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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSPARENCEPRIMITIVE2D_HXX
21 : #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSPARENCEPRIMITIVE2D_HXX
22 :
23 : #include <drawinglayer/drawinglayerdllapi.h>
24 :
25 : #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
26 :
27 :
28 :
29 : namespace drawinglayer
30 : {
31 : namespace primitive2d
32 : {
33 : /** TransparencePrimitive2D class
34 :
35 : This is the basic primitive for applying freely defined transparence
36 : to freely defined content. The basic idea is to associate a content
37 : which is defined as a sequence of primitives and hold as child content
38 : in the GroupPrimitive2D with a transparence channel also defined as a sequence
39 : of primitives and hold in the transparence member.
40 :
41 : The basic definition is to use the transparence content as transparence-Mask by
42 : interpreting the transparence-content not as RGB, but as Luminance transparence mask
43 : using the common RGB_to_luminance definition as e.g. used by VCL.
44 :
45 : The defining geometry is the Range of the child primitive sequence,
46 : this means the renderers will/shall use this geometric information for
47 : rendering, not the transparent one. The transparent one should/will be clipped
48 : accordingly.
49 : */
50 0 : class DRAWINGLAYER_DLLPUBLIC TransparencePrimitive2D : public GroupPrimitive2D
51 : {
52 : private:
53 : /// The transparence-Mask who's RGB-Values are interpreted as Luminance
54 : Primitive2DSequence maTransparence;
55 :
56 : public:
57 : /** constructor
58 :
59 : @param rChildren
60 : The content which is defined to have a transparency. The
61 : range of this primitive is defined by this content
62 :
63 : @param rTransparence
64 : The definition of the Transparence-channel for this primitive. It
65 : will be interpreted as mask by interpreting as gray values
66 : using the common RGB_to_luminance definitions
67 : */
68 : TransparencePrimitive2D(
69 : const Primitive2DSequence& rChildren,
70 : const Primitive2DSequence& rTransparence);
71 :
72 : /// data read access
73 0 : const Primitive2DSequence& getTransparence() const { return maTransparence; }
74 :
75 : /// compare operator
76 : virtual bool operator==(const BasePrimitive2D& rPrimitive) const SAL_OVERRIDE;
77 :
78 : /// provide unique ID
79 : DeclPrimitive2DIDBlock()
80 : };
81 : } // end of namespace primitive2d
82 : } // end of namespace drawinglayer
83 :
84 :
85 :
86 : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSPARENCEPRIMITIVE2D_HXX
87 :
88 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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