LCOV - code coverage report
Current view: top level - include/svx/sdr/overlay - overlayobject.hxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 9 0.0 %
Date: 2014-04-14 Functions: 0 9 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECT_HXX
      21             : #define INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECT_HXX
      22             : 
      23             : #include <basegfx/point/b2dpoint.hxx>
      24             : #include <basegfx/range/b2drange.hxx>
      25             : #include <tools/color.hxx>
      26             : #include <rtl/ref.hxx>
      27             : #include <svx/sdr/animation/scheduler.hxx>
      28             : #include <svx/svxdllapi.h>
      29             : #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
      30             : 
      31             : #include <vector>
      32             : 
      33             : 
      34             : // predeclarations
      35             : 
      36             : class OutputDevice;
      37             : 
      38             : namespace sdr
      39             : {
      40             :     namespace overlay
      41             :     {
      42             :         class OverlayManager;
      43             :     } // end of namespace overlay
      44             : } // end of namespace sdr
      45             : 
      46             : namespace basegfx
      47             : {
      48             :     class B2DPolygon;
      49             :     class B2DPolyPolygon;
      50             :     class B2DRange;
      51             : } // end of namespace basegfx
      52             : 
      53             : 
      54             : 
      55             : namespace sdr
      56             : {
      57             :     namespace overlay
      58             :     {
      59             :         class SVX_DLLPUBLIC OverlayObject : private ::boost::noncopyable, public ::sdr::animation::Event
      60             :         {
      61             :         private:
      62             :             // Manager is allowed access to private Member mpOverlayManager
      63             :             friend class                                    OverlayManager;
      64             : 
      65             :             // pointer to OverlayManager, if object is added. Changed by
      66             :             // OverlayManager, do not chnge Yourself.
      67             :             OverlayManager*                                 mpOverlayManager;
      68             : 
      69             :             // Primitive2DSequence of the OverlayObject
      70             :             drawinglayer::primitive2d::Primitive2DSequence  maPrimitive2DSequence;
      71             : 
      72             :         protected:
      73             :             // access methods to maPrimitive2DSequence. The usage of this methods may allow
      74             :             // later thread-safe stuff to be added if needed. Only to be used by getPrimitive2DSequence()
      75             :             // implementations for buffering the last decomposition.
      76           0 :             const drawinglayer::primitive2d::Primitive2DSequence& getPrimitive2DSequence() const { return maPrimitive2DSequence; }
      77           0 :             void setPrimitive2DSequence(const drawinglayer::primitive2d::Primitive2DSequence& rNew) { maPrimitive2DSequence = rNew; }
      78             : 
      79             :             // the creation method for Primitive2DSequence. Called when getPrimitive2DSequence()
      80             :             // sees that maPrimitive2DSequence is empty. Needs to be supported by all
      81             :             // OverlayObject implementations. Default implementation will assert
      82             :             // a missing implementation
      83             :             virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
      84             : 
      85             :             // #i53216# check blink time value range (currently 25 < mnBlinkTime < 10000)
      86             :             sal_uInt32 impCheckBlinkTimeValueRange(sal_uInt32 nBlinkTime) const;
      87             : 
      88             :             // region in logical coordinates
      89             :             basegfx::B2DRange                               maBaseRange;
      90             : 
      91             :             // base color of this OverlayObject
      92             :             Color                                           maBaseColor;
      93             : 
      94             :             // bitfield
      95             :             // Flag for visibility
      96             :             bool                                            mbIsVisible : 1;
      97             : 
      98             :             // Flag to control hittability
      99             :             bool                                            mbIsHittable : 1;
     100             : 
     101             :             // Flag to hold info if this objects supports animation. Default is
     102             :             // false. If true, the Trigger() method should be overloaded
     103             :             // to implement the animation effect and to re-initiate the event.
     104             :             bool                                            mbAllowsAnimation : 1;
     105             : 
     106             :             // Flag tocontrol if this OverlayObject allows AntiAliased visualisation.
     107             :             // Default is true, but e.g. for selection visualisation in SC and SW,
     108             :             // it is switched to false
     109             :             bool                                            mbAllowsAntiAliase : 1;
     110             : 
     111             :             // set changed flag. Call after change, since the old range is invalidated
     112             :             // and then the new one is calculated and invalidated, too. This will only
     113             :             // work after the change.
     114             :             virtual void objectChange();
     115             : 
     116             :             // write access to AntiAliase flag. This is protected since
     117             :             // only implementations are allowed to change this, preferrably in their
     118             :             // constructor
     119             :             void allowAntiAliase(bool bNew);
     120             : 
     121             :         public:
     122             :             explicit OverlayObject(Color aBaseColor);
     123             :             virtual ~OverlayObject();
     124             : 
     125             :             // get OverlayManager
     126           0 :             OverlayManager* getOverlayManager() const { return mpOverlayManager; }
     127             : 
     128             :             // the access method for Primitive2DSequence. Will use createPrimitive2DSequence and
     129             :             // setPrimitive2DSequence if needed. Overloading may be used to allow disposal of last
     130             :             // created primitives to react on changed circumstances and to re-create primitives
     131             :             virtual drawinglayer::primitive2d::Primitive2DSequence getOverlayObjectPrimitive2DSequence() const;
     132             : 
     133             :             // access to visibility state
     134           0 :             bool isVisible() const { return mbIsVisible; }
     135             :             void setVisible(bool bNew);
     136             : 
     137             :             // access to hittable flag
     138           0 :             bool isHittable() const { return mbIsHittable; }
     139             :             void setHittable(bool bNew);
     140             : 
     141             :             // read access to AntiAliase flag
     142           0 :             bool allowsAntiAliase() const { return mbAllowsAntiAliase; }
     143             : 
     144             :             // read access to baseRange. This may trigger createBaseRange() if
     145             :             // object is changed.
     146             :             const basegfx::B2DRange& getBaseRange() const;
     147             : 
     148             :             // access to baseColor
     149           0 :             Color getBaseColor() const { return maBaseColor; }
     150             :             void setBaseColor(Color aNew);
     151             : 
     152             :             // execute event from base class ::sdr::animation::Event. Default
     153             :             // implementation does nothing and does not create a new event.
     154             :             virtual void Trigger(sal_uInt32 nTime) SAL_OVERRIDE;
     155             : 
     156             :             // acces to AllowsAnimation flag
     157           0 :             bool allowsAnimation() const { return mbAllowsAnimation; }
     158             : 
     159             :             // stripe definition has changed. The OverlayManager does have
     160             :             // support data to draw graphics in two colors striped. This
     161             :             // method notifies the OverlayObject if that change takes place.
     162             :             // Default implementation does nothing.
     163             :             virtual void stripeDefinitionHasChanged();
     164             :         };
     165             : 
     166             :         // typedefs for a vector of OverlayObjects
     167             :         typedef ::std::vector< OverlayObject* > OverlayObjectVector;
     168             : 
     169             :     } // end of namespace overlay
     170             : } // end of namespace sdr
     171             : 
     172             : 
     173             : 
     174             : namespace sdr
     175             : {
     176             :     namespace overlay
     177             :     {
     178             :         class SVX_DLLPUBLIC OverlayObjectWithBasePosition : public OverlayObject
     179             :         {
     180             :         protected:
     181             :             // base position in logical coordinates
     182             :             basegfx::B2DPoint                       maBasePosition;
     183             : 
     184             :         public:
     185             :             OverlayObjectWithBasePosition(const basegfx::B2DPoint& rBasePos, Color aBaseColor);
     186             :             virtual ~OverlayObjectWithBasePosition();
     187             : 
     188             :             // access to basePosition
     189           0 :             const basegfx::B2DPoint& getBasePosition() const { return maBasePosition; }
     190             :             void setBasePosition(const basegfx::B2DPoint& rNew);
     191             :         };
     192             :     } // end of namespace overlay
     193             : } // end of namespace sdr
     194             : 
     195             : 
     196             : 
     197             : #endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECT_HXX
     198             : 
     199             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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