LCOV - code coverage report
Current view: top level - include/svx - lathe3d.hxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 22 0.0 %
Date: 2014-04-14 Functions: 0 14 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_SVX_LATHE3D_HXX
      21             : #define INCLUDED_SVX_LATHE3D_HXX
      22             : 
      23             : #include <svx/obj3d.hxx>
      24             : #include <svx/svxdllapi.h>
      25             : 
      26             : /*************************************************************************
      27             : |*
      28             : |* Create a 3D rotation object from a passed 2D polygon
      29             : |*
      30             : |* The aPolyPoly3D is rotated around its axis in nHSegments steps.
      31             : |* nVSegments contains the number of lines of aPolyPoly3D and therefore
      32             : |* is effectively a vertical segmentation.
      33             : |*
      34             : \************************************************************************/
      35             : 
      36           0 : class SVX_DLLPUBLIC E3dLatheObj : public E3dCompoundObject
      37             : {
      38             : private:
      39             :     // Part codes for Wireframe generation: standard oder cover surface
      40             :     enum { LATHE_PART_STD = 1, LATHE_PART_COVER = 2 };
      41             :     basegfx::B2DPolyPolygon maPolyPoly2D;
      42             : 
      43             :  protected:
      44             :     virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact() SAL_OVERRIDE;
      45             :     virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties() SAL_OVERRIDE;
      46             :     void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
      47             : 
      48             :  public:
      49             :     TYPEINFO_OVERRIDE();
      50             :     E3dLatheObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon rPoly2D);
      51             :     E3dLatheObj();
      52             : 
      53             :     // HorizontalSegments:
      54           0 :     sal_uInt32 GetHorizontalSegments() const
      55           0 :         { return ((const Svx3DHorizontalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); }
      56             : 
      57             :     // VerticalSegments:
      58           0 :     sal_uInt32 GetVerticalSegments() const
      59           0 :         { return ((const Svx3DVerticalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); }
      60             : 
      61             :     // PercentDiagonal: 0..100, before 0.0..0.5
      62           0 :     sal_uInt16 GetPercentDiagonal() const
      63           0 :         { return ((const Svx3DPercentDiagonalItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); }
      64             : 
      65             :     // BackScale: 0..100, before 0.0..1.0
      66           0 :     sal_uInt16 GetBackScale() const
      67           0 :         { return ((const Svx3DBackscaleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); }
      68             : 
      69             :     // EndAngle: 0..10000
      70           0 :     sal_uInt32 GetEndAngle() const
      71           0 :         { return ((const Svx3DEndAngleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); }
      72             : 
      73             :     // #107245# GetSmoothNormals() for bLatheSmoothed
      74           0 :     bool GetSmoothNormals() const
      75           0 :         { return ((const Svx3DSmoothNormalsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS)).GetValue(); }
      76             : 
      77             :     // #107245# GetSmoothLids() for bLatheSmoothFrontBack
      78           0 :     bool GetSmoothLids() const
      79           0 :         { return ((const Svx3DSmoothLidsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS)).GetValue(); }
      80             : 
      81             :     // #107245# GetCharacterMode() for bLatheCharacterMode
      82           0 :     bool GetCharacterMode() const
      83           0 :         { return ((const Svx3DCharacterModeItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE)).GetValue(); }
      84             : 
      85             :     // #107245# GetCloseFront() for bLatheCloseFront
      86           0 :     bool GetCloseFront() const
      87           0 :         { return ((const Svx3DCloseFrontItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT)).GetValue(); }
      88             : 
      89             :     // #107245# GetCloseBack() for bLatheCloseBack
      90           0 :     bool GetCloseBack() const
      91           0 :         { return ((const Svx3DCloseBackItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK)).GetValue(); }
      92             : 
      93             :     virtual sal_uInt16 GetObjIdentifier() const SAL_OVERRIDE;
      94             : 
      95             :     virtual E3dLatheObj* Clone() const SAL_OVERRIDE;
      96             : 
      97             :     virtual SdrObject* DoConvertToPolyObj(bool bBezier, bool bAddText) const SAL_OVERRIDE;
      98             : 
      99             :     // TakeObjName...() is for the display in the UI, for example "3 frames selected".
     100             :     virtual OUString TakeObjNameSingul() const SAL_OVERRIDE;
     101             :     virtual OUString TakeObjNamePlural() const SAL_OVERRIDE;
     102             : 
     103             :     // set/get local parameters with geometry recreation
     104             :     void SetPolyPoly2D(const basegfx::B2DPolyPolygon& rNew);
     105           0 :     const basegfx::B2DPolyPolygon& GetPolyPoly2D() { return maPolyPoly2D; }
     106             : 
     107             :     // break up
     108             :     virtual bool IsBreakObjPossible() SAL_OVERRIDE;
     109             :     virtual SdrAttrObj* GetBreakObj() SAL_OVERRIDE;
     110             : };
     111             : 
     112             : #endif // INCLUDED_SVX_LATHE3D_HXX
     113             : 
     114             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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