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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
21 : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
22 :
23 : #include <drawinglayer/drawinglayerdllapi.h>
24 :
25 : #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
26 :
27 :
28 :
29 : namespace drawinglayer
30 : {
31 : namespace primitive3d
32 : {
33 : /** SdrSpherePrimitive3D class
34 :
35 : This 3D primitive expands the SdrPrimitive3D to a 3D sphere definition.
36 : The sphere is implicitely in unit coordinates and the given transformation
37 : defines it's geometry in space.
38 : */
39 0 : class DRAWINGLAYER_DLLPUBLIC SdrSpherePrimitive3D : public SdrPrimitive3D
40 : {
41 : private:
42 : /// additional geometry definitions
43 : sal_uInt32 mnHorizontalSegments;
44 : sal_uInt32 mnVerticalSegments;
45 :
46 : protected:
47 : /// local decomposition.
48 : virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE;
49 :
50 : public:
51 : /// constructor
52 : SdrSpherePrimitive3D(
53 : const basegfx::B3DHomMatrix& rTransform,
54 : const basegfx::B2DVector& rTextureSize,
55 : const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
56 : const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
57 : sal_uInt32 nHorizontalSegments,
58 : sal_uInt32 nVerticalSegments);
59 :
60 : /// data read access
61 0 : sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; }
62 0 : sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; }
63 :
64 : /// compare operator
65 : virtual bool operator==(const BasePrimitive3D& rPrimitive) const SAL_OVERRIDE;
66 :
67 : /// get range
68 : virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE;
69 :
70 : /// provide unique ID
71 : DeclPrimitive3DIDBlock()
72 : };
73 : } // end of namespace primitive3d
74 : } // end of namespace drawinglayer
75 :
76 :
77 :
78 : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
79 :
80 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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