Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <svx/sdr/animation/animationstate.hxx>
21 : #include <svx/sdr/contact/viewobjectcontact.hxx>
22 : #include <svx/sdr/animation/objectanimator.hxx>
23 : #include <svx/sdr/contact/objectcontact.hxx>
24 : #include <svx/sdr/contact/viewcontact.hxx>
25 : #include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
26 : #include <drawinglayer/animation/animationtiming.hxx>
27 :
28 :
29 :
30 : namespace sdr
31 : {
32 : namespace animation
33 : {
34 0 : double PrimitiveAnimation::getSmallestNextTime(double fCurrentTime)
35 : {
36 0 : double fRetval(0.0);
37 :
38 0 : if(maAnimatedPrimitives.hasElements())
39 : {
40 0 : const sal_Int32 nCount(maAnimatedPrimitives.getLength());
41 :
42 0 : for(sal_Int32 a(0L); a < nCount; a++)
43 : {
44 0 : const drawinglayer::primitive2d::Primitive2DReference xRef(maAnimatedPrimitives[a]);
45 0 : const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* pCandidate = dynamic_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* >(xRef.get());
46 : OSL_ENSURE(pCandidate, "PrimitiveAnimation::getSmallestNextTime: wrong primitive in animated list (!)");
47 :
48 0 : if(pCandidate)
49 : {
50 0 : const drawinglayer::animation::AnimationEntry& rAnimEntry = pCandidate->getAnimationEntry();
51 0 : const double fNextTime(rAnimEntry.getNextEventTime(fCurrentTime));
52 :
53 0 : if(!::basegfx::fTools::equalZero(fNextTime))
54 : {
55 0 : if(::basegfx::fTools::equalZero(fRetval))
56 : {
57 0 : fRetval = fNextTime;
58 : }
59 0 : else if(::basegfx::fTools::less(fNextTime, fRetval))
60 : {
61 0 : fRetval = fNextTime;
62 : }
63 : }
64 : }
65 0 : }
66 : }
67 :
68 0 : return fRetval;
69 : }
70 :
71 0 : void PrimitiveAnimation::prepareNextEvent()
72 : {
73 0 : const double fCurrentTime(mrVOContact.GetObjectContact().getPrimitiveAnimator().GetTime());
74 0 : const double fNextTime(getSmallestNextTime(fCurrentTime));
75 :
76 : // getSmallestNextTime will be zero when animation ended. If not zero, a next step
77 : // exists
78 0 : if(!::basegfx::fTools::equalZero(fNextTime))
79 : {
80 : // next time point exists, use it
81 : sal_uInt32 nNextTime;
82 :
83 0 : if(fNextTime >= (double)0xffffff00)
84 : {
85 : // take care for very late points in time, e.g. when a text animation stops
86 : // in a defined AnimationEntryFixed with endless (0xffffffff) duration
87 0 : nNextTime = GetTime() + (1000 * 60 * 60); // one hour, works with vcl timers, 0xffffff00 was too much...
88 : }
89 : else
90 : {
91 0 : nNextTime = (sal_uInt32)fNextTime;
92 : }
93 :
94 : // ensure step forward in integer timing, the floating step difference maybe smaller than 1.0. Use
95 : // at least 25ms for next step
96 0 : const sal_uInt32 nMinimumStepTime((sal_uInt32)fCurrentTime + 25L);
97 :
98 0 : if(nNextTime <= nMinimumStepTime)
99 : {
100 0 : nNextTime = nMinimumStepTime;
101 : }
102 :
103 : // set time and reactivate by re-adding to the scheduler
104 0 : SetTime(nNextTime);
105 0 : mrVOContact.GetObjectContact().getPrimitiveAnimator().InsertEvent(this);
106 : }
107 0 : }
108 :
109 0 : PrimitiveAnimation::PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives)
110 : : Event(0L),
111 : mrVOContact(rVOContact),
112 0 : maAnimatedPrimitives(rAnimatedPrimitives)
113 : {
114 : // setup initially
115 0 : prepareNextEvent();
116 0 : }
117 :
118 0 : PrimitiveAnimation::~PrimitiveAnimation()
119 : {
120 : // ensure that Event member is removed from PrimitiveAnimator
121 0 : mrVOContact.GetObjectContact().getPrimitiveAnimator().RemoveEvent(this);
122 0 : }
123 :
124 : // execute event, from base class Event
125 0 : void PrimitiveAnimation::Trigger(sal_uInt32 /*nTime*/)
126 : {
127 : // schedule a repaint of associated object
128 0 : mrVOContact.ActionChanged();
129 :
130 : // re-setup
131 0 : prepareNextEvent();
132 0 : }
133 : } // end of namespace animation
134 : } // end of namespace sdr
135 :
136 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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