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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <svx/sdr/contact/viewcontactofvirtobj.hxx>
21 : #include <svx/svdovirt.hxx>
22 : #include <svx/sdr/contact/displayinfo.hxx>
23 : #include <basegfx/matrix/b2dhommatrix.hxx>
24 : #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
25 : #include <vcl/outdev.hxx>
26 : #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
27 :
28 :
29 :
30 : namespace sdr
31 : {
32 : namespace contact
33 : {
34 0 : SdrVirtObj& ViewContactOfVirtObj::GetVirtObj() const
35 : {
36 0 : return (SdrVirtObj&)mrObject;
37 : }
38 :
39 0 : ViewContactOfVirtObj::ViewContactOfVirtObj(SdrVirtObj& rObj)
40 0 : : ViewContactOfSdrObj(rObj)
41 : {
42 0 : }
43 :
44 0 : ViewContactOfVirtObj::~ViewContactOfVirtObj()
45 : {
46 0 : }
47 :
48 : // Access to possible sub-hierarchy
49 0 : sal_uInt32 ViewContactOfVirtObj::GetObjectCount() const
50 : {
51 : // Here, SdrVirtObj's need to return 0L to show that they have no
52 : // sub-hierarchy, even when they are group objects. This is necessary
53 : // to avoid that the same VOCs will be added to the draw hierarchy
54 : // twice which leads to problems.
55 :
56 : // This solution is only a first solution to get things running. Later
57 : // this needs to be replaced with creating real VOCs for the objects
58 : // referenced by virtual objects to avoid the 'trick' of setting the
59 : // offset for painting at the destination OutputDevive.
60 :
61 : // As can be seen, with primitives, the problem will be solved using
62 : // a transformPrimitive, so this solution can stay with primitives.
63 0 : return 0L;
64 : }
65 :
66 0 : drawinglayer::primitive2d::Primitive2DSequence ViewContactOfVirtObj::createViewIndependentPrimitive2DSequence() const
67 : {
68 : // create displacement transformation if we have content
69 0 : basegfx::B2DHomMatrix aObjectMatrix;
70 0 : Point aAnchor(GetVirtObj().GetAnchorPos());
71 :
72 0 : if(aAnchor.X() || aAnchor.Y())
73 : {
74 0 : aObjectMatrix.set(0, 2, aAnchor.X());
75 0 : aObjectMatrix.set(1, 2, aAnchor.Y());
76 : }
77 :
78 : // use method from referenced object to get the Primitive2DSequence
79 : const drawinglayer::primitive2d::Primitive2DSequence xSequenceVirtual(
80 0 : GetVirtObj().GetReferencedObj().GetViewContact().getViewIndependentPrimitive2DSequence());
81 :
82 0 : if(xSequenceVirtual.hasElements())
83 : {
84 : // create transform primitive
85 : const drawinglayer::primitive2d::Primitive2DReference xReference(
86 : new drawinglayer::primitive2d::TransformPrimitive2D(
87 : aObjectMatrix,
88 0 : xSequenceVirtual));
89 :
90 0 : return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
91 : }
92 : else
93 : {
94 : // always append an invisible outline for the cases where no visible content exists
95 : const drawinglayer::primitive2d::Primitive2DReference xReference(
96 : drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
97 0 : false, aObjectMatrix));
98 :
99 0 : return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
100 0 : }
101 : }
102 : } // end of namespace contact
103 : } // end of namespace sdr
104 :
105 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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