LCOV - code coverage report
Current view: top level - include/basegfx/point - b3dpoint.hxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 20 0.0 %
Date: 2014-04-14 Functions: 0 7 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_BASEGFX_POINT_B3DPOINT_HXX
      21             : #define INCLUDED_BASEGFX_POINT_B3DPOINT_HXX
      22             : 
      23             : #include <basegfx/tuple/b3dtuple.hxx>
      24             : #include <basegfx/basegfxdllapi.h>
      25             : 
      26             : namespace basegfx
      27             : {
      28             :     // predeclaration
      29             :     class B3DHomMatrix;
      30             : 
      31             :     /** Base Point class with three double values
      32             : 
      33             :         This class derives all operators and common handling for
      34             :         a 3D data class from B3DTuple. All necessary extensions
      35             :         which are special for points will be added here.
      36             : 
      37             :         @see B3DTuple
      38             :     */
      39           0 :     class BASEGFX_DLLPUBLIC SAL_WARN_UNUSED B3DPoint : public ::basegfx::B3DTuple
      40             :     {
      41             :     public:
      42             :         /** Create a 3D Point
      43             : 
      44             :             The point is initialized to (0.0, 0.0, 0.0)
      45             :         */
      46           0 :         B3DPoint()
      47           0 :         :   B3DTuple()
      48           0 :         {}
      49             : 
      50             :         /** Create a 3D Point
      51             : 
      52             :             @param fX
      53             :             This parameter is used to initialize the X-coordinate
      54             :             of the 3D Point.
      55             : 
      56             :             @param fY
      57             :             This parameter is used to initialize the Y-coordinate
      58             :             of the 3D Point.
      59             : 
      60             :             @param fZ
      61             :             This parameter is used to initialize the Z-coordinate
      62             :             of the 3D Point.
      63             :         */
      64           0 :         B3DPoint(double fX, double fY, double fZ)
      65           0 :         :   B3DTuple(fX, fY, fZ)
      66           0 :         {}
      67             : 
      68             :         /** Create a copy of a 3D Point
      69             : 
      70             :             @param rVec
      71             :             The 3D Point which will be copied.
      72             :         */
      73           0 :         B3DPoint(const B3DPoint& rVec)
      74           0 :         :   B3DTuple(rVec)
      75           0 :         {}
      76             : 
      77             :         /** constructor with tuple to allow copy-constructing
      78             :             from B3DTuple-based classes
      79             :         */
      80           0 :         B3DPoint(const ::basegfx::B3DTuple& rTuple)
      81           0 :         :   B3DTuple(rTuple)
      82           0 :         {}
      83             : 
      84           0 :         ~B3DPoint()
      85           0 :         {}
      86             : 
      87             :         /** *=operator to allow usage from B3DPoint, too
      88             :         */
      89             :         B3DPoint& operator*=( const B3DPoint& rPnt )
      90             :         {
      91             :             mfX *= rPnt.mfX;
      92             :             mfY *= rPnt.mfY;
      93             :             mfZ *= rPnt.mfZ;
      94             :             return *this;
      95             :         }
      96             : 
      97             :         /** *=operator to allow usage from B3DPoint, too
      98             :         */
      99             :         B3DPoint& operator*=(double t)
     100             :         {
     101             :             mfX *= t;
     102             :             mfY *= t;
     103             :             mfZ *= t;
     104             :             return *this;
     105             :         }
     106             : 
     107             :         /** assignment operator to allow assigning the results
     108             :             of B3DTuple calculations
     109             :         */
     110           0 :         B3DPoint& operator=( const ::basegfx::B3DTuple& rVec )
     111             :         {
     112           0 :             mfX = rVec.getX();
     113           0 :             mfY = rVec.getY();
     114           0 :             mfZ = rVec.getZ();
     115           0 :             return *this;
     116             :         }
     117             : 
     118             :         /** Transform point by given transformation matrix.
     119             : 
     120             :             The translational components of the matrix are, in
     121             :             contrast to B3DVector, applied.
     122             :         */
     123             :         B3DPoint& operator*=( const ::basegfx::B3DHomMatrix& rMat );
     124             : 
     125             :         static const B3DPoint& getEmptyPoint()
     126             :         {
     127             :             return (const B3DPoint&) ::basegfx::B3DTuple::getEmptyTuple();
     128             :         }
     129             :     };
     130             : 
     131             :     // external operators
     132             : 
     133             : 
     134             :     /** Transform B3DPoint by given transformation matrix.
     135             : 
     136             :         Since this is a Point, translational components of the
     137             :         matrix are used.
     138             :     */
     139             :     BASEGFX_DLLPUBLIC B3DPoint operator*( const B3DHomMatrix& rMat, const B3DPoint& rPoint );
     140             : 
     141             : } // end of namespace basegfx
     142             : 
     143             : #endif // INCLUDED_BASEGFX_POINT_B3DPOINT_HXX
     144             : 
     145             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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