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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 :
21 : #include <svtools/roadmapwizard.hxx>
22 : #include <svtools/svtools.hrc>
23 : #include <svtools/svtresid.hxx>
24 : #include <svtools/roadmap.hxx>
25 : #include <tools/debug.hxx>
26 :
27 : #include <stdarg.h>
28 :
29 : #include <vector>
30 : #include <map>
31 : #include <set>
32 :
33 :
34 : namespace svt
35 : {
36 :
37 :
38 : namespace
39 : {
40 : typedef ::std::set< WizardTypes::WizardState > StateSet;
41 :
42 : typedef ::std::map<
43 : RoadmapWizardTypes::PathId,
44 : RoadmapWizardTypes::WizardPath
45 : > Paths;
46 :
47 : typedef ::std::map<
48 : WizardTypes::WizardState,
49 : ::std::pair<
50 : OUString,
51 : RoadmapWizardTypes::RoadmapPageFactory
52 : >
53 : > StateDescriptions;
54 : }
55 :
56 : struct RoadmapWizardImpl : public RoadmapWizardTypes
57 : {
58 : ORoadmap* pRoadmap;
59 : Paths aPaths;
60 : PathId nActivePath;
61 : StateDescriptions aStateDescriptors;
62 : StateSet aDisabledStates;
63 : bool bActivePathIsDefinite;
64 : FixedLine* pFixedLine;
65 :
66 0 : RoadmapWizardImpl()
67 : :pRoadmap( NULL )
68 : ,nActivePath( -1 )
69 : ,bActivePathIsDefinite( false )
70 0 : ,pFixedLine(NULL)
71 : {
72 0 : }
73 :
74 0 : ~RoadmapWizardImpl()
75 0 : {
76 0 : delete pRoadmap;
77 0 : delete pFixedLine;
78 0 : }
79 :
80 : /// returns the index of the current state in given path, or -1
81 : sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath );
82 : /// returns the index of the current state in the path with the given id, or -1
83 : sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId );
84 : /// returns the index of the first state in which the two given paths differ
85 : sal_Int32 getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS );
86 : };
87 :
88 :
89 0 : sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath )
90 : {
91 0 : sal_Int32 nStateIndexInPath = 0;
92 0 : WizardPath::const_iterator aPathLoop = _rPath.begin();
93 0 : for ( ; aPathLoop != _rPath.end(); ++aPathLoop, ++nStateIndexInPath )
94 0 : if ( *aPathLoop == _nState )
95 0 : break;
96 0 : if ( aPathLoop == _rPath.end() )
97 0 : nStateIndexInPath = -1;
98 0 : return nStateIndexInPath;
99 : }
100 :
101 :
102 0 : sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId )
103 : {
104 0 : sal_Int32 nStateIndexInPath = -1;
105 0 : Paths::const_iterator aPathPos = aPaths.find( _nPathId );
106 0 : if ( aPathPos != aPaths.end( ) )
107 0 : nStateIndexInPath = getStateIndexInPath( _nState, aPathPos->second );
108 0 : return nStateIndexInPath;
109 : }
110 :
111 :
112 0 : sal_Int32 RoadmapWizardImpl::getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS )
113 : {
114 0 : sal_Int32 nMinLength = ::std::min( _rLHS.size(), _rRHS.size() );
115 0 : for ( sal_Int32 nCheck = 0; nCheck < nMinLength; ++nCheck )
116 : {
117 0 : if ( _rLHS[ nCheck ] != _rRHS[ nCheck ] )
118 0 : return nCheck;
119 : }
120 0 : return nMinLength;
121 : }
122 :
123 :
124 : //= RoadmapWizard
125 :
126 :
127 : #ifdef DBG_UTIL
128 : const char* CheckInvariants( const void* pVoid )
129 : {
130 : return static_cast< const RoadmapWizard* >( pVoid )->checkInvariants();
131 : }
132 :
133 :
134 : const sal_Char* RoadmapWizard::checkInvariants() const
135 : {
136 : // all paths have to start with the same state
137 : WizardState nSharedFirstState = WZS_INVALID_STATE;
138 : for ( Paths::const_iterator aPath = m_pImpl->aPaths.begin();
139 : aPath != m_pImpl->aPaths.end();
140 : ++aPath
141 : )
142 : {
143 : if ( aPath->second.empty() )
144 : return "RoadmapWizard::checkInvariants: paths should not be empty!";
145 :
146 : if ( nSharedFirstState == WZS_INVALID_STATE )
147 : // first path
148 : nSharedFirstState = aPath->second[ 0 ];
149 : else
150 : if ( nSharedFirstState != aPath->second[ 0 ] )
151 : return "RoadmapWizard::checkInvariants: alls paths must start with the same state!";
152 : }
153 :
154 : if ( !m_pImpl->aPaths.empty() )
155 : {
156 : Paths::const_iterator aCurrentPathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath );
157 : if ( aCurrentPathPos == m_pImpl->aPaths.end() )
158 : return "RoadmapWizard::checkInvariants: invalid active path!";
159 :
160 : if ( -1 == m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath ) )
161 : return "RoadmapWizard::checkInvariants: the current state is not part of the current path!";
162 : }
163 :
164 : return NULL;
165 : }
166 : #endif
167 :
168 :
169 0 : RoadmapWizard::RoadmapWizard( Window* _pParent, const ResId& _rRes, sal_uInt32 _nButtonFlags )
170 : :OWizardMachine( _pParent, _rRes, _nButtonFlags )
171 0 : ,m_pImpl( new RoadmapWizardImpl )
172 : {
173 0 : impl_construct();
174 0 : }
175 :
176 :
177 0 : RoadmapWizard::RoadmapWizard( Window* _pParent, const WinBits i_nStyle, sal_uInt32 _nButtonFlags )
178 : :OWizardMachine( _pParent, i_nStyle, _nButtonFlags )
179 0 : ,m_pImpl( new RoadmapWizardImpl )
180 : {
181 0 : impl_construct();
182 0 : }
183 :
184 :
185 0 : void RoadmapWizard::impl_construct()
186 : {
187 0 : SetLeftAlignedButtonCount( 1 );
188 0 : SetEmptyViewMargin();
189 :
190 0 : m_pImpl->pRoadmap = new ORoadmap( this, WB_TABSTOP );
191 0 : m_pImpl->pRoadmap->SetText( SVT_RESSTR( STR_WIZDLG_ROADMAP_TITLE ) );
192 0 : m_pImpl->pRoadmap->SetPosPixel( Point( 0, 0 ) );
193 0 : m_pImpl->pRoadmap->SetItemSelectHdl( LINK( this, RoadmapWizard, OnRoadmapItemSelected ) );
194 :
195 0 : Size aRoadmapSize =( LogicToPixel( Size( 85, 0 ), MAP_APPFONT ) );
196 0 : aRoadmapSize.Height() = GetSizePixel().Height();
197 0 : m_pImpl->pRoadmap->SetSizePixel( aRoadmapSize );
198 :
199 0 : m_pImpl->pFixedLine = new FixedLine( this, WB_VERT );
200 0 : m_pImpl->pFixedLine->Show();
201 0 : m_pImpl->pFixedLine->SetPosPixel( Point( aRoadmapSize.Width() + 1, 0 ) );
202 0 : m_pImpl->pFixedLine->SetSizePixel( Size( LogicToPixel( Size( 2, 0 ) ).Width(), aRoadmapSize.Height() ) );
203 :
204 0 : SetViewWindow( m_pImpl->pRoadmap );
205 0 : SetViewAlign( WINDOWALIGN_LEFT );
206 0 : m_pImpl->pRoadmap->Show();
207 0 : }
208 :
209 :
210 0 : RoadmapWizard::~RoadmapWizard()
211 : {
212 0 : delete m_pImpl;
213 0 : }
214 :
215 :
216 0 : void RoadmapWizard::SetRoadmapHelpId( const OString& _rId )
217 : {
218 0 : m_pImpl->pRoadmap->SetHelpId( _rId );
219 0 : }
220 :
221 :
222 0 : void RoadmapWizard::SetRoadmapInteractive( bool _bInteractive )
223 : {
224 0 : m_pImpl->pRoadmap->SetRoadmapInteractive( _bInteractive );
225 0 : }
226 :
227 :
228 0 : void RoadmapWizard::declarePath( PathId _nPathId, const WizardPath& _lWizardStates)
229 : {
230 :
231 0 : m_pImpl->aPaths.insert( Paths::value_type( _nPathId, _lWizardStates ) );
232 :
233 0 : if ( m_pImpl->aPaths.size() == 1 )
234 : // the very first path -> activate it
235 0 : activatePath( _nPathId, false );
236 : else
237 0 : implUpdateRoadmap( );
238 0 : }
239 :
240 :
241 0 : void RoadmapWizard::declarePath( PathId _nPathId, WizardState _nFirstState, ... )
242 : {
243 :
244 : DBG_ASSERT( _nFirstState != WZS_INVALID_STATE, "RoadmapWizard::declarePath: there should be at least one state in the path!" );
245 0 : if ( _nFirstState == WZS_INVALID_STATE )
246 0 : return;
247 :
248 0 : WizardPath aNewPath;
249 :
250 : // collect the elements of the path
251 : va_list aStateList;
252 0 : va_start( aStateList, _nFirstState );
253 :
254 0 : WizardState nState = _nFirstState;
255 0 : while ( nState != WZS_INVALID_STATE )
256 : {
257 0 : aNewPath.push_back( nState );
258 : nState = sal::static_int_cast< WizardState >(
259 0 : va_arg( aStateList, int ));
260 : }
261 0 : va_end( aStateList );
262 :
263 : DBG_ASSERT( _nFirstState == 0, "RoadmapWizard::declarePath: first state must be NULL." );
264 : // The WizardDialog (our very base class) always starts with a mnCurLevel == 0
265 :
266 0 : declarePath( _nPathId, aNewPath );
267 : }
268 :
269 :
270 0 : void RoadmapWizard::describeState( WizardState _nState, const OUString& _rStateDisplayName, RoadmapPageFactory _pPageFactory )
271 : {
272 : OSL_ENSURE( m_pImpl->aStateDescriptors.find( _nState ) == m_pImpl->aStateDescriptors.end(),
273 : "RoadmapWizard::describeState: there already is a descriptor for this state!" );
274 0 : m_pImpl->aStateDescriptors[ _nState ] = StateDescriptions::mapped_type( _rStateDisplayName, _pPageFactory );
275 0 : }
276 :
277 :
278 0 : void RoadmapWizard::activatePath( PathId _nPathId, bool _bDecideForIt )
279 : {
280 :
281 0 : if ( ( _nPathId == m_pImpl->nActivePath ) && ( _bDecideForIt == m_pImpl->bActivePathIsDefinite ) )
282 : // nothing to do
283 0 : return;
284 :
285 : // does the given path exist?
286 0 : Paths::const_iterator aNewPathPos = m_pImpl->aPaths.find( _nPathId );
287 : DBG_ASSERT( aNewPathPos != m_pImpl->aPaths.end(), "RoadmapWizard::activate: there is no such path!" );
288 0 : if ( aNewPathPos == m_pImpl->aPaths.end() )
289 0 : return;
290 :
291 : // determine the index of the current state in the current path
292 0 : sal_Int32 nCurrentStatePathIndex = -1;
293 0 : if ( m_pImpl->nActivePath != -1 )
294 0 : nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
295 :
296 : DBG_ASSERT( (sal_Int32)aNewPathPos->second.size() > nCurrentStatePathIndex,
297 : "RoadmapWizard::activate: you cannot activate a path which has less states than we've already advanced!" );
298 : // If this asserts, this for instance means that we are already in state number, say, 5
299 : // of our current path, and the caller tries to activate a path which has less than 5
300 : // states
301 0 : if ( (sal_Int32)aNewPathPos->second.size() <= nCurrentStatePathIndex )
302 0 : return;
303 :
304 : // assert that the current and the new path are equal, up to nCurrentStatePathIndex
305 0 : Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath );
306 0 : if ( aActivePathPos != m_pImpl->aPaths.end() )
307 : {
308 0 : if ( m_pImpl->getFirstDifferentIndex( aActivePathPos->second, aNewPathPos->second ) <= nCurrentStatePathIndex )
309 : {
310 : OSL_FAIL( "RoadmapWizard::activate: you cannot activate a path which conflicts with the current one *before* the current state!" );
311 0 : return;
312 : }
313 : }
314 :
315 0 : m_pImpl->nActivePath = _nPathId;
316 0 : m_pImpl->bActivePathIsDefinite = _bDecideForIt;
317 :
318 0 : implUpdateRoadmap( );
319 : }
320 :
321 :
322 0 : void RoadmapWizard::implUpdateRoadmap( )
323 : {
324 :
325 : DBG_ASSERT( m_pImpl->aPaths.find( m_pImpl->nActivePath ) != m_pImpl->aPaths.end(),
326 : "RoadmapWizard::implUpdateRoadmap: there is no such path!" );
327 0 : const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
328 :
329 0 : sal_Int32 nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), rActivePath );
330 :
331 : // determine up to which index (in the new path) we have to display the items
332 0 : RoadmapTypes::ItemIndex nUpperStepBoundary = (RoadmapTypes::ItemIndex)rActivePath.size();
333 0 : sal_Bool bIncompletePath = sal_False;
334 0 : if ( !m_pImpl->bActivePathIsDefinite )
335 : {
336 0 : for ( Paths::const_iterator aPathPos = m_pImpl->aPaths.begin();
337 0 : aPathPos != m_pImpl->aPaths.end();
338 : ++aPathPos
339 : )
340 : {
341 0 : if ( aPathPos->first == m_pImpl->nActivePath )
342 : // it's the path we are just activating -> no need to check anything
343 0 : continue;
344 : // the index from which on both paths differ
345 0 : sal_Int32 nDivergenceIndex = m_pImpl->getFirstDifferentIndex( rActivePath, aPathPos->second );
346 0 : if ( nDivergenceIndex <= nCurrentStatePathIndex )
347 : // they differ in an index which we have already left behind us
348 : // -> this is no conflict anymore
349 0 : continue;
350 :
351 : // the path conflicts with our new path -> don't activate the
352 : // *complete* new path, but only up to the step which is unambiguous
353 0 : nUpperStepBoundary = nDivergenceIndex;
354 0 : bIncompletePath = sal_True;
355 : }
356 : }
357 :
358 : // can we advance from the current page?
359 0 : bool bCurrentPageCanAdvance = true;
360 0 : TabPage* pCurrentPage = GetPage( getCurrentState() );
361 0 : if ( pCurrentPage )
362 : {
363 0 : const IWizardPageController* pController = getPageController( GetPage( getCurrentState() ) );
364 : OSL_ENSURE( pController != NULL, "RoadmapWizard::implUpdateRoadmap: no controller for the current page!" );
365 0 : bCurrentPageCanAdvance = !pController || pController->canAdvance();
366 : }
367 :
368 : // now, we have to remove all items after nCurrentStatePathIndex, and insert the items from the active
369 : // path, up to (excluding) nUpperStepBoundary
370 0 : RoadmapTypes::ItemIndex nLoopUntil = ::std::max( (RoadmapTypes::ItemIndex)nUpperStepBoundary, m_pImpl->pRoadmap->GetItemCount() );
371 0 : for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex )
372 : {
373 0 : bool bExistentItem = ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() );
374 0 : bool bNeedItem = ( nItemIndex < nUpperStepBoundary );
375 :
376 0 : bool bInsertItem = false;
377 0 : if ( bExistentItem )
378 : {
379 0 : if ( !bNeedItem )
380 : {
381 0 : while ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() )
382 0 : m_pImpl->pRoadmap->DeleteRoadmapItem( nItemIndex );
383 0 : break;
384 : }
385 : else
386 : {
387 : // there is an item with this index in the roadmap - does it match what is requested by
388 : // the respective state in the active path?
389 0 : RoadmapTypes::ItemId nPresentItemId = m_pImpl->pRoadmap->GetItemID( nItemIndex );
390 0 : WizardState nRequiredState = rActivePath[ nItemIndex ];
391 0 : if ( nPresentItemId != nRequiredState )
392 : {
393 0 : m_pImpl->pRoadmap->DeleteRoadmapItem( nItemIndex );
394 0 : bInsertItem = true;
395 : }
396 : }
397 : }
398 : else
399 : {
400 : DBG_ASSERT( bNeedItem, "RoadmapWizard::implUpdateRoadmap: ehm - none needed, none present - why did the loop not terminate?" );
401 0 : bInsertItem = bNeedItem;
402 : }
403 :
404 0 : WizardState nState( rActivePath[ nItemIndex ] );
405 0 : if ( bInsertItem )
406 : {
407 : m_pImpl->pRoadmap->InsertRoadmapItem(
408 : nItemIndex,
409 0 : getStateDisplayName( nState ),
410 : nState
411 0 : );
412 : }
413 :
414 : // if the item is *after* the current state, but the current page does not
415 : // allow advancing, the disable the state. This relieves derived classes
416 : // from disabling all future states just because the current state does not
417 : // (yet) allow advancing.
418 0 : const bool nUnconditionedDisable = !bCurrentPageCanAdvance && ( nItemIndex > nCurrentStatePathIndex );
419 0 : const bool bEnable = !nUnconditionedDisable && ( m_pImpl->aDisabledStates.find( nState ) == m_pImpl->aDisabledStates.end() );
420 :
421 0 : m_pImpl->pRoadmap->EnableRoadmapItem( m_pImpl->pRoadmap->GetItemID( nItemIndex ), bEnable );
422 : }
423 :
424 0 : m_pImpl->pRoadmap->SetRoadmapComplete( !bIncompletePath );
425 0 : }
426 :
427 :
428 0 : WizardTypes::WizardState RoadmapWizard::determineNextState( WizardState _nCurrentState ) const
429 : {
430 :
431 0 : sal_Int32 nCurrentStatePathIndex = -1;
432 :
433 0 : Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath );
434 0 : if ( aActivePathPos != m_pImpl->aPaths.end() )
435 0 : nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( _nCurrentState, aActivePathPos->second );
436 :
437 : DBG_ASSERT( nCurrentStatePathIndex != -1, "RoadmapWizard::determineNextState: ehm - how can we travel if there is no (valid) active path?" );
438 0 : if ( nCurrentStatePathIndex == -1 )
439 0 : return WZS_INVALID_STATE;
440 :
441 0 : sal_Int32 nNextStateIndex = nCurrentStatePathIndex + 1;
442 :
443 0 : while ( ( nNextStateIndex < (sal_Int32)aActivePathPos->second.size() )
444 0 : && ( m_pImpl->aDisabledStates.find( aActivePathPos->second[ nNextStateIndex ] ) != m_pImpl->aDisabledStates.end() )
445 : )
446 : {
447 0 : ++nNextStateIndex;
448 : }
449 :
450 0 : if ( nNextStateIndex >= (sal_Int32)aActivePathPos->second.size() )
451 : // there is no next state in the current path (at least none which is enabled)
452 0 : return WZS_INVALID_STATE;
453 :
454 0 : return aActivePathPos->second[ nNextStateIndex ];
455 : }
456 :
457 :
458 0 : bool RoadmapWizard::canAdvance() const
459 : {
460 0 : if ( !m_pImpl->bActivePathIsDefinite )
461 : {
462 : // check how many paths are still allowed
463 0 : const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
464 0 : sal_Int32 nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), rActivePath );
465 :
466 0 : size_t nPossiblePaths(0);
467 0 : for ( Paths::const_iterator aPathPos = m_pImpl->aPaths.begin();
468 0 : aPathPos != m_pImpl->aPaths.end();
469 : ++aPathPos
470 : )
471 : {
472 : // the index from which on both paths differ
473 0 : sal_Int32 nDivergenceIndex = m_pImpl->getFirstDifferentIndex( rActivePath, aPathPos->second );
474 :
475 0 : if ( nDivergenceIndex > nCurrentStatePathIndex )
476 : // this path is still a possible path
477 0 : nPossiblePaths += 1;
478 : }
479 :
480 : // if we have more than one path which is still possible, then we assume
481 : // to always have a next state. Though there might be scenarios where this
482 : // is not true, but this is too sophisticated (means not really needed) right now.
483 0 : if ( nPossiblePaths > 1 )
484 0 : return true;
485 : }
486 :
487 0 : const WizardPath& rPath = m_pImpl->aPaths[ m_pImpl->nActivePath ];
488 0 : if ( *rPath.rbegin() == getCurrentState() )
489 0 : return false;
490 :
491 0 : return true;
492 : }
493 :
494 :
495 0 : void RoadmapWizard::updateTravelUI()
496 : {
497 0 : OWizardMachine::updateTravelUI();
498 :
499 : // disable the "Previous" button if all states in our history are disabled
500 0 : ::std::vector< WizardState > aHistory;
501 0 : getStateHistory( aHistory );
502 0 : bool bHaveEnabledState = false;
503 0 : for ( ::std::vector< WizardState >::const_iterator state = aHistory.begin();
504 0 : state != aHistory.end() && !bHaveEnabledState;
505 : ++state
506 : )
507 : {
508 0 : if ( isStateEnabled( *state ) )
509 0 : bHaveEnabledState = true;
510 : }
511 :
512 0 : enableButtons( WZB_PREVIOUS, bHaveEnabledState );
513 :
514 0 : implUpdateRoadmap();
515 0 : }
516 :
517 :
518 0 : IMPL_LINK_NOARG(RoadmapWizard, OnRoadmapItemSelected)
519 : {
520 :
521 0 : RoadmapTypes::ItemId nCurItemId = m_pImpl->pRoadmap->GetCurrentRoadmapItemID();
522 0 : if ( nCurItemId == getCurrentState() )
523 : // nothing to do
524 0 : return 1L;
525 :
526 0 : if ( isTravelingSuspended() )
527 0 : return 0;
528 :
529 0 : WizardTravelSuspension aTravelGuard( *this );
530 :
531 0 : sal_Int32 nCurrentIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
532 0 : sal_Int32 nNewIndex = m_pImpl->getStateIndexInPath( nCurItemId, m_pImpl->nActivePath );
533 :
534 : DBG_ASSERT( ( nCurrentIndex != -1 ) && ( nNewIndex != -1 ),
535 : "RoadmapWizard::OnRoadmapItemSelected: something's wrong here!" );
536 0 : if ( ( nCurrentIndex == -1 ) || ( nNewIndex == -1 ) )
537 : {
538 0 : return 0L;
539 : }
540 :
541 0 : sal_Bool bResult = sal_True;
542 0 : if ( nNewIndex > nCurrentIndex )
543 : {
544 0 : bResult = skipUntil( (WizardState)nCurItemId );
545 0 : WizardState nTemp = (WizardState)nCurItemId;
546 0 : while( nTemp )
547 : {
548 0 : if( m_pImpl->aDisabledStates.find( --nTemp ) != m_pImpl->aDisabledStates.end() )
549 0 : removePageFromHistory( nTemp );
550 : }
551 : }
552 : else
553 0 : bResult = skipBackwardUntil( (WizardState)nCurItemId );
554 :
555 0 : if ( !bResult )
556 0 : m_pImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() );
557 :
558 0 : return 1L;
559 : }
560 :
561 :
562 0 : void RoadmapWizard::enterState( WizardState _nState )
563 : {
564 :
565 0 : OWizardMachine::enterState( _nState );
566 :
567 : // synchronize the roadmap
568 0 : implUpdateRoadmap( );
569 0 : m_pImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() );
570 0 : }
571 :
572 :
573 0 : OUString RoadmapWizard::getStateDisplayName( WizardState _nState ) const
574 : {
575 0 : OUString sDisplayName;
576 :
577 0 : StateDescriptions::const_iterator pos = m_pImpl->aStateDescriptors.find( _nState );
578 : OSL_ENSURE( pos != m_pImpl->aStateDescriptors.end(),
579 : "RoadmapWizard::getStateDisplayName: no default implementation available for this state!" );
580 0 : if ( pos != m_pImpl->aStateDescriptors.end() )
581 0 : sDisplayName = pos->second.first;
582 :
583 0 : return sDisplayName;
584 : }
585 :
586 :
587 0 : TabPage* RoadmapWizard::createPage( WizardState _nState )
588 : {
589 0 : TabPage* pPage( NULL );
590 :
591 0 : StateDescriptions::const_iterator pos = m_pImpl->aStateDescriptors.find( _nState );
592 : OSL_ENSURE( pos != m_pImpl->aStateDescriptors.end(),
593 : "RoadmapWizard::createPage: no default implementation available for this state!" );
594 0 : if ( pos != m_pImpl->aStateDescriptors.end() )
595 : {
596 0 : RoadmapPageFactory pFactory = pos->second.second;
597 0 : pPage = (*pFactory)( *this );
598 : }
599 :
600 0 : return pPage;
601 : }
602 :
603 :
604 0 : void RoadmapWizard::enableState( WizardState _nState, bool _bEnable )
605 : {
606 :
607 : // remember this (in case the state appears in the roadmap later on)
608 0 : if ( _bEnable )
609 0 : m_pImpl->aDisabledStates.erase( _nState );
610 : else
611 : {
612 0 : m_pImpl->aDisabledStates.insert( _nState );
613 0 : removePageFromHistory( _nState );
614 : }
615 :
616 : // if the state is currently in the roadmap, reflect it's new status
617 0 : m_pImpl->pRoadmap->EnableRoadmapItem( (RoadmapTypes::ItemId)_nState, _bEnable );
618 0 : }
619 :
620 :
621 0 : bool RoadmapWizard::knowsState( WizardState i_nState ) const
622 : {
623 0 : for ( Paths::const_iterator path = m_pImpl->aPaths.begin();
624 0 : path != m_pImpl->aPaths.end();
625 : ++path
626 : )
627 : {
628 0 : for ( WizardPath::const_iterator state = path->second.begin();
629 0 : state != path->second.end();
630 : ++state
631 : )
632 : {
633 0 : if ( *state == i_nState )
634 0 : return true;
635 : }
636 : }
637 0 : return false;
638 : }
639 :
640 :
641 0 : bool RoadmapWizard::isStateEnabled( WizardState _nState ) const
642 : {
643 0 : return m_pImpl->aDisabledStates.find( _nState ) == m_pImpl->aDisabledStates.end();
644 : }
645 :
646 :
647 0 : void RoadmapWizard::Resize()
648 : {
649 0 : OWizardMachine::Resize();
650 :
651 0 : if ( IsReallyShown() && !IsInInitShow() )
652 0 : ResizeFixedLine();
653 0 : }
654 :
655 :
656 :
657 0 : void RoadmapWizard::StateChanged( StateChangedType nType )
658 : {
659 0 : WizardDialog::StateChanged( nType );
660 :
661 0 : if ( nType == STATE_CHANGE_INITSHOW )
662 0 : ResizeFixedLine();
663 0 : }
664 :
665 :
666 0 : void RoadmapWizard::ResizeFixedLine()
667 : {
668 0 : Size aSize( m_pImpl->pRoadmap->GetSizePixel() );
669 0 : aSize.Width() = m_pImpl->pFixedLine->GetSizePixel().Width();
670 0 : m_pImpl->pFixedLine->SetSizePixel( aSize );
671 0 : }
672 :
673 :
674 0 : void RoadmapWizard::updateRoadmapItemLabel( WizardState _nState )
675 : {
676 0 : const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
677 0 : RoadmapTypes::ItemIndex nUpperStepBoundary = (RoadmapTypes::ItemIndex)rActivePath.size();
678 0 : RoadmapTypes::ItemIndex nLoopUntil = ::std::max( (RoadmapTypes::ItemIndex)nUpperStepBoundary, m_pImpl->pRoadmap->GetItemCount() );
679 0 : sal_Int32 nCurrentStatePathIndex = -1;
680 0 : if ( m_pImpl->nActivePath != -1 )
681 0 : nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
682 0 : for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex )
683 : {
684 0 : bool bExistentItem = ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() );
685 0 : if ( bExistentItem )
686 : {
687 : // there is an item with this index in the roadmap - does it match what is requested by
688 : // the respective state in the active path?
689 0 : RoadmapTypes::ItemId nPresentItemId = m_pImpl->pRoadmap->GetItemID( nItemIndex );
690 0 : WizardState nRequiredState = rActivePath[ nItemIndex ];
691 0 : if ( _nState == nRequiredState )
692 : {
693 0 : m_pImpl->pRoadmap->ChangeRoadmapItemLabel( nPresentItemId, getStateDisplayName( nRequiredState ) );
694 0 : break;
695 : }
696 : }
697 : }
698 0 : }
699 :
700 :
701 : } // namespace svt
702 :
703 :
704 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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