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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
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8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
21 : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
22 :
23 : #include <drawinglayer/drawinglayerdllapi.h>
24 :
25 : #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
26 : #include <basegfx/polygon/b2dpolypolygon.hxx>
27 :
28 :
29 :
30 : namespace drawinglayer
31 : {
32 : namespace primitive3d
33 : {
34 : /** SdrLathePrimitive3D class
35 :
36 : This 3D primitive expands the SdrPrimitive3D to a 3D rotation definition.
37 : The given 2D PolyPolygon geometry is imagined as lying on the XY-plane in 3D
38 : and gets rotated around the Y-Axis.
39 :
40 : Various possibilities e.g. for creating diagonals (edge roudings in 3D)
41 : and similar are given.
42 :
43 : The decomposition will create all necessary 3D planes for visualisation.
44 : */
45 : class DRAWINGLAYER_DLLPUBLIC SdrLathePrimitive3D : public SdrPrimitive3D
46 : {
47 : private:
48 : /// geometry helper for slices
49 : basegfx::B2DPolyPolygon maCorrectedPolyPolygon;
50 : Slice3DVector maSlices;
51 :
52 : /// primitive geometry data
53 : basegfx::B2DPolyPolygon maPolyPolygon;
54 : sal_uInt32 mnHorizontalSegments;
55 : sal_uInt32 mnVerticalSegments;
56 : double mfDiagonal;
57 : double mfBackScale;
58 : double mfRotation;
59 :
60 : /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition
61 : geometry::ViewInformation3D* mpLastRLGViewInformation;
62 :
63 : /// bitfield
64 : bool mbSmoothNormals : 1; // Plane self
65 : bool mbSmoothHorizontalNormals : 1; // always
66 : bool mbSmoothLids : 1; // Front/back
67 : bool mbCharacterMode : 1;
68 : bool mbCloseFront : 1;
69 : bool mbCloseBack : 1;
70 :
71 : /// create slices
72 : void impCreateSlices();
73 :
74 : /// get (evtl. create) slices
75 : const Slice3DVector& getSlices() const;
76 :
77 : protected:
78 : /// local helpers
79 : void impCreateOutlines(
80 : const geometry::ViewInformation3D& rViewInformation,
81 : const basegfx::B3DPolygon& rLoopA,
82 : const basegfx::B3DPolygon& rLoopB,
83 : basegfx::B3DPolyPolygon& rTarget) const;
84 :
85 : bool impHasCutWith(
86 : const basegfx::B2DPolygon& rPoly,
87 : const basegfx::B2DPoint& rStart,
88 : const basegfx::B2DPoint& rEnd) const;
89 :
90 : /// local decomposition.
91 : virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE;
92 :
93 : public:
94 : /// constructor
95 : SdrLathePrimitive3D(
96 : const basegfx::B3DHomMatrix& rTransform,
97 : const basegfx::B2DVector& rTextureSize,
98 : const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
99 : const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
100 : const basegfx::B2DPolyPolygon& rPolyPolygon,
101 : sal_uInt32 nHorizontalSegments,
102 : sal_uInt32 nVerticalSegments,
103 : double fDiagonal,
104 : double fBackScale,
105 : double fRotation,
106 : bool bSmoothNormals,
107 : bool bSmoothHorizontalNormals,
108 : bool bSmoothLids,
109 : bool bCharacterMode,
110 : bool bCloseFront,
111 : bool bCloseBack);
112 : virtual ~SdrLathePrimitive3D();
113 :
114 : /// data read access
115 0 : const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
116 0 : sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; }
117 0 : sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; }
118 0 : double getDiagonal() const { return mfDiagonal; }
119 0 : double getBackScale() const { return mfBackScale; }
120 0 : double getRotation() const { return mfRotation; }
121 0 : bool getSmoothNormals() const { return mbSmoothNormals; }
122 0 : bool getSmoothHorizontalNormals() const { return mbSmoothHorizontalNormals; }
123 0 : bool getSmoothLids() const { return mbSmoothLids; }
124 0 : bool getCharacterMode() const { return mbCharacterMode; }
125 0 : bool getCloseFront() const { return mbCloseFront; }
126 0 : bool getCloseBack() const { return mbCloseBack; }
127 :
128 : /// compare operator
129 : virtual bool operator==(const BasePrimitive3D& rPrimitive) const SAL_OVERRIDE;
130 :
131 : /// get range
132 : virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE;
133 :
134 : /// Overloaded to allow for reduced line mode to decide if to buffer decomposition or not
135 : virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE;
136 :
137 : /// provide unique ID
138 : DeclPrimitive3DIDBlock()
139 : };
140 : } // end of namespace primitive3d
141 : } // end of namespace drawinglayer
142 :
143 :
144 :
145 : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
146 :
147 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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