102           0 :                     for(sal_uInt32 y(0L); y < nHeight; y++)
     103             :                     {
     104           0 :                         for(sal_uInt32 x(0L); x < nWidth; x++)
     105             :                         {
     106           0 :                             const basegfx::BPixel& rPixel(rRaster.getBPixel(nIndex++));
     107             : 
     108           0 :                             if(rPixel.getOpacity())
     109             :                             {
     110           0 :                                 pContent->SetPixel(y, x, BitmapColor(rPixel.getRed(), rPixel.getGreen(), rPixel.getBlue()));
     111           0 :                                 pAlpha->SetPixel(y, x, BitmapColor(255 - rPixel.getOpacity()));
     112             :                             }
     113             :                         }
     114             :                     }
     115             :                 }
     116             :             }
     117             : 
     118           0 :             aAlpha.ReleaseAccess(pAlpha);
     119           0 :             aContent.ReleaseAccess(pContent);
     120             : 
     121           0 :             aRetval = BitmapEx(aContent, aAlpha);
     122             : 
     123             :             // #i101811# set PrefMapMode and PrefSize at newly created Bitmap
     124           0 :             aRetval.SetPrefMapMode(MAP_PIXEL);
     125           0 :             aRetval.SetPrefSize(Size(nWidth, nHeight));
     126             :         }
     127             : 
     128           0 :         return aRetval;
     129             :     }
     130             : } // end of anonymous namespace
     131             : 
     132           0 : class ZBufferRasterConverter3D : public basegfx::RasterConverter3D
     133             : {
     134             : private:
     135             :     const drawinglayer::processor3d::DefaultProcessor3D&    mrProcessor;
     136             :     basegfx::BZPixelRaster&                                 mrBuffer;
     137             : 
     138             :     // interpolators for a single line span
     139             :     basegfx::ip_single                                      maIntZ;
     140             :     basegfx::ip_triple                                      maIntColor;
     141             :     basegfx::ip_triple                                      maIntNormal;
     142             :     basegfx::ip_double                                      maIntTexture;
     143             :     basegfx::ip_triple                                      maIntInvTexture;
     144             : 
     145             :     // current material to use for ratsreconversion
     146             :     const drawinglayer::attribute::MaterialAttribute3D*     mpCurrentMaterial;
     147             : 
     148             :     // bitfield
     149             :     // some boolean flags for line span interpolator usages
     150             :     bool                                                    mbModifyColor : 1;
     151             :     bool                                                    mbUseTex : 1;
     152             :     bool                                                    mbHasTexCoor : 1;
     153             :     bool                                                    mbHasInvTexCoor : 1;
     154             :     bool                                                    mbUseNrm : 1;
     155             :     bool                                                    mbUseCol : 1;
     156             : 
     157           0 :     void getTextureCoor(basegfx::B2DPoint& rTarget) const
     158             :     {
     159           0 :         if(mbHasTexCoor)
     160             :         {
     161           0 :             rTarget.setX(maIntTexture.getX().getVal());
     162           0 :             rTarget.setY(maIntTexture.getY().getVal());
     163             :         }
     164           0 :         else if(mbHasInvTexCoor)
     165             :         {
     166           0 :             const double fZFactor(maIntInvTexture.getZ().getVal());
     167           0 :             const double fInvZFactor(basegfx::fTools::equalZero(fZFactor) ? 1.0 : 1.0 / fZFactor);
     168           0 :             rTarget.setX(maIntInvTexture.getX().getVal() * fInvZFactor);
     169           0 :             rTarget.setY(maIntInvTexture.getY().getVal() * fInvZFactor);
     170             :         }
     171           0 :     }
     172             : 
     173           0 :     void incrementLineSpanInterpolators(double fStep)
     174             :     {
     175           0 :         maIntZ.increment(fStep);
     176             : 
     177           0 :         if(mbUseTex)
     178             :         {
     179           0 :             if(mbHasTexCoor)
     180             :             {
     181           0 :                 maIntTexture.increment(fStep);
     182             :             }
     183           0 :             else if(mbHasInvTexCoor)
     184             :             {
     185           0 :                 maIntInvTexture.increment(fStep);
     186             :             }
     187             :         }
     188             : 
     189           0 :         if(mbUseNrm)
     190             :         {
     191           0 :             maIntNormal.increment(fStep);
     192             :         }
     193             : 
     194           0 :         if(mbUseCol)
     195             :         {
     196           0 :             maIntColor.increment(fStep);
     197             :         }
     198           0 :     }
     199             : 
     200           0 :     double decideColorAndOpacity(basegfx::BColor& rColor)
     201             :     {
     202             :         // init values with full opacity and material color
     203             :         OSL_ENSURE(0 != mpCurrentMaterial, "CurrentMaterial not set (!)");
     204           0 :         double fOpacity(1.0);
     205           0 :         rColor = mpCurrentMaterial->getColor();
     206             : 
     207           0 :         if(mbUseTex)
     208             :         {
     209           0 :             basegfx::B2DPoint aTexCoor(0.0, 0.0);
     210           0 :             getTextureCoor(aTexCoor);
     211             : 
     212           0 :             if(mrProcessor.getGeoTexSvx().get())
     213             :             {
     214             :                 // calc color in spot. This may also set to invisible already when
     215             :                 // e.g. bitmap textures have transparent parts
     216           0 :                 mrProcessor.getGeoTexSvx()->modifyBColor(aTexCoor, rColor, fOpacity);
     217             :             }
     218             : 
     219           0 :             if(basegfx::fTools::more(fOpacity, 0.0) && mrProcessor.getTransparenceGeoTexSvx().get())
     220             :             {
     221             :                 // calc opacity. Object has a 2nd texture, a transparence texture
     222           0 :                 mrProcessor.getTransparenceGeoTexSvx()->modifyOpacity(aTexCoor, fOpacity);
     223           0 :             }
     224             :         }
     225             : 
     226           0 :         if(basegfx::fTools::more(fOpacity, 0.0))
     227             :         {
     228           0 :             if(mrProcessor.getGeoTexSvx().get())
     229             :             {
     230           0 :                 if(mbUseNrm)
     231             :                 {
     232             :                     // blend texture with phong
     233           0 :                     rColor = mrProcessor.getSdrLightingAttribute().solveColorModel(
     234           0 :                         basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()),
     235             :                         rColor,
     236           0 :                         mpCurrentMaterial->getSpecular(),
     237           0 :                         mpCurrentMaterial->getEmission(),
     238           0 :                         mpCurrentMaterial->getSpecularIntensity());
     239             :                 }
     240           0 :                 else if(mbUseCol)
     241             :                 {
     242             :                     // blend texture with gouraud
     243           0 :                     basegfx::BColor aBlendColor(maIntColor.getX().getVal(), maIntColor.getY().getVal(), maIntColor.getZ().getVal());
     244           0 :                     rColor *= aBlendColor;
     245             :                 }
     246           0 :                 else if(mrProcessor.getModulate())
     247             :                 {
     248             :                     // blend texture with single material color
     249           0 :                     rColor *= mpCurrentMaterial->getColor();
     250             :                 }
     251             :             }
     252             :             else
     253             :             {
     254           0 :                 if(mbUseNrm)
     255             :                 {
     256             :                     // modify color with phong
     257           0 :                     rColor = mrProcessor.getSdrLightingAttribute().solveColorModel(
     258           0 :                         basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()),
     259             :                         rColor,
     260           0 :                         mpCurrentMaterial->getSpecular(),
     261           0 :                         mpCurrentMaterial->getEmission(),
     262           0 :                         mpCurrentMaterial->getSpecularIntensity());
     263             :                 }
     264           0 :                 else if(mbUseCol)
     265             :                 {
     266             :                     // modify color with gouraud
     267           0 :                     rColor.setRed(maIntColor.getX().getVal());
     268           0 :                     rColor.setGreen(maIntColor.getY().getVal());
     269           0 :                     rColor.setBlue(maIntColor.getZ().getVal());
     270             :                 }
     271             :             }
     272             : 
     273           0 :             if(mbModifyColor)
     274             :             {
     275           0 :                 rColor = mrProcessor.getBColorModifierStack().getModifiedColor(rColor);
     276             :             }
     277             :         }
     278             : 
     279           0 :         return fOpacity;
     280             :     }
     281             : 
     282           0 :     void setupLineSpanInterpolators(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB)
     283             :     {
     284             :         // get inverse XDelta
     285           0 :         const double xInvDelta(1.0 / (rB.getX().getVal() - rA.getX().getVal()));
     286             : 
     287             :         // prepare Z-interpolator
     288           0 :         const double fZA(rA.getZ().getVal());
     289           0 :         const double fZB(rB.getZ().getVal());
     290           0 :         maIntZ = basegfx::ip_single(fZA, (fZB - fZA) * xInvDelta);
     291             : 
     292             :         // get bools and init other interpolators on demand accordingly
     293           0 :         mbModifyColor = mrProcessor.getBColorModifierStack().count();
     294           0 :         mbHasTexCoor = SCANLINE_EMPTY_INDEX != rA.getTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getTextureIndex();
     295           0 :         mbHasInvTexCoor = SCANLINE_EMPTY_INDEX != rA.getInverseTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getInverseTextureIndex();
     296           0 :         const bool bTextureActive(mrProcessor.getGeoTexSvx().get() || mrProcessor.getTransparenceGeoTexSvx().get());
     297           0 :         mbUseTex = bTextureActive && (mbHasTexCoor || mbHasInvTexCoor || mrProcessor.getSimpleTextureActive());
     298           0 :         const bool bUseColorTex(mbUseTex && mrProcessor.getGeoTexSvx().get());
     299           0 :         const bool bNeedNrmOrCol(!bUseColorTex || (bUseColorTex && mrProcessor.getModulate()));
     300           0 :         mbUseNrm = bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getNormalIndex() && SCANLINE_EMPTY_INDEX != rB.getNormalIndex();
     301           0 :         mbUseCol = !mbUseNrm && bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getColorIndex() && SCANLINE_EMPTY_INDEX != rB.getColorIndex();
     302             : 
     303           0 :         if(mbUseTex)
     304             :         {
     305           0 :             if(mbHasTexCoor)
     306             :             {
     307           0 :                 const basegfx::ip_double& rTA(getTextureInterpolators()[rA.getTextureIndex()]);
     308           0 :                 const basegfx::ip_double& rTB(getTextureInterpolators()[rB.getTextureIndex()]);
     309             :                 maIntTexture = basegfx::ip_double(
     310           0 :                     rTA.getX().getVal(), (rTB.getX().getVal() - rTA.getX().getVal()) * xInvDelta,
     311           0 :                     rTA.getY().getVal(), (rTB.getY().getVal() - rTA.getY().getVal()) * xInvDelta);
     312             :             }
     313           0 :             else if(mbHasInvTexCoor)
     314             :             {
     315           0 :                 const basegfx::ip_triple& rITA(getInverseTextureInterpolators()[rA.getInverseTextureIndex()]);
     316           0 :                 const basegfx::ip_triple& rITB(getInverseTextureInterpolators()[rB.getInverseTextureIndex()]);
     317             :                 maIntInvTexture = basegfx::ip_triple(
     318           0 :                     rITA.getX().getVal(), (rITB.getX().getVal() - rITA.getX().getVal()) * xInvDelta,
     319           0 :                     rITA.getY().getVal(), (rITB.getY().getVal() - rITA.getY().getVal()) * xInvDelta,
     320           0 :                     rITA.getZ().getVal(), (rITB.getZ().getVal() - rITA.getZ().getVal()) * xInvDelta);
     321             :             }
     322             :         }
     323             : 
     324           0 :         if(mbUseNrm)
     325             :         {
     326           0 :             const basegfx::ip_triple& rNA(getNormalInterpolators()[rA.getNormalIndex()]);
     327           0 :             const basegfx::ip_triple& rNB(getNormalInterpolators()[rB.getNormalIndex()]);
     328             :             maIntNormal = basegfx::ip_triple(
     329           0 :                 rNA.getX().getVal(), (rNB.getX().getVal() - rNA.getX().getVal()) * xInvDelta,
     330           0 :                 rNA.getY().getVal(), (rNB.getY().getVal() - rNA.getY().getVal()) * xInvDelta,
     331           0 :                 rNA.getZ().getVal(), (rNB.getZ().getVal() - rNA.getZ().getVal()) * xInvDelta);
     332             :         }
     333             : 
     334           0 :         if(mbUseCol)
     335             :         {
     336           0 :             const basegfx::ip_triple& rCA(getColorInterpolators()[rA.getColorIndex()]);
     337           0 :             const basegfx::ip_triple& rCB(getColorInterpolators()[rB.getColorIndex()]);
     338             :             maIntColor = basegfx::ip_triple(
     339           0 :                 rCA.getX().getVal(), (rCB.getX().getVal() - rCA.getX().getVal()) * xInvDelta,
     340           0 :                 rCA.getY().getVal(), (rCB.getY().getVal() - rCA.getY().getVal()) * xInvDelta,
     341           0 :                 rCA.getZ().getVal(), (rCB.getZ().getVal() - rCA.getZ().getVal()) * xInvDelta);
     342             :         }
     343           0 :     }
     344             : 
     345             :     virtual void processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount) SAL_OVERRIDE;
     346             : 
     347             : public:
     348           0 :     ZBufferRasterConverter3D(basegfx::BZPixelRaster& rBuffer, const drawinglayer::processor3d::ZBufferProcessor3D& rProcessor)
     349             :     :   basegfx::RasterConverter3D(),
     350             :         mrProcessor(rProcessor),
     351             :         mrBuffer(rBuffer),
     352             :         maIntZ(),
     353             :         maIntColor(),
     354             :         maIntNormal(),
     355             :         maIntTexture(),
     356             :         maIntInvTexture(),
     357             :         mpCurrentMaterial(0),
     358             :         mbModifyColor(false),
     359             :         mbUseTex(false),
     360             :         mbHasTexCoor(false),
     361             :         mbHasInvTexCoor(false),
     362             :         mbUseNrm(false),
     363           0 :         mbUseCol(false)
     364           0 :     {}
     365             : 
     366           0 :     void setCurrentMaterial(const drawinglayer::attribute::MaterialAttribute3D& rMaterial)
     367             :     {
     368           0 :         mpCurrentMaterial = &rMaterial;
     369           0 :     }
     370             : };
     371             : 
     372           0 : void ZBufferRasterConverter3D::processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount)
     373             : {
     374           0 :     if(!(nSpanCount & 0x0001))
     375             :     {
     376           0 :         if(nLine >= 0 && nLine < (sal_Int32)mrBuffer.getHeight())
     377             :         {
     378           0 :             sal_uInt32 nXA(::std::min(mrBuffer.getWidth(), (sal_uInt32)::std::max((sal_Int32)0, basegfx::fround(rA.getX().getVal()))));
     379           0 :             const sal_uInt32 nXB(::std::min(mrBuffer.getWidth(), (sal_uInt32)::std::max((sal_Int32)0, basegfx::fround(rB.getX().getVal()))));
     380             : 
     381           0 :             if(nXA < nXB)
     382             :             {
     383             :                 // prepare the span interpolators
     384           0 :                 setupLineSpanInterpolators(rA, rB);
     385             : 
     386             :                 // bring span interpolators to start condition by incrementing with the possible difference of
     387             :                 // clamped and non-clamped XStart. Interpolators are setup relying on double precision
     388             :                 // X-values, so that difference is the correct value to compensate for possible clampings
     389           0 :                 incrementLineSpanInterpolators(static_cast<double>(nXA) - rA.getX().getVal());
     390             : 
     391             :                 // prepare scanline index
     392           0 :                 sal_uInt32 nScanlineIndex(mrBuffer.getIndexFromXY(nXA, static_cast<sal_uInt32>(nLine)));
     393           0 :                 basegfx::BColor aNewColor;
     394             : 
     395           0 :                 while(nXA < nXB)
     396             :                 {
     397             :                     // early-test Z values if we need to do anything at all
     398           0 :                     const double fNewZ(::std::max(0.0, ::std::min((double)0xffff, maIntZ.getVal())));
     399           0 :                     const sal_uInt16 nNewZ(static_cast< sal_uInt16 >(fNewZ));
     400           0 :                     sal_uInt16& rOldZ(mrBuffer.getZ(nScanlineIndex));
     401             : 
     402           0 :                     if(nNewZ > rOldZ)
     403             :                     {
     404             :                         // detect color and opacity for this pixel
     405           0 :                         const sal_uInt16 nOpacity(::std::max((sal_Int16)0, static_cast< sal_Int16 >(decideColorAndOpacity(aNewColor) * 255.0)));
     406             : 
     407           0 :                         if(nOpacity > 0)
     408             :                         {
     409             :                             // avoid color overrun
     410           0 :                             aNewColor.clamp();
     411             : 
     412           0 :                             if(nOpacity >= 0x00ff)
     413             :                             {
     414             :                                 // full opacity (not transparent), set z and color
     415           0 :                                 rOldZ = nNewZ;
     416           0 :                                 mrBuffer.getBPixel(nScanlineIndex) = basegfx::BPixel(aNewColor, 0xff);
     417             :                             }
     418             :                             else
     419             :                             {
     420           0 :                                 basegfx::BPixel& rDest = mrBuffer.getBPixel(nScanlineIndex);
     421             : 
     422           0 :                                 if(rDest.getOpacity())
     423             :                                 {
     424             :                                     // mix new color by using
     425             :                                     // color' = color * (1 - opacity) + newcolor * opacity
     426           0 :                                     const sal_uInt16 nTransparence(0x0100 - nOpacity);
     427           0 :                                     rDest.setRed((sal_uInt8)(((rDest.getRed() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getRed()) * nOpacity)) >> 8));
     428           0 :                                     rDest.setGreen((sal_uInt8)(((rDest.getGreen() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getGreen()) * nOpacity)) >> 8));
     429           0 :                                     rDest.setBlue((sal_uInt8)(((rDest.getBlue() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getBlue()) * nOpacity)) >> 8));
     430             : 
     431           0 :                                     if(0xff != rDest.getOpacity())
     432             :                                     {
     433             :                                         // both are transparent, mix new opacity by using
     434             :                                         // opacity = newopacity * (1 - oldopacity) + oldopacity
     435           0 :                                         rDest.setOpacity(((sal_uInt8)((nOpacity * (0x0100 - rDest.getOpacity())) >> 8)) + rDest.getOpacity());
     436             :                                     }
     437             :                                 }
     438             :                                 else
     439             :                                 {
     440             :                                     // dest is unused, set color
     441           0 :                                     rDest = basegfx::BPixel(aNewColor, (sal_uInt8)nOpacity);
     442             :                                 }
     443             :                             }
     444             :                         }
     445             :                     }
     446             : 
     447             :                     // increments
     448           0 :                     nScanlineIndex++;
     449           0 :                     nXA++;
     450           0 :                     incrementLineSpanInterpolators(1.0);
     451           0 :                 }
     452             :             }
     453             :         }
     454             :     }
     455           0 : }
     456             : 
     457             : // helper class to buffer output for transparent rasterprimitives (filled areas
     458             : // and lines) until the end of processing. To ensure correct transparent
     459             : // visualisation, ZBuffers require to not set Z and to mix with the transparent
     460             : // color. If transparent rasterprimitives overlap, it gets necessary to
     461             : // paint transparent rasterprimitives from back to front to ensure that the
     462             : // mixing happens from back to front. For that purpose, transparent
     463             : // rasterprimitives are held in this class during the processing run, remember
     464             : // all data and will be rendered
     465             : 
     466           0 : class RasterPrimitive3D
     467             : {
     468             : private:
     469             :     boost::shared_ptr< drawinglayer::texture::GeoTexSvx >     mpGeoTexSvx;
     470             :     boost::shared_ptr< drawinglayer::texture::GeoTexSvx >     mpTransparenceGeoTexSvx;
     471             :     drawinglayer::attribute::MaterialAttribute3D              maMaterial;
     472             :     basegfx::B3DPolyPolygon                                   maPolyPolygon;
     473             :     double                                                    mfCenterZ;
     474             : 
     475             :     // bitfield
     476             :     bool                                                      mbModulate : 1;
     477             :     bool                                                      mbFilter : 1;
     478             :     bool                                                      mbSimpleTextureActive : 1;
     479             :     bool                                                      mbIsLine : 1;
     480             : 
     481             : public:
     482           0 :     RasterPrimitive3D(
     483             :         const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& pGeoTexSvx,
     484             :         const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& pTransparenceGeoTexSvx,
     485             :         const drawinglayer::attribute::MaterialAttribute3D& rMaterial,
     486             :         const basegfx::B3DPolyPolygon& rPolyPolygon,
     487             :         bool bModulate,
     488             :         bool bFilter,
     489             :         bool bSimpleTextureActive,
     490             :         bool bIsLine)
     491             :     :   mpGeoTexSvx(pGeoTexSvx),
     492             :         mpTransparenceGeoTexSvx(pTransparenceGeoTexSvx),
     493             :         maMaterial(rMaterial),
     494             :         maPolyPolygon(rPolyPolygon),
     495           0 :         mfCenterZ(basegfx::tools::getRange(rPolyPolygon).getCenter().getZ()),
     496             :         mbModulate(bModulate),
     497             :         mbFilter(bFilter),
     498             :         mbSimpleTextureActive(bSimpleTextureActive),
     499           0 :         mbIsLine(bIsLine)
     500             :     {
     501           0 :     }
     502             : 
     503           0 :     RasterPrimitive3D& operator=(const RasterPrimitive3D& rComp)
     504             :     {
     505           0 :         mpGeoTexSvx = rComp.mpGeoTexSvx;
     506           0 :         mpTransparenceGeoTexSvx = rComp.mpTransparenceGeoTexSvx;
     507           0 :         maMaterial = rComp.maMaterial;
     508           0 :         maPolyPolygon = rComp.maPolyPolygon;
     509           0 :         mfCenterZ = rComp.mfCenterZ;
     510           0 :         mbModulate = rComp.mbModulate;
     511           0 :         mbFilter = rComp.mbFilter;
     512           0 :         mbSimpleTextureActive = rComp.mbSimpleTextureActive;
     513           0 :         mbIsLine = rComp.mbIsLine;
     514             : 
     515           0 :         return *this;
     516             :     }
     517             : 
     518           0 :     bool operator<(const RasterPrimitive3D& rComp) const
     519             :     {
     520           0 :         return mfCenterZ < rComp.mfCenterZ;
     521             :     }
     522             : 
     523           0 :     const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; }
     524           0 :     const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
     525           0 :     const drawinglayer::attribute::MaterialAttribute3D& getMaterial() const { return maMaterial; }
     526           0 :     const basegfx::B3DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
     527           0 :     bool getModulate() const { return mbModulate; }
     528           0 :     bool getFilter() const { return mbFilter; }
     529           0 :     bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
     530           0 :     bool getIsLine() const { return mbIsLine; }
     531             : };
     532             : 
     533             : namespace drawinglayer
     534             : {
     535             :     namespace processor3d
     536             :     {
     537           0 :         void ZBufferProcessor3D::rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const
     538             :         {
     539           0 :             if(mpBZPixelRaster)
     540             :             {
     541           0 :                 if(getTransparenceCounter())
     542             :                 {
     543             :                     // transparent output; record for later sorting and painting from
     544             :                     // back to front
     545           0 :                     if(!mpRasterPrimitive3Ds)
     546             :                     {
     547           0 :                         const_cast< ZBufferProcessor3D* >(this)->mpRasterPrimitive3Ds = new std::vector< RasterPrimitive3D >;
     548             :                     }
     549             : 
     550             :                     mpRasterPrimitive3Ds->push_back(RasterPrimitive3D(
     551           0 :                         getGeoTexSvx(),
     552           0 :                         getTransparenceGeoTexSvx(),
     553             :                         rMaterial,
     554             :                         basegfx::B3DPolyPolygon(rHairline),
     555           0 :                         getModulate(),
     556           0 :                         getFilter(),
     557           0 :                         getSimpleTextureActive(),
     558           0 :                         true));
     559             :                 }
     560             :                 else
     561             :                 {
     562             :                     // do rasterconversion
     563           0 :                     mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial);
     564             : 
     565           0 :                     if(mnAntiAlialize > 1)
     566             :                     {
     567           0 :                         const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
     568             : 
     569           0 :                         if(bForceLineSnap)
     570             :                         {
     571           0 :                             basegfx::B3DHomMatrix aTransform;
     572           0 :                             basegfx::B3DPolygon aSnappedHairline(rHairline);
     573           0 :                             const double fScaleDown(1.0 / mnAntiAlialize);
     574           0 :                             const double fScaleUp(mnAntiAlialize);
     575             : 
     576             :                             // take oversampling out
     577           0 :                             aTransform.scale(fScaleDown, fScaleDown, 1.0);
     578           0 :                             aSnappedHairline.transform(aTransform);
     579             : 
     580             :                             // snap to integer
     581           0 :                             aSnappedHairline = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aSnappedHairline);
     582             : 
     583             :                             // add oversampling again
     584           0 :                             aTransform.identity();
     585           0 :                             aTransform.scale(fScaleUp, fScaleUp, 1.0);
     586             : 
     587           0 :                             aSnappedHairline.transform(aTransform);
     588             : 
     589           0 :                             mpZBufferRasterConverter3D->rasterconvertB3DPolygon(aSnappedHairline, 0, mpBZPixelRaster->getHeight(), mnAntiAlialize);
     590             :                         }
     591             :                         else
     592             :                         {
     593           0 :                             mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, 0, mpBZPixelRaster->getHeight(), mnAntiAlialize);
     594             :                         }
     595             :                     }
     596             :                     else
     597             :                     {
     598           0 :                         mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, 0, mpBZPixelRaster->getHeight(), 1);
     599             :                     }
     600             :                 }
     601             :             }
     602           0 :         }
     603             : 
     604           0 :         void ZBufferProcessor3D::rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const
     605             :         {
     606           0 :             if(mpBZPixelRaster)
     607             :             {
     608           0 :                 if(getTransparenceCounter())
     609             :                 {
     610             :                     // transparent output; record for later sorting and painting from
     611             :                     // back to front
     612           0 :                     if(!mpRasterPrimitive3Ds)
     613             :                     {
     614           0 :                         const_cast< ZBufferProcessor3D* >(this)->mpRasterPrimitive3Ds = new std::vector< RasterPrimitive3D >;
     615             :                     }
     616             : 
     617             :                     mpRasterPrimitive3Ds->push_back(RasterPrimitive3D(
     618           0 :                         getGeoTexSvx(),
     619           0 :                         getTransparenceGeoTexSvx(),
     620             :                         rMaterial,
     621             :                         rFill,
     622           0 :                         getModulate(),
     623           0 :                         getFilter(),
     624           0 :                         getSimpleTextureActive(),
     625           0 :                         false));
     626             :                 }
     627             :                 else
     628             :                 {
     629           0 :                     mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial);
     630           0 :                     mpZBufferRasterConverter3D->rasterconvertB3DPolyPolygon(rFill, &maInvEyeToView, 0, mpBZPixelRaster->getHeight());
     631             :                 }
     632             :             }
     633           0 :         }
     634             : 
     635           0 :         ZBufferProcessor3D::ZBufferProcessor3D(
     636             :             const geometry::ViewInformation3D& rViewInformation3D,
     637             :             const geometry::ViewInformation2D& rViewInformation2D,
     638             :             const attribute::SdrSceneAttribute& rSdrSceneAttribute,
     639             :             const attribute::SdrLightingAttribute& rSdrLightingAttribute,
     640             :             double fSizeX,
     641             :             double fSizeY,
     642             :             const basegfx::B2DRange& rVisiblePart,
     643             :             sal_uInt16 nAntiAlialize)
     644             :         :   DefaultProcessor3D(rViewInformation3D, rSdrSceneAttribute, rSdrLightingAttribute),
     645             :             mpBZPixelRaster(0),
     646             :             maInvEyeToView(),
     647             :             mpZBufferRasterConverter3D(0),
     648             :             mnAntiAlialize(nAntiAlialize),
     649           0 :             mpRasterPrimitive3Ds(0)
     650             :         {
     651             :             // generate ViewSizes
     652           0 :             const double fFullViewSizeX((rViewInformation2D.getObjectToViewTransformation() * basegfx::B2DVector(fSizeX, 0.0)).getLength());
     653           0 :             const double fFullViewSizeY((rViewInformation2D.getObjectToViewTransformation() * basegfx::B2DVector(0.0, fSizeY)).getLength());
     654           0 :             const double fViewSizeX(fFullViewSizeX * rVisiblePart.getWidth());
     655           0 :             const double fViewSizeY(fFullViewSizeY * rVisiblePart.getHeight());
     656             : 
     657             :             // generate RasterWidth and RasterHeight
     658           0 :             const sal_uInt32 nRasterWidth((sal_uInt32)basegfx::fround(fViewSizeX) + 1);
     659           0 :             const sal_uInt32 nRasterHeight((sal_uInt32)basegfx::fround(fViewSizeY) + 1);
     660             : 
     661           0 :             if(nRasterWidth && nRasterHeight)
     662             :             {
     663             :                 // create view unit buffer
     664             :                 mpBZPixelRaster = new basegfx::BZPixelRaster(
     665           0 :                     mnAntiAlialize ? nRasterWidth * mnAntiAlialize : nRasterWidth,
     666           0 :                     mnAntiAlialize ? nRasterHeight * mnAntiAlialize : nRasterHeight);
     667             :                 OSL_ENSURE(mpBZPixelRaster, "ZBufferProcessor3D: Could not allocate basegfx::BZPixelRaster (!)");
     668             : 
     669             :                 // create DeviceToView for Z-Buffer renderer since Z is handled
     670             :                 // different from standard 3D transformations (Z is mirrored). Also
     671             :                 // the transformation includes the step from unit device coordinates
     672             :                 // to discrete units ([-1.0 .. 1.0] -> [minDiscrete .. maxDiscrete]
     673             : 
     674           0 :                 basegfx::B3DHomMatrix aDeviceToView;
     675             : 
     676             :                 {
     677             :                     // step one:
     678             :                     //
     679             :                     // bring from [-1.0 .. 1.0] in X,Y and Z to [0.0 .. 1.0]. Also
     680             :                     // necessary to
     681             :                     // - flip Y due to screen orientation
     682             :                     // - flip Z due to Z-Buffer orientation from back to front
     683             : 
     684           0 :                     aDeviceToView.scale(0.5, -0.5, -0.5);
     685           0 :                     aDeviceToView.translate(0.5, 0.5, 0.5);
     686             :                 }
     687             : 
     688             :                 {
     689             :                     // step two:
     690             :                     //
     691             :                     // bring from [0.0 .. 1.0] in X,Y and Z to view cordinates
     692             :                     //
     693             :                     // #i102611#
     694             :                     // also: scale Z to [1.5 .. 65534.5]. Normally, a range of [0.0 .. 65535.0]
     695             :                     // could be used, but a 'unused' value is needed, so '0' is used what reduces
     696             :                     // the range to [1.0 .. 65535.0]. It has also shown that small numerical errors
     697             :                     // (smaller as basegfx::fTools::mfSmallValue, which is 0.000000001) happen.
     698             :                     // Instead of checking those by basegfx::fTools methods which would cost
     699             :                     // runtime, just add another 0.5 tolerance to the start and end of the Z-Buffer
     700             :                     // range, thus resulting in [1.5 .. 65534.5]
     701           0 :                     const double fMaxZDepth(65533.0);
     702           0 :                     aDeviceToView.translate(-rVisiblePart.getMinX(), -rVisiblePart.getMinY(), 0.0);
     703             : 
     704           0 :                     if(mnAntiAlialize)
     705           0 :                         aDeviceToView.scale(fFullViewSizeX * mnAntiAlialize, fFullViewSizeY * mnAntiAlialize, fMaxZDepth);
     706             :                     else
     707           0 :                         aDeviceToView.scale(fFullViewSizeX, fFullViewSizeY, fMaxZDepth);
     708             : 
     709           0 :                     aDeviceToView.translate(0.0, 0.0, 1.5);
     710             :                 }
     711             : 
     712             :                 // update local ViewInformation3D with own DeviceToView
     713             :                 const geometry::ViewInformation3D aNewViewInformation3D(
     714           0 :                     getViewInformation3D().getObjectTransformation(),
     715           0 :                     getViewInformation3D().getOrientation(),
     716           0 :                     getViewInformation3D().getProjection(),
     717             :                     aDeviceToView,
     718           0 :                     getViewInformation3D().getViewTime(),
     719           0 :                     getViewInformation3D().getExtendedInformationSequence());
     720           0 :                 updateViewInformation(aNewViewInformation3D);
     721             : 
     722             :                 // prepare inverse EyeToView transformation. This can be done in constructor
     723             :                 // since changes in object transformations when processing TransformPrimitive3Ds
     724             :                 // do not influence this prepared partial transformation
     725           0 :                 maInvEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
     726           0 :                 maInvEyeToView.invert();
     727             : 
     728             :                 // prepare maRasterRange
     729           0 :                 maRasterRange.reset();
     730           0 :                 maRasterRange.expand(basegfx::B2DPoint(0.0, 0.0));
     731           0 :                 maRasterRange.expand(basegfx::B2DPoint(mpBZPixelRaster->getWidth(), mpBZPixelRaster->getHeight()));
     732             : 
     733             :                 // create the raster converter
     734           0 :                 mpZBufferRasterConverter3D = new ZBufferRasterConverter3D(*mpBZPixelRaster, *this);
     735             :             }
     736           0 :         }
     737             : 
     738           0 :         ZBufferProcessor3D::~ZBufferProcessor3D()
     739             :         {
     740           0 :             if(mpBZPixelRaster)
     741             :             {
     742           0 :                 delete mpZBufferRasterConverter3D;
     743           0 :                 delete mpBZPixelRaster;
     744             :             }
     745             : 
     746           0 :             if(mpRasterPrimitive3Ds)
     747             :             {
     748             :                 OSL_FAIL("ZBufferProcessor3D: destructed, but there are unrendered transparent geometries. Use ZBufferProcessor3D::finish() to render these (!)");
     749           0 :                 delete mpRasterPrimitive3Ds;
     750             :             }
     751           0 :         }
     752             : 
     753           0 :         void ZBufferProcessor3D::finish()
     754             :         {
     755           0 :             if(mpRasterPrimitive3Ds)
     756             :             {
     757             :                 // there are transparent rasterprimitives
     758           0 :                 const sal_uInt32 nSize(mpRasterPrimitive3Ds->size());
     759             : 
     760           0 :                 if(nSize > 1)
     761             :                 {
     762             :                     // sort them from back to front
     763           0 :                     std::sort(mpRasterPrimitive3Ds->begin(), mpRasterPrimitive3Ds->end());
     764             :                 }
     765             : 
     766           0 :                 for(sal_uInt32 a(0); a < nSize; a++)
     767             :                 {
     768             :                     // paint each one by setting the remembered data and calling
     769             :                     // the render method
     770           0 :                     const RasterPrimitive3D& rCandidate = (*mpRasterPrimitive3Ds)[a];
     771             : 
     772           0 :                     mpGeoTexSvx = rCandidate.getGeoTexSvx();
     773           0 :                     mpTransparenceGeoTexSvx = rCandidate.getTransparenceGeoTexSvx();
     774           0 :                     mbModulate = rCandidate.getModulate();
     775           0 :                     mbFilter = rCandidate.getFilter();
     776           0 :                     mbSimpleTextureActive = rCandidate.getSimpleTextureActive();
     777             : 
     778           0 :                     if(rCandidate.getIsLine())
     779             :                     {
     780             :                         rasterconvertB3DPolygon(
     781           0 :                             rCandidate.getMaterial(),
     782           0 :                             rCandidate.getPolyPolygon().getB3DPolygon(0));
     783             :                     }
     784             :                     else
     785             :                     {
     786             :                         rasterconvertB3DPolyPolygon(
     787           0 :                             rCandidate.getMaterial(),
     788           0 :                             rCandidate.getPolyPolygon());
     789             :                     }
     790             :                 }
     791             : 
     792             :                 // delete them to signal the destructor that all is done and
     793             :                 // to allow asserting there
     794           0 :                 delete mpRasterPrimitive3Ds;
     795           0 :                 mpRasterPrimitive3Ds = 0;
     796             :             }
     797           0 :         }
     798             : 
     799           0 :         BitmapEx ZBufferProcessor3D::getBitmapEx() const
     800             :         {
     801           0 :             if(mpBZPixelRaster)
     802             :             {
     803           0 :                 return BPixelRasterToBitmapEx(*mpBZPixelRaster, mnAntiAlialize);
     804             :             }
     805             : 
     806           0 :             return BitmapEx();
     807             :         }
     808             :     } // end of namespace processor3d
     809             : } // end of namespace drawinglayer
     810             : 
     811             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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