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28 : #ifndef INCLUDED_OGLTRANS_TRANSITIONIMPL_HXX_
29 : #define INCLUDED_OGLTRANS_TRANSITIONIMPL_HXX_
30 :
31 : #include <config_lgpl.h>
32 :
33 : #include <boost/noncopyable.hpp>
34 : #include <boost/shared_ptr.hpp>
35 :
36 : #include <basegfx/vector/b2dvector.hxx>
37 : #include <basegfx/vector/b3dvector.hxx>
38 :
39 : #include <vector>
40 :
41 : #ifdef _WIN32
42 : // <GL/gl.h> includes <windows.h>, so include that early through
43 : // <prewin.h> to avoid name clashes from at least GDI's Rectangle().
44 : #include <prewin.h>
45 : #include <postwin.h>
46 : #endif
47 :
48 : #include <GL/gl.h>
49 :
50 : class Primitive;
51 : class Operation;
52 : class SceneObject;
53 : class TransitionData;
54 :
55 : struct TransitionSettings
56 : {
57 0 : TransitionSettings() :
58 : mbUseMipMapLeaving( true ),
59 : mbUseMipMapEntering( true ),
60 : mnRequiredGLVersion( 1.0 ),
61 0 : mbReflectSlides( false )
62 : {
63 0 : }
64 :
65 : /** Whether to use mipmaping for slides textures
66 : */
67 : bool mbUseMipMapLeaving;
68 : bool mbUseMipMapEntering;
69 :
70 : /** which GL version does the transition require
71 : */
72 : float mnRequiredGLVersion;
73 :
74 : /** Whether to reflect slides, the reflection happens on flat surface beneath the slides.
75 : ** Now it only works with slides which keep their rectangular shape together.
76 : */
77 : bool mbReflectSlides;
78 : };
79 :
80 : typedef std::vector<Primitive> Primitives_t;
81 : typedef std::vector<boost::shared_ptr<SceneObject> > SceneObjects_t;
82 : typedef std::vector<boost::shared_ptr<Operation> > Operations_t;
83 :
84 0 : class TransitionScene
85 : {
86 : public:
87 0 : TransitionScene()
88 0 : {
89 0 : }
90 :
91 0 : TransitionScene(
92 : const Primitives_t& rLeavingSlidePrimitives,
93 : const Primitives_t& rEnteringSlidePrimitives,
94 : const Operations_t& rOverallOperations = Operations_t(),
95 : const SceneObjects_t& rSceneObjects = SceneObjects_t()
96 : )
97 : : maLeavingSlidePrimitives(rLeavingSlidePrimitives)
98 : , maEnteringSlidePrimitives(rEnteringSlidePrimitives)
99 : , maOverallOperations(rOverallOperations)
100 0 : , maSceneObjects(rSceneObjects)
101 : {
102 0 : }
103 :
104 : TransitionScene(TransitionScene const& rOther);
105 : TransitionScene& operator=(const TransitionScene& rOther);
106 :
107 : void swap(TransitionScene& rOther);
108 :
109 0 : const Primitives_t& getLeavingSlide() const
110 : {
111 0 : return maLeavingSlidePrimitives;
112 : }
113 :
114 0 : const Primitives_t& getEnteringSlide() const
115 : {
116 0 : return maEnteringSlidePrimitives;
117 : }
118 :
119 0 : const Operations_t& getOperations() const
120 : {
121 0 : return maOverallOperations;
122 : }
123 :
124 0 : const SceneObjects_t& getSceneObjects() const
125 : {
126 0 : return maSceneObjects;
127 : }
128 :
129 : private:
130 : /** All the primitives that use the leaving slide texture
131 : */
132 : Primitives_t maLeavingSlidePrimitives;
133 :
134 : /** All the primitives that use the leaving slide texture
135 : */
136 : Primitives_t maEnteringSlidePrimitives;
137 :
138 : /** All the operations that should be applied to both leaving and entering slide primitives. These operations will be called in the order they were pushed back in. In OpenGL this effectively uses the operations in the opposite order they were pushed back.
139 : */
140 : Operations_t maOverallOperations;
141 :
142 : /** All the surrounding scene objects
143 : */
144 : SceneObjects_t maSceneObjects;
145 : };
146 :
147 : /** OpenGL 3D Transition class. It implicitly is constructed from XOGLTransition
148 :
149 : It holds Primitives and Operations on those primitives.
150 : */
151 : class OGLTransitionImpl : private boost::noncopyable
152 : {
153 : public:
154 : virtual ~OGLTransitionImpl();
155 :
156 : /** Prepare transition.
157 : */
158 : void prepare( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex );
159 : /** Display a step of the transition.
160 : */
161 : void display( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight );
162 : /** Clean up after transition.
163 : */
164 : void finish();
165 :
166 0 : TransitionSettings const& getSettings() const
167 : {
168 0 : return maSettings;
169 : }
170 :
171 : protected:
172 0 : OGLTransitionImpl(const TransitionScene& rScene, const TransitionSettings& rSettings)
173 : : maScene(rScene)
174 0 : , maSettings(rSettings)
175 0 : {}
176 :
177 0 : OGLTransitionImpl() {}
178 :
179 0 : TransitionScene const& getScene() const
180 : {
181 0 : return maScene;
182 : }
183 :
184 : void setScene(TransitionScene const& rScene);
185 : // void setSettings(TransitionSettings const& rSettings);
186 :
187 : void displaySlide( double nTime, ::sal_Int32 glSlideTex, const Primitives_t& primitives, double SlideWidthScale, double SlideHeightScale );
188 : void displayScene( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight);
189 : void applyOverallOperations( double nTime, double SlideWidthScale, double SlideHeightScale );
190 :
191 : private:
192 : /** This function is called in display method to prepare the slides, scene, etc.
193 : *
194 : * Default implementation does nothing.
195 : */
196 : virtual void prepare_( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight );
197 :
198 : /** This function is called after glx context is ready to let the transition prepare GL related things, like GLSL program.
199 : *
200 : * Default implementation does nothing.
201 : */
202 : virtual void prepareTransition_( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex );
203 :
204 : /** This function is called when the transition needs to clear after itself, like delete own textures etc.
205 : *
206 : * Default implementation does nothing.
207 : */
208 : virtual void finishTransition_();
209 :
210 : /** This function is called in display method to display the slides.
211 : *
212 : * Default implementation applies overall operations and then
213 : * displays both slides.
214 : */
215 : virtual void displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale );
216 :
217 : private:
218 : TransitionScene maScene;
219 : const TransitionSettings maSettings;
220 : };
221 :
222 :
223 : // "Constructors" of available transitions
224 : boost::shared_ptr<OGLTransitionImpl> makeOutsideCubeFaceToLeft();
225 : boost::shared_ptr<OGLTransitionImpl> makeInsideCubeFaceToLeft();
226 : boost::shared_ptr<OGLTransitionImpl> makeNByMTileFlip( ::sal_uInt16 n, ::sal_uInt16 m );
227 : boost::shared_ptr<OGLTransitionImpl> makeRevolvingCircles( ::sal_uInt16 nCircles , ::sal_uInt16 nPointsOnCircles );
228 : boost::shared_ptr<OGLTransitionImpl> makeHelix( ::sal_uInt16 nRows );
229 : boost::shared_ptr<OGLTransitionImpl> makeFallLeaving();
230 : boost::shared_ptr<OGLTransitionImpl> makeTurnAround();
231 : boost::shared_ptr<OGLTransitionImpl> makeTurnDown();
232 : boost::shared_ptr<OGLTransitionImpl> makeIris();
233 : boost::shared_ptr<OGLTransitionImpl> makeRochade();
234 : boost::shared_ptr<OGLTransitionImpl> makeVenetianBlinds( bool vertical, int parts );
235 : boost::shared_ptr<OGLTransitionImpl> makeStatic();
236 : boost::shared_ptr<OGLTransitionImpl> makeDissolve();
237 : boost::shared_ptr<OGLTransitionImpl> makeNewsflash();
238 :
239 : /** 2D replacements
240 : */
241 : boost::shared_ptr<OGLTransitionImpl> makeDiamond();
242 : boost::shared_ptr<OGLTransitionImpl> makeFadeSmoothly();
243 : boost::shared_ptr<OGLTransitionImpl> makeFadeThroughBlack();
244 :
245 : class SceneObject : private boost::noncopyable
246 : {
247 : public:
248 : SceneObject();
249 : virtual ~SceneObject();
250 :
251 0 : virtual void prepare() {}
252 : virtual void display(double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight) const;
253 0 : virtual void finish() {}
254 :
255 : void pushPrimitive (const Primitive &p);
256 :
257 : protected:
258 : /** All the surrounding scene primitives
259 : */
260 : Primitives_t maPrimitives;
261 : };
262 :
263 0 : class Iris : public SceneObject
264 : {
265 : public:
266 : Iris ();
267 :
268 : virtual void prepare() SAL_OVERRIDE;
269 : virtual void display(double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight) const SAL_OVERRIDE;
270 : virtual void finish() SAL_OVERRIDE;
271 :
272 : private:
273 : GLuint maTexture;
274 : };
275 :
276 : /** This class is a list of Triangles that will share Operations, and could possibly share
277 : */
278 0 : class Primitive
279 : {
280 : public:
281 0 : Primitive() {}
282 : // making copy constructor explicit makes the class un-suitable for use with stl containers
283 : Primitive(const Primitive& rvalue);
284 : Primitive& operator=(const Primitive& rvalue);
285 :
286 : void swap(Primitive& rOther);
287 :
288 : void applyOperations(double nTime, double SlideWidthScale, double SlideHeightScale) const;
289 : void display(double nTime, double SlideWidthScale, double SlideHeightScale) const;
290 :
291 : /** PushBack a vertex,normal, and tex coord. Each SlideLocation is where on the slide is mapped to this location ( from (0,0) to (1,1) ). This will make sure the correct aspect ratio is used, and helps to make slides begin and end at the correct position. (0,0) is the top left of the slide, and (1,1) is the bottom right.
292 :
293 : @param SlideLocation0
294 : Location of first Vertex on slide
295 :
296 : @param SlideLocation1
297 : Location of second Vertex on slide
298 :
299 : @param SlideLocation2
300 : Location of third Vertex on slide
301 :
302 : */
303 : void pushTriangle(const basegfx::B2DVector& SlideLocation0,const basegfx::B2DVector& SlideLocation1,const basegfx::B2DVector& SlideLocation2);
304 :
305 : /** clear all the vertices, normals, tex coordinates, and normals
306 : */
307 : void clearTriangles();
308 :
309 : /** guards against directly changing the vertices
310 :
311 : @return
312 : the list of vertices
313 : */
314 0 : const std::vector<basegfx::B3DVector>& getVertices() const {return Vertices;}
315 :
316 : /** guards against directly changing the vertices
317 : */
318 : const std::vector<basegfx::B3DVector>& getNormals() const {return Normals;}
319 :
320 : /** guards against directly changing the vertices
321 :
322 : @return
323 : the list of Texture Coordinates
324 :
325 : */
326 : const std::vector<basegfx::B2DVector>& getTexCoords() const {return TexCoords;}
327 :
328 : /** list of Operations to be performed on this primitive.These operations will be called in the order they were pushed back in. In OpenGL this effectively uses the operations in the opposite order they were pushed back.
329 :
330 : @return
331 : the list of Operations
332 :
333 : */
334 : Operations_t Operations;
335 :
336 : private:
337 : /** list of vertices
338 : */
339 : std::vector<basegfx::B3DVector> Vertices;
340 :
341 : /** list of Normals
342 : */
343 : std::vector<basegfx::B3DVector> Normals;
344 :
345 : /** list of Texture Coordinates
346 : */
347 : std::vector<basegfx::B2DVector> TexCoords;
348 : };
349 :
350 : /** This class is to be derived to make any operation (tranform) you may need in order to construct your transitions
351 : */
352 : class Operation : private boost::noncopyable
353 : {
354 : public:
355 0 : virtual ~Operation(){}
356 :
357 : /** Should this operation be interpolated . If TRUE, the transform will smoothly move from making no difference from t = 0.0 to nT0 to being completely transformed from t = nT1 to 1. If FALSE, the transform will be inneffectual from t = 0 to nT0, and completely transformed from t = nT0 to 1.
358 : */
359 : bool bInterpolate;
360 :
361 : /** time to begin the transformation
362 : */
363 : double nT0;
364 :
365 : /** time to finish the transformation
366 : */
367 : double nT1;
368 : public:
369 : /** this is the function that is called to give the Operation to OpenGL.
370 :
371 : @param t
372 : time from t = 0 to t = 1
373 :
374 : @param SlideWidthScale
375 : width of slide divided by width of window
376 :
377 : @param SlideHeightScale
378 : height of slide divided by height of window
379 :
380 : */
381 : virtual void interpolate(double t,double SlideWidthScale,double SlideHeightScale) const = 0;
382 :
383 : protected:
384 0 : Operation():bInterpolate(false), nT0(0.0), nT1(0.0){}
385 : };
386 :
387 : /** this class is a generic CounterClockWise(CCW) rotation with an axis angle
388 : */
389 : class SRotate: public Operation
390 : {
391 : public:
392 : virtual void interpolate(double t,double SlideWidthScale,double SlideHeightScale) const SAL_OVERRIDE;
393 :
394 : /** Constructor
395 :
396 : @param Axis
397 : axis to rotate about
398 :
399 : @param Origin
400 : position that rotation axis runs through
401 :
402 : @param Angle
403 : angle in radians of CCW rotation
404 :
405 : @param bInter
406 : see Operation
407 :
408 : @param T0
409 : transformation starting time
410 :
411 : @param T1
412 : transformation ending time
413 :
414 : */
415 : SRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1);
416 0 : virtual ~SRotate(){}
417 : private:
418 : /** axis to rotate CCW about
419 : */
420 : basegfx::B3DVector axis;
421 :
422 : /** position that rotation axis runs through
423 : */
424 : basegfx::B3DVector origin;
425 :
426 : /** angle in radians of CCW rotation
427 : */
428 : double angle;
429 : };
430 :
431 : boost::shared_ptr<SRotate>
432 : makeSRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1);
433 :
434 : /** scaling transformation
435 : */
436 : class SScale: public Operation
437 : {
438 : public:
439 : virtual void interpolate(double t,double SlideWidthScale,double SlideHeightScale) const SAL_OVERRIDE;
440 :
441 : /** Constructor
442 :
443 : @param Scale
444 : amount to scale by
445 :
446 : @param Origin
447 : position that rotation axis runs through
448 :
449 : @param bInter
450 : see Operation
451 :
452 : @param T0
453 : transformation starting time
454 :
455 : @param T1
456 : transformation ending time
457 :
458 : */
459 : SScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin,bool bInter, double T0, double T1);
460 0 : virtual ~SScale(){}
461 : private:
462 : basegfx::B3DVector scale;
463 : basegfx::B3DVector origin;
464 : };
465 :
466 : boost::shared_ptr<SScale>
467 : makeSScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin,bool bInter, double T0, double T1);
468 :
469 : /** translation transformation
470 : */
471 : class STranslate: public Operation
472 : {
473 : public:
474 : virtual void interpolate(double t,double SlideWidthScale,double SlideHeightScale) const SAL_OVERRIDE;
475 :
476 : /** Constructor
477 :
478 : @param Vector
479 : vector to translate
480 :
481 : @param bInter
482 : see Operation
483 :
484 : @param T0
485 : transformation starting time
486 :
487 : @param T1
488 : transformation ending time
489 :
490 : */
491 : STranslate(const basegfx::B3DVector& Vector,bool bInter, double T0, double T1);
492 0 : virtual ~STranslate(){}
493 : private:
494 : /** vector to translate by
495 : */
496 : basegfx::B3DVector vector;
497 : };
498 :
499 : boost::shared_ptr<STranslate>
500 : makeSTranslate(const basegfx::B3DVector& Vector,bool bInter, double T0, double T1);
501 :
502 : /** translation transformation
503 : */
504 : class SEllipseTranslate: public Operation
505 : {
506 : public:
507 : virtual void interpolate(double t,double SlideWidthScale,double SlideHeightScale) const SAL_OVERRIDE;
508 :
509 : /** Constructor
510 :
511 : @param Vector
512 : vector to translate
513 :
514 : @param bInter
515 : see Operation
516 :
517 : @param T0
518 : transformation starting time
519 :
520 : @param T1
521 : transformation ending time
522 :
523 : */
524 : SEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1);
525 0 : virtual ~SEllipseTranslate(){}
526 : private:
527 : /** width and length of the ellipse
528 : */
529 : double width, height;
530 :
531 : /** start and end position on the ellipse <0,1>
532 : */
533 : double startPosition;
534 : double endPosition;
535 : };
536 :
537 : boost::shared_ptr<SEllipseTranslate>
538 : makeSEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1);
539 :
540 : /** Same as SRotate, except the depth is scaled by the width of the slide divided by the width of the window.
541 : */
542 : class RotateAndScaleDepthByWidth: public Operation
543 : {
544 : public:
545 : virtual void interpolate(double t,double SlideWidthScale,double SlideHeightScale) const SAL_OVERRIDE;
546 :
547 : RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1);
548 0 : virtual ~RotateAndScaleDepthByWidth(){}
549 : private:
550 : basegfx::B3DVector axis;
551 : basegfx::B3DVector origin;
552 : double angle;
553 : };
554 :
555 : boost::shared_ptr<RotateAndScaleDepthByWidth>
556 : makeRotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1);
557 :
558 : /** Same as SRotate, except the depth is scaled by the width of the slide divided by the height of the window.
559 : */
560 : class RotateAndScaleDepthByHeight: public Operation
561 : {
562 : public:
563 : virtual void interpolate(double t,double SlideWidthScale,double SlideHeightScale) const SAL_OVERRIDE;
564 :
565 : RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1);
566 0 : virtual ~RotateAndScaleDepthByHeight(){}
567 : private:
568 : basegfx::B3DVector axis;
569 : basegfx::B3DVector origin;
570 : double angle;
571 : };
572 :
573 : boost::shared_ptr<RotateAndScaleDepthByHeight>
574 : makeRotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1);
575 :
576 : #endif // INCLUDED_SLIDESHOW_TRANSITION_HXX_
577 :
578 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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