LCOV - code coverage report
Current view: top level - include/drawinglayer/processor3d - defaultprocessor3d.hxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 10 0.0 %
Date: 2014-04-14 Functions: 0 10 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
      21             : #define INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
      22             : 
      23             : #include <drawinglayer/drawinglayerdllapi.h>
      24             : 
      25             : #include <drawinglayer/processor3d/baseprocessor3d.hxx>
      26             : #include <basegfx/matrix/b3dhommatrix.hxx>
      27             : #include <basegfx/range/b2drange.hxx>
      28             : #include <basegfx/color/bcolormodifier.hxx>
      29             : #include <svtools/optionsdrawinglayer.hxx>
      30             : #include <boost/shared_ptr.hpp>
      31             : 
      32             : 
      33             : // predefines
      34             : 
      35             : namespace basegfx {
      36             :     class BZPixelRaster;
      37             :     class B3DPolygon;
      38             :     class B3DPolyPolygon;
      39             : }
      40             : 
      41             : namespace drawinglayer { namespace attribute {
      42             :     class SdrSceneAttribute;
      43             :     class SdrLightingAttribute;
      44             :     class MaterialAttribute3D;
      45             : }}
      46             : 
      47             : namespace drawinglayer { namespace primitive3d {
      48             :     class PolygonHairlinePrimitive3D;
      49             :     class PolyPolygonMaterialPrimitive3D;
      50             :     class GradientTexturePrimitive3D;
      51             :     class HatchTexturePrimitive3D;
      52             :     class BitmapTexturePrimitive3D;
      53             :     class TransformPrimitive3D;
      54             :     class ModifiedColorPrimitive3D;
      55             : }}
      56             : 
      57             : namespace drawinglayer { namespace texture {
      58             :     class GeoTexSvx;
      59             : }}
      60             : 
      61             : 
      62             : 
      63             : namespace drawinglayer
      64             : {
      65             :     namespace processor3d
      66             :     {
      67             :         /** DefaultProcessor3D class
      68             : 
      69             :             This processor renders all feeded primitives to a 2D raster where for all
      70             :             primitives the two basic methods rasterconvertB3DPolygon for hairlines and
      71             :             rasterconvertB3DPolyPolygon for filled geometry is called. It is a beseclass to
      72             :             e.g. base a Z-Buffer supported renderer on the 3D primitive processing.
      73             :          */
      74             :         class DefaultProcessor3D : public BaseProcessor3D
      75             :         {
      76             :         protected:
      77             :             /// read-only scene infos (normal handling, etc...)
      78             :             const attribute::SdrSceneAttribute&                 mrSdrSceneAttribute;
      79             : 
      80             :             /// read-only light infos (lights, etc...)
      81             :             const attribute::SdrLightingAttribute&              mrSdrLightingAttribute;
      82             : 
      83             :             /// renderer range. Need to be correctly set by the derived implementations
      84             :             /// normally the (0, 0, W, H) range from mpBZPixelRaster
      85             :             basegfx::B2DRange                                   maRasterRange;
      86             : 
      87             :             /// the modifiedColorPrimitive stack
      88             :             basegfx::BColorModifierStack                        maBColorModifierStack;
      89             : 
      90             :             /// the current active texture
      91             :             boost::shared_ptr< texture::GeoTexSvx >             mpGeoTexSvx;
      92             : 
      93             :             /// the current active transparence texture
      94             :             boost::shared_ptr< texture::GeoTexSvx >             mpTransparenceGeoTexSvx;
      95             : 
      96             :             /// SvtOptionsDrawinglayer incarnation to react on diverse settings
      97             :             const SvtOptionsDrawinglayer                        maDrawinglayerOpt;
      98             : 
      99             :             /// counter for entered transparence textures
     100             :             sal_uInt32                                          mnTransparenceCounter;
     101             : 
     102             :             /// bitfield
     103             :             bool                                                mbModulate : 1;
     104             :             bool                                                mbFilter : 1;
     105             :             bool                                                mbSimpleTextureActive : 1;
     106             : 
     107             : 
     108             :             // rendering support
     109             : 
     110             :             void impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence);
     111             :             void impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive);
     112             :             void impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive);
     113             :             void impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate);
     114             :             void impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive);
     115             :             void impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive);
     116             :             void impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate);
     117             : 
     118             : 
     119             :             // rasterconversions for filled and non-filled polygons. These NEED to be
     120             :             // implemented from derivations
     121             : 
     122             :             virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const = 0;
     123             :             virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const = 0;
     124             : 
     125             :             // the processing method for a single, known primitive
     126             :             virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive) SAL_OVERRIDE;
     127             : 
     128             :         public:
     129             :             DefaultProcessor3D(
     130             :                 const geometry::ViewInformation3D& rViewInformation,
     131             :                 const attribute::SdrSceneAttribute& rSdrSceneAttribute,
     132             :                 const attribute::SdrLightingAttribute& rSdrLightingAttribute);
     133             :             virtual ~DefaultProcessor3D();
     134             : 
     135             :             /// data read access
     136           0 :             const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return mrSdrSceneAttribute; }
     137           0 :             const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttribute; }
     138             : 
     139             :             /// data read access renderer stuff
     140           0 :             const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; }
     141           0 :             const boost::shared_ptr< texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; }
     142           0 :             const boost::shared_ptr< texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
     143           0 :             sal_uInt32 getTransparenceCounter() const { return mnTransparenceCounter; }
     144           0 :             bool getModulate() const { return mbModulate; }
     145           0 :             bool getFilter() const { return mbFilter; }
     146           0 :             bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
     147             : 
     148             :             /// access to Drawinglayer configuration options
     149           0 :             const SvtOptionsDrawinglayer& getOptionsDrawinglayer() const { return maDrawinglayerOpt; }
     150             :         };
     151             :     } // end of namespace processor3d
     152             : } // end of namespace drawinglayer
     153             : 
     154             : 
     155             : 
     156             : #endif // INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
     157             : 
     158             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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