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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_SVX_FLOAT3D_HXX
21 : #define INCLUDED_SVX_FLOAT3D_HXX
22 :
23 : #include <sfx2/ctrlitem.hxx>
24 : #include <vcl/fixed.hxx>
25 : #include <vcl/field.hxx>
26 : #include <sfx2/dockwin.hxx>
27 : #include <vcl/button.hxx>
28 : #include <svtools/stdctrl.hxx>
29 : #include <svx/svxdllapi.h>
30 :
31 : #include <svx/f3dchild.hxx>
32 : #include <svx/dlgctl3d.hxx>
33 : #include <svx/dlgctrl.hxx>
34 : #include <svx/svdmodel.hxx>
35 :
36 : enum ViewType3D
37 : {
38 : VIEWTYPE_GEO = 1,
39 : VIEWTYPE_REPRESENTATION,
40 : VIEWTYPE_LIGHT,
41 : VIEWTYPE_TEXTURE,
42 : VIEWTYPE_MATERIAL
43 : };
44 :
45 : class SdrModel;
46 : class FmFormModel;
47 : class VirtualDevice;
48 : class E3dView;
49 : class SdrPageView;
50 : class Svx3DCtrlItem;
51 : class SvxConvertTo3DItem;
52 :
53 :
54 : struct Svx3DWinImpl;
55 :
56 : class SVX_DLLPUBLIC Svx3DWin : public SfxDockingWindow
57 : {
58 : friend class Svx3DChildWindow;
59 : friend class Svx3DCtrlItem;
60 : using Window::Update;
61 :
62 : private:
63 : ImageButton aBtnGeo;
64 : ImageButton aBtnRepresentation;
65 : ImageButton aBtnLight;
66 : ImageButton aBtnTexture;
67 : ImageButton aBtnMaterial;
68 : ImageButton aBtnUpdate;
69 : ImageButton aBtnAssign;
70 :
71 : // geometry
72 : FixedLine aFLGeometrie;
73 : FixedText aFtPercentDiagonal;
74 : MetricField aMtrPercentDiagonal;
75 : FixedText aFtBackscale;
76 : MetricField aMtrBackscale;
77 : FixedText aFtEndAngle;
78 : MetricField aMtrEndAngle;
79 : FixedText aFtDepth;
80 : MetricField aMtrDepth;
81 : FixedLine aFLSegments;
82 :
83 : FixedText aFtHorizontal;
84 : NumericField aNumHorizontal;
85 : FixedText aFtVertical;
86 : NumericField aNumVertical;
87 : FixedLine aFLNormals;
88 :
89 : ImageButton aBtnNormalsObj;
90 : ImageButton aBtnNormalsFlat;
91 : ImageButton aBtnNormalsSphere;
92 : ImageButton aBtnNormalsInvert;
93 : ImageButton aBtnTwoSidedLighting;
94 :
95 : ImageButton aBtnDoubleSided;
96 : FixedLine aFLRepresentation;
97 : // presentation
98 : FixedText aFtShademode;
99 : ListBox aLbShademode;
100 : FixedLine aFLShadow;
101 : ImageButton aBtnShadow3d;
102 : FixedText aFtSlant;
103 : MetricField aMtrSlant;
104 : FixedText aFtDistance;
105 : MetricField aMtrDistance;
106 : FixedText aFtFocalLeng;
107 : MetricField aMtrFocalLength;
108 : FixedLine aFLCamera;
109 : FixedLine aFLLight;
110 :
111 : // lighting
112 : ImageButton aBtnLight1;
113 : ImageButton aBtnLight2;
114 : ImageButton aBtnLight3;
115 : ImageButton aBtnLight4;
116 : ImageButton aBtnLight5;
117 : ImageButton aBtnLight6;
118 : ImageButton aBtnLight7;
119 : ImageButton aBtnLight8;
120 : FixedText aFTLightsource;
121 : ColorLB aLbLight1;
122 : ColorLB aLbLight2;
123 : ColorLB aLbLight3;
124 : ColorLB aLbLight4;
125 : ColorLB aLbLight5;
126 : ColorLB aLbLight6;
127 : ColorLB aLbLight7;
128 : ColorLB aLbLight8;
129 :
130 : ImageButton aBtnLightColor;
131 :
132 : // #99694# Keyboard shortcuts activate the next control, so the
133 : // order needed to be changed here
134 : FixedText aFTAmbientlight; // Text label
135 : ColorLB aLbAmbientlight; // ListBox
136 : ImageButton aBtnAmbientColor; // color button
137 :
138 : FixedLine aFLTexture;
139 :
140 : // Textures
141 : FixedText aFtTexKind;
142 : ImageButton aBtnTexLuminance;
143 : ImageButton aBtnTexColor;
144 : FixedText aFtTexMode;
145 : ImageButton aBtnTexReplace;
146 : ImageButton aBtnTexModulate;
147 : ImageButton aBtnTexBlend;
148 : FixedText aFtTexProjectionX;
149 : ImageButton aBtnTexObjectX;
150 : ImageButton aBtnTexParallelX;
151 : ImageButton aBtnTexCircleX;
152 : FixedText aFtTexProjectionY;
153 : ImageButton aBtnTexObjectY;
154 : ImageButton aBtnTexParallelY;
155 : ImageButton aBtnTexCircleY;
156 : FixedText aFtTexFilter;
157 : ImageButton aBtnTexFilter;
158 :
159 : // material
160 : // material editor
161 : FixedLine aFLMaterial;
162 : FixedText aFtMatFavorites;
163 : ListBox aLbMatFavorites;
164 : FixedText aFtMatColor;
165 : ColorLB aLbMatColor;
166 : ImageButton aBtnMatColor;
167 : FixedText aFtMatEmission;
168 : ColorLB aLbMatEmission;
169 : ImageButton aBtnEmissionColor;
170 : FixedLine aFLMatSpecular;
171 : FixedText aFtMatSpecular;
172 : ColorLB aLbMatSpecular;
173 : ImageButton aBtnSpecularColor;
174 : FixedText aFtMatSpecularIntensity;
175 : MetricField aMtrMatSpecularIntensity;
176 :
177 : Svx3DPreviewControl aCtlPreview;
178 : SvxLightCtl3D aCtlLightPreview;
179 :
180 : // bottom part
181 : ImageButton aBtnConvertTo3D;
182 : ImageButton aBtnLatheObject;
183 : ImageButton aBtnPerspective;
184 :
185 : // the rest ...
186 : Image aImgLightOn;
187 : Image aImgLightOff;
188 : bool bUpdate;
189 : ViewType3D eViewType;
190 : Size aSize;
191 :
192 : // Model, Page, View etc. for favourites
193 : FmFormModel* pModel;
194 : VirtualDevice* pVDev;
195 : E3dView* p3DView;
196 :
197 : SfxBindings* pBindings;
198 : Svx3DCtrlItem* pControllerItem;
199 :
200 : SvxConvertTo3DItem* pConvertTo3DItem;
201 : SvxConvertTo3DItem* pConvertTo3DLatheItem;
202 :
203 : Svx3DWinImpl* mpImpl;
204 : SfxMapUnit ePoolUnit;
205 : FieldUnit eFUnit;
206 :
207 : // ItemSet used to remember set 2d attributes
208 : SfxItemSet* mpRemember2DAttributes;
209 :
210 : bool bOnly3DChanged;
211 :
212 :
213 :
214 : DECL_LINK( ClickViewTypeHdl, void * );
215 : DECL_LINK( ClickUpdateHdl, void * );
216 : DECL_LINK( ClickAssignHdl, void * );
217 : DECL_LINK( ClickHdl, PushButton * );
218 : DECL_LINK( ClickColorHdl, PushButton * );
219 : DECL_LINK( SelectHdl, void * );
220 : DECL_LINK( ModifyHdl, void * );
221 : void ClickLight(PushButton &rBtn);
222 :
223 : DECL_LINK( ChangeLightCallbackHdl, void * );
224 : DECL_LINK( ChangeSelectionCallbackHdl, void * );
225 :
226 : SVX_DLLPRIVATE void Construct();
227 : SVX_DLLPRIVATE void Reset();
228 :
229 : SVX_DLLPRIVATE bool LBSelectColor( ColorLB* pLb, const Color& rColor );
230 : SVX_DLLPRIVATE sal_uInt16 GetLightSource( const PushButton* pBtn = NULL );
231 : SVX_DLLPRIVATE ColorLB* GetLbByButton( const PushButton* pBtn = NULL );
232 :
233 : SVX_DLLPRIVATE bool GetUILightState( const ImageButton& rBtn ) const;
234 : SVX_DLLPRIVATE void SetUILightState( ImageButton& aBtn, bool bState );
235 :
236 : protected:
237 : virtual void Resize() SAL_OVERRIDE;
238 :
239 : public:
240 : Svx3DWin( SfxBindings* pBindings, SfxChildWindow *pCW,
241 : Window* pParent );
242 : virtual ~Svx3DWin();
243 :
244 : void InitColorLB( const SdrModel* pDoc );
245 0 : bool IsUpdateMode() const { return bUpdate; }
246 :
247 : void Update( SfxItemSet& rSet );
248 : void GetAttr( SfxItemSet& rSet );
249 :
250 : void UpdatePreview(); // nach oben (private)
251 : void DocumentReload(); // #83951#
252 : };
253 :
254 : /*************************************************************************
255 : |*
256 : |* Controller item for 3D Window (Floating/Docking)
257 : |*
258 : \************************************************************************/
259 :
260 0 : class Svx3DCtrlItem : public SfxControllerItem
261 : {
262 : protected:
263 : virtual void StateChanged( sal_uInt16 nSId, SfxItemState eState,
264 : const SfxPoolItem* pState ) SAL_OVERRIDE;
265 :
266 : public:
267 : Svx3DCtrlItem( sal_uInt16, SfxBindings* );
268 : };
269 :
270 : /*************************************************************************
271 : |*
272 : |* ControllerItem for State of a Slot
273 : |* (SID_CONVERT_TO_3D, SID_CONVERT_TO_3D_LATHE_FAST)
274 : |*
275 : \************************************************************************/
276 :
277 0 : class SvxConvertTo3DItem : public SfxControllerItem
278 : {
279 : bool bState;
280 :
281 : protected:
282 : virtual void StateChanged(sal_uInt16 nSId, SfxItemState eState, const SfxPoolItem* pState) SAL_OVERRIDE;
283 :
284 : public:
285 : SvxConvertTo3DItem(sal_uInt16 nId, SfxBindings* pBindings);
286 0 : bool GetState() const { return bState; }
287 : };
288 :
289 : #endif // INCLUDED_SVX_FLOAT3D_HXX
290 :
291 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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