LCOV - code coverage report
Current view: top level - svx/source/sdr/contact - viewcontactofe3dcube.cxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 28 0.0 %
Date: 2014-04-14 Functions: 0 4 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <svx/sdr/contact/viewcontactofe3dcube.hxx>
      22             : #include <svx/cube3d.hxx>
      23             : #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
      24             : #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
      25             : #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
      26             : #include <basegfx/range/b3drange.hxx>
      27             : 
      28             : 
      29             : 
      30             : namespace sdr
      31             : {
      32             :     namespace contact
      33             :     {
      34           0 :         ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj)
      35           0 :         :   ViewContactOfE3d(rCubeObj)
      36             :         {
      37           0 :         }
      38             : 
      39           0 :         ViewContactOfE3dCube::~ViewContactOfE3dCube()
      40             :         {
      41           0 :         }
      42             : 
      43           0 :         drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const
      44             :         {
      45           0 :             drawinglayer::primitive3d::Primitive3DSequence xRetval;
      46           0 :             const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet();
      47             :             const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
      48           0 :                 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
      49             : 
      50             :             // get cube geometry and use as traslation and scaling for unit cube
      51           0 :             basegfx::B3DRange aCubeRange;
      52           0 :             const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize());
      53           0 :             const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos());
      54           0 :             basegfx::B3DHomMatrix aWorldTransform;
      55             : 
      56           0 :             if(GetE3dCubeObj().GetPosIsCenter())
      57             :             {
      58           0 :                 const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0);
      59           0 :                 aCubeRange.expand(aCubePosition - aHalfCubeSize);
      60           0 :                 aCubeRange.expand(aCubePosition + aHalfCubeSize);
      61             :             }
      62             :             else
      63             :             {
      64           0 :                 aCubeRange.expand(aCubePosition);
      65           0 :                 aCubeRange.expand(aCubePosition + aCubeSize);
      66             :             }
      67             : 
      68             :             // add scale and translate to world transformation
      69           0 :             const basegfx::B3DVector abjectRange(aCubeRange.getRange());
      70           0 :             aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ());
      71           0 :             aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ());
      72             : 
      73             :             // get 3D Object Attributes
      74           0 :             drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
      75             : 
      76             :             // calculate texture size to get a perfect mapping for
      77             :             // the front/back sides
      78           0 :             const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY());
      79             : 
      80             :             // create primitive and add
      81             :             const drawinglayer::primitive3d::Primitive3DReference xReference(
      82             :                 new drawinglayer::primitive3d::SdrCubePrimitive3D(
      83           0 :                     aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute));
      84           0 :             xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
      85             : 
      86             :             // delete 3D Object Attributes
      87           0 :             delete pSdr3DObjectAttribute;
      88             : 
      89           0 :             return xRetval;
      90             :         }
      91             :     } // end of namespace contact
      92             : } // end of namespace sdr
      93             : 
      94             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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