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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
21 : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
22 :
23 : #include <drawinglayer/drawinglayerdllapi.h>
24 :
25 : #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
26 :
27 :
28 :
29 : namespace drawinglayer
30 : {
31 : namespace primitive3d
32 : {
33 : /** GroupPrimitive3D class
34 :
35 : Baseclass for all grouping 3D primitives
36 :
37 : The description/functionality is identical with the 2D case in groupprimitive2d.hxx,
38 : please see there for detailed information.
39 :
40 : Current Basic 3D StatePrimitives are:
41 :
42 : - ModifiedColorPrimitive3D (for a stack of color modifications)
43 : - ShadowPrimitive3D (for 3D objects with shadow; this is a special case
44 : since the shadow of a 3D primitive is a 2D primitive set)
45 : - TexturePrimitive3D (with the following variations)
46 : - GradientTexturePrimitive3D (for 3D gradient fill)
47 : - BitmapTexturePrimitive3D (for 3D Bitmap fill)
48 : - TransparenceTexturePrimitive3D (for 3D transparence)
49 : - HatchTexturePrimitive3D (for 3D hatch fill)
50 : - TransformPrimitive3D (for a transformation stack)
51 : */
52 0 : class DRAWINGLAYER_DLLPUBLIC GroupPrimitive3D : public BasePrimitive3D
53 : {
54 : private:
55 : /// the children. Declared private since this shall never be changed at all after construction
56 : Primitive3DSequence maChildren;
57 :
58 : public:
59 : /// constructor
60 : explicit GroupPrimitive3D(const Primitive3DSequence& rChildren);
61 :
62 : /// data read access
63 0 : Primitive3DSequence getChildren() const { return maChildren; }
64 :
65 : /// compare operator
66 : virtual bool operator==( const BasePrimitive3D& rPrimitive ) const SAL_OVERRIDE;
67 :
68 : /// local decomposition. Implementation will just return children
69 : virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE;
70 :
71 : /// provide unique ID
72 : DeclPrimitive3DIDBlock()
73 : };
74 : } // end of namespace primitive3d
75 : } // end of namespace drawinglayer
76 :
77 :
78 :
79 : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
80 :
81 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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