LCOV - code coverage report
Current view: top level - starmath/inc - symbol.hxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 19 0.0 %
Date: 2014-04-14 Functions: 0 15 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_STARMATH_INC_SYMBOL_HXX
      21             : #define INCLUDED_STARMATH_INC_SYMBOL_HXX
      22             : 
      23             : #include <vcl/font.hxx>
      24             : #include <svl/lstner.hxx>
      25             : 
      26             : #include <map>
      27             : #include <vector>
      28             : #include <set>
      29             : #include <functional>
      30             : #include <algorithm>
      31             : 
      32             : #include "unomodel.hxx"
      33             : #include "utility.hxx"
      34             : #include "smmod.hxx"
      35             : 
      36             : 
      37             : #define SYMBOLSET_NONE      0xFFFF
      38             : #define SYMBOL_NONE     0xFFFF
      39             : 
      40             : 
      41             : 
      42             : 
      43             : inline const OUString GetExportSymbolName( const OUString &rUiSymbolName )
      44             : {
      45             :     return SM_MOD()->GetLocSymbolData().GetExportSymbolName( rUiSymbolName );
      46             : }
      47             : 
      48             : 
      49           0 : inline const OUString GetUiSymbolName( const OUString &rExportSymbolName )
      50             : {
      51           0 :     return SM_MOD()->GetLocSymbolData().GetUiSymbolName( rExportSymbolName );
      52             : }
      53             : 
      54           0 : inline const OUString GetExportSymbolSetName( const OUString &rUiSymbolSetName )
      55             : {
      56           0 :     return SM_MOD()->GetLocSymbolData().GetExportSymbolSetName( rUiSymbolSetName );
      57             : }
      58             : 
      59             : 
      60           0 : inline const OUString GetUiSymbolSetName( const OUString &rExportSymbolSetName )
      61             : {
      62           0 :     return SM_MOD()->GetLocSymbolData().GetUiSymbolSetName( rExportSymbolSetName );
      63             : }
      64             : 
      65             : 
      66             : 
      67           0 : class SmSym
      68             : {
      69             : private:
      70             :     SmFace              m_aFace;
      71             :     OUString            m_aName;
      72             :     OUString            m_aExportName;
      73             :     OUString            m_aSetName;
      74             :     sal_UCS4            m_cChar;
      75             :     bool                m_bPredefined;
      76             :     bool                m_bDocSymbol;
      77             : 
      78             : public:
      79             :     SmSym();
      80             :     SmSym(const OUString& rName, const Font& rFont, sal_UCS4 cChar,
      81             :           const OUString& rSet, bool bIsPredefined = false);
      82             :     SmSym(const SmSym& rSymbol);
      83             : 
      84             :     SmSym&      operator = (const SmSym& rSymbol);
      85             : 
      86           0 :     const Font&     GetFace() const { return m_aFace; }
      87           0 :     sal_UCS4        GetCharacter() const { return m_cChar; }
      88           0 :     const OUString&   GetName() const { return m_aName; }
      89             : 
      90             :     void            SetFace( const Font& rFont )        { m_aFace = rFont; }
      91             :     void            SetCharacter( sal_UCS4 cChar )   { m_cChar = cChar; }
      92             : 
      93           0 :     bool            IsPredefined() const        { return m_bPredefined; }
      94           0 :     const OUString& GetSymbolSetName() const    { return m_aSetName; }
      95             :     void            SetSymbolSetName( const OUString &rName )     { m_aSetName = rName; }
      96           0 :     const OUString& GetExportName() const       { return m_aExportName; }
      97           0 :     void            SetExportName( const OUString &rName )        { m_aExportName = rName; }
      98             : 
      99             :     bool            IsDocSymbol() const         { return m_bDocSymbol; }
     100           0 :     void            SetDocSymbol( bool bVal )   { m_bDocSymbol = bVal; }
     101             : 
     102             :     // true if rSymbol has the same name, font and character
     103             :     bool            IsEqualInUI( const SmSym& rSymbol ) const;
     104             : };
     105             : 
     106             : // type of the actual container to hold the symbols
     107             : typedef std::map< OUString, SmSym >    SymbolMap_t;
     108             : 
     109             : // vector of pointers to the actual symbols in the above container
     110             : typedef std::vector< const SmSym * >            SymbolPtrVec_t;
     111             : 
     112             : struct lt_SmSymPtr : public std::binary_function< const SmSym *, const SmSym *, bool >
     113             : {
     114           0 :     bool operator() ( const SmSym *pSym1, const SmSym *pSym2 ) const
     115             :     {
     116           0 :         return pSym1->GetCharacter() < pSym2->GetCharacter();
     117             :     }
     118             : };
     119             : 
     120             : 
     121             : class SmSymbolManager : public SfxListener
     122             : {
     123             : private:
     124             :     SymbolMap_t         m_aSymbols;
     125             :     bool                m_bModified;
     126             : 
     127             :     virtual void SFX_NOTIFY(SfxBroadcaster& rBC, const TypeId& rBCType,
     128             :                         const SfxHint& rHint, const TypeId& rHintType) SAL_OVERRIDE;
     129             : 
     130             : public:
     131             :     SmSymbolManager();
     132             :     SmSymbolManager(const SmSymbolManager& rSymbolSetManager);
     133             :     virtual ~SmSymbolManager();
     134             : 
     135             :     SmSymbolManager &   operator = (const SmSymbolManager& rSymbolSetManager);
     136             : 
     137             :     // symbol sets are for UI purpose only, thus we assemble them here
     138             :     std::set< OUString >      GetSymbolSetNames() const;
     139             :     const SymbolPtrVec_t    GetSymbolSet(  const OUString& rSymbolSetName );
     140             : 
     141             :     sal_uInt16                  GetSymbolCount() const  { return static_cast< sal_uInt16 >(m_aSymbols.size()); }
     142             :     const SymbolPtrVec_t    GetSymbols() const;
     143             :     bool                    AddOrReplaceSymbol( const SmSym & rSymbol, bool bForceChange = false );
     144             :     void                    RemoveSymbol( const OUString & rSymbolName );
     145             : 
     146             :     SmSym       *   GetSymbolByName(const OUString& rSymbolName);
     147             :     const SmSym *   GetSymbolByName(const OUString& rSymbolName) const
     148             :     {
     149             :         return ((SmSymbolManager *) this)->GetSymbolByName(rSymbolName);
     150             :     }
     151             : 
     152           0 :     bool        IsModified() const          { return m_bModified; }
     153           0 :     void        SetModified(bool bModify)   { m_bModified = bModify; }
     154             : 
     155             :     void        Load();
     156             :     void        Save();
     157             : };
     158             : 
     159             : #endif
     160             : 
     161             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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