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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_BASEGFX_TUPLE_B2ITUPLE_HXX
21 : #define INCLUDED_BASEGFX_TUPLE_B2ITUPLE_HXX
22 :
23 : #include <sal/types.h>
24 : #include <basegfx/numeric/ftools.hxx>
25 : #include <algorithm>
26 : #include <basegfx/basegfxdllapi.h>
27 :
28 : namespace basegfx
29 : {
30 : /** Base class for all Points/Vectors with two sal_Int32 values
31 :
32 : This class provides all methods common to Point
33 : avd Vector classes which are derived from here.
34 :
35 : @derive Use this class to implement Points or Vectors
36 : which are based on two sal_Int32 values
37 : */
38 : class BASEGFX_DLLPUBLIC SAL_WARN_UNUSED B2ITuple
39 : {
40 : protected:
41 : sal_Int32 mnX;
42 : sal_Int32 mnY;
43 :
44 : public:
45 : /** Create a 2D Tuple
46 :
47 : The tuple is initialized to (0, 0)
48 : */
49 0 : B2ITuple()
50 : : mnX(0),
51 0 : mnY(0)
52 0 : {}
53 :
54 : /** Create a 2D Tuple
55 :
56 : @param fX
57 : This parameter is used to initialize the X-coordinate
58 : of the 2D Tuple.
59 :
60 : @param fY
61 : This parameter is used to initialize the Y-coordinate
62 : of the 2D Tuple.
63 : */
64 0 : B2ITuple(sal_Int32 fX, sal_Int32 fY)
65 : : mnX( fX ),
66 0 : mnY( fY )
67 0 : {}
68 :
69 : /** Create a copy of a 2D Tuple
70 :
71 : @param rTup
72 : The 2D Tuple which will be copied.
73 : */
74 0 : B2ITuple(const B2ITuple& rTup)
75 : : mnX( rTup.mnX ),
76 0 : mnY( rTup.mnY )
77 0 : {}
78 :
79 0 : ~B2ITuple()
80 0 : {}
81 :
82 : /// Get X-Coordinate of 2D Tuple
83 0 : sal_Int32 getX() const
84 : {
85 0 : return mnX;
86 : }
87 :
88 : /// Get Y-Coordinate of 2D Tuple
89 0 : sal_Int32 getY() const
90 : {
91 0 : return mnY;
92 : }
93 :
94 : /// Set X-Coordinate of 2D Tuple
95 0 : void setX(sal_Int32 fX)
96 : {
97 0 : mnX = fX;
98 0 : }
99 :
100 : /// Set Y-Coordinate of 2D Tuple
101 0 : void setY(sal_Int32 fY)
102 : {
103 0 : mnY = fY;
104 0 : }
105 :
106 : /// Array-access to 2D Tuple
107 : const sal_Int32& operator[] (int nPos) const
108 : {
109 : // Here, normally one if(...) should be used. In the assumption that
110 : // both sal_Int32 members can be accessed as an array a shortcut is used here.
111 : // if(0 == nPos) return mnX; return mnY;
112 : return *((&mnX) + nPos);
113 : }
114 :
115 : /// Array-access to 2D Tuple
116 : sal_Int32& operator[] (int nPos)
117 : {
118 : // Here, normally one if(...) should be used. In the assumption that
119 : // both sal_Int32 members can be accessed as an array a shortcut is used here.
120 : // if(0 == nPos) return mnX; return mnY;
121 : return *((&mnX) + nPos);
122 : }
123 :
124 : // operators
125 :
126 :
127 0 : B2ITuple& operator+=( const B2ITuple& rTup )
128 : {
129 0 : mnX += rTup.mnX;
130 0 : mnY += rTup.mnY;
131 0 : return *this;
132 : }
133 :
134 0 : B2ITuple& operator-=( const B2ITuple& rTup )
135 : {
136 0 : mnX -= rTup.mnX;
137 0 : mnY -= rTup.mnY;
138 0 : return *this;
139 : }
140 :
141 : B2ITuple& operator/=( const B2ITuple& rTup )
142 : {
143 : mnX /= rTup.mnX;
144 : mnY /= rTup.mnY;
145 : return *this;
146 : }
147 :
148 : B2ITuple& operator*=( const B2ITuple& rTup )
149 : {
150 : mnX *= rTup.mnX;
151 : mnY *= rTup.mnY;
152 : return *this;
153 : }
154 :
155 0 : B2ITuple& operator*=(sal_Int32 t)
156 : {
157 0 : mnX *= t;
158 0 : mnY *= t;
159 0 : return *this;
160 : }
161 :
162 : B2ITuple& operator/=(sal_Int32 t)
163 : {
164 : mnX /= t;
165 : mnY /= t;
166 : return *this;
167 : }
168 :
169 : B2ITuple operator-(void) const
170 : {
171 : return B2ITuple(-mnX, -mnY);
172 : }
173 :
174 : bool equalZero() const
175 : {
176 : return mnX == 0 && mnY == 0;
177 : }
178 :
179 0 : bool operator==( const B2ITuple& rTup ) const
180 : {
181 0 : return this == &rTup || (rTup.mnX == mnX && rTup.mnY == mnY);
182 : }
183 :
184 0 : bool operator!=( const B2ITuple& rTup ) const
185 : {
186 0 : return !(*this == rTup);
187 : }
188 :
189 0 : B2ITuple& operator=( const B2ITuple& rTup )
190 : {
191 0 : mnX = rTup.mnX;
192 0 : mnY = rTup.mnY;
193 0 : return *this;
194 : }
195 : };
196 :
197 : // external operators
198 :
199 :
200 :
201 0 : BASEGFX_DLLPUBLIC inline B2ITuple operator+(const B2ITuple& rTupA, const B2ITuple& rTupB)
202 : {
203 0 : B2ITuple aSum(rTupA);
204 0 : aSum += rTupB;
205 0 : return aSum;
206 : }
207 :
208 0 : BASEGFX_DLLPUBLIC inline B2ITuple operator-(const B2ITuple& rTupA, const B2ITuple& rTupB)
209 : {
210 0 : B2ITuple aSub(rTupA);
211 0 : aSub -= rTupB;
212 0 : return aSub;
213 : }
214 :
215 : BASEGFX_DLLPUBLIC inline B2ITuple operator/(const B2ITuple& rTupA, const B2ITuple& rTupB)
216 : {
217 : B2ITuple aDiv(rTupA);
218 : aDiv /= rTupB;
219 : return aDiv;
220 : }
221 :
222 : BASEGFX_DLLPUBLIC inline B2ITuple operator*(const B2ITuple& rTupA, const B2ITuple& rTupB)
223 : {
224 : B2ITuple aMul(rTupA);
225 : aMul *= rTupB;
226 : return aMul;
227 : }
228 :
229 : BASEGFX_DLLPUBLIC inline B2ITuple operator*(const B2ITuple& rTup, sal_Int32 t)
230 : {
231 : B2ITuple aNew(rTup);
232 : aNew *= t;
233 : return aNew;
234 : }
235 :
236 0 : BASEGFX_DLLPUBLIC inline B2ITuple operator*(sal_Int32 t, const B2ITuple& rTup)
237 : {
238 0 : B2ITuple aNew(rTup);
239 0 : aNew *= t;
240 0 : return aNew;
241 : }
242 :
243 : BASEGFX_DLLPUBLIC inline B2ITuple operator/(const B2ITuple& rTup, sal_Int32 t)
244 : {
245 : B2ITuple aNew(rTup);
246 : aNew /= t;
247 : return aNew;
248 : }
249 :
250 : BASEGFX_DLLPUBLIC inline B2ITuple operator/(sal_Int32 t, const B2ITuple& rTup)
251 : {
252 : B2ITuple aNew(t, t);
253 : B2ITuple aTmp(rTup);
254 : aNew /= aTmp;
255 : return aNew;
256 : }
257 :
258 : } // end of namespace basegfx
259 :
260 : #endif // INCLUDED_BASEGFX_TUPLE_B2ITUPLE_HXX
261 :
262 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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