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Current view: top level - include/drawinglayer/primitive2d - primitivetools2d.hxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 24 0.0 %
Date: 2014-04-14 Functions: 0 18 0.0 %
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          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PRIMITIVETOOLS2D_HXX
      21             : #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PRIMITIVETOOLS2D_HXX
      22             : 
      23             : #include <drawinglayer/drawinglayerdllapi.h>
      24             : 
      25             : #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
      26             : #include <basegfx/matrix/b2dhommatrix.hxx>
      27             : 
      28             : 
      29             : 
      30             : namespace drawinglayer
      31             : {
      32             :     namespace primitive2d
      33             :     {
      34             :         /** DiscreteMetricDependentPrimitive2D class
      35             : 
      36             :             tooling class for BufferedDecompositionPrimitive2D baseed classes which are view-dependent
      37             :             regarding the size of a discrete unit. The implementation of get2DDecomposition
      38             :             guards the buffered local decomposition and ensures that a create2DDecomposition
      39             :             implementation may use an up-to-date DiscreteUnit accessible using getDiscreteUnit()
      40             :          */
      41           0 :         class DRAWINGLAYER_DLLPUBLIC DiscreteMetricDependentPrimitive2D : public BufferedDecompositionPrimitive2D
      42             :         {
      43             :         private:
      44             :             /** the last used fDiscreteUnit definitions for decomposition. Since this
      45             :                 is checked and updated from get2DDecomposition() it will be current and
      46             :                 usable in create2DDecomposition()
      47             :              */
      48             :             double                                  mfDiscreteUnit;
      49             : 
      50             :         protected:
      51             :             /// helper to update discrete unit
      52           0 :             void updateDiscreteUnit(double fNew)
      53             :             {
      54           0 :                 mfDiscreteUnit = fNew;
      55           0 :             }
      56             : 
      57             :         public:
      58             :             /// constructor
      59           0 :             DiscreteMetricDependentPrimitive2D()
      60             :             :   BufferedDecompositionPrimitive2D(),
      61           0 :                 mfDiscreteUnit(0.0)
      62             :             {
      63           0 :             }
      64             : 
      65             :             /// data read access
      66           0 :             double getDiscreteUnit() const { return mfDiscreteUnit; }
      67             : 
      68             :             /// get local decomposition. Overloaded since this decomposition is view-dependent
      69             :             virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
      70             :         };
      71             :     } // end of namespace primitive2d
      72             : } // end of namespace drawinglayer
      73             : 
      74             : 
      75             : 
      76             : namespace drawinglayer
      77             : {
      78             :     namespace primitive2d
      79             :     {
      80             :         /** ViewportDependentPrimitive2D class
      81             : 
      82             :             tooling class for BufferedDecompositionPrimitive2D baseed classes which are view-dependent
      83             :             regarding the viewport. The implementation of get2DDecomposition
      84             :             guards the buffered local decomposition and ensures that a create2DDecomposition
      85             :             implementation may use an up-to-date Viewport accessible using getViewport()
      86             :          */
      87           0 :         class DRAWINGLAYER_DLLPUBLIC ViewportDependentPrimitive2D : public BufferedDecompositionPrimitive2D
      88             :         {
      89             :         private:
      90             :             /** the last used Viewport definition for decomposition. Since this
      91             :                 is checked and updated from get2DDecomposition() it will be current and
      92             :                 usable in create2DDecomposition()
      93             :              */
      94             :             basegfx::B2DRange                       maViewport;
      95             : 
      96             :         public:
      97             :             /// constructor
      98           0 :             ViewportDependentPrimitive2D()
      99             :             :   BufferedDecompositionPrimitive2D(),
     100           0 :                 maViewport()
     101             :             {
     102           0 :             }
     103             : 
     104             :             /// data read access
     105           0 :             const basegfx::B2DRange& getViewport() const { return maViewport; }
     106             : 
     107             :             /// get local decomposition. Overloaded since this decomposition is view-dependent
     108             :             virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
     109             :         };
     110             :     } // end of namespace primitive2d
     111             : } // end of namespace drawinglayer
     112             : 
     113             : 
     114             : 
     115             : namespace drawinglayer
     116             : {
     117             :     namespace primitive2d
     118             :     {
     119             :         /** ViewTransformationDependentPrimitive2D class
     120             : 
     121             :             tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent
     122             :             regarding the complete Viewtransformation. The implementation of get2DDecomposition
     123             :             guards the buffered local decomposition and ensures that a create2DDecomposition
     124             :             implementation may use an up-to-date ViewTransformation accessible using getViewTransformation()
     125             :          */
     126           0 :         class DRAWINGLAYER_DLLPUBLIC ViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D
     127             :         {
     128             :         private:
     129             :             /** the last used ViewTransformation definition for decomposition. Since this
     130             :                 is checked and updated from get2DDecomposition() it will be current and
     131             :                 usable in create2DDecomposition()
     132             :              */
     133             :             basegfx::B2DHomMatrix                   maViewTransformation;
     134             : 
     135             :         public:
     136             :             /// constructor
     137           0 :             ViewTransformationDependentPrimitive2D()
     138             :             :   BufferedDecompositionPrimitive2D(),
     139           0 :                 maViewTransformation()
     140             :             {
     141           0 :             }
     142             : 
     143             :             /// data read access
     144           0 :             const basegfx::B2DHomMatrix& getViewTransformation() const { return maViewTransformation; }
     145             : 
     146             :             /// get local decomposition. Overloaded since this decomposition is view-dependent
     147             :             virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
     148             :         };
     149             :     } // end of namespace primitive2d
     150             : } // end of namespace drawinglayer
     151             : 
     152             : 
     153             : 
     154             : namespace drawinglayer
     155             : {
     156             :     namespace primitive2d
     157             :     {
     158             :         /** ObjectAndViewTransformationDependentPrimitive2D class
     159             : 
     160             :             tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent
     161             :             and Object-Transform dependent. The implementation of get2DDecomposition
     162             :             guards the buffered local decomposition and ensures that a create2DDecomposition
     163             :             implementation may use an up-to-date ViewTransformation accessible using getViewTransformation()
     164             :             and an object transformation via getObjectTransformation()
     165             :          */
     166           0 :         class DRAWINGLAYER_DLLPUBLIC ObjectAndViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D
     167             :         {
     168             :         private:
     169             :             /** the last used ViewTransformation and the last ObjectTransformation
     170             :                 definition for decomposition. Since this is checked and updated from
     171             :                 get2DDecomposition() it will be current and usable in create2DDecomposition()
     172             :              */
     173             :             basegfx::B2DHomMatrix                   maViewTransformation;
     174             :             basegfx::B2DHomMatrix                   maObjectTransformation;
     175             : 
     176             :         public:
     177             :             /// constructor
     178           0 :             ObjectAndViewTransformationDependentPrimitive2D()
     179             :             :   BufferedDecompositionPrimitive2D(),
     180             :                 maViewTransformation(),
     181           0 :                 maObjectTransformation()
     182             :             {
     183           0 :             }
     184             : 
     185             :             /// data read access
     186           0 :             const basegfx::B2DHomMatrix& getViewTransformation() const { return maViewTransformation; }
     187           0 :             const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
     188             : 
     189             :             /// get local decomposition. Overloaded since this decomposition is view-dependent
     190             :             virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
     191             :         };
     192             :     } // end of namespace primitive2d
     193             : } // end of namespace drawinglayer
     194             : 
     195             : 
     196             : 
     197             : #endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PRIMITIVETOOLS2D_HXX
     198             : 
     199             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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