Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
21 : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
22 :
23 : #include <drawinglayer/drawinglayerdllapi.h>
24 :
25 : #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
26 : #include <basegfx/matrix/b3dhommatrix.hxx>
27 : #include <basegfx/vector/b2dvector.hxx>
28 : #include <drawinglayer/attribute/sdrallattribute3d.hxx>
29 : #include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
30 : #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
31 :
32 :
33 :
34 : namespace drawinglayer
35 : {
36 : /** SdrPrimitive3D class
37 :
38 : Base class for the more complicated geometric primitives, so
39 : derive from buffered primitive to allow overloading of
40 : create3DDecomposition there.
41 : */
42 : namespace primitive3d
43 : {
44 0 : class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D : public BufferedDecompositionPrimitive3D
45 : {
46 : private:
47 : /// object surface attributes
48 : basegfx::B3DHomMatrix maTransform;
49 : basegfx::B2DVector maTextureSize;
50 : attribute::SdrLineFillShadowAttribute3D maSdrLFSAttribute;
51 : attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute;
52 :
53 : protected:
54 : /** Standard implementation for primitive3D which
55 : will use maTransform as range and expand by evtl. line width / 2
56 : */
57 : basegfx::B3DRange getStandard3DRange() const;
58 :
59 : /** implementation for primitive3D which
60 : will use given Slice3Ds and expand by evtl. line width / 2
61 : */
62 : basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const;
63 :
64 : public:
65 : /// constructor
66 : SdrPrimitive3D(
67 : const basegfx::B3DHomMatrix& rTransform,
68 : const basegfx::B2DVector& rTextureSize,
69 : const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
70 : const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
71 :
72 : /// data read access
73 0 : const basegfx::B3DHomMatrix& getTransform() const { return maTransform; }
74 0 : const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
75 0 : const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; }
76 0 : const attribute::Sdr3DObjectAttribute getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; }
77 :
78 : /// compare operator
79 : virtual bool operator==(const BasePrimitive3D& rPrimitive) const SAL_OVERRIDE;
80 : };
81 : } // end of namespace primitive3d
82 : } // end of namespace drawinglayer
83 :
84 :
85 :
86 : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
87 :
88 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|