Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 : #ifndef INCLUDED_EDITENG_NUMITEM_HXX
20 : #define INCLUDED_EDITENG_NUMITEM_HXX
21 :
22 : #include <rtl/ustring.hxx>
23 : #include <tools/link.hxx>
24 : #include <svl/poolitem.hxx>
25 : #include <editeng/svxenum.hxx>
26 : #include <tools/gen.hxx>
27 : #include <editeng/numdef.hxx>
28 : #include <tools/color.hxx>
29 : #include <cppuhelper/weakref.hxx>
30 : #include <com/sun/star/lang/Locale.hpp>
31 : #include <com/sun/star/uno/Reference.h>
32 : #include <com/sun/star/style/NumberingType.hpp>
33 : #include <unotools/fontcvt.hxx>
34 : #include <editeng/editengdllapi.h>
35 :
36 : class SvxBrushItem;
37 : class Font;
38 : class Graphic;
39 : class SvxNodeNum;
40 : namespace com{namespace sun{ namespace star{
41 : namespace text{
42 : class XNumberingFormatter;
43 : }
44 : }}}
45 :
46 :
47 : //Feature-Flags (only sal_uInt16!)
48 : #define NUM_CONTINUOUS 0x0001 // consecutive numbers possible?
49 : #define NUM_CHAR_TEXT_DISTANCE 0x0002 // Distance Symbol<->Text?
50 : #define NUM_CHAR_STYLE 0x0004 // Character styles?
51 : #define NUM_BULLET_REL_SIZE 0x0008 // relative bullet size?
52 : #define NUM_BULLET_COLOR 0x0010 // Bullet color
53 : #define NUM_SYMBOL_ALIGNMENT 0x0040 // alignment to be shown in the options
54 : #define NUM_NO_NUMBERS 0x0080 // Numbering are not allowed
55 : #define NUM_ENABLE_LINKED_BMP 0x0100 // linked bitmaps are available
56 : #define NUM_ENABLE_EMBEDDED_BMP 0x0200 // embedded bitmaps are available
57 :
58 : #define SVX_NO_NUM 200 // Marker for no numbering
59 : #define SVX_NO_NUMLEVEL 0x20
60 :
61 : #define LINK_TOKEN 0x80 //indicate linked bitmaps - for use in dialog only
62 : class EDITENG_DLLPUBLIC SvxNumberType
63 : {
64 : static sal_Int32 nRefCount;
65 : static com::sun::star::uno::Reference<com::sun::star::text::XNumberingFormatter> xFormatter;
66 :
67 : sal_Int16 nNumType;
68 : bool bShowSymbol; // Also show Symbol ?
69 :
70 : public:
71 : explicit SvxNumberType(sal_Int16 nType = com::sun::star::style::NumberingType::ARABIC);
72 : SvxNumberType(const SvxNumberType& rType);
73 : ~SvxNumberType();
74 :
75 : OUString GetNumStr( sal_uLong nNo ) const;
76 : OUString GetNumStr( sal_uLong nNo, const com::sun::star::lang::Locale& rLocale ) const;
77 :
78 0 : void SetNumberingType(sal_Int16 nSet) {nNumType = nSet;}
79 0 : sal_Int16 GetNumberingType() const {return nNumType;}
80 :
81 0 : void SetShowSymbol(bool bSet) {bShowSymbol = bSet;}
82 0 : bool IsShowSymbol()const{return bShowSymbol;}
83 :
84 0 : bool IsTxtFmt() const
85 : {
86 0 : return com::sun::star::style::NumberingType::NUMBER_NONE != nNumType &&
87 0 : com::sun::star::style::NumberingType::CHAR_SPECIAL != nNumType &&
88 0 : com::sun::star::style::NumberingType::BITMAP != nNumType;
89 : }
90 : };
91 :
92 : class EDITENG_DLLPUBLIC SvxNumberFormat : public SvxNumberType
93 : {
94 : public:
95 : enum SvxNumPositionAndSpaceMode
96 : {
97 : LABEL_WIDTH_AND_POSITION,
98 : LABEL_ALIGNMENT
99 : };
100 : enum LabelFollowedBy
101 : {
102 : LISTTAB,
103 : SPACE,
104 : NOTHING
105 : };
106 :
107 : private:
108 : OUString sPrefix;
109 : OUString sSuffix;
110 :
111 : SvxAdjust eNumAdjust;
112 :
113 : sal_uInt8 nInclUpperLevels; // Take over numbers from the previous level.
114 : sal_uInt16 nStart; // Start of counting
115 :
116 : sal_Unicode cBullet; // Symbol
117 : sal_uInt16 nBulletRelSize; // percentage size of bullets
118 : Color nBulletColor; // Bullet color
119 :
120 : // mode indicating, if the position and spacing of the list label is
121 : // determined by the former attributes (nFirstLineOffset, nAbsLSpace,
122 : // nLSpace and nCharTextDistance) called position and spacing via label
123 : // width and position (LABEL_WIDTH_AND_POSITION) or by the new attributes
124 : // (meLabelFollowedBy, mnListtabPos, mnFirstLineIndent and mnIndentAt)
125 : // called position and spacing via label alignment.
126 : // Note 1: Attribute <eNumAdjust> is relevant for both modes.
127 : // Note 2: The values of the former attributes are treated as 0, if mode
128 : // LABEL_ALIGNMENT is active.
129 : SvxNumPositionAndSpaceMode mePositionAndSpaceMode;
130 :
131 : short nFirstLineOffset; // First line indent
132 : short nAbsLSpace; // Distance Border<->Number
133 : short nLSpace; // relative to the previous indentation
134 : short nCharTextDistance; // Distance Number<->Text
135 :
136 : // specifies what follows the list label before the text of the first line
137 : // of the list item starts
138 : LabelFollowedBy meLabelFollowedBy;
139 : // specifies an additional list tab stop position for meLabelFollowedBy = LISTTAB
140 : long mnListtabPos;
141 : // specifies the first line indent
142 : long mnFirstLineIndent;
143 : // specifies the indent before the text, e.g. in L2R-layout the left margin
144 : long mnIndentAt;
145 :
146 : SvxBrushItem* pGraphicBrush;
147 : sal_Int16 eVertOrient; // vertical alignment of a bitmap
148 :
149 : Size aGraphicSize; // Always! in 1/100 mm
150 : Font* pBulletFont; // Pointer to the bullet font
151 :
152 : OUString sCharStyleName; // Character Style
153 :
154 : DECL_STATIC_LINK( SvxNumberFormat, GraphicArrived, void * );
155 : virtual void NotifyGraphicArrived();
156 : public:
157 : explicit SvxNumberFormat( sal_Int16 nNumberingType,
158 : SvxNumPositionAndSpaceMode ePositionAndSpaceMode = LABEL_WIDTH_AND_POSITION );
159 : SvxNumberFormat(const SvxNumberFormat& rFormat);
160 : SvxNumberFormat( SvStream & rStream );
161 :
162 : virtual ~SvxNumberFormat();
163 :
164 : SvStream& Store(SvStream &rStream, FontToSubsFontConverter pConverter);
165 :
166 : SvxNumberFormat& operator=( const SvxNumberFormat& );
167 : bool operator==( const SvxNumberFormat& ) const;
168 0 : bool operator!=( const SvxNumberFormat& rFmt) const {return !(*this == rFmt);}
169 :
170 0 : void SetNumAdjust(SvxAdjust eSet) {eNumAdjust = eSet;}
171 0 : SvxAdjust GetNumAdjust() const {return eNumAdjust;}
172 0 : void SetPrefix(const OUString& rSet) { sPrefix = rSet;}
173 0 : const OUString& GetPrefix() const { return sPrefix;}
174 0 : void SetSuffix(const OUString& rSet) { sSuffix = rSet;}
175 0 : const OUString& GetSuffix() const { return sSuffix;}
176 :
177 0 : void SetCharFmtName(const OUString& rSet){ sCharStyleName = rSet; }
178 : virtual OUString GetCharFmtName()const;
179 :
180 : void SetBulletFont(const Font* pFont);
181 0 : const Font* GetBulletFont() const {return pBulletFont;}
182 0 : void SetBulletChar(sal_Unicode cSet){cBullet = cSet;}
183 0 : sal_Unicode GetBulletChar()const {return cBullet;}
184 0 : void SetBulletRelSize(sal_uInt16 nSet) {nBulletRelSize = nSet;}
185 0 : sal_uInt16 GetBulletRelSize() const { return nBulletRelSize;}
186 0 : void SetBulletColor(Color nSet){nBulletColor = nSet;}
187 0 : Color GetBulletColor()const {return nBulletColor;}
188 :
189 0 : void SetIncludeUpperLevels( sal_uInt8 nSet ) { nInclUpperLevels = nSet;}
190 0 : sal_uInt8 GetIncludeUpperLevels()const { return nInclUpperLevels;}
191 0 : void SetStart(sal_uInt16 nSet) {nStart = nSet;}
192 0 : sal_uInt16 GetStart() const {return nStart;}
193 :
194 : virtual void SetGraphicBrush( const SvxBrushItem* pBrushItem, const Size* pSize = 0, const sal_Int16* pOrient = 0);
195 0 : const SvxBrushItem* GetBrush() const {return pGraphicBrush;}
196 : void SetGraphic( const OUString& rName );
197 : virtual void SetVertOrient(sal_Int16 eSet);
198 : virtual sal_Int16 GetVertOrient() const;
199 0 : void SetGraphicSize(const Size& rSet) {aGraphicSize = rSet;}
200 0 : const Size& GetGraphicSize() const {return aGraphicSize;}
201 :
202 : SvxNumPositionAndSpaceMode GetPositionAndSpaceMode() const;
203 : void SetPositionAndSpaceMode( SvxNumPositionAndSpaceMode ePositionAndSpaceMode );
204 :
205 0 : void SetLSpace(short nSet) {nLSpace = nSet;}
206 : short GetLSpace() const;
207 0 : void SetAbsLSpace(short nSet) {nAbsLSpace = nSet;}
208 : short GetAbsLSpace() const;
209 0 : void SetFirstLineOffset(short nSet) { nFirstLineOffset = nSet;}
210 : short GetFirstLineOffset() const;
211 0 : void SetCharTextDistance(short nSet) { nCharTextDistance = nSet; }
212 : short GetCharTextDistance() const;
213 :
214 : void SetLabelFollowedBy( const LabelFollowedBy eLabelFollowedBy );
215 : LabelFollowedBy GetLabelFollowedBy() const;
216 : void SetListtabPos( const long nListtabPos );
217 : long GetListtabPos() const;
218 : void SetFirstLineIndent( const long nFirstLineIndent );
219 : long GetFirstLineIndent() const;
220 : void SetIndentAt( const long nIndentAt );
221 : long GetIndentAt() const;
222 :
223 : static Size GetGraphicSizeMM100(const Graphic* pGraphic);
224 : static OUString CreateRomanString( sal_uLong nNo, bool bUpper );
225 : };
226 :
227 : enum SvxNumRuleType
228 : {
229 : SVX_RULETYPE_NUMBERING,
230 : SVX_RULETYPE_OUTLINE_NUMBERING,
231 : SVX_RULETYPE_PRESENTATION_NUMBERING,
232 : SVX_RULETYPE_END
233 : };
234 :
235 : class EDITENG_DLLPUBLIC SvxNumRule
236 : {
237 : sal_uInt16 nLevelCount; // Number of supported levels
238 : sal_uInt32 nFeatureFlags; // What is supported?
239 : SvxNumRuleType eNumberingType; // Type of numbering
240 : bool bContinuousNumbering; // sequential numbering
241 :
242 : SvxNumberFormat* aFmts[SVX_MAX_NUM];
243 : bool aFmtsSet[SVX_MAX_NUM]; // Flags indicating valid levels
244 :
245 : static sal_Int32 nRefCount;
246 : com::sun::star::lang::Locale aLocale;
247 : public:
248 : SvxNumRule( sal_uLong nFeatures,
249 : sal_uInt16 nLevels,
250 : bool bCont,
251 : SvxNumRuleType eType = SVX_RULETYPE_NUMBERING,
252 : SvxNumberFormat::SvxNumPositionAndSpaceMode
253 : eDefaultNumberFormatPositionAndSpaceMode
254 : = SvxNumberFormat::LABEL_WIDTH_AND_POSITION );
255 : SvxNumRule(const SvxNumRule& rCopy);
256 : SvxNumRule(SvStream &rStream);
257 : virtual ~SvxNumRule();
258 :
259 : int operator==( const SvxNumRule& ) const;
260 0 : bool operator!=( const SvxNumRule& rRule ) const {return !(*this == rRule);}
261 :
262 : SvxNumRule& operator=( const SvxNumRule& );
263 :
264 : SvStream& Store(SvStream &rStream);
265 : const SvxNumberFormat* Get(sal_uInt16 nLevel)const;
266 : const SvxNumberFormat& GetLevel(sal_uInt16 nLevel)const;
267 : void SetLevel(sal_uInt16 nLevel, const SvxNumberFormat& rFmt, bool bIsValid = true);
268 : void SetLevel(sal_uInt16 nLevel, const SvxNumberFormat* pFmt);
269 :
270 0 : bool IsContinuousNumbering()const
271 0 : {return bContinuousNumbering;}
272 0 : void SetContinuousNumbering(bool bSet)
273 0 : {bContinuousNumbering = bSet;}
274 :
275 0 : sal_uInt16 GetLevelCount() const {return nLevelCount;}
276 0 : bool IsFeatureSupported(sal_uInt32 nFeature) const
277 0 : {return 0 != (nFeatureFlags & nFeature);}
278 0 : sal_uInt32 GetFeatureFlags() const {return nFeatureFlags;}
279 0 : void SetFeatureFlag( sal_uInt32 nFlag, bool bSet = true ) { if(bSet) nFeatureFlags |= nFlag; else nFeatureFlags &= ~nFlag; }
280 :
281 : OUString MakeNumString( const SvxNodeNum&, bool bInclStrings = true ) const;
282 :
283 0 : SvxNumRuleType GetNumRuleType() const { return eNumberingType; }
284 : void SetNumRuleType( const SvxNumRuleType& rType ) { eNumberingType = rType; }
285 :
286 : bool UnLinkGraphics();
287 : };
288 :
289 : class EDITENG_DLLPUBLIC SvxNumBulletItem : public SfxPoolItem
290 : {
291 : SvxNumRule* pNumRule;
292 : public:
293 : explicit SvxNumBulletItem(SvxNumRule& rRule);
294 : SvxNumBulletItem(SvxNumRule& rRule, sal_uInt16 nWhich );
295 : SvxNumBulletItem(const SvxNumBulletItem& rCopy);
296 : virtual ~SvxNumBulletItem();
297 :
298 : virtual SfxPoolItem* Clone( SfxItemPool *pPool = 0 ) const SAL_OVERRIDE;
299 : virtual SfxPoolItem* Create(SvStream &rStream, sal_uInt16 nItemVersion) const SAL_OVERRIDE;
300 : sal_uInt16 GetVersion( sal_uInt16 nFileVersion ) const SAL_OVERRIDE;
301 : virtual SvStream& Store(SvStream &rStream, sal_uInt16 nItemVersion ) const SAL_OVERRIDE;
302 : virtual bool operator==( const SfxPoolItem& ) const SAL_OVERRIDE;
303 :
304 0 : SvxNumRule* GetNumRule() const {return pNumRule;}
305 :
306 : virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const SAL_OVERRIDE;
307 : virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) SAL_OVERRIDE;
308 : };
309 :
310 : class SvxNodeNum
311 : {
312 : sal_uInt16 nLevelVal[ SVX_MAX_NUM ]; // Numbers of all levels
313 : sal_uInt16 nSetValue; // predetermined number
314 : sal_uInt8 nMyLevel; // Current Level
315 : bool bStartNum; // Restart numbering
316 :
317 : public:
318 : explicit inline SvxNodeNum( sal_uInt8 nLevel = SVX_NO_NUM, sal_uInt16 nSetVal = USHRT_MAX );
319 : inline SvxNodeNum& operator=( const SvxNodeNum& rCpy );
320 :
321 0 : sal_uInt8 GetLevel() const { return nMyLevel; }
322 0 : void SetLevel( sal_uInt8 nVal ) { nMyLevel = nVal; }
323 :
324 : bool IsStart() const { return bStartNum; }
325 : void SetStart( bool bFlag = true ) { bStartNum = bFlag; }
326 :
327 : sal_uInt16 GetSetValue() const { return nSetValue; }
328 : void SetSetValue( sal_uInt16 nVal ) { nSetValue = nVal; }
329 :
330 0 : const sal_uInt16* GetLevelVal() const { return nLevelVal; }
331 0 : sal_uInt16* GetLevelVal() { return nLevelVal; }
332 : };
333 :
334 0 : SvxNodeNum::SvxNodeNum( sal_uInt8 nLevel, sal_uInt16 nSetVal )
335 0 : : nSetValue( nSetVal ), nMyLevel( nLevel ), bStartNum( false )
336 : {
337 0 : memset( nLevelVal, 0, sizeof( nLevelVal ) );
338 0 : }
339 :
340 : inline SvxNodeNum& SvxNodeNum::operator=( const SvxNodeNum& rCpy )
341 : {
342 : nSetValue = rCpy.nSetValue;
343 : nMyLevel = rCpy.nMyLevel;
344 : bStartNum = rCpy.bStartNum;
345 :
346 : memcpy( nLevelVal, rCpy.nLevelVal, sizeof( nLevelVal ) );
347 : return *this;
348 : }
349 :
350 : SvxNumRule* SvxConvertNumRule( const SvxNumRule* pRule, sal_uInt16 nLevel, SvxNumRuleType eType );
351 :
352 : #endif
353 :
354 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|