Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <svx/e3dsceneupdater.hxx>
21 : #include <drawinglayer/geometry/viewinformation3d.hxx>
22 : #include <svx/obj3d.hxx>
23 : #include <svx/scene3d.hxx>
24 : #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
25 :
26 :
27 :
28 0 : E3DModifySceneSnapRectUpdater::E3DModifySceneSnapRectUpdater(const SdrObject* pObject)
29 : : mpScene(0),
30 0 : mpViewInformation3D(0)
31 : {
32 : // Secure old 3D transformation stack before modification
33 0 : if(pObject)
34 : {
35 0 : const E3dObject* pE3dObject = dynamic_cast< const E3dObject* >(pObject);
36 :
37 0 : if(pE3dObject)
38 : {
39 0 : mpScene = pE3dObject->GetScene();
40 :
41 0 : if(mpScene && mpScene->GetScene() == mpScene)
42 : {
43 : // if there is a scene and it's the outmost scene, get current 3D range
44 0 : const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(mpScene->GetViewContact());
45 0 : const basegfx::B3DRange aAllContentRange(rVCScene.getAllContentRange3D());
46 :
47 0 : if(aAllContentRange.isEmpty())
48 : {
49 : // no content, nothing to do
50 0 : mpScene = 0;
51 : }
52 : else
53 : {
54 : // secure current 3D transformation stack
55 0 : mpViewInformation3D = new drawinglayer::geometry::ViewInformation3D(rVCScene.getViewInformation3D(aAllContentRange));
56 : }
57 : }
58 : }
59 : }
60 0 : }
61 :
62 0 : E3DModifySceneSnapRectUpdater::~E3DModifySceneSnapRectUpdater()
63 : {
64 0 : if(mpScene && mpViewInformation3D)
65 : {
66 : // after changing parts of the scene, use the secured last 3d transformation stack and the new content
67 : // range to calculate a new, eventually expanded or shrunk, 2D geometry for the scene and apply it.
68 : // Get new content range
69 0 : const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(mpScene->GetViewContact());
70 0 : basegfx::B3DRange aAllContentRange(rVCScene.getAllContentRange3D());
71 :
72 : // only change when there is still content; else let scene stay at old SnapRect
73 0 : if(!aAllContentRange.isEmpty())
74 : {
75 : // check if object transform of scene has changed
76 0 : if(mpViewInformation3D->getObjectTransformation() != mpScene->GetTransform())
77 : {
78 : // If Yes, it needs to be updated since it's - for historical reasons -
79 : // part of the basic 3d transformation stack of the scene
80 : drawinglayer::geometry::ViewInformation3D* pNew = new drawinglayer::geometry::ViewInformation3D(
81 0 : mpScene->GetTransform(), // replace object transformation with new local transform
82 0 : mpViewInformation3D->getOrientation(),
83 0 : mpViewInformation3D->getProjection(),
84 0 : mpViewInformation3D->getDeviceToView(),
85 0 : mpViewInformation3D->getViewTime(),
86 0 : mpViewInformation3D->getExtendedInformationSequence());
87 0 : delete mpViewInformation3D;
88 0 : mpViewInformation3D = pNew;
89 : }
90 :
91 : // transform content range to scene-relative coordinates using old 3d transformation stack
92 0 : aAllContentRange.transform(mpViewInformation3D->getObjectToView());
93 :
94 : // build 2d relative content range
95 : basegfx::B2DRange aSnapRange(
96 : aAllContentRange.getMinX(), aAllContentRange.getMinY(),
97 0 : aAllContentRange.getMaxX(), aAllContentRange.getMaxY());
98 :
99 : // transform to 2D world coordiantes using scene's 2D transformation
100 0 : aSnapRange.transform(rVCScene.getObjectTransformation());
101 :
102 : // snap to (old) integer
103 : const Rectangle aNewSnapRect(
104 0 : sal_Int32(floor(aSnapRange.getMinX())), sal_Int32(floor(aSnapRange.getMinY())),
105 0 : sal_Int32(ceil(aSnapRange.getMaxX())), sal_Int32(ceil(aSnapRange.getMaxY())));
106 :
107 : // set as new SnapRect and invalidate bound volume
108 0 : if(mpScene->GetSnapRect() != aNewSnapRect)
109 : {
110 0 : mpScene->SetSnapRect(aNewSnapRect);
111 0 : mpScene->InvalidateBoundVolume();
112 : }
113 : }
114 : }
115 :
116 0 : delete mpViewInformation3D;
117 0 : }
118 :
119 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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