LCOV - code coverage report
Current view: top level - svx/source/sdr/overlay - overlayanimatedbitmapex.cxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 28 0.0 %
Date: 2014-04-14 Functions: 0 5 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <svx/sdr/overlay/overlayanimatedbitmapex.hxx>
      21             : #include <vcl/outdev.hxx>
      22             : #include <svx/sdr/overlay/overlaymanager.hxx>
      23             : #include <basegfx/matrix/b2dhommatrix.hxx>
      24             : #include <svx/sdr/overlay/overlaytools.hxx>
      25             : 
      26             : 
      27             : 
      28             : namespace sdr
      29             : {
      30             :     namespace overlay
      31             :     {
      32           0 :         drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence()
      33             :         {
      34           0 :             if(mbOverlayState)
      35             :             {
      36             :                 const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
      37             :                     new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
      38             :                         getBitmapEx1(),
      39           0 :                         getBasePosition(),
      40           0 :                         getCenterX1(),
      41           0 :                         getCenterY1(),
      42             :                         getShearX(),
      43           0 :                         getRotation()));
      44             : 
      45           0 :                 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
      46             :             }
      47             :             else
      48             :             {
      49             :                 const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
      50             :                     new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
      51             :                         getBitmapEx2(),
      52           0 :                         getBasePosition(),
      53           0 :                         getCenterX2(),
      54           0 :                         getCenterY2(),
      55             :                         getShearX(),
      56           0 :                         getRotation()));
      57             : 
      58           0 :                 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
      59             :             }
      60             :         }
      61             : 
      62           0 :         OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx(
      63             :             const basegfx::B2DPoint& rBasePos,
      64             :             const BitmapEx& rBitmapEx1,
      65             :             const BitmapEx& rBitmapEx2,
      66             :             sal_uInt32 nBlinkTime,
      67             :             sal_uInt16 nCenX1,
      68             :             sal_uInt16 nCenY1,
      69             :             sal_uInt16 nCenX2,
      70             :             sal_uInt16 nCenY2,
      71             :             double fShearX,
      72             :             double fRotation)
      73             :         :   OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)),
      74             :             maBitmapEx1(rBitmapEx1),
      75             :             maBitmapEx2(rBitmapEx2),
      76             :             mnCenterX1(nCenX1), mnCenterY1(nCenY1),
      77             :             mnCenterX2(nCenX2), mnCenterY2(nCenY2),
      78             :             mnBlinkTime(nBlinkTime),
      79             :             mfShearX(fShearX),
      80             :             mfRotation(fRotation),
      81           0 :             mbOverlayState(false)
      82             :         {
      83             :             // set AllowsAnimation flag to mark this object as animation capable
      84           0 :             mbAllowsAnimation = true;
      85             : 
      86             :             // #i53216# check blink time value range
      87           0 :             mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime);
      88           0 :         }
      89             : 
      90           0 :         OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx()
      91             :         {
      92           0 :         }
      93             : 
      94           0 :         void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime)
      95             :         {
      96           0 :             if(getOverlayManager())
      97             :             {
      98             :                 // #i53216# produce event after nTime + x
      99           0 :                 SetTime(nTime + mnBlinkTime);
     100             : 
     101             :                 // switch state
     102           0 :                 if(mbOverlayState)
     103             :                 {
     104           0 :                     mbOverlayState = false;
     105             :                 }
     106             :                 else
     107             :                 {
     108           0 :                     mbOverlayState = true;
     109             :                 }
     110             : 
     111             :                 // re-insert me as event
     112           0 :                 getOverlayManager()->InsertEvent(this);
     113             : 
     114             :                 // register change (after change)
     115           0 :                 objectChange();
     116             :             }
     117           0 :         }
     118             :     } // end of namespace overlay
     119             : } // end of namespace sdr
     120             : 
     121             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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