LCOV - code coverage report
Current view: top level - svx/source/sdr/contact - viewobjectcontactofe3d.cxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 22 0.0 %
Date: 2014-04-14 Functions: 0 6 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <svx/sdr/contact/viewobjectcontactofe3d.hxx>
      22             : #include <svx/sdr/contact/viewcontactofe3d.hxx>
      23             : #include <basegfx/color/bcolor.hxx>
      24             : #include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
      25             : #include <svx/sdr/contact/viewobjectcontactofe3dscene.hxx>
      26             : #include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
      27             : #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
      28             : 
      29             : 
      30             : // predeclarations
      31             : 
      32             : 
      33             : 
      34             : namespace sdr
      35             : {
      36             :     namespace contact
      37             :     {
      38           0 :         ViewObjectContactOfE3d::ViewObjectContactOfE3d(ObjectContact& rObjectContact, ViewContact& rViewContact)
      39           0 :         :   ViewObjectContactOfSdrObj(rObjectContact, rViewContact)
      40             :         {
      41           0 :         }
      42             : 
      43           0 :         ViewObjectContactOfE3d::~ViewObjectContactOfE3d()
      44             :         {
      45           0 :         }
      46             : 
      47           0 :         drawinglayer::primitive3d::Primitive3DSequence ViewObjectContactOfE3d::createPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const
      48             :         {
      49             :             // get the view-independent Primitive from the viewContact
      50           0 :             const ViewContactOfE3d& rViewContactOfE3d(dynamic_cast< const ViewContactOfE3d& >(GetViewContact()));
      51           0 :             drawinglayer::primitive3d::Primitive3DSequence xRetval(rViewContactOfE3d.getViewIndependentPrimitive3DSequence());
      52             : 
      53             :             // handle ghosted
      54           0 :             if(isPrimitiveGhosted(rDisplayInfo))
      55             :             {
      56           0 :                 const ::basegfx::BColor aRGBWhite(1.0, 1.0, 1.0);
      57             :                 const ::basegfx::BColorModifierSharedPtr aBColorModifier(
      58             :                     new basegfx::BColorModifier_interpolate(
      59             :                         aRGBWhite,
      60           0 :                         0.5));
      61             :                 const drawinglayer::primitive3d::Primitive3DReference xReference(
      62             :                     new drawinglayer::primitive3d::ModifiedColorPrimitive3D(
      63             :                         xRetval,
      64           0 :                         aBColorModifier));
      65             : 
      66           0 :                 xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
      67             :             }
      68             : 
      69           0 :             return xRetval;
      70             :         }
      71             : 
      72           0 :         drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3d::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
      73             :         {
      74           0 :             const ViewContactOfE3d& rViewContact = static_cast< const ViewContactOfE3d& >(GetViewContact());
      75             : 
      76             :             // get 3d primitive vector, isPrimitiveVisible() is done in 3d creator
      77           0 :             return rViewContact.impCreateWithGivenPrimitive3DSequence(getPrimitive3DSequence(rDisplayInfo));
      78             :         }
      79             : 
      80           0 :         drawinglayer::primitive3d::Primitive3DSequence ViewObjectContactOfE3d::getPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const
      81             :         {
      82           0 :             drawinglayer::primitive3d::Primitive3DSequence xNewPrimitive3DSeq(createPrimitive3DSequence(rDisplayInfo));
      83             : 
      84             :             // local up-to-date checks. New list different from local one?
      85           0 :             if(!drawinglayer::primitive3d::arePrimitive3DSequencesEqual(mxPrimitive3DSequence, xNewPrimitive3DSeq))
      86             :             {
      87             :                 // has changed, copy content
      88           0 :                 const_cast< ViewObjectContactOfE3d* >(this)->mxPrimitive3DSequence = xNewPrimitive3DSeq;
      89             :             }
      90             : 
      91             :             // return current Primitive2DSequence
      92           0 :             return mxPrimitive3DSequence;
      93             :         }
      94             :     } // end of namespace contact
      95             : } // end of namespace sdr
      96             : 
      97             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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