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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_CANVAS_RENDERING_ISURFACEPROXYMANAGER_HXX
21 : #define INCLUDED_CANVAS_RENDERING_ISURFACEPROXYMANAGER_HXX
22 :
23 : #include <canvas/rendering/irendermodule.hxx>
24 : #include <canvas/rendering/icolorbuffer.hxx>
25 :
26 : #include <boost/shared_ptr.hpp>
27 :
28 : #include <canvas/canvastoolsdllapi.h>
29 :
30 : namespace canvas
31 : {
32 : struct ISurfaceProxy;
33 :
34 : /** Manager interface, which handles surface proxy objects.
35 :
36 : Typically, each canvas instantiation has one
37 : SurfaceProxyManager object, to handle their surfaces. Surfaces
38 : itself are opaque objects, which encapsulate a framebuffer to
39 : render upon, plus an optional (possibly accelerated) texture.
40 : */
41 0 : struct ISurfaceProxyManager
42 : {
43 0 : virtual ~ISurfaceProxyManager() {}
44 :
45 : /** Create a surface proxy for a color buffer.
46 :
47 : The whole idea is build around the concept that you create
48 : some arbitrary buffer which contains the image data and
49 : tell the texture manager about it. From there on you can
50 : draw into this image using any kind of graphics api you
51 : want. In the technical sense we allocate some space in
52 : local videomemory or AGP memory which will be filled on
53 : demand, which means if there exists any rendering
54 : operation that needs to read from this memory location.
55 : This method creates a logical hardware surface object
56 : which uses the given color buffer as the image source.
57 : Internally this texture may even be distributed to several
58 : real hardware surfaces.
59 : */
60 : virtual ::boost::shared_ptr< ISurfaceProxy > createSurfaceProxy(
61 : const IColorBufferSharedPtr& pBuffer ) const = 0;
62 : };
63 :
64 : typedef ::boost::shared_ptr< ISurfaceProxyManager > ISurfaceProxyManagerSharedPtr;
65 :
66 :
67 : /** Create a surface proxy for the given render module.
68 : */
69 : CANVASTOOLS_DLLPUBLIC ISurfaceProxyManagerSharedPtr createSurfaceProxyManager( const IRenderModuleSharedPtr& rRenderModule );
70 : }
71 :
72 : #endif // INCLUDED_CANVAS_RENDERING_ISURFACEPROXYMANAGER_HXX
73 :
74 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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