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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
21 : #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
22 :
23 : #include <drawinglayer/drawinglayerdllapi.h>
24 :
25 : #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
26 : #include <basegfx/matrix/b2dhommatrix.hxx>
27 :
28 :
29 :
30 : namespace drawinglayer
31 : {
32 : namespace primitive2d
33 : {
34 : /** TransformPrimitive2D class
35 :
36 : This is one of the basic grouping primitives and it provides
37 : embedding a sequence of primitives (a geometry) into a
38 : transformation. All renderers have to handle this, usually by
39 : building a current transformation stack (linear combination)
40 : and applying this to all to-be-rendered geometry. If not handling
41 : this, the output will be mostly wrong since this primitive is
42 : widely used.
43 :
44 : It does transform by embedding an existing geometry into a
45 : transformation as Child-content. This allows re-usage of the
46 : refcounted Uno-Api primitives and their existung, buffered
47 : decompositions.
48 :
49 : It could e.g. be used to show a single object geometry in 1000
50 : different, transformed states without the need to create those
51 : thousand primitive contents.
52 : */
53 0 : class DRAWINGLAYER_DLLPUBLIC TransformPrimitive2D : public GroupPrimitive2D
54 : {
55 : private:
56 : // the transformation to apply to the child geometry
57 : basegfx::B2DHomMatrix maTransformation;
58 :
59 : public:
60 : /// constructor
61 : TransformPrimitive2D(
62 : const basegfx::B2DHomMatrix& rTransformation,
63 : const Primitive2DSequence& rChildren);
64 :
65 : /// data read access
66 0 : const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
67 :
68 : /// compare operator
69 : virtual bool operator==(const BasePrimitive2D& rPrimitive) const SAL_OVERRIDE;
70 :
71 : /// get range
72 : virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
73 :
74 : /// provide unique ID
75 : DeclPrimitive2DIDBlock()
76 : };
77 : } // end of namespace primitive2d
78 : } // end of namespace drawinglayer
79 :
80 :
81 :
82 : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
83 :
84 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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