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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BASEPRIMITIVE2D_HXX
21 : #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BASEPRIMITIVE2D_HXX
22 :
23 : #include <drawinglayer/drawinglayerdllapi.h>
24 :
25 : #include <cppuhelper/compbase1.hxx>
26 : #include <boost/utility.hpp>
27 : #include <com/sun/star/graphic/XPrimitive2D.hpp>
28 : #include <comphelper/broadcasthelper.hxx>
29 : #include <basegfx/range/b2drange.hxx>
30 :
31 :
32 : /** defines for DeclPrimitive2DIDBlock and ImplPrimitive2DIDBlock
33 : Added to be able to simply change identification stuff later, e.g. add
34 : a identification string and/or ID to the interface and to the implementation
35 : ATM used to delclare implement getPrimitive2DID()
36 : */
37 :
38 : #define DeclPrimitive2DIDBlock() \
39 : virtual sal_uInt32 getPrimitive2DID() const SAL_OVERRIDE;
40 :
41 : #define ImplPrimitive2DIDBlock(TheClass, TheID) \
42 : sal_uInt32 TheClass::getPrimitive2DID() const { return TheID; }
43 :
44 :
45 : // predefines
46 :
47 : namespace drawinglayer { namespace geometry {
48 : class ViewInformation2D;
49 : }}
50 :
51 : namespace drawinglayer { namespace primitive2d {
52 : /// typedefs for basePrimitive2DImplBase, Primitive2DSequence and Primitive2DReference
53 : typedef cppu::WeakComponentImplHelper1< ::com::sun::star::graphic::XPrimitive2D > BasePrimitive2DImplBase;
54 : typedef ::com::sun::star::uno::Reference< ::com::sun::star::graphic::XPrimitive2D > Primitive2DReference;
55 : typedef ::com::sun::star::uno::Sequence< Primitive2DReference > Primitive2DSequence;
56 : }}
57 :
58 :
59 : // basePrimitive2D class
60 :
61 : namespace drawinglayer
62 : {
63 : namespace primitive2d
64 : {
65 : /** BasePrimitive2D class
66 :
67 : Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D
68 :
69 : This class is strongly virtual due to the lack of getPrimitiveID() implementation.
70 : This is by purpose, this base class shall not be incarnated and be used directly as
71 : a XPrimitive2D.
72 :
73 : Is is derived from boost::noncopyable to make clear that a primitive is a read-only
74 : instance and copying or changing values is not intended. The idea is to hold all data
75 : needed for visualisation of this primitive in unchangeable form.
76 :
77 : It is derived from comphelper::OBaseMutex to have a Mutex at hand; in a base
78 : implementation this may not be needed, but e.g. when buffering at last decomposition
79 : in a local member, multiple threads may try to decompose at the same time, so locking
80 : is needed to avoid race conditions seen from the UNO object implementation.
81 :
82 : A method to get a simplified representation is provided by get2DDecomposition. The
83 : default implementation returns an empty sequence. The idea is that processors
84 : using this primitive and do not know it, may get the decomposition and process
85 : these instead. An example is e.g. a fat line, who's decomposition may contain
86 : the geometric representation of that line using filled polygon prmimitives. When
87 : the renderer knows how to handle fat lines, he may proccess this primitive directly;
88 : if not he can use the decomposition. With this functionality, renderers may operate by
89 : knowing only a small set of primitives.
90 :
91 : When a primitive does not implement get2DDecomposition, it is called a 'Basic Primitive' and
92 : belongs to the set of primitives which a processor should be able to handle. Practice
93 : will define this minimal sets of primitives. When defined and the concept is prooved,
94 : unique UNO APIs may be defined/implemented for these set to allow more intense work
95 : with primitives using UNO.
96 :
97 : Current Basic 2D Primitives are:
98 :
99 : - BitmapPrimitive2D (bitmap data, evtl. with transparence)
100 : - PointArrayPrimitive2D (single points)
101 : - PolygonHairlinePrimitive2D (hairline curves/polygons)
102 : - PolyPolygonColorPrimitive2D (colored polygons)
103 :
104 : UPDATE: MetafilePrimitive2D (VCL Metafile) is taken off this list since
105 : it is implemented with the integration of CWS aw078 into DV300m69.
106 :
107 : All other implemented primitives have a defined decomposition and can thus be
108 : decomposed down to this small set.
109 :
110 : A renderer implementing support for this minimal set of primitives can completely
111 : render primitive-based visualisations. Of course, he also has to take states into account
112 : which are representated by GroupPrimitive2D derivations, see groupprimitive2d.hxx
113 :
114 : To support getting the geometric BoundRect, getB2DRange is used. The default
115 : implementation will use the get2DDecomposition result and merge a range from the
116 : entries. Thus, an implementation is only necessary for the Basic Primitives, but
117 : of course speedups are possible (and are used) by implementing the method at higher-level
118 : primitives.
119 :
120 : For primitive identification, getPrimitiveID is used currently in this implementations
121 : to allow a fast switch/case processing. This needs a unique identifier mechanism which
122 : currently uses defines (see drawinglayer_primitivetypes2d.hxx). For UNO prmitive API
123 : it will be needed to add a unique descriptor (Name?) later to the API.
124 :
125 : This base implementation provides mappings from the methods from XPrimitive2D
126 : (getDecomposition/getRange) to the appropriate methods in the C++ implementations
127 : (get2DDecomposition/getB2DRange). The PropertyValue ViewParameters is converted to
128 : the appropriate C++ implementation class ViewInformation2D.
129 :
130 : This base class does not implement any buffering; e.g. buffering the decompositon
131 : and/or the range. These may be buffered anytime since the definition is that the primitive
132 : is read-only and thus unchangeable. This implies that the decomposition and/or getting
133 : the range will lead to the same result as last time, under the precondition that
134 : the parameter ViewInformation2D is the same as the last one. This is usually the case
135 : for view-independent primitives which are defined by not using ViewInformation2D
136 : in their get2DDecomposition/getB2DRange implementations.
137 : */
138 : class DRAWINGLAYER_DLLPUBLIC BasePrimitive2D
139 : : private boost::noncopyable,
140 : protected comphelper::OBaseMutex,
141 : public BasePrimitive2DImplBase
142 : {
143 : private:
144 : protected:
145 : public:
146 : // constructor/destructor
147 : BasePrimitive2D();
148 : virtual ~BasePrimitive2D();
149 :
150 : /** the ==operator is mainly needed to allow testing newly-created primitives against their last
151 : incarnation which buffers/holds the made decompositions. The default implementation
152 : uses getPrimitive2DID()-calls to test if it's the same ID at last. Overloaded implementation are then
153 : based on this implementation
154 : */
155 : virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
156 : bool operator!=( const BasePrimitive2D& rPrimitive ) const { return !operator==(rPrimitive); }
157 :
158 : /// The default implementation will use getDecomposition results to create the range
159 : virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
160 :
161 : /** provide unique ID for fast identifying of known primitive implementations in renderers. These use
162 : the defines from drawinglayer_primitivetypes2d.hxx to define unique IDs.
163 : This method is normally defined using DeclPrimitive2DIDBlock()
164 : */
165 : virtual sal_uInt32 getPrimitive2DID() const = 0;
166 :
167 : /// The default implementation will return an empty sequence
168 : virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
169 :
170 :
171 : // Methods from XPrimitive2D
172 :
173 :
174 : /** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It
175 : will construct a ViewInformation2D from the ViewParameters for that purpose
176 : */
177 : virtual Primitive2DSequence SAL_CALL getDecomposition( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException, std::exception ) SAL_OVERRIDE;
178 :
179 : /** The getRange implementation for UNO API will use getRange from this implementation. It
180 : will construct a ViewInformation2D from the ViewParameters for that purpose
181 : */
182 : virtual ::com::sun::star::geometry::RealRectangle2D SAL_CALL getRange( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException, std::exception ) SAL_OVERRIDE;
183 : };
184 : } // end of namespace primitive2d
185 : } // end of namespace drawinglayer
186 :
187 :
188 : // BufferedDecompositionPrimitive2D class
189 :
190 : namespace drawinglayer
191 : {
192 : namespace primitive2d
193 : {
194 : /** BufferedDecompositionPrimitive2D class
195 :
196 : Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D
197 : which want to buffer the decomoposition result
198 :
199 : Buffering the decomposition is the most-used buffering and is thus used my most
200 : primitive implementations which support a decomposition as base class.
201 :
202 : The buffering is done by holding the last decomposition in the local parameter
203 : maBuffered2DDecomposition. The default implementation of get2DDecomposition checks
204 : if maBuffered2DDecomposition is empty. If yes, it uses create2DDecomposition
205 : to create the content. In all cases, maBuffered2DDecomposition is returned.
206 :
207 : For view-dependent primitives derived from Primitive2DBufferDecomposition more needs
208 : to be done when the decomposition depends on parts of the parameter ViewInformation2D.
209 : This defines a standard method for processing these:
210 :
211 : Implement a view-dependent get2DDecomposition doing te following steps:
212 : (a) Locally extract needed parameters from ViewInformation2D to new, local parameters
213 : (this may be a complete local copy of ViewInformation2D)
214 : (b) If a buffered decomposition exists, ckeck if one of the new local parameters
215 : differs from the corresponding locally remembered (as member) ones. If yes,
216 : clear maBuffered2DDecomposition
217 : (d) call baseclass::get2DDecomposition which will use create2DDecomposition
218 : to fill maBuffered2DDecomposition if it's empty
219 : (e) copy the new local parameters to the corresponding locally remembered ones
220 : to identify if a new decomposition is needed at the next call
221 : (f) return maBuffered2DDecomposition
222 : */
223 0 : class DRAWINGLAYER_DLLPUBLIC BufferedDecompositionPrimitive2D
224 : : public BasePrimitive2D
225 : {
226 : private:
227 : /// a sequence used for buffering the last create2DDecomposition() result
228 : Primitive2DSequence maBuffered2DDecomposition;
229 :
230 : protected:
231 : /** access methods to maBuffered2DDecomposition. The usage of this methods may allow
232 : later thread-safe stuff to be added if needed. Only to be used by getDecomposition()
233 : implementations for buffering the last decomposition.
234 : */
235 0 : const Primitive2DSequence& getBuffered2DDecomposition() const { return maBuffered2DDecomposition; }
236 0 : void setBuffered2DDecomposition(const Primitive2DSequence& rNew) { maBuffered2DDecomposition = rNew; }
237 :
238 : /** method which is to be used to implement the local decomposition of a 2D primitive. The default
239 : implementation will just return an empty decomposition
240 : */
241 : virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
242 :
243 : public:
244 : // constructor/destructor
245 : BufferedDecompositionPrimitive2D();
246 :
247 : /** The getDecomposition default implementation will on demand use create2DDecomposition() if
248 : maBuffered2DDecomposition is empty. It will set maBuffered2DDecomposition to this obtained decomposition
249 : to buffer it. If the decomposition is also ViewInformation2D-dependent, this method needs to be
250 : overloaded and the ViewInformation2D for the last decomposition need to be remembered, too, and
251 : be used in the next call to decide if the buffered decomposition may be reused or not.
252 : */
253 : virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
254 : };
255 : } // end of namespace primitive2d
256 : } // end of namespace drawinglayer
257 :
258 :
259 : // tooling
260 :
261 : namespace drawinglayer
262 : {
263 : namespace primitive2d
264 : {
265 : /// support to handle a sequence of primitives as stl vector and convert it during creation
266 : typedef ::std::vector< BasePrimitive2D* > Primitive2DVector;
267 : Primitive2DSequence DRAWINGLAYER_DLLPUBLIC Primitive2DVectorToPrimitive2DSequence(const Primitive2DVector& rSource, bool bInvert = false);
268 :
269 : /// get B2DRange from a given Primitive2DReference
270 : basegfx::B2DRange DRAWINGLAYER_DLLPUBLIC getB2DRangeFromPrimitive2DReference(const Primitive2DReference& rCandidate, const geometry::ViewInformation2D& aViewInformation);
271 :
272 : /// get B2DRange from a given Primitive2DSequence
273 : basegfx::B2DRange DRAWINGLAYER_DLLPUBLIC getB2DRangeFromPrimitive2DSequence(const Primitive2DSequence& rCandidate, const geometry::ViewInformation2D& aViewInformation);
274 :
275 : /** compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D)
276 : and using compare operator
277 : */
278 : bool DRAWINGLAYER_DLLPUBLIC arePrimitive2DReferencesEqual(const Primitive2DReference& rA, const Primitive2DReference& rB);
279 :
280 : /// compare two Primitive2DReferences for equality, uses arePrimitive2DReferencesEqual internally
281 : bool DRAWINGLAYER_DLLPUBLIC arePrimitive2DSequencesEqual(const Primitive2DSequence& rA, const Primitive2DSequence& rB);
282 :
283 : /// concatenate sequence
284 : void DRAWINGLAYER_DLLPUBLIC appendPrimitive2DSequenceToPrimitive2DSequence(Primitive2DSequence& rDest, const Primitive2DSequence& rSource);
285 :
286 : /// concatenate single Primitive2D
287 : void DRAWINGLAYER_DLLPUBLIC appendPrimitive2DReferenceToPrimitive2DSequence(Primitive2DSequence& rDest, const Primitive2DReference& rSource);
288 :
289 : OUString DRAWINGLAYER_DLLPUBLIC idToString(sal_uInt32 nId);
290 :
291 : } // end of namespace primitive2d
292 : } // end of namespace drawinglayer
293 :
294 :
295 :
296 : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BASEPRIMITIVE2D_HXX
297 :
298 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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