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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 :
21 : #include <svl/eitem.hxx>
22 : #include <vcl/decoview.hxx>
23 :
24 : #include <vcl/svapp.hxx>
25 : #include <vcl/timer.hxx>
26 : #include <rtl/instance.hxx>
27 : #include <toolkit/helper/vclunohelper.hxx>
28 : #include <comphelper/processfactory.hxx>
29 :
30 : #include <sfx2/dockwin.hxx>
31 : #include <sfx2/bindings.hxx>
32 : #include <sfx2/viewfrm.hxx>
33 : #include <sfx2/dispatch.hxx>
34 : #include "workwin.hxx"
35 : #include "splitwin.hxx"
36 : #include <sfx2/viewsh.hxx>
37 : #include <sfx2/sfxhelp.hxx>
38 : #include <sfx2/objsh.hxx>
39 : #include <sfx2/msgpool.hxx>
40 :
41 : #include <com/sun/star/frame/XController.hpp>
42 : #include <com/sun/star/lang/XUnoTunnel.hpp>
43 : #include <com/sun/star/lang/XSingleComponentFactory.hpp>
44 : #include <com/sun/star/awt/XWindow.hpp>
45 : #include <com/sun/star/uno/XComponentContext.hpp>
46 : #include <com/sun/star/frame/ModuleManager.hpp>
47 : #include <com/sun/star/container/XNameAccess.hpp>
48 : #include <com/sun/star/ui/theWindowStateConfiguration.hpp>
49 : #include <com/sun/star/ui/theWindowContentFactoryManager.hpp>
50 :
51 : #define MAX_TOGGLEAREA_WIDTH 20
52 : #define MAX_TOGGLEAREA_HEIGHT 20
53 :
54 : using namespace ::com::sun::star;
55 :
56 : // If you want to change the number you also have to:
57 : // - Add new slot ids to sfxsids.hrc
58 : // - Add new slots to frmslots.sdi
59 : // - Add new slot definitions to sfx.sdi
60 : static const int NUM_OF_DOCKINGWINDOWS = 10;
61 :
62 : class SfxTitleDockingWindow : public SfxDockingWindow
63 : {
64 : Window* m_pWrappedWindow;
65 :
66 : public:
67 : SfxTitleDockingWindow(
68 : SfxBindings* pBindings ,
69 : SfxChildWindow* pChildWin ,
70 : Window* pParent ,
71 : WinBits nBits);
72 : virtual ~SfxTitleDockingWindow();
73 :
74 0 : Window* GetWrappedWindow() const { return m_pWrappedWindow; }
75 : void SetWrappedWindow(Window* const pWindow);
76 :
77 : virtual void StateChanged( StateChangedType nType ) SAL_OVERRIDE;
78 : virtual bool Notify( NotifyEvent& rNEvt ) SAL_OVERRIDE;
79 : virtual void Resize() SAL_OVERRIDE;
80 : virtual void Resizing( Size& rSize ) SAL_OVERRIDE;
81 : virtual bool Close() SAL_OVERRIDE;
82 : };
83 :
84 : namespace
85 : {
86 0 : struct WindowState
87 : {
88 : OUString sTitle;
89 : };
90 : }
91 :
92 0 : static bool lcl_getWindowState( const uno::Reference< container::XNameAccess >& xWindowStateMgr, const OUString& rResourceURL, WindowState& rWindowState )
93 : {
94 0 : bool bResult = false;
95 :
96 : try
97 : {
98 0 : uno::Any a;
99 0 : uno::Sequence< beans::PropertyValue > aWindowState;
100 0 : a = xWindowStateMgr->getByName( rResourceURL );
101 0 : if ( a >>= aWindowState )
102 : {
103 0 : for ( sal_Int32 n = 0; n < aWindowState.getLength(); n++ )
104 : {
105 0 : if ( aWindowState[n].Name == "UIName" )
106 : {
107 0 : aWindowState[n].Value >>= rWindowState.sTitle;
108 : }
109 : }
110 : }
111 :
112 0 : bResult = true;
113 : }
114 0 : catch ( container::NoSuchElementException& )
115 : {
116 0 : bResult = false;
117 : }
118 :
119 0 : return bResult;
120 : }
121 :
122 0 : SfxDockingWrapper::SfxDockingWrapper( Window* pParentWnd ,
123 : sal_uInt16 nId ,
124 : SfxBindings* pBindings ,
125 : SfxChildWinInfo* pInfo )
126 0 : : SfxChildWindow( pParentWnd , nId )
127 : {
128 0 : uno::Reference< uno::XComponentContext > xContext = ::comphelper::getProcessComponentContext();
129 0 : const OUString aDockWindowResourceURL( "private:resource/dockingwindow/" );
130 :
131 : SfxTitleDockingWindow* pTitleDockWindow = new SfxTitleDockingWindow( pBindings, this, pParentWnd,
132 0 : WB_STDDOCKWIN | WB_CLIPCHILDREN | WB_SIZEABLE | WB_3DLOOK | WB_ROLLABLE);
133 0 : pWindow = pTitleDockWindow;
134 0 : eChildAlignment = SFX_ALIGN_NOALIGNMENT;
135 :
136 : // Use factory manager to retrieve XWindow factory. That can be used to instantiate
137 : // the real window factory.
138 0 : uno::Reference< lang::XSingleComponentFactory > xFactoryMgr = ui::theWindowContentFactoryManager::get(xContext);
139 :
140 0 : SfxDispatcher* pDispatcher = pBindings->GetDispatcher();
141 0 : uno::Reference< frame::XFrame > xFrame( pDispatcher->GetFrame()->GetFrame().GetFrameInterface(), uno::UNO_QUERY );
142 0 : uno::Sequence< uno::Any > aArgs(2);
143 0 : beans::PropertyValue aPropValue;
144 0 : aPropValue.Name = "Frame";
145 0 : aPropValue.Value = uno::makeAny( xFrame );
146 0 : aArgs[0] <<= aPropValue;
147 0 : aPropValue.Name = "ResourceURL";
148 :
149 : // create a resource URL from the nId provided by the sfx2
150 0 : OUString aResourceURL( aDockWindowResourceURL );
151 0 : aResourceURL += OUString::number(nId);
152 0 : aPropValue.Value = uno::makeAny( aResourceURL );
153 0 : aArgs[1] <<= aPropValue;
154 :
155 0 : uno::Reference< awt::XWindow > xWindow;
156 : try
157 : {
158 0 : xWindow = uno::Reference< awt::XWindow>(
159 0 : xFactoryMgr->createInstanceWithArgumentsAndContext( aArgs, xContext ),
160 0 : uno::UNO_QUERY );
161 :
162 0 : static uno::WeakReference< frame::XModuleManager2 > m_xModuleManager;
163 :
164 0 : uno::Reference< frame::XModuleManager2 > xModuleManager( m_xModuleManager );
165 0 : if ( !xModuleManager.is() )
166 : {
167 0 : xModuleManager = frame::ModuleManager::create(xContext);
168 0 : m_xModuleManager = xModuleManager;
169 : }
170 :
171 0 : static uno::WeakReference< container::XNameAccess > m_xWindowStateConfiguration;
172 :
173 0 : uno::Reference< container::XNameAccess > xWindowStateConfiguration( m_xWindowStateConfiguration );
174 0 : if ( !xWindowStateConfiguration.is() )
175 : {
176 0 : xWindowStateConfiguration = ui::theWindowStateConfiguration::get( xContext );
177 0 : m_xWindowStateConfiguration = xWindowStateConfiguration;
178 : }
179 :
180 0 : OUString sModuleIdentifier = xModuleManager->identify( xFrame );
181 :
182 : uno::Reference< container::XNameAccess > xModuleWindowState(
183 0 : xWindowStateConfiguration->getByName( sModuleIdentifier ),
184 0 : uno::UNO_QUERY );
185 0 : if ( xModuleWindowState.is() )
186 : {
187 0 : WindowState aDockWinState;
188 0 : if ( lcl_getWindowState( xModuleWindowState, aResourceURL, aDockWinState ))
189 0 : pTitleDockWindow->SetText( aDockWinState.sTitle );
190 0 : }
191 : }
192 0 : catch ( beans::UnknownPropertyException& )
193 : {
194 : }
195 0 : catch ( uno::RuntimeException& )
196 : {
197 : }
198 0 : catch ( uno::Exception& )
199 : {
200 : }
201 :
202 0 : Window* pContentWindow = VCLUnoHelper::GetWindow(xWindow);
203 0 : if ( pContentWindow )
204 0 : pContentWindow->SetStyle( pContentWindow->GetStyle() | WB_DIALOGCONTROL | WB_CHILDDLGCTRL );
205 0 : pTitleDockWindow->SetWrappedWindow(pContentWindow);
206 :
207 0 : pWindow->SetOutputSizePixel( Size( 270, 240 ) );
208 :
209 0 : ( ( SfxDockingWindow* ) pWindow )->Initialize( pInfo );
210 0 : SetHideNotDelete( true );
211 0 : }
212 :
213 0 : SfxChildWindow* SfxDockingWrapper::CreateImpl(
214 : Window *pParent, sal_uInt16 nId, SfxBindings *pBindings, SfxChildWinInfo* pInfo )
215 : {
216 0 : SfxChildWindow *pWin = new SfxDockingWrapper(pParent, nId, pBindings, pInfo);
217 0 : return pWin;
218 : }
219 :
220 0 : void SfxDockingWrapper::RegisterChildWindow (bool bVis, SfxModule *pMod, sal_uInt16 nFlags)
221 : {
222 : // pre-register a couple of docking windows
223 0 : for (int i=0; i < NUM_OF_DOCKINGWINDOWS; i++ )
224 : {
225 0 : sal_uInt16 nID = sal_uInt16(SID_DOCKWIN_START+i);
226 0 : SfxChildWinFactory *pFact = new SfxChildWinFactory( SfxDockingWrapper::CreateImpl, nID, 0xffff );
227 0 : pFact->aInfo.nFlags |= nFlags;
228 0 : pFact->aInfo.bVisible = bVis;
229 0 : SfxChildWindow::RegisterChildWindow(pMod, pFact);
230 : }
231 0 : }
232 :
233 0 : SfxChildWinInfo SfxDockingWrapper::GetInfo() const
234 : {
235 0 : SfxChildWinInfo aInfo = SfxChildWindow::GetInfo();
236 0 : ((SfxDockingWindow*)GetWindow())->FillInfo( aInfo );
237 0 : return aInfo;
238 : };
239 :
240 0 : SfxTitleDockingWindow::SfxTitleDockingWindow( SfxBindings* pBind ,
241 : SfxChildWindow* pChildWin ,
242 : Window* pParent ,
243 : WinBits nBits ) :
244 : SfxDockingWindow( pBind ,
245 : pChildWin ,
246 : pParent ,
247 : nBits ),
248 0 : m_pWrappedWindow(0)
249 : {
250 0 : }
251 :
252 0 : SfxTitleDockingWindow::~SfxTitleDockingWindow()
253 : {
254 0 : delete m_pWrappedWindow;
255 0 : }
256 :
257 0 : void SfxTitleDockingWindow::SetWrappedWindow( Window* const pWindow )
258 : {
259 0 : m_pWrappedWindow = pWindow;
260 0 : if (m_pWrappedWindow)
261 : {
262 0 : m_pWrappedWindow->SetParent(this);
263 0 : m_pWrappedWindow->SetSizePixel( GetOutputSizePixel() );
264 0 : m_pWrappedWindow->Show();
265 : }
266 0 : }
267 :
268 0 : bool SfxTitleDockingWindow::Notify( NotifyEvent& rNEvt )
269 : {
270 0 : return SfxDockingWindow::Notify( rNEvt );
271 : }
272 :
273 0 : void SfxTitleDockingWindow::StateChanged( StateChangedType nType )
274 : {
275 0 : if ( nType == STATE_CHANGE_INITSHOW )
276 : {
277 0 : Window* pWindow = GetWrappedWindow();
278 0 : if ( pWindow )
279 : {
280 0 : pWindow->SetSizePixel( GetOutputSizePixel() );
281 0 : pWindow->Show();
282 : }
283 : }
284 :
285 0 : SfxDockingWindow::StateChanged(nType);
286 0 : }
287 :
288 0 : void SfxTitleDockingWindow::Resize()
289 : {
290 0 : SfxDockingWindow::Resize();
291 0 : if (m_pWrappedWindow)
292 0 : m_pWrappedWindow->SetSizePixel( GetOutputSizePixel() );
293 0 : }
294 :
295 0 : void SfxTitleDockingWindow::Resizing( Size &rSize )
296 : {
297 0 : SfxDockingWindow::Resizing( rSize );
298 0 : if (m_pWrappedWindow)
299 0 : m_pWrappedWindow->SetSizePixel( GetOutputSizePixel() );
300 0 : }
301 :
302 0 : bool SfxTitleDockingWindow::Close()
303 : {
304 0 : return SfxDockingWindow::Close();
305 : }
306 :
307 : namespace
308 : {
309 : struct ChildrenRegisteredMap : public rtl::Static< bool, ChildrenRegisteredMap > {};
310 : }
311 :
312 0 : static bool lcl_checkDockingWindowID( sal_uInt16 nID )
313 : {
314 0 : if (nID < SID_DOCKWIN_START || nID >= sal_uInt16(SID_DOCKWIN_START+NUM_OF_DOCKINGWINDOWS))
315 0 : return false;
316 : else
317 0 : return true;
318 : }
319 :
320 0 : static SfxWorkWindow* lcl_getWorkWindowFromXFrame( const uno::Reference< frame::XFrame >& rFrame )
321 : {
322 : // We need to find the corresponding SfxFrame of our XFrame
323 0 : SfxFrame* pFrame = SfxFrame::GetFirst();
324 0 : SfxFrame* pXFrame = 0;
325 0 : while ( pFrame )
326 : {
327 0 : uno::Reference< frame::XFrame > xViewShellFrame( pFrame->GetFrameInterface() );
328 0 : if ( xViewShellFrame == rFrame )
329 : {
330 0 : pXFrame = pFrame;
331 0 : break;
332 : }
333 : else
334 0 : pFrame = SfxFrame::GetNext( *pFrame );
335 0 : }
336 :
337 : // If we have a SfxFrame we can retrieve the work window (Sfx layout manager for docking windows)
338 0 : if ( pXFrame )
339 0 : return pXFrame->GetWorkWindow_Impl();
340 : else
341 0 : return NULL;
342 : }
343 :
344 : /*
345 : Factory function used by the framework layout manager to "create" a docking window with a special name.
346 : The string rDockingWindowName MUST BE a valid ID! The ID is pre-defined by a certain slot range located
347 : in sfxsids.hrc (currently SID_DOCKWIN_START = 9800).
348 : */
349 0 : void SAL_CALL SfxDockingWindowFactory( const uno::Reference< frame::XFrame >& rFrame, const OUString& rDockingWindowName )
350 : {
351 0 : SolarMutexGuard aGuard;
352 0 : sal_uInt16 nID = sal_uInt16(rDockingWindowName.toInt32());
353 :
354 : // Check the range of the provided ID otherwise nothing will happen
355 0 : if ( lcl_checkDockingWindowID( nID ))
356 : {
357 0 : SfxWorkWindow* pWorkWindow = lcl_getWorkWindowFromXFrame( rFrame );
358 0 : if ( pWorkWindow )
359 : {
360 0 : SfxChildWindow* pChildWindow = pWorkWindow->GetChildWindow_Impl(nID);
361 0 : if ( !pChildWindow )
362 : {
363 : // Register window at the workwindow child window list
364 0 : pWorkWindow->SetChildWindow_Impl( nID, true, false );
365 : }
366 : }
367 0 : }
368 0 : }
369 :
370 : /*
371 : Function used by the framework layout manager to determine the visibility state of a docking window with
372 : a special name. The string rDockingWindowName MUST BE a valid ID! The ID is pre-defined by a certain slot
373 : range located in sfxsids.hrc (currently SID_DOCKWIN_START = 9800).
374 : */
375 0 : bool SAL_CALL IsDockingWindowVisible( const uno::Reference< frame::XFrame >& rFrame, const OUString& rDockingWindowName )
376 : {
377 0 : SolarMutexGuard aGuard;
378 :
379 0 : sal_uInt16 nID = sal_uInt16(rDockingWindowName.toInt32());
380 :
381 : // Check the range of the provided ID otherwise nothing will happen
382 0 : if ( lcl_checkDockingWindowID( nID ))
383 : {
384 0 : SfxWorkWindow* pWorkWindow = lcl_getWorkWindowFromXFrame( rFrame );
385 0 : if ( pWorkWindow )
386 : {
387 0 : SfxChildWindow* pChildWindow = pWorkWindow->GetChildWindow_Impl(nID);
388 0 : if ( pChildWindow )
389 0 : return true;
390 : }
391 : }
392 :
393 0 : return false;
394 : }
395 :
396 0 : class SfxDockingWindow_Impl
397 : {
398 : friend class SfxDockingWindow;
399 :
400 : SfxChildAlignment eLastAlignment;
401 : SfxChildAlignment eDockAlignment;
402 : bool bConstructed;
403 : Size aMinSize;
404 : SfxSplitWindow* pSplitWin;
405 : bool bSplitable;
406 : Timer aMoveTimer;
407 :
408 : // The following members are only valid in the time from startDocking to
409 : // EndDocking:
410 : bool bEndDocked;
411 : Size aSplitSize;
412 : long nHorizontalSize;
413 : long nVerticalSize;
414 : sal_uInt16 nLine;
415 : sal_uInt16 nPos;
416 : sal_uInt16 nDockLine;
417 : sal_uInt16 nDockPos;
418 : bool bNewLine;
419 : bool bDockingPrevented;
420 : OString aWinState;
421 :
422 0 : SfxChildAlignment GetLastAlignment() const
423 0 : { return eLastAlignment; }
424 0 : void SetLastAlignment(SfxChildAlignment eAlign)
425 0 : { eLastAlignment = eAlign; }
426 0 : SfxChildAlignment GetDockAlignment() const
427 0 : { return eDockAlignment; }
428 0 : void SetDockAlignment(SfxChildAlignment eAlign)
429 0 : { eDockAlignment = eAlign; }
430 : };
431 :
432 :
433 :
434 0 : void SfxDockingWindow::Resize()
435 :
436 : /* [Description]
437 :
438 : This virtual method of the class FloatingWindow keeps track of changes in
439 : FloatingSize. If this method is overridden by a derived class,
440 : then the SfxFloatingWindow: Resize() must also be called.
441 : */
442 : {
443 0 : DockingWindow::Resize();
444 0 : Invalidate();
445 0 : if ( pImp->bConstructed && pMgr )
446 : {
447 0 : if ( IsFloatingMode() )
448 : {
449 : // start timer for saving window status information
450 0 : pImp->aMoveTimer.Start();
451 : }
452 : else
453 : {
454 0 : Size aSize( GetSizePixel() );
455 0 : switch ( pImp->GetDockAlignment() )
456 : {
457 : case SFX_ALIGN_LEFT:
458 : case SFX_ALIGN_FIRSTLEFT:
459 : case SFX_ALIGN_LASTLEFT:
460 : case SFX_ALIGN_RIGHT:
461 : case SFX_ALIGN_FIRSTRIGHT:
462 : case SFX_ALIGN_LASTRIGHT:
463 0 : pImp->nHorizontalSize = aSize.Width();
464 0 : pImp->aSplitSize = aSize;
465 0 : break;
466 : case SFX_ALIGN_TOP:
467 : case SFX_ALIGN_LOWESTTOP:
468 : case SFX_ALIGN_HIGHESTTOP:
469 : case SFX_ALIGN_BOTTOM:
470 : case SFX_ALIGN_HIGHESTBOTTOM:
471 : case SFX_ALIGN_LOWESTBOTTOM:
472 0 : pImp->nVerticalSize = aSize.Height();
473 0 : pImp->aSplitSize = aSize;
474 0 : break;
475 : default:
476 0 : break;
477 : }
478 : }
479 : }
480 0 : }
481 :
482 :
483 :
484 0 : bool SfxDockingWindow::PrepareToggleFloatingMode()
485 :
486 : /* [Description]
487 :
488 : This virtual method of the class DockingWindow makes it possible to
489 : intervene in the switching of the floating mode.
490 : If this method is overridden by a derived class,
491 : then the SfxDockingWindow::PrepareToggleFloatingMode() must be called
492 : afterwards, if not FALSE is returned.
493 : */
494 :
495 : {
496 0 : if (!pImp->bConstructed)
497 0 : return true;
498 :
499 0 : if ( (Application::IsInModalMode() && IsFloatingMode()) || !pMgr )
500 0 : return false;
501 :
502 0 : if ( pImp->bDockingPrevented )
503 0 : return false;
504 :
505 0 : if (!IsFloatingMode())
506 : {
507 : // Test, if FloatingMode is permitted.
508 0 : if ( CheckAlignment(GetAlignment(),SFX_ALIGN_NOALIGNMENT) != SFX_ALIGN_NOALIGNMENT )
509 0 : return false;
510 :
511 0 : if ( pImp->pSplitWin )
512 : {
513 : // The DockingWindow is inside a SplitWindow and will be teared of.
514 0 : pImp->pSplitWin->RemoveWindow(this/*, sal_False*/);
515 0 : pImp->pSplitWin = 0;
516 : }
517 : }
518 0 : else if ( pMgr )
519 : {
520 0 : pImp->aWinState = GetFloatingWindow()->GetWindowState();
521 :
522 : // Test if it is allowed to dock,
523 0 : if (CheckAlignment(GetAlignment(),pImp->GetLastAlignment()) == SFX_ALIGN_NOALIGNMENT)
524 0 : return false;
525 :
526 : // Test, if the Workwindow allows for docking at the moment.
527 0 : SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl();
528 0 : if ( !pWorkWin->IsDockingAllowed() || !pWorkWin->IsInternalDockingAllowed() )
529 0 : return false;
530 : }
531 :
532 0 : return true;
533 : }
534 :
535 :
536 :
537 0 : void SfxDockingWindow::ToggleFloatingMode()
538 :
539 : /* [Description]
540 :
541 : This virtual method of the DockingWindow class sets the internal data of
542 : the SfxDockingWindow and ensures the correct alignment on the parent window.
543 : Through PrepareToggleFloatMode and Initialize it is ensured that
544 : pImp-> GetLastAlignment() always delivers an allowed alignment. If this
545 : method is overloaded from a derived class, then first the
546 : SfxDockingWindow:: ToggleFloatingMode() must be called.
547 : */
548 : {
549 0 : if ( !pImp->bConstructed || !pMgr )
550 0 : return; // No Handler call
551 :
552 : // Remember old alignment and then switch.
553 : // SV has already switched, but the alignment SfxDockingWindow is still
554 : // the old one. What I was before?
555 0 : SfxChildAlignment eLastAlign = GetAlignment();
556 :
557 0 : SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl();
558 0 : SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW;
559 0 : if ( pImp->bSplitable )
560 0 : eIdent = SFX_CHILDWIN_SPLITWINDOW;
561 :
562 0 : if (IsFloatingMode())
563 : {
564 0 : SetAlignment(SFX_ALIGN_NOALIGNMENT);
565 0 : if ( !pImp->aWinState.isEmpty() )
566 0 : GetFloatingWindow()->SetWindowState( pImp->aWinState );
567 : else
568 0 : GetFloatingWindow()->SetOutputSizePixel( GetFloatingSize() );
569 : }
570 : else
571 : {
572 0 : if (pImp->GetDockAlignment() == eLastAlign)
573 : {
574 : // If ToggleFloatingMode was called, but the DockAlignment still
575 : // is unchanged, then this means that it must have been a toggling
576 : // through DClick, so use last alignment
577 0 : SetAlignment (pImp->GetLastAlignment());
578 0 : if ( !pImp->bSplitable )
579 0 : SetSizePixel( CalcDockingSize(GetAlignment()) );
580 : }
581 : else
582 : {
583 :
584 : // Toggling was triggered by dragging
585 0 : pImp->nLine = pImp->nDockLine;
586 0 : pImp->nPos = pImp->nDockPos;
587 0 : SetAlignment (pImp->GetDockAlignment());
588 : }
589 :
590 0 : if ( pImp->bSplitable )
591 : {
592 : // The DockingWindow is now in a SplitWindow
593 0 : pImp->pSplitWin = pWorkWin->GetSplitWindow_Impl(GetAlignment());
594 :
595 : // The LastAlignment is still the last docked
596 0 : SfxSplitWindow *pSplit = pWorkWin->GetSplitWindow_Impl(pImp->GetLastAlignment());
597 :
598 : DBG_ASSERT( pSplit, "LastAlignment is not correct!" );
599 0 : if ( pSplit && pSplit != pImp->pSplitWin )
600 0 : pSplit->ReleaseWindow_Impl(this);
601 0 : if ( pImp->GetDockAlignment() == eLastAlign )
602 0 : pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize );
603 : else
604 0 : pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize, pImp->nLine, pImp->nPos, pImp->bNewLine );
605 0 : if ( !pImp->pSplitWin->IsFadeIn() )
606 0 : pImp->pSplitWin->FadeIn();
607 : }
608 : }
609 :
610 : // Keep the old alignment for the next toggle; set it only now due to the
611 : // unregister SplitWindow!
612 0 : pImp->SetLastAlignment(eLastAlign);
613 :
614 : // Reset DockAlignment, if EndDocking is still called
615 0 : pImp->SetDockAlignment(GetAlignment());
616 :
617 : // Dock or undock SfxChildWindow correctly.
618 0 : pWorkWin->ConfigChild_Impl( eIdent, SFX_TOGGLEFLOATMODE, pMgr->GetType() );
619 : }
620 :
621 :
622 :
623 0 : void SfxDockingWindow::StartDocking()
624 :
625 : /* [Description]
626 :
627 : This virtual method of the DockingWindow class takes the inner and outer
628 : docking rectangle from the parent window. If this method is overloaded by a
629 : a derived class, then SfxDockingWindow:StartDocking() has to be called at
630 : the end.
631 : */
632 : {
633 0 : if ( !pImp->bConstructed || !pMgr )
634 0 : return;
635 0 : SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW;
636 0 : if ( pImp->bSplitable )
637 0 : eIdent = SFX_CHILDWIN_SPLITWINDOW;
638 0 : SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl();
639 0 : pWorkWin->ConfigChild_Impl( eIdent, SFX_SETDOCKINGRECTS, pMgr->GetType() );
640 0 : pImp->SetDockAlignment(GetAlignment());
641 :
642 0 : if ( pImp->pSplitWin )
643 : {
644 : // Get the current docking data
645 0 : pImp->pSplitWin->GetWindowPos(this, pImp->nLine, pImp->nPos);
646 0 : pImp->nDockLine = pImp->nLine;
647 0 : pImp->nDockPos = pImp->nPos;
648 0 : pImp->bNewLine = false;
649 : }
650 : }
651 :
652 :
653 :
654 0 : bool SfxDockingWindow::Docking( const Point& rPos, Rectangle& rRect )
655 :
656 : /* [Description]
657 :
658 : This virtual method of the DockingWindow class calculates the current
659 : tracking rectangle. For this purpose the method CalcAlignment(RPOs, rRect)
660 : is used, the behavior can be influenced by the derived classes (see below).
661 : This method should if possible not be overwritten.
662 : */
663 : {
664 0 : if ( Application::IsInModalMode() )
665 0 : return true;
666 :
667 0 : if ( !pImp->bConstructed || !pMgr )
668 : {
669 0 : rRect.SetSize( Size() );
670 0 : return IsFloatingMode();
671 : }
672 :
673 0 : SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl();
674 0 : if ( pImp->bDockingPrevented || !pWorkWin->IsInternalDockingAllowed() )
675 0 : return false;
676 :
677 0 : bool bFloatMode = false;
678 :
679 0 : if ( GetOuterRect().IsInside( rPos ) && !IsDockingPrevented() )
680 : {
681 : // Mouse within OuterRect: calculate Alignment and Rectangle
682 0 : SfxChildAlignment eAlign = CalcAlignment(rPos, rRect);
683 0 : if (eAlign == SFX_ALIGN_NOALIGNMENT)
684 0 : bFloatMode = true;
685 0 : pImp->SetDockAlignment(eAlign);
686 : }
687 : else
688 : {
689 : // Mouse is not within OuterRect: must be FloatingWindow
690 : // Is this allowed?
691 0 : if (CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_NOALIGNMENT) != SFX_ALIGN_NOALIGNMENT)
692 0 : return false;
693 0 : bFloatMode = true;
694 0 : if ( SFX_ALIGN_NOALIGNMENT != pImp->GetDockAlignment() )
695 : {
696 : // Due to a bug the rRect may only be changed when the
697 : // alignment is changed!
698 0 : pImp->SetDockAlignment(SFX_ALIGN_NOALIGNMENT);
699 0 : rRect.SetSize(CalcDockingSize(SFX_ALIGN_NOALIGNMENT));
700 : }
701 : }
702 :
703 0 : if ( !pImp->bSplitable )
704 : {
705 : // For individually docked window the position is set through the
706 : // alignment and the docking rectangle.
707 0 : Size aSize = rRect.GetSize();
708 0 : Point aPos;
709 :
710 0 : switch ( pImp->GetDockAlignment() )
711 : {
712 : case SFX_ALIGN_LEFT:
713 : case SFX_ALIGN_FIRSTLEFT:
714 : case SFX_ALIGN_LASTLEFT:
715 0 : aPos = aInnerRect.TopLeft();
716 0 : if ( pImp->GetDockAlignment() == GetAlignment() )
717 0 : aPos.X() -= aSize.Width();
718 0 : break;
719 :
720 : case SFX_ALIGN_TOP:
721 : case SFX_ALIGN_LOWESTTOP:
722 : case SFX_ALIGN_HIGHESTTOP:
723 0 : aPos = Point(aOuterRect.Left(), aInnerRect.Top());
724 0 : if ( pImp->GetDockAlignment() == GetAlignment() )
725 0 : aPos.Y() -= aSize.Height();
726 0 : break;
727 :
728 : case SFX_ALIGN_RIGHT:
729 : case SFX_ALIGN_FIRSTRIGHT:
730 : case SFX_ALIGN_LASTRIGHT:
731 0 : aPos = Point(aInnerRect.Right() - rRect.GetSize().Width(),
732 0 : aInnerRect.Top());
733 0 : if ( pImp->GetDockAlignment() == GetAlignment() )
734 0 : aPos.X() += aSize.Width();
735 0 : break;
736 :
737 : case SFX_ALIGN_BOTTOM:
738 : case SFX_ALIGN_HIGHESTBOTTOM:
739 : case SFX_ALIGN_LOWESTBOTTOM:
740 0 : aPos = Point(aOuterRect.Left(),
741 0 : aInnerRect.Bottom() - rRect.GetSize().Height());
742 0 : if ( pImp->GetDockAlignment() == GetAlignment() )
743 0 : aPos.Y() += aSize.Height();
744 0 : break;
745 : default:
746 0 : break;
747 : }
748 :
749 0 : rRect.SetPos(aPos);
750 : }
751 :
752 0 : return bFloatMode;
753 : }
754 :
755 :
756 :
757 0 : void SfxDockingWindow::EndDocking( const Rectangle& rRect, bool bFloatMode )
758 :
759 : /* [Description]
760 :
761 : Virtual method of the DockingWindow class ensures the correct alignment on
762 : the parent window. If this method is overloaded by a derived class, then
763 : SfxDockingWindow::EndDocking() must be called first.
764 : */
765 : {
766 0 : if ( !pImp->bConstructed || IsDockingCanceled() || !pMgr )
767 0 : return;
768 :
769 0 : SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl();
770 0 : bool bReArrange = false;
771 0 : if ( pImp->bSplitable )
772 : {
773 : // If the alignment changes and the window is in a docked state in a
774 : // SplitWindow, then it must be re-registered. If it is docked again,
775 : // PrepareToggleFloatingMode() and ToggleFloatingMode() preform the
776 : // re-registered
777 0 : if ( !bFloatMode )
778 0 : bReArrange = true;
779 : }
780 :
781 0 : if ( bReArrange )
782 : {
783 0 : if ( GetAlignment() != pImp->GetDockAlignment() )
784 : {
785 : // before Show() is called must the reassignment have been made,
786 : // therefore the base class can not be called
787 0 : if ( IsFloatingMode() || !pImp->bSplitable )
788 0 : Show( false, SHOW_NOFOCUSCHANGE );
789 :
790 : // Set the size for toggling.
791 0 : pImp->aSplitSize = rRect.GetSize();
792 0 : if ( IsFloatingMode() )
793 : {
794 0 : SetFloatingMode( bFloatMode );
795 0 : if ( IsFloatingMode() || !pImp->bSplitable )
796 0 : Show( true, SHOW_NOFOCUSCHANGE );
797 : }
798 : else
799 : {
800 0 : pImp->pSplitWin->RemoveWindow(this,false);
801 0 : pImp->nLine = pImp->nDockLine;
802 0 : pImp->nPos = pImp->nDockPos;
803 0 : pImp->pSplitWin->ReleaseWindow_Impl(this);
804 0 : pImp->pSplitWin = pWorkWin->GetSplitWindow_Impl(pImp->GetDockAlignment());
805 0 : pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize, pImp->nDockLine, pImp->nDockPos, pImp->bNewLine );
806 0 : if ( !pImp->pSplitWin->IsFadeIn() )
807 0 : pImp->pSplitWin->FadeIn();
808 : }
809 : }
810 0 : else if ( pImp->nLine != pImp->nDockLine || pImp->nPos != pImp->nDockPos || pImp->bNewLine )
811 : {
812 : // Moved within Splitwindows
813 0 : if ( pImp->nLine != pImp->nDockLine )
814 0 : pImp->aSplitSize = rRect.GetSize();
815 0 : pImp->pSplitWin->MoveWindow( this, pImp->aSplitSize, pImp->nDockLine, pImp->nDockPos, pImp->bNewLine );
816 : }
817 : }
818 : else
819 : {
820 0 : pImp->bEndDocked = true;
821 0 : DockingWindow::EndDocking(rRect, bFloatMode);
822 0 : pImp->bEndDocked = false;
823 : }
824 :
825 0 : SetAlignment( IsFloatingMode() ? SFX_ALIGN_NOALIGNMENT : pImp->GetDockAlignment() );
826 : }
827 :
828 :
829 :
830 0 : void SfxDockingWindow::Resizing( Size& /*rSize*/ )
831 :
832 : /* [Description]
833 :
834 : Virtual method of the DockingWindow class. Here, the interactive resize in
835 : FloatingMode can be influenced, for example by only allowing for discrete
836 : values for width and / or height. The base implementation prevents that the
837 : output size is smaller than one set with SetMinOutputSizePixel().
838 : */
839 :
840 : {
841 :
842 0 : }
843 :
844 :
845 :
846 0 : SfxDockingWindow::SfxDockingWindow( SfxBindings *pBindinx, SfxChildWindow *pCW,
847 : Window* pParent, WinBits nWinBits) :
848 : DockingWindow (pParent, nWinBits),
849 : pBindings(pBindinx),
850 : pMgr(pCW),
851 0 : pImp(NULL)
852 :
853 : /* [Description]
854 :
855 : Constructor for the SfxDockingWindow class. A SfxChildWindow will be
856 : required because the docking is implemented in Sfx through SfxChildWindows.
857 : */
858 :
859 : {
860 0 : if ( !GetHelpId().isEmpty() )
861 : {
862 0 : SetUniqueId( GetHelpId() );
863 0 : SetHelpId("");
864 : }
865 : else
866 : {
867 0 : SfxViewFrame* pViewFrame = pBindings->GetDispatcher()->GetFrame();
868 0 : SfxSlotPool* pSlotPool = pViewFrame->GetObjectShell()->GetModule()->GetSlotPool();
869 0 : const SfxSlot* pSlot = pSlotPool->GetSlot( pCW->GetType() );
870 0 : if ( pSlot )
871 : {
872 0 : OString aCmd("SFXDOCKINGWINDOW_");
873 0 : aCmd += pSlot->GetUnoName();
874 0 : SetUniqueId( aCmd );
875 : }
876 : }
877 :
878 0 : pImp = new SfxDockingWindow_Impl;
879 0 : pImp->bConstructed = false;
880 0 : pImp->pSplitWin = 0;
881 0 : pImp->bEndDocked = false;
882 0 : pImp->bDockingPrevented = false;
883 :
884 0 : pImp->bSplitable = true;
885 :
886 : // Initially set to default, the alignment is set in the subclass
887 0 : pImp->nLine = pImp->nDockLine = 0;
888 0 : pImp->nPos = pImp->nDockPos = 0;
889 0 : pImp->bNewLine = false;
890 0 : pImp->SetLastAlignment(SFX_ALIGN_NOALIGNMENT);
891 0 : pImp->aMoveTimer.SetTimeout(50);
892 0 : pImp->aMoveTimer.SetTimeoutHdl(LINK(this,SfxDockingWindow,TimerHdl));
893 0 : }
894 :
895 :
896 :
897 0 : SfxDockingWindow::SfxDockingWindow( SfxBindings *pBindinx, SfxChildWindow *pCW,
898 : Window* pParent, const ResId& rResId) :
899 : DockingWindow(pParent, rResId),
900 : pBindings(pBindinx),
901 : pMgr(pCW),
902 0 : pImp(NULL)
903 :
904 : /* [Description]
905 :
906 : Constructor for the SfxDockingWindow class. A SfxChildWindow will be
907 : required because the docking is implemented in Sfx through SfxChildWindows.
908 : */
909 :
910 : {
911 0 : if ( !GetHelpId().isEmpty() )
912 : {
913 0 : SetUniqueId( GetHelpId() );
914 0 : SetHelpId("");
915 : }
916 : else
917 : {
918 0 : SfxViewFrame* pViewFrame = pBindings->GetDispatcher()->GetFrame();
919 0 : SfxSlotPool* pSlotPool = pViewFrame->GetObjectShell()->GetModule()->GetSlotPool();
920 0 : const SfxSlot* pSlot = pSlotPool->GetSlot( pCW->GetType() );
921 0 : if ( pSlot )
922 : {
923 0 : OString aCmd("SFXDOCKINGWINDOW_");
924 0 : aCmd += pSlot->GetUnoName();
925 0 : SetUniqueId( aCmd );
926 : }
927 : }
928 :
929 0 : pImp = new SfxDockingWindow_Impl;
930 0 : pImp->bConstructed = false;
931 0 : pImp->pSplitWin = 0;
932 0 : pImp->bEndDocked = false;
933 0 : pImp->bDockingPrevented = false;
934 :
935 0 : pImp->bSplitable = true;
936 :
937 : // Initially set to default, the alignment is set in the subclass
938 0 : pImp->nLine = pImp->nDockLine = 0;
939 0 : pImp->nPos = pImp->nDockPos = 0;
940 0 : pImp->bNewLine = false;
941 0 : pImp->SetLastAlignment(SFX_ALIGN_NOALIGNMENT);
942 0 : pImp->aMoveTimer.SetTimeout(50);
943 0 : pImp->aMoveTimer.SetTimeoutHdl(LINK(this,SfxDockingWindow,TimerHdl));
944 0 : }
945 :
946 :
947 :
948 0 : void SfxDockingWindow::Initialize(SfxChildWinInfo *pInfo)
949 : /* [Description]
950 :
951 : Initialization of the SfxDockingDialog class via a SfxChildWinInfo.
952 : The initialization is done only in a 2nd step after the constructor, this
953 : constructor should be called from the derived class or from the
954 : SfxChildWindows.
955 : */
956 : {
957 0 : if ( !pMgr )
958 : {
959 0 : pImp->SetDockAlignment( SFX_ALIGN_NOALIGNMENT );
960 0 : pImp->bConstructed = true;
961 0 : return;
962 : }
963 :
964 0 : if (pInfo && (pInfo->nFlags & SFX_CHILDWIN_FORCEDOCK))
965 0 : pImp->bDockingPrevented = true;
966 :
967 0 : pImp->aSplitSize = GetOutputSizePixel();
968 0 : if ( !GetFloatingSize().Width() )
969 : {
970 0 : Size aMinSize( GetMinOutputSizePixel() );
971 0 : SetFloatingSize( pImp->aSplitSize );
972 0 : if ( pImp->aSplitSize.Width() < aMinSize.Width() )
973 0 : pImp->aSplitSize.Width() = aMinSize.Width();
974 0 : if ( pImp->aSplitSize.Height() < aMinSize.Height() )
975 0 : pImp->aSplitSize.Height() = aMinSize.Height();
976 : }
977 :
978 0 : bool bVertHorzRead( false );
979 0 : if (pInfo && !pInfo->aExtraString.isEmpty())
980 : {
981 : // get information about alignment, split size and position in SplitWindow
982 0 : OUString aStr;
983 0 : sal_Int32 nPos = pInfo->aExtraString.indexOf("AL:");
984 0 : if ( nPos != -1 )
985 : {
986 : // alignment information
987 0 : sal_Int32 n1 = pInfo->aExtraString.indexOf('(', nPos);
988 0 : if ( n1 != -1 )
989 : {
990 0 : sal_Int32 n2 = pInfo->aExtraString.indexOf(')', n1);
991 0 : if ( n2 != -1 )
992 : {
993 : // extract alignment information from extrastring
994 0 : aStr = pInfo->aExtraString.copy(nPos, n2 - nPos + 1);
995 0 : pInfo->aExtraString = pInfo->aExtraString.replaceAt(nPos, n2 - nPos + 1, "");
996 0 : aStr = aStr.replaceAt(nPos, n1-nPos+1, "");
997 : }
998 : }
999 : }
1000 :
1001 0 : if ( !aStr.isEmpty() )
1002 : {
1003 : // accept window state only if alignment is also set
1004 0 : pImp->aWinState = pInfo->aWinState;
1005 :
1006 : // check for valid alignment
1007 0 : SfxChildAlignment eLocalAlignment = (SfxChildAlignment) (sal_uInt16) aStr.toInt32();
1008 0 : if ( pImp->bDockingPrevented )
1009 : // docking prevented, ignore old configuration and take alignment from default
1010 0 : aStr = "";
1011 : else
1012 0 : SetAlignment( eLocalAlignment );
1013 :
1014 0 : SfxChildAlignment eAlign = CheckAlignment(GetAlignment(),GetAlignment());
1015 0 : if ( eAlign != GetAlignment() )
1016 : {
1017 : OSL_FAIL("Invalid Alignment!");
1018 0 : SetAlignment( eAlign );
1019 0 : aStr = "";
1020 : }
1021 :
1022 : // get last alignment (for toggeling)
1023 0 : nPos = aStr.indexOf(',');
1024 0 : if ( nPos != -1 )
1025 : {
1026 0 : aStr = aStr.copy(nPos+1);
1027 0 : pImp->SetLastAlignment( (SfxChildAlignment) (sal_uInt16) aStr.toInt32() );
1028 : }
1029 :
1030 0 : nPos = aStr.indexOf(',');
1031 0 : if ( nPos != -1 )
1032 : {
1033 : // get split size and position in SplitWindow
1034 0 : Point aPos;
1035 0 : aStr = aStr.copy(nPos+1);
1036 0 : if ( GetPosSizeFromString( aStr, aPos, pImp->aSplitSize ) )
1037 : {
1038 0 : pImp->nLine = pImp->nDockLine = (sal_uInt16) aPos.X();
1039 0 : pImp->nPos = pImp->nDockPos = (sal_uInt16) aPos.Y();
1040 0 : pImp->nVerticalSize = pImp->aSplitSize.Height();
1041 0 : pImp->nHorizontalSize = pImp->aSplitSize.Width();
1042 0 : if ( GetSplitSizeFromString( aStr, pImp->aSplitSize ))
1043 0 : bVertHorzRead = true;
1044 : }
1045 : }
1046 : }
1047 : else {
1048 : OSL_FAIL( "Information is missing!" );
1049 0 : }
1050 : }
1051 :
1052 0 : if ( !bVertHorzRead )
1053 : {
1054 0 : pImp->nVerticalSize = pImp->aSplitSize.Height();
1055 0 : pImp->nHorizontalSize = pImp->aSplitSize.Width();
1056 : }
1057 :
1058 0 : SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl();
1059 0 : if ( GetAlignment() != SFX_ALIGN_NOALIGNMENT )
1060 : {
1061 : // check if SfxWorkWindow is able to allow docking at its border
1062 0 : if (
1063 0 : !pWorkWin->IsDockingAllowed() ||
1064 0 : !pWorkWin->IsInternalDockingAllowed() ||
1065 0 : ( (GetFloatStyle() & WB_STANDALONE) && Application::IsInModalMode()) )
1066 : {
1067 0 : SetAlignment( SFX_ALIGN_NOALIGNMENT );
1068 : }
1069 : }
1070 :
1071 : // detect floating mode
1072 : // toggeling mode will not execute code in handlers, because pImp->bConstructed is not set yet
1073 0 : bool bFloatMode = IsFloatingMode();
1074 0 : if ( bFloatMode != ((GetAlignment() == SFX_ALIGN_NOALIGNMENT)) )
1075 : {
1076 0 : bFloatMode = !bFloatMode;
1077 0 : SetFloatingMode( bFloatMode );
1078 0 : if ( bFloatMode )
1079 : {
1080 0 : if ( !pImp->aWinState.isEmpty() )
1081 0 : GetFloatingWindow()->SetWindowState( pImp->aWinState );
1082 : else
1083 0 : GetFloatingWindow()->SetOutputSizePixel( GetFloatingSize() );
1084 : }
1085 : }
1086 :
1087 0 : if ( IsFloatingMode() )
1088 : {
1089 : // validate last alignment
1090 0 : SfxChildAlignment eLastAlign = pImp->GetLastAlignment();
1091 0 : if ( eLastAlign == SFX_ALIGN_NOALIGNMENT)
1092 0 : eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_LEFT);
1093 0 : if ( eLastAlign == SFX_ALIGN_NOALIGNMENT)
1094 0 : eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_RIGHT);
1095 0 : if ( eLastAlign == SFX_ALIGN_NOALIGNMENT)
1096 0 : eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_TOP);
1097 0 : if ( eLastAlign == SFX_ALIGN_NOALIGNMENT)
1098 0 : eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_BOTTOM);
1099 0 : pImp->SetLastAlignment(eLastAlign);
1100 : }
1101 : else
1102 : {
1103 : // docked window must have NOALIGNMENT as last alignment
1104 0 : pImp->SetLastAlignment(SFX_ALIGN_NOALIGNMENT);
1105 :
1106 0 : if ( pImp->bSplitable )
1107 : {
1108 0 : pImp->pSplitWin = pWorkWin->GetSplitWindow_Impl(GetAlignment());
1109 0 : pImp->pSplitWin->InsertWindow(this, pImp->aSplitSize);
1110 : }
1111 : else
1112 : {
1113 : //?????? Currently not supported
1114 : // Window is docked individually; size is calculated.
1115 : // It must therefore be initialized with the DloatingSize if
1116 : // someone relies on it that a reasonable size is set
1117 0 : SetSizePixel(GetFloatingSize());
1118 0 : SetSizePixel(CalcDockingSize(GetAlignment()));
1119 : }
1120 : }
1121 :
1122 : // save alignment
1123 0 : pImp->SetDockAlignment( GetAlignment() );
1124 : }
1125 :
1126 0 : void SfxDockingWindow::Initialize_Impl()
1127 : {
1128 0 : if ( !pMgr )
1129 : {
1130 0 : pImp->bConstructed = true;
1131 0 : return;
1132 : }
1133 :
1134 0 : FloatingWindow* pFloatWin = GetFloatingWindow();
1135 0 : bool bSet = false;
1136 0 : if ( pFloatWin )
1137 : {
1138 0 : bSet = !pFloatWin->IsDefaultPos();
1139 : }
1140 : else
1141 : {
1142 0 : Point aPos = GetFloatingPos();
1143 0 : if ( aPos != Point() )
1144 0 : bSet = true;
1145 : }
1146 :
1147 0 : if ( !bSet)
1148 : {
1149 0 : SfxViewFrame *pFrame = pBindings->GetDispatcher_Impl()->GetFrame();
1150 0 : Window* pEditWin = pFrame->GetViewShell()->GetWindow();
1151 0 : Point aPos = pEditWin->OutputToScreenPixel( pEditWin->GetPosPixel() );
1152 0 : aPos = GetParent()->ScreenToOutputPixel( aPos );
1153 0 : SetFloatingPos( aPos );
1154 : }
1155 :
1156 0 : if ( pFloatWin )
1157 : {
1158 : // initialize floating window
1159 0 : if ( pImp->aWinState.isEmpty() )
1160 : // window state never set before, get if from defaults
1161 0 : pImp->aWinState = pFloatWin->GetWindowState();
1162 :
1163 : // trick: use VCL method SetWindowState to adjust position and size
1164 0 : pFloatWin->SetWindowState( pImp->aWinState );
1165 :
1166 : // remember floating size for calculating alignment and tracking rectangle
1167 0 : SetFloatingSize( pFloatWin->GetSizePixel() );
1168 :
1169 : }
1170 :
1171 : // allow calling of docking handlers
1172 0 : pImp->bConstructed = true;
1173 : }
1174 :
1175 :
1176 :
1177 0 : void SfxDockingWindow::FillInfo(SfxChildWinInfo& rInfo) const
1178 :
1179 : /* [Description]
1180 :
1181 : Fills a SfxChildWinInfo with specific data from SfxDockingWindow,
1182 : so that it can be written in the INI file. It is assumed that rinfo
1183 : receives all other possible relevant data in the ChildWindow class.
1184 : Insertions are marked with size and the ZoomIn flag.
1185 : If this method is overridden, the base implementation must be called first.
1186 : */
1187 :
1188 : {
1189 0 : if ( !pMgr )
1190 0 : return;
1191 :
1192 0 : if ( GetFloatingWindow() && pImp->bConstructed )
1193 0 : pImp->aWinState = GetFloatingWindow()->GetWindowState();
1194 :
1195 0 : rInfo.aWinState = pImp->aWinState;
1196 0 : rInfo.aExtraString = "AL:(";
1197 0 : rInfo.aExtraString += OUString::number((sal_uInt16) GetAlignment());
1198 0 : rInfo.aExtraString += ",";
1199 0 : rInfo.aExtraString += OUString::number ((sal_uInt16) pImp->GetLastAlignment());
1200 0 : if ( pImp->bSplitable )
1201 : {
1202 0 : Point aPos(pImp->nLine, pImp->nPos);
1203 0 : rInfo.aExtraString += ",";
1204 0 : rInfo.aExtraString += OUString::number( aPos.X() );
1205 0 : rInfo.aExtraString += "/";
1206 0 : rInfo.aExtraString += OUString::number( aPos.Y() );
1207 0 : rInfo.aExtraString += "/";
1208 0 : rInfo.aExtraString += OUString::number( pImp->nHorizontalSize );
1209 0 : rInfo.aExtraString += "/";
1210 0 : rInfo.aExtraString += OUString::number( pImp->nVerticalSize );
1211 0 : rInfo.aExtraString += ",";
1212 0 : rInfo.aExtraString += OUString::number( pImp->aSplitSize.Width() );
1213 0 : rInfo.aExtraString += ";";
1214 0 : rInfo.aExtraString += OUString::number( pImp->aSplitSize.Height() );
1215 : }
1216 :
1217 0 : rInfo.aExtraString += ")";
1218 : }
1219 :
1220 :
1221 :
1222 0 : SfxDockingWindow::~SfxDockingWindow()
1223 : {
1224 0 : ReleaseChildWindow_Impl();
1225 0 : delete pImp;
1226 0 : }
1227 :
1228 0 : void SfxDockingWindow::ReleaseChildWindow_Impl()
1229 : {
1230 0 : if ( pMgr && pMgr->GetFrame() == pBindings->GetActiveFrame() )
1231 0 : pBindings->SetActiveFrame( NULL );
1232 :
1233 0 : if ( pMgr && pImp->pSplitWin && pImp->pSplitWin->IsItemValid( GetType() ) )
1234 0 : pImp->pSplitWin->RemoveWindow(this);
1235 :
1236 0 : pMgr=NULL;
1237 0 : }
1238 :
1239 :
1240 :
1241 0 : SfxChildAlignment SfxDockingWindow::CalcAlignment(const Point& rPos, Rectangle& rRect)
1242 :
1243 : /* [Description]
1244 :
1245 : This method calculates a resulting alignment for the given mouse position
1246 : and tracking rectangle. When changing the alignment it can also be that
1247 : the tracking rectangle is changed, so that an altered rectangle is
1248 : returned. The user of this class can influence behaviour of this method,
1249 : and thus the behavior of his DockinWindow class when docking where the
1250 : called virtual method:
1251 :
1252 : SfxDockingWindow :: CalcDockingSize (SfxChildAlignment eAlign)
1253 :
1254 : is overridden (see below).
1255 : */
1256 :
1257 : {
1258 : // calculate hypothetical sizes for different modes
1259 0 : Size aFloatingSize(CalcDockingSize(SFX_ALIGN_NOALIGNMENT));
1260 0 : Size aVerticalSize(CalcDockingSize(SFX_ALIGN_LEFT));
1261 0 : Size aHorizontalSize(CalcDockingSize(SFX_ALIGN_TOP));
1262 :
1263 : // check if docking is permitted
1264 0 : SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl();
1265 0 : if ( !pWorkWin->IsDockingAllowed() )
1266 : {
1267 0 : rRect.SetSize( aFloatingSize );
1268 0 : return pImp->GetDockAlignment();
1269 : }
1270 :
1271 : // calculate borders to shrink inner area before checking for intersection with tracking rectangle
1272 : long nLRBorder, nTBBorder;
1273 0 : if ( pImp->bSplitable )
1274 : {
1275 : // take the smaller size of docked and floating mode
1276 0 : Size aSize = pImp->aSplitSize;
1277 0 : if ( GetFloatingSize().Height() < aSize.Height() )
1278 0 : aSize.Height() = GetFloatingSize().Height();
1279 0 : if ( GetFloatingSize().Width() < aSize.Width() )
1280 0 : aSize.Width() = GetFloatingSize().Width();
1281 :
1282 0 : nLRBorder = aSize.Width();
1283 0 : nTBBorder = aSize.Height();
1284 : }
1285 : else
1286 : {
1287 0 : nLRBorder = aVerticalSize.Width();
1288 0 : nTBBorder = aHorizontalSize.Height();
1289 : }
1290 :
1291 : // limit border to predefined constant values
1292 0 : if ( nLRBorder > MAX_TOGGLEAREA_WIDTH )
1293 0 : nLRBorder = MAX_TOGGLEAREA_WIDTH;
1294 0 : if ( nTBBorder > MAX_TOGGLEAREA_WIDTH )
1295 0 : nTBBorder = MAX_TOGGLEAREA_WIDTH;
1296 :
1297 : // shrink area for floating mode if possible
1298 0 : Rectangle aInRect = GetInnerRect();
1299 0 : if ( aInRect.GetWidth() > nLRBorder )
1300 0 : aInRect.Left() += nLRBorder/2;
1301 0 : if ( aInRect.GetWidth() > nLRBorder )
1302 0 : aInRect.Right() -= nLRBorder/2;
1303 0 : if ( aInRect.GetHeight() > nTBBorder )
1304 0 : aInRect.Top() += nTBBorder/2;
1305 0 : if ( aInRect.GetHeight() > nTBBorder )
1306 0 : aInRect.Bottom() -= nTBBorder/2;
1307 :
1308 : // calculate alignment resulting from docking rectangle
1309 0 : bool bBecomesFloating = false;
1310 0 : SfxChildAlignment eDockAlign = pImp->GetDockAlignment();
1311 0 : Rectangle aDockingRect( rRect );
1312 0 : if ( !IsFloatingMode() )
1313 : {
1314 : // don't use tracking rectangle for alignment check, because it will be too large
1315 : // to get a floating mode as result - switch to floating size
1316 : // so the calculation only depends on the position of the rectangle, not the current
1317 : // docking state of the window
1318 0 : aDockingRect.SetSize( GetFloatingSize() );
1319 :
1320 : // in this mode docking is never done by keyboard, so it's OK to use the mouse position
1321 0 : aDockingRect.SetPos( pWorkWin->GetWindow()->OutputToScreenPixel( pWorkWin->GetWindow()->GetPointerPosPixel() ) );
1322 : }
1323 :
1324 0 : Point aPos = aDockingRect.TopLeft();
1325 0 : Rectangle aIntersect = GetOuterRect().GetIntersection( aDockingRect );
1326 0 : if ( aIntersect.IsEmpty() )
1327 : // docking rectangle completely outside docking area -> floating mode
1328 0 : bBecomesFloating = true;
1329 : else
1330 : {
1331 : // create a small test rect around the mouse position and use this one
1332 : // instead of the passed rRect to not dock too easily or by accident
1333 0 : Rectangle aSmallDockingRect;
1334 0 : aSmallDockingRect.SetSize( Size( MAX_TOGGLEAREA_WIDTH, MAX_TOGGLEAREA_HEIGHT ) );
1335 0 : Point aNewPos(rPos);
1336 0 : aNewPos.X() -= aSmallDockingRect.GetWidth()/2;
1337 0 : aNewPos.Y() -= aSmallDockingRect.GetHeight()/2;
1338 0 : aSmallDockingRect.SetPos(rPos);
1339 0 : Rectangle aIntersectRect = aInRect.GetIntersection( aSmallDockingRect );
1340 0 : if ( aIntersectRect == aSmallDockingRect )
1341 : // docking rectangle completely inside (shrinked) inner area -> floating mode
1342 0 : bBecomesFloating = true;
1343 : }
1344 :
1345 0 : if ( bBecomesFloating )
1346 : {
1347 0 : eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_NOALIGNMENT);
1348 : }
1349 : else
1350 : {
1351 : // docking rectangle is in the "sensible area"
1352 0 : Point aInPosTL( aPos.X()-aInRect.Left(), aPos.Y()-aInRect.Top() );
1353 0 : Point aInPosBR( aPos.X()-aInRect.Left() + aDockingRect.GetWidth(), aPos.Y()-aInRect.Top() + aDockingRect.GetHeight() );
1354 0 : Size aInSize = aInRect.GetSize();
1355 0 : bool bNoChange = false;
1356 :
1357 : // check if alignment is still unchanged
1358 0 : switch ( GetAlignment() )
1359 : {
1360 : case SFX_ALIGN_LEFT:
1361 : case SFX_ALIGN_FIRSTLEFT:
1362 : case SFX_ALIGN_LASTLEFT:
1363 0 : if (aInPosTL.X() <= 0)
1364 : {
1365 0 : eDockAlign = GetAlignment();
1366 0 : bNoChange = true;
1367 : }
1368 0 : break;
1369 : case SFX_ALIGN_TOP:
1370 : case SFX_ALIGN_LOWESTTOP:
1371 : case SFX_ALIGN_HIGHESTTOP:
1372 0 : if ( aInPosTL.Y() <= 0)
1373 : {
1374 0 : eDockAlign = GetAlignment();
1375 0 : bNoChange = true;
1376 : }
1377 0 : break;
1378 : case SFX_ALIGN_RIGHT:
1379 : case SFX_ALIGN_FIRSTRIGHT:
1380 : case SFX_ALIGN_LASTRIGHT:
1381 0 : if ( aInPosBR.X() >= aInSize.Width())
1382 : {
1383 0 : eDockAlign = GetAlignment();
1384 0 : bNoChange = true;
1385 : }
1386 0 : break;
1387 : case SFX_ALIGN_BOTTOM:
1388 : case SFX_ALIGN_LOWESTBOTTOM:
1389 : case SFX_ALIGN_HIGHESTBOTTOM:
1390 0 : if ( aInPosBR.Y() >= aInSize.Height())
1391 : {
1392 0 : eDockAlign = GetAlignment();
1393 0 : bNoChange = true;
1394 : }
1395 0 : break;
1396 : default:
1397 0 : break;
1398 : }
1399 :
1400 0 : if ( !bNoChange )
1401 : {
1402 : // alignment will change, test alignment according to distance of the docking rectangles edges
1403 0 : bool bForbidden = true;
1404 0 : if ( aInPosTL.X() <= 0)
1405 : {
1406 0 : eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_LEFT);
1407 0 : bForbidden = ( eDockAlign != SFX_ALIGN_LEFT &&
1408 0 : eDockAlign != SFX_ALIGN_FIRSTLEFT &&
1409 0 : eDockAlign != SFX_ALIGN_LASTLEFT );
1410 : }
1411 :
1412 0 : if ( bForbidden && aInPosTL.Y() <= 0)
1413 : {
1414 0 : eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_TOP);
1415 0 : bForbidden = ( eDockAlign != SFX_ALIGN_TOP &&
1416 0 : eDockAlign != SFX_ALIGN_HIGHESTTOP &&
1417 0 : eDockAlign != SFX_ALIGN_LOWESTTOP );
1418 : }
1419 :
1420 0 : if ( bForbidden && aInPosBR.X() >= aInSize.Width())
1421 : {
1422 0 : eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_RIGHT);
1423 0 : bForbidden = ( eDockAlign != SFX_ALIGN_RIGHT &&
1424 0 : eDockAlign != SFX_ALIGN_FIRSTRIGHT &&
1425 0 : eDockAlign != SFX_ALIGN_LASTRIGHT );
1426 : }
1427 :
1428 0 : if ( bForbidden && aInPosBR.Y() >= aInSize.Height())
1429 : {
1430 0 : eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_BOTTOM);
1431 0 : bForbidden = ( eDockAlign != SFX_ALIGN_BOTTOM &&
1432 0 : eDockAlign != SFX_ALIGN_HIGHESTBOTTOM &&
1433 0 : eDockAlign != SFX_ALIGN_LOWESTBOTTOM );
1434 : }
1435 :
1436 : // the calculated alignment was rejected by the window -> take floating mode
1437 0 : if ( bForbidden )
1438 0 : eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_NOALIGNMENT);
1439 : }
1440 : }
1441 :
1442 0 : if ( eDockAlign == SFX_ALIGN_NOALIGNMENT )
1443 : {
1444 : // In the FloatingMode the tracking rectangle will get the floating
1445 : // size. Due to a bug the rRect may only be changed when the
1446 : // alignment is changed!
1447 0 : if ( eDockAlign != pImp->GetDockAlignment() )
1448 0 : aDockingRect.SetSize( aFloatingSize );
1449 : }
1450 0 : else if ( pImp->bSplitable )
1451 : {
1452 : sal_uInt16 nLine, nPos;
1453 0 : SfxSplitWindow *pSplitWin = pWorkWin->GetSplitWindow_Impl(eDockAlign);
1454 0 : aPos = pSplitWin->ScreenToOutputPixel( aPos );
1455 0 : if ( pSplitWin->GetWindowPos( aPos, nLine, nPos ) )
1456 : {
1457 : // mouse over splitwindow, get line and position
1458 0 : pImp->nDockLine = nLine;
1459 0 : pImp->nDockPos = nPos;
1460 0 : pImp->bNewLine = false;
1461 : }
1462 : else
1463 : {
1464 : // mouse touches inner border -> create new line
1465 0 : if ( eDockAlign == GetAlignment() && pImp->pSplitWin &&
1466 0 : pImp->nLine == pImp->pSplitWin->GetLineCount()-1 && pImp->pSplitWin->GetWindowCount(pImp->nLine) == 1 )
1467 : {
1468 : // if this window is the only one in the last line, it can't be docked as new line in the same splitwindow
1469 0 : pImp->nDockLine = pImp->nLine;
1470 0 : pImp->nDockPos = pImp->nPos;
1471 0 : pImp->bNewLine = false;
1472 : }
1473 : else
1474 : {
1475 : // create new line
1476 0 : pImp->nDockLine = pSplitWin->GetLineCount();
1477 0 : pImp->nDockPos = 0;
1478 0 : pImp->bNewLine = true;
1479 : }
1480 : }
1481 :
1482 0 : bool bChanged = pImp->nLine != pImp->nDockLine || pImp->nPos != pImp->nDockPos || eDockAlign != GetAlignment();
1483 0 : if ( !bChanged && !IsFloatingMode() )
1484 : {
1485 : // window only sightly moved, no change of any property
1486 0 : rRect.SetSize( pImp->aSplitSize );
1487 0 : rRect.SetPos( aDockingRect.TopLeft() );
1488 0 : return eDockAlign;
1489 : }
1490 :
1491 : // calculate new size and position
1492 0 : Size aSize;
1493 0 : Point aPoint = aDockingRect.TopLeft();
1494 0 : Size aInnerSize = GetInnerRect().GetSize();
1495 0 : if ( eDockAlign == SFX_ALIGN_LEFT || eDockAlign == SFX_ALIGN_RIGHT )
1496 : {
1497 0 : if ( pImp->bNewLine )
1498 : {
1499 : // set height to height of free area
1500 0 : aSize.Height() = aInnerSize.Height();
1501 0 : aSize.Width() = pImp->nHorizontalSize;
1502 0 : if ( eDockAlign == SFX_ALIGN_LEFT )
1503 : {
1504 0 : aPoint = aInnerRect.TopLeft();
1505 : }
1506 : else
1507 : {
1508 0 : aPoint = aInnerRect.TopRight();
1509 0 : aPoint.X() -= aSize.Width();
1510 : }
1511 : }
1512 : else
1513 : {
1514 : // get width from splitwindow
1515 0 : aSize.Width() = pSplitWin->GetLineSize(nLine);
1516 0 : aSize.Height() = pImp->aSplitSize.Height();
1517 : }
1518 : }
1519 : else
1520 : {
1521 0 : if ( pImp->bNewLine )
1522 : {
1523 : // set width to width of free area
1524 0 : aSize.Width() = aInnerSize.Width();
1525 0 : aSize.Height() = pImp->nVerticalSize;
1526 0 : if ( eDockAlign == SFX_ALIGN_TOP )
1527 : {
1528 0 : aPoint = aInnerRect.TopLeft();
1529 : }
1530 : else
1531 : {
1532 0 : aPoint = aInnerRect.BottomLeft();
1533 0 : aPoint.Y() -= aSize.Height();
1534 : }
1535 : }
1536 : else
1537 : {
1538 : // get height from splitwindow
1539 0 : aSize.Height() = pSplitWin->GetLineSize(nLine);
1540 0 : aSize.Width() = pImp->aSplitSize.Width();
1541 : }
1542 : }
1543 :
1544 0 : aDockingRect.SetSize( aSize );
1545 0 : aDockingRect.SetPos( aPoint );
1546 : }
1547 : else
1548 : {
1549 : // window can be docked, but outside our splitwindows
1550 : // tracking rectangle only needs to be modified if alignment was changed
1551 0 : if ( eDockAlign != pImp->GetDockAlignment() )
1552 : {
1553 0 : switch ( eDockAlign )
1554 : {
1555 : case SFX_ALIGN_LEFT:
1556 : case SFX_ALIGN_RIGHT:
1557 : case SFX_ALIGN_FIRSTLEFT:
1558 0 : aDockingRect.SetPos( aInnerRect.TopLeft() );
1559 0 : aDockingRect.SetSize( aVerticalSize );
1560 0 : break;
1561 : case SFX_ALIGN_LASTLEFT:
1562 : case SFX_ALIGN_FIRSTRIGHT:
1563 : case SFX_ALIGN_LASTRIGHT:
1564 : {
1565 0 : Point aPt( aInnerRect.TopRight() );
1566 0 : aPt.X() -= aDockingRect.GetWidth();
1567 0 : aDockingRect.SetPos( aPt );
1568 0 : aDockingRect.SetSize( aVerticalSize );
1569 0 : break;
1570 : }
1571 :
1572 : case SFX_ALIGN_TOP:
1573 : case SFX_ALIGN_BOTTOM:
1574 : case SFX_ALIGN_LOWESTTOP:
1575 0 : aDockingRect.SetPos( aInnerRect.TopLeft() );
1576 0 : aDockingRect.SetSize( aHorizontalSize );
1577 0 : break;
1578 : case SFX_ALIGN_HIGHESTTOP:
1579 : case SFX_ALIGN_LOWESTBOTTOM:
1580 : case SFX_ALIGN_HIGHESTBOTTOM:
1581 : {
1582 0 : Point aPt( aInnerRect.BottomLeft() );
1583 0 : aPt.Y() -= aDockingRect.GetHeight();
1584 0 : aDockingRect.SetPos( aPt );
1585 0 : aDockingRect.SetSize( aHorizontalSize );
1586 0 : break;
1587 : }
1588 : default:
1589 0 : break;
1590 : }
1591 : }
1592 : }
1593 :
1594 0 : rRect = aDockingRect;
1595 0 : return eDockAlign;
1596 : }
1597 :
1598 :
1599 :
1600 0 : Size SfxDockingWindow::CalcDockingSize(SfxChildAlignment eAlign)
1601 :
1602 : /* [Description]
1603 :
1604 : Virtual method of the SfxDockingWindow class. This method determines how
1605 : the size of the DockingWindows changes depending on the alignment. The base
1606 : implementation uses the floating mode, the size of the marked Floating
1607 : Size. For horizontal alignment, the width will be the width of the outer
1608 : DockingRectangle, with vertical alignment the height will be the height of
1609 : the inner DockingRectangle (resulting from the order in which the SFX child
1610 : windows are displayed). The other size is set to the current floating-size,
1611 : this could changed by a to intervening derived class. The docking size must
1612 : be the same for Left/Right and Top/Bottom.
1613 : */
1614 :
1615 : {
1616 : // Note: if the resizing is also possible in the docked state, then the
1617 : // Floating-size does also have to be adjusted?
1618 :
1619 0 : Size aSize = GetFloatingSize();
1620 0 : switch (eAlign)
1621 : {
1622 : case SFX_ALIGN_TOP:
1623 : case SFX_ALIGN_BOTTOM:
1624 : case SFX_ALIGN_LOWESTTOP:
1625 : case SFX_ALIGN_HIGHESTTOP:
1626 : case SFX_ALIGN_LOWESTBOTTOM:
1627 : case SFX_ALIGN_HIGHESTBOTTOM:
1628 0 : aSize.Width() = aOuterRect.Right() - aOuterRect.Left();
1629 0 : break;
1630 : case SFX_ALIGN_LEFT:
1631 : case SFX_ALIGN_RIGHT:
1632 : case SFX_ALIGN_FIRSTLEFT:
1633 : case SFX_ALIGN_LASTLEFT:
1634 : case SFX_ALIGN_FIRSTRIGHT:
1635 : case SFX_ALIGN_LASTRIGHT:
1636 0 : aSize.Height() = aInnerRect.Bottom() - aInnerRect.Top();
1637 0 : break;
1638 : case SFX_ALIGN_NOALIGNMENT:
1639 0 : break;
1640 : default:
1641 0 : break;
1642 : }
1643 :
1644 0 : return aSize;
1645 : }
1646 :
1647 :
1648 :
1649 0 : SfxChildAlignment SfxDockingWindow::CheckAlignment(SfxChildAlignment,
1650 : SfxChildAlignment eAlign)
1651 :
1652 : /* [Description]
1653 :
1654 : Virtual method of the SfxDockingWindow class. Here a derived class can
1655 : disallow certain alignments. The base implementation does not
1656 : prohibit alignment.
1657 : */
1658 :
1659 : {
1660 0 : return eAlign;
1661 : }
1662 :
1663 :
1664 :
1665 0 : bool SfxDockingWindow::Close()
1666 :
1667 : /* [Description]
1668 :
1669 : The window is closed when the ChildWindow is destroyed by running the
1670 : ChildWindow-slots. If this is method is overridden by a derived class
1671 : method, then the SfxDockingDialogWindow: Close() must be called afterwards
1672 : if the Close() was not cancelled with "return sal_False".
1673 : */
1674 : {
1675 : // Execute with Parameters, since Toggle is ignored by some ChildWindows.
1676 0 : if ( !pMgr )
1677 0 : return true;
1678 :
1679 0 : SfxBoolItem aValue( pMgr->GetType(), false);
1680 : pBindings->GetDispatcher_Impl()->Execute(
1681 0 : pMgr->GetType(), SFX_CALLMODE_RECORD | SFX_CALLMODE_ASYNCHRON, &aValue, 0L );
1682 0 : return true;
1683 : }
1684 :
1685 :
1686 :
1687 0 : void SfxDockingWindow::Paint(const Rectangle& /*rRect*/)
1688 :
1689 : /* [Description]
1690 :
1691 : Returns a boundary line to the docked edge and a frame when the Window is in
1692 : a docked state. In this way SVLOOK is considered.
1693 : */
1694 :
1695 : {
1696 0 : if ( pImp->bSplitable || IsFloatingMode() )
1697 0 : return;
1698 :
1699 : Rectangle aRect = Rectangle(Point(0, 0),
1700 0 : GetOutputSizePixel());
1701 0 : switch (GetAlignment())
1702 : {
1703 : case SFX_ALIGN_TOP:
1704 : {
1705 0 : DrawLine(aRect.BottomLeft(), aRect.BottomRight());
1706 0 : aRect.Bottom()--;
1707 0 : break;
1708 : }
1709 :
1710 : case SFX_ALIGN_BOTTOM:
1711 : {
1712 0 : DrawLine(aRect.TopLeft(), aRect.TopRight());
1713 0 : aRect.Top()++;
1714 0 : break;
1715 : }
1716 :
1717 : case SFX_ALIGN_LEFT:
1718 : {
1719 0 : DrawLine(aRect.TopRight(), aRect.BottomRight());
1720 0 : aRect.Right()--;
1721 0 : break;
1722 : }
1723 :
1724 : case SFX_ALIGN_RIGHT:
1725 : {
1726 0 : DrawLine(aRect.TopLeft(), aRect.BottomLeft());
1727 0 : aRect.Left()++;
1728 0 : break;
1729 : }
1730 : default:
1731 0 : break;
1732 : }
1733 :
1734 0 : DecorationView aView( this );
1735 0 : aView.DrawFrame( aRect, FRAME_DRAW_OUT );
1736 : }
1737 :
1738 :
1739 :
1740 0 : void SfxDockingWindow::SetMinOutputSizePixel( const Size& rSize )
1741 :
1742 : /* [Description]
1743 :
1744 : With this method, a minimal OutputSize be can set, that is queried in
1745 : the Resizing()-Handler.
1746 : */
1747 :
1748 : {
1749 0 : pImp->aMinSize = rSize;
1750 0 : DockingWindow::SetMinOutputSizePixel( rSize );
1751 0 : }
1752 :
1753 :
1754 :
1755 0 : Size SfxDockingWindow::GetMinOutputSizePixel() const
1756 :
1757 : /* [Description]
1758 :
1759 : Set the minimum size which is returned.
1760 : */
1761 :
1762 : {
1763 0 : return pImp->aMinSize;
1764 : }
1765 :
1766 :
1767 :
1768 0 : bool SfxDockingWindow::Notify( NotifyEvent& rEvt )
1769 : {
1770 0 : if ( rEvt.GetType() == EVENT_GETFOCUS )
1771 : {
1772 0 : if (pMgr != NULL)
1773 0 : pBindings->SetActiveFrame( pMgr->GetFrame() );
1774 :
1775 0 : if ( pImp->pSplitWin )
1776 0 : pImp->pSplitWin->SetActiveWindow_Impl( this );
1777 0 : else if (pMgr != NULL)
1778 0 : pMgr->Activate_Impl();
1779 :
1780 : // In VCL Notify goes first to the window itself, also call the
1781 : // base class, otherwise the parent learns nothing
1782 : // if ( rEvt.GetWindow() == this ) PB: #i74693# not necessary any longer
1783 0 : DockingWindow::Notify( rEvt );
1784 0 : return true;
1785 : }
1786 0 : else if( rEvt.GetType() == EVENT_KEYINPUT )
1787 : {
1788 : // First, allow KeyInput for Dialog functions
1789 0 : if ( !DockingWindow::Notify( rEvt ) && SfxViewShell::Current() )
1790 : // then also for valid global accelerators.
1791 0 : return SfxViewShell::Current()->GlobalKeyInput_Impl( *rEvt.GetKeyEvent() );
1792 0 : return true;
1793 : }
1794 0 : else if ( rEvt.GetType() == EVENT_LOSEFOCUS && !HasChildPathFocus() )
1795 : {
1796 0 : pBindings->SetActiveFrame( NULL );
1797 0 : if (pMgr != NULL)
1798 0 : pMgr->Deactivate_Impl();
1799 : }
1800 :
1801 0 : return DockingWindow::Notify( rEvt );
1802 : }
1803 :
1804 :
1805 0 : sal_uInt16 SfxDockingWindow::GetWinBits_Impl() const
1806 : {
1807 0 : sal_uInt16 nBits = 0;
1808 0 : return nBits;
1809 : }
1810 :
1811 :
1812 :
1813 0 : void SfxDockingWindow::SetItemSize_Impl( const Size& rSize )
1814 : {
1815 0 : pImp->aSplitSize = rSize;
1816 :
1817 0 : SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl();
1818 0 : SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW;
1819 0 : if ( pImp->bSplitable )
1820 0 : eIdent = SFX_CHILDWIN_SPLITWINDOW;
1821 0 : pWorkWin->ConfigChild_Impl( eIdent, SFX_ALIGNDOCKINGWINDOW, pMgr->GetType() );
1822 0 : }
1823 :
1824 0 : void SfxDockingWindow::Disappear_Impl()
1825 : {
1826 0 : if ( pImp->pSplitWin && pImp->pSplitWin->IsItemValid( GetType() ) )
1827 0 : pImp->pSplitWin->RemoveWindow(this);
1828 0 : }
1829 :
1830 0 : void SfxDockingWindow::Reappear_Impl()
1831 : {
1832 0 : if ( pImp->pSplitWin && !pImp->pSplitWin->IsItemValid( GetType() ) )
1833 : {
1834 0 : pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize );
1835 : }
1836 0 : }
1837 :
1838 0 : bool SfxDockingWindow::IsAutoHide_Impl() const
1839 : {
1840 0 : if ( pImp->pSplitWin )
1841 0 : return !pImp->pSplitWin->IsFadeIn();
1842 : else
1843 0 : return false;
1844 : }
1845 :
1846 0 : void SfxDockingWindow::AutoShow( bool bShow )
1847 : {
1848 0 : AutoShow_Impl(bShow);
1849 0 : }
1850 :
1851 0 : void SfxDockingWindow::AutoShow_Impl( bool bShow )
1852 : {
1853 0 : if ( pImp->pSplitWin )
1854 : {
1855 0 : if ( bShow )
1856 0 : pImp->pSplitWin->FadeIn();
1857 : else
1858 0 : pImp->pSplitWin->FadeOut();
1859 : }
1860 0 : }
1861 :
1862 0 : void SfxDockingWindow::FadeIn( bool /*bFadeIn*/ )
1863 : {
1864 0 : }
1865 :
1866 0 : void SfxDockingWindow::StateChanged( StateChangedType nStateChange )
1867 : {
1868 0 : if ( nStateChange == STATE_CHANGE_INITSHOW )
1869 0 : Initialize_Impl();
1870 :
1871 0 : DockingWindow::StateChanged( nStateChange );
1872 0 : }
1873 :
1874 0 : void SfxDockingWindow::Move()
1875 : {
1876 0 : if ( pImp )
1877 0 : pImp->aMoveTimer.Start();
1878 0 : }
1879 :
1880 0 : IMPL_LINK_NOARG(SfxDockingWindow, TimerHdl)
1881 : {
1882 0 : pImp->aMoveTimer.Stop();
1883 0 : if ( IsReallyVisible() && IsFloatingMode() )
1884 : {
1885 0 : if( !GetFloatingWindow()->IsRollUp() )
1886 0 : SetFloatingSize( GetOutputSizePixel() );
1887 0 : pImp->aWinState = GetFloatingWindow()->GetWindowState();
1888 0 : SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW;
1889 0 : if ( pImp->bSplitable )
1890 0 : eIdent = SFX_CHILDWIN_SPLITWINDOW;
1891 0 : SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl();
1892 0 : pWorkWin->ConfigChild_Impl( eIdent, SFX_ALIGNDOCKINGWINDOW, pMgr->GetType() );
1893 : }
1894 0 : return 0;
1895 : }
1896 :
1897 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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