LCOV - code coverage report
Current view: top level - include/svx/sdr/overlay - overlayanimatedbitmapex.hxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 8 0.0 %
Date: 2014-04-14 Functions: 0 8 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
      21             : #define INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
      22             : 
      23             : #include <svx/sdr/overlay/overlayobject.hxx>
      24             : #include <vcl/bitmapex.hxx>
      25             : 
      26             : 
      27             : 
      28             : namespace sdr
      29             : {
      30             :     namespace overlay
      31             :     {
      32             :         class SVX_DLLPUBLIC OverlayAnimatedBitmapEx : public OverlayObjectWithBasePosition
      33             :         {
      34             :         protected:
      35             :             // the Bitmaps
      36             :             BitmapEx                                maBitmapEx1;
      37             :             BitmapEx                                maBitmapEx2;
      38             : 
      39             :             // position of the basePosition inside the Bitmaps, in pixels
      40             :             sal_uInt16                              mnCenterX1;
      41             :             sal_uInt16                              mnCenterY1;
      42             :             sal_uInt16                              mnCenterX2;
      43             :             sal_uInt16                              mnCenterY2;
      44             : 
      45             :             // #i53216# added CursorBlinkTime (in ms)
      46             :             sal_uInt32                              mnBlinkTime;
      47             : 
      48             :             // optional shear and rotation
      49             :             double                                  mfShearX;
      50             :             double                                  mfRotation;
      51             : 
      52             :             /// bitfield
      53             :             // Flag to remember which state to draw. Inited with false (0)
      54             :             bool                                    mbOverlayState : 1;
      55             : 
      56             :             // geometry creation for OverlayObject
      57             :             virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence() SAL_OVERRIDE;
      58             : 
      59             :         public:
      60             :             OverlayAnimatedBitmapEx(
      61             :                 const basegfx::B2DPoint& rBasePos,
      62             :                 const BitmapEx& rBitmapEx1,
      63             :                 const BitmapEx& rBitmapEx2,
      64             :                 sal_uInt32 nBlinkTime = 500,
      65             :                 sal_uInt16 nCenX1 = 0,
      66             :                 sal_uInt16 nCenY1 = 0,
      67             :                 sal_uInt16 nCenX2 = 0,
      68             :                 sal_uInt16 nCenY2 = 0,
      69             :                 double fShearX = 0.0,
      70             :                 double fRotation = 0.0);
      71             :             virtual ~OverlayAnimatedBitmapEx();
      72             : 
      73           0 :             const BitmapEx& getBitmapEx1() const { return maBitmapEx1; }
      74           0 :             const BitmapEx& getBitmapEx2() const { return maBitmapEx2; }
      75             : 
      76           0 :             sal_uInt16 getCenterX1() const { return mnCenterX1; }
      77           0 :             sal_uInt16 getCenterY1() const { return mnCenterY1; }
      78           0 :             sal_uInt16 getCenterX2() const { return mnCenterX2; }
      79           0 :             sal_uInt16 getCenterY2() const { return mnCenterY2; }
      80             : 
      81             :             // #i53216# added CursorBlinkTime (in ms)
      82             :             sal_uInt32 getBlinkTime() const { return mnBlinkTime; }
      83             : 
      84             :             // execute event from base class ::sdr::animation::Event. Default
      85             :             // implementation does nothing and does not create a new event.
      86             :             virtual void Trigger(sal_uInt32 nTime) SAL_OVERRIDE;
      87             : 
      88             :             // get shearX and rotation
      89           0 :             double getShearX() const { return mfShearX; }
      90           0 :             double getRotation() const { return mfRotation; }
      91             :         };
      92             :     } // end of namespace overlay
      93             : } // end of namespace sdr
      94             : 
      95             : 
      96             : 
      97             : #endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
      98             : 
      99             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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